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Oysters Autobio
Mar 13, 2017
New update for the vietnam SOG prairie fire DLC, adds a bunch of new stuff. I remember last time I reinstalled it, there werent any servers playing it at all, which is a shame because the best fun I've had was doing antistasi with that DLC.

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Dandywalken
Feb 11, 2014

Its a shame, it requires a critical level of players to sustain but in its heyday it was absolutely top tier. Obviously a lot of effort went into the new vehicles and gear, but I dont think it'll matter.

Last I revisited the patrol system or w/e was bugged and I watched in Zeus as enemy squads spawned within 20 meters of players.

Spawning em a few hundred meters away so you can hear distant shouting etc to get that "You're being hunted" vibe would be awesome fun. But I watched that grenade-throw distance spawn a few times in Zeus and just noped out.

Kibayasu
Mar 28, 2010

I always wished there was some sort of scaling the Mike Force mode but basically everything of note in Prairie Fire is built around a relatively large amount of players.

tater_salad
Sep 15, 2007


Prairie fire!!!!

Coxswain Balls
Jun 4, 2001

I've played and enjoyed all the single player campaigns and showcases up to Old Man, haven't followed anything after that. The only mod I used was ASR_AI which seems to have gone a long way towards making things fun from the sound of it. I know LAMBS_Danger is better for coop play, but I can't speak for if it also helps with the single player campaigns.

armpit_enjoyer
Jan 25, 2023

my god. it's full of posts
I’m continuing my playthrough of every Arma single player campaign and after getting a fair bit into 2 i must say they really knocked it out of the park with the resistance expansion for OFP havent they

walldo
Apr 1, 2021

Oysters Autobio posted:

New update for the vietnam SOG prairie fire DLC, adds a bunch of new stuff. I remember last time I reinstalled it, there werent any servers playing it at all, which is a shame because the best fun I've had was doing antistasi with that DLC.

It will depend on your timezone, but I've been playing on the Vietnam Story 65-68 server a couple nights a week for the last few months, it generally has at least 10 players or so into the wee hours of morning, US time. I've been having a ton of fun. There's also a Bro Force Canada server that seems similarly populated with less weapon restrictions.

housemaster!!1
Oct 6, 2015

DUNT 4GEHT 2 FLAAHP UR ARRMAZ

armpit_enjoyer posted:

I’m continuing my playthrough of every Arma single player campaign and after getting a fair bit into 2 i must say they really knocked it out of the park with the resistance expansion for OFP havent they

Which version of Arma have you played? The last time I tried to play it on Steam, it crashed every 10 minutes or so. I also own a physical copy (Operation Flashpoint), but don't know if it works on Windows 10 since I don't have a CD drive anymore.

armpit_enjoyer
Jan 25, 2023

my god. it's full of posts
Steam versions for all of them, OFP (now "Arma: Cold War Assault"), Arma Gold, Arma 2 + OA. Once I'm done with that I'll get into Arma 3 and its many DLCs.

Or I'll get distracted by the DayZ mod again. There's one server remaining in Europe worth a poo poo and playing on it feels really eerie. I'm sure I wrote about it before in this thread.

Chortles
Dec 29, 2008
This one's for Arma Reforger and presumably Arma 4: https://twitter.com/ArmaPlatform/status/1671890250896138242
Currently "Like all previous Arma titles, Arma Reforger runs vehicles on a client-authoritative architecture", which the devblog declares to be both the cause of multiple unsolvable issues (e.g. collision responses or vehicles ending up underground) and preventing features from being implemented such as towing or vehicle-in-vehicle.

Therefore, Reforger will adopt a "server authoritative architecture" like DayZ, with key differences -- most prominently "full circle replay", which I lack the technical understanding of to describe in a simplified fashion -- so as to still combat cheats (here's a Reforger example of thwarting an 'un-flip cheat') while ensuring that not every vehicle collision has to be catastrophic, that even "low fps, high packet loss, and ping client" don't always spell doom, and a reduced impact on network traffic.

On the other hand, this combination of changes does come with its own known issues, a bunch of which the devblog recounts. For example, low server FPS still has a noticeable impact, as does the client not simulating other vehicles, or even high enough packet loss and lag (this specific example is said to be 10% packet loss combined with ~120 ms round trip time)... and vehicle mods do need to be updated (more specifically, having three components renamed). Nevertheless:

June 22, 2023 devblog posted:

Having weighed the pros and cons of each architecture, we believe this is the right choice. We are aware of its shortcomings and have a clear path towards improvement.

