|
New update for the vietnam SOG prairie fire DLC, adds a bunch of new stuff. I remember last time I reinstalled it, there werent any servers playing it at all, which is a shame because the best fun I've had was doing antistasi with that DLC.
|
# ? Jun 17, 2023 20:46 |
|
|
# ? May 6, 2024 18:03 |
|
Its a shame, it requires a critical level of players to sustain but in its heyday it was absolutely top tier. Obviously a lot of effort went into the new vehicles and gear, but I dont think it'll matter. Last I revisited the patrol system or w/e was bugged and I watched in Zeus as enemy squads spawned within 20 meters of players. Spawning em a few hundred meters away so you can hear distant shouting etc to get that "You're being hunted" vibe would be awesome fun. But I watched that grenade-throw distance spawn a few times in Zeus and just noped out.
|
# ? Jun 17, 2023 21:13 |
|
I always wished there was some sort of scaling the Mike Force mode but basically everything of note in Prairie Fire is built around a relatively large amount of players.
|
# ? Jun 17, 2023 23:36 |
|
Prairie fire!!!!
|
# ? Jun 17, 2023 23:50 |
|
I've played and enjoyed all the single player campaigns and showcases up to Old Man, haven't followed anything after that. The only mod I used was ASR_AI which seems to have gone a long way towards making things fun from the sound of it. I know LAMBS_Danger is better for coop play, but I can't speak for if it also helps