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Bilal
Feb 20, 2012

Cream-of-Plenty posted:

You know, this makes me think that, while I enjoyed both Far Cry 2 and Crysis, the reason I like the Far Cry series more than the Crysis series is that you're just a man in Far Cry 2. You've got a dirty Cold War Era assault rifle and a mortar and some improvised explosives. You jam magic health needles into your arm and cauterize your bullet wounds. You're flesh and blood, and there's a very tangible and distinct texture to the game.

By comparison, there was something curiously sterile about Crysis' characters and equipment. It was clear that all of the weapons were made at the same time and by the same person and, then, only to satisfy the generic FPS arsenal (Pistol, Shotgun, Rifle, Sniper Rifle, etc.) There was no effort made to show the possibility that the guns had all come from different times and places; from different manufacturers with different concepts of ergonomics--like you would see in any conflict. It's a small thing, but when one of them is in my face for 100% of the game, it's annoying.

Far Cry 2 felt like you were in a real lovely country being torn apart by an influx of mercenaries and arms dealers from across the world; Crysis felt like you were fighting a battle sponsored by Polymer Guns, Inc.


Far Cry 2 has the unique distinction of being one of my favorite games that I don't like to play. The gameplay, the driving, the shooting enemies- is fun for the first few minutes and quickly becomes tedious. But the weapons are the most tangible feeling weapons of any game I can think of, even topping Killing Floor for me. In an FPS, that's crucial. The first person animations just lent this believability to everything in the game.

They really captured the beauty and pulsing, ambient danger of an African war zone. And while most people actually didn't see the ending because the game was so padded and tedious to play, it has possibly my favorite ending in a video game, even though I think they might have ripped it from Three Kings. Very subtle and low-key way to handle it.

After the ending of FC2, poo poo like the last shot of Black Ops having TONS OF WARSHIPS AND PLANES, AMERICA YO, CHECK OUT THIS SICK GUITAR RIFF is just overbearing.

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Bilal
Feb 20, 2012

Mazed posted:

I can't quite tell if this game is wanting to be pulpy and satirical, or shock-value exploitation murderporn that comes off as lowbrow pandering without a shred of good judgment, masquerading as "adult" but in reality just wallowing in trashiness.

I hope it's the former. This game looks like it could be extremely memorable and with a ton of personality, that hopefully doesn't get undermined by adolescent garbage.

Far Cry 2 was about horrible conflicts and bloodshed in third world shitholes and the people who perpetuate them for their own profit, including the player character. I slogged my way through the entire game and even managed to finish it. Everything plot-wise and theme-wise in that game was handled pretty well.

I'm not sure why you'd get the idea that FC3 will be either of those two things based on the promotional material we've seen so far and the previous game.

Bilal
Feb 20, 2012

I'm kind of sad to see the FC2 immersive hud go, but on the other hand there's fast travel now, thank God.

Bilal
Feb 20, 2012

blackguy32 posted:

There were only a few mission types in Far Cry 2, not to mention a lot of unnecessary empty road. I really wish there was a radio function in the game to help the boredom. In any case, the game would have been much more manageable if I just decided to say gently caress you to the buddy missions and did the primary objectives only. The upgrades really weren't worth it, and the added drives made the game unbearable at times.

Don't forget that after you did all of the optional buddy objectives to get the safehouse upgrades, the game resets all of your upgrades once you hit the 50% completion mark :suicide:

Bilal
Feb 20, 2012

GhostDog posted:

And then he made a game where if you reach your mission area and decide - because of the lay of the land, the weather, the time of the day or just simply your mood - that you'd prefer to snipe your enemies instead of going in guns blazing, you have to drive back 10 minutes to the next safe house/shop, switch your loadout, drive 10 minutes back again to the mission area (and be forced to use weapons found on the ground anyway because the two checkpoints on the way here meant your preferred weapons are now deteriorated).

Seriously, I liked FC2 a lot, but it was so far up its own rear end in regards to its design philosophy that it became a pain just to play it.

I disagree totally. The 3 weapon system in FC2 was extremely flexible. If you wanted both close and long range options, you could:

1. Take a pistol, sniper rifle, and machine gun
2. Take a submachine gun, a sniper rifle, and a rocket launcher
3. Take a grenade launcher, sniper rifle, and a tranq rifle
4. Take a grenade launcher, a grenade launcher, and a tranq rifle

And so on. They made sure that the primary, secondary, and tertiary weapons slots each had guns that could fulfill any role you wanted.

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Bilal
Feb 20, 2012

your evil twin posted:

I have the digital deluxe edition, which comes with all the pre-order DLCs, and reading exactly what that contains... yeah it seems one of them is a mission to kill 5 super-rare dangerous animals. I'm guessing that's the mission in question. Guess I'm going to be avoiding that mission and missing out on whatever the reward is, cause there's no way I'm going to hunt a tiger. Are there any tiger-hunting missions in the normal game? Or is that the only one. Tigers are beautiful, awesome and terrifying all at the same time and very endangered, so the game giving you missions to hunt them seems all kinds of wrong.

I was just like you when I bought the game. I watched some gameplay of the animals being shot and killed and told myself, "Gross, I don't want to do that. I'll shoot one or two just to craft whatever I need but after that I'll just leave the wildlife alone."

Trust me, 30 minutes into the game you will eagerly be gunning down any and all wildlife you come across and gleefully plunging your knife into the still warm corpses. These video game animals are not the beautiful and majestic exotic wildlife of the real world, they are the piece of poo poo leave-me-the-gently caress-alone will-try-to-kill-you-no-matter-how-much-you-try-to-avoid-them wildlife that you will want to kill in the cruelest ways you can think up. Even the dogs sneak up behind you and try to rip your arms off.

My preferred method of killing tigers is with landmines. I kill sharks by ramming them with jetskis. I purposely wait for dogs to get close so I can stab them to death, just out of spite.

Animals in this game are equivalent to cops in the GTA series.

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