We have opened the door to many exciting possibilities and features while closing the door to many old bugs that have plagued both Arma and DayZ vehicles for a very long time.

tater_salad
Sep 15, 2007


Is it really Arma if you don't collide due to lag?.

BattleMaster
Aug 14, 2000

Memories of driving a jeep through the woods in OFP and having all my passengers get out on the other side covered in blood and with broken legs

Squido
May 21, 2005
Ask me about being a paedophile.
To remove jank that has provided so many laughs over the years is bittersweet indeed

armpit_enjoyer
Jan 25, 2023

my god. it's full of posts
They killed desync ramming vehicles. Pour one out for our good homie desync ramming

Chortles
Dec 29, 2008
https://twitter.com/ArmaPlatform/status/1672167843847102466

Icedude
Mar 30, 2004

That won't kill using spare tyres as an anti-tank weapon, right?

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Aw, that means this will be impossible in the future:

https://www.youtube.com/watch?v=bPc7RszIdD4&t=40s

"Err… Apache, this is FAC, I see that none of your rotors are moving"
"I have been assured by the pilot that this is fine"
"Affirmative… erm …godspeed"

Still funny.

Antigravitas fucked around with this message at 13:35 on Jun 23, 2023

Chortles
Dec 29, 2008

Antigravitas posted:

Aw, that means this will be impossible in the future:

https://www.youtube.com/watch?v=bPc7RszIdD4&t=40s

"Err… Apache, this is FAC, I see that none of your rotors are moving"
"I have been assured by the pilot that this is fine"
"Affirmative… erm …godspeed"

Still funny.
From the official Discord, bi_petanjek said "Can't comment on helis directly, but they should behave the same as cars - all client's perceive the vehicle as perfectly smooth (barring server issues etc.), regardless of the drivers ping or packet loss."

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
That specific clip is a result of vehicle locality. And I am very glad I won't have to deal with which client owns which vehicle in Arma4. I shouldn't have to think so much about this kind of thing when modding Arma.

I hope there's a native message and event system too.

Bondematt
Jan 26, 2007

Not too stupid
Wasn't 3 supposed to get Java support?

Anything but SQF please. (And not SQS Jesus christ)

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
It's more alike to MS' Java, i.e. C#.
No idea why they had to make their own again, being able to leverage something like the lua ecosystem would have been nice…

I don't care exactly what the language is (though jfc no SQF I beg you), but a sane model for working with game objects is high on my list. Arma3 multiplayer scripting requires way too much effort on issues that should have engine support from the beginning.

Chortles
Dec 29, 2008
https://twitter.com/ArmaPlatform/status/1674411624688504833
The new Arma Reforger experimental update just dropped: not only did said "Server authoritative vehicles" get added but so did:
  • weapon deployment (doesn't work with prone, but it doesn't require bipods either and it works with everything except for pistols),
  • US M69 flak jacket, US PASGT helmet and vest, and Soviet 6B2 vest,
  • medical changes -- including unconsciousness, revive, and checking for injury -- and items (e.g. bandage, morphine, saline, tourniquet),
  • ambulances (M997 medical Humvee for US, and the UAZ-452 van for Soviet)... carry/drag isn't in, however you can drive up to the downed person and load them into the ambulance,
  • controls for helicopters (in advance of the helicopters themselves) and an AI commanding keybind (hold ~, also in advance of the actual gameplay),
  • a new Soviet B8 binocular in addition to the existing B12,
  • adjusted SVD scope FOV (BI dev kuloodporny on the Arma Discord's #reforger_experimental channel: "Base FOV for 1x zoom is now 28 degrees instead of 38 degrees, and scopes shoudl have now precise FOV unless it would be too big to fit on screen")
and a ton of under-the-hood stuff that's apparently for both stability's sake and future features.

Chortles fucked around with this message at 17:51 on Jun 29, 2023

The Bananana
May 21, 2008

This is a metaphor, a Christian allegory. The fact that I have to explain to you that Jesus is the Warthog, and the Banana is drepanocytosis is just embarrassing for you.



ArmA4 when?

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Probably in another year or two for the announcement, seeing as reforger is their testing ground for a lot of what's going to be in there.

Chortles
Dec 29, 2008

Cooked Auto posted:

Probably in another year or two for the announcement, seeing as reforger is their testing ground for a lot of what's going to be in there.
On the contrary, Arma 4 was announced alongside Reforger. Also, the article version of the changelog forums post is available here.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




I feel just mentioning that it exists doesn't count as a proper announcement. :colbert:

The Bananana
May 21, 2008

This is a metaphor, a Christian allegory. The fact that I have to explain to you that Jesus is the Warthog, and the Banana is drepanocytosis is just embarrassing for you.



You know what keeps bringing my mind back to this game?

The idea of a serious SAR/CSAR mod.

For civilian stuff, you could like...
Add in like a MH-65 Dauphin, and have a modified Blackhawk with a litter

Have controls and commands for a crew chief to be able to lower/raise the litter.

Have a diver available to drop from the bird for sea rescues.

Have killer seas, with huge waves and such like you see in The Perfect Storm...


And have that plus live fire for CSAR? Man... :discourse:

Yeah... that'd be neat.

Does it exist already?

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Land based SAR missions are relatively popular-ish, but groups typically script their own missions. I've done zeus missions where a small group of players was on the ground at a crash site with only rifleman radios, hostiles closing in, and another group with a helicopter had to find and extract them.

I don't think sea based SAR is really well-supported in the engine. Real sea has tons of visual noise and it's, you know, a huge featureless expanse.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Almost, the Project Hatchet H-60 mod has a winch that you can raise and lower where you can "hook up" someone (it's a vehicle they ride) and then pull them up to the helo.
Even comes with a winch operator that controls all of this, very neatly implemented with ACE menus.

It's pretty neat, the problem is that it's also a mod that is heavy into simulation. So you have to learn how to both boot up, and shut down a Black Hawk in a realistic manner. With toggle switches on the dashboard.
In order to do other things you also need to use the same buttons to swap weapons if you fly the DAP Black Hawk and other things.

There is a simple start option. But if you use that the mod will make fun of you and slap on bright pink "Driver in training" stickers.
Which is frankly a dick move.

I'm sure it works for a lot of groups, but it's also a bit too much at the same time.

Honestly, anything sea related in A3 is not going to be all that fun I feel. It's always felt a bit extra tacked on and even BIS doesn't really seem to have cared much about it.

Feels like SAR missions would've really worked if we were dealing with almost 1:1 size maps, with everything being so compressed it's not long until you manage to stumble upon a town or something like that. The lack of distances always annoy me when it comes to making missions. That and the general accessability.

Cooked Auto fucked around with this message at 17:38 on Jun 29, 2023

Chortles
Dec 29, 2008

Cooked Auto posted:

I feel just mentioning that it exists doesn't count as a proper announcement. :colbert:
Oh yeah, in announcing Arma 4 details the only thing BI has stated was on Reforger's Web site:"The environment, historical context, and all of the assets, as well as our modding tools and features, will all be redeployed for the next Arma instalment, alongside a slew of extra content. Arma 4 however, will release as an independent title and will build on all the lessons learned from Arma Reforger."

As an aside, unlike Arma 3 helmets, according to the developer Jesperom on the official Discord the new "helmets have fairly precise colliders and won't protect faces. Each helmet has it's own collider as well, so the ones with more coverage will be more protecting than the ones with less". Also, according to Jesperom, in regards to the medical system update "if you keep bandages in your inventory, you've got all you need. Stop your own bleedings, stop your friends bleedings (and to revive them more quickly). You don't need to use the rest. Though you'll be missing out of some things that could make your experience easier and maybe even more fun :)". Expect a blog post on both close to when they go live on the main/stable branch.

The Bananana posted:

You know what keeps bringing my mind back to this game?
To Arma 3 or to Arma Reforger?

The Bananana posted:

The idea of a serious SAR/CSAR mod.

For civilian stuff, you could like...
Add in like a MH-65 Dauphin, and have a modified Blackhawk with a litter

Have controls and commands for a crew chief to be able to lower/raise the litter.

Have a diver available to drop from the bird for sea rescues.

Have killer seas, with huge waves and such like you see in The Perfect Storm...


And have that plus live fire for CSAR? Man... :discourse:

Yeah... that'd be neat.

Does it exist already?
In Reforger there's still a while to go and the announced official helicopters (Mi-8MT and UH-1H) don't fit your bill, but today's Reforger experimental update was several steps closer to this: official helicopter controls, official medical implementation, server authoritative vehicles (the official devblog for this claimed that the previous client authoritative vehicle implementation prevented towing)... heck, even water has been said to be being rewritten.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I can confirm that trying to directly couple two vehicles to each other in Arma 3 doesn't work. You can load a vehicle onto another, and they can be local to two different clients, but towing doesn't work at all due to locality.

It's "solved" by putting some short ropes between the vehicles. But that interaction is fucky as gently caress especially if one or both players have high latency.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Decent "proper" towing is pretty much only doable via mods in A3. Even then it can be janky as gently caress and in some cases up to the will of the gods if the vehicle is going to explode or not at some point.
We have some experience in such matters.
https://www.youtube.com/watch?v=mIt51l5RYY0&t=712s

Chortles
Dec 29, 2008
The server authoritative vehicles (SAV) devblog declared that under client-authoritative architecture used in the previous Arma games:

quote:

We are prevented from implementing further features in terms of physics simulation and networking. For example:
  • Towing - imagine two clients pulling on a rope. One client would report one result, while the other would report something completely different. Such an issue is impossible to solve.
  • Vehicles as cargo - imagine an actively controlled car being loaded onto a boat or plane. It would be impossible to make this feature consistent in this architecture due to unsolvable collisions and their responses.
  • Damage handling - as we have already seen, the damage is completely inconsistent.
  • Impossible to limit bandwidth - A given connection only has so much bandwidth. Any packet that exceeds this limit would be dropped. Due to reliable transmission, it would have to be sent again. This prevents us from scaling our networking solution. Furthermore, the fact that the data sent in each direction is reliable makes it impossible to limit the bandwidth without causing delays.
From what I read of it, the Reforger-specific implementation is informed by the known issues with DayZ's implementation of SAV last year.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

The Bananana posted:

You know what keeps bringing my mind back to this game?

The idea of a serious SAR/CSAR mod.

For civilian stuff, you could like...
Add in like a MH-65 Dauphin, and have a modified Blackhawk with a litter

Have controls and commands for a crew chief to be able to lower/raise the litter.

Have a diver available to drop from the bird for sea rescues.

Have killer seas, with huge waves and such like you see in The Perfect Storm...


And have that plus live fire for CSAR? Man... :discourse:

Yeah... that'd be neat.

Does it exist already?

Did you play the Search and Rescue games from the early 2000s too?

I remember playing Novalogic games and thinking how cool it would be to be able to control the pilot after ejection, and it was years before I realized Operation Flashpoint (and subsequent) was that game already lol.

The Bananana
May 21, 2008

This is a metaphor, a Christian allegory. The fact that I have to explain to you that Jesus is the Warthog, and the Banana is drepanocytosis is just embarrassing for you.



skooma512 posted:

Did you play the Search and Rescue games from the early 2000s too?

I remember playing Novalogic games and thinking how cool it would be to be able to control the pilot after ejection, and it was years before I realized Operation Flashpoint (and subsequent) was that game already lol.

For real, I just wish someone would make an updated version of:

Search and Rescue 4 https://a.co/d/aC3AT5K

How the hell do we have Eurotruck Sim 2, but no one thinks there's a market for a remake of this?

Oysters Autobio
Mar 13, 2017
Does Stormworks fit the bill at all for a SAR game, albeit without combat? I've not had a chance to try it and seems pretty indepth for the minecrafty construction part, but curious to know if there's actual enough content (i.e. things "to do" with the stuff you build).

Major Isoor
Mar 23, 2011

Oysters Autobio posted:

Does Stormworks fit the bill at all for a SAR game, albeit without combat? I've not had a chance to try it and seems pretty indepth for the minecrafty construction part, but curious to know if there's actual enough content (i.e. things "to do" with the stuff you build).

Yeah I was wondering about that, too. SAR stuff is always very interesting to me, but I haven't really had any gaming experience with it, aside from rescuing under fire friends with a helo in Arma and other shooters

EDIT: Also, does it have a proper/defined story/career mode? Since if it's just 100% sandbox, surely it'll end up being like if Skyrim only had radiant quests?

Major Isoor fucked around with this message at 01:43 on Jun 30, 2023

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




I think they're adding SAR to Microsoft Flight Sim with an upcoming update focusing on a lot of airplane and helicopter related jobs.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
you'd be better off looking into rando youtube videos for stormworks missions as a take away, but sar is the main game for that

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Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer
I can't wait for Arma 4 to come out so I can stop feeling guilty about not updating this thread with the expansions and Reforger stuff :sun:



if someone wants to update/contribute/add/modify sections to the OP, feel free to PM me the changes and you'll be attributed for your contributions. I haven't played much since I stopped playing with Shacktac a good while ago so I'm way behind on the current stuff.

or if someone wants to post a whole new thread, feel free to take this as your impetus and we'll close this one and link to yours, as long as it's good! :p

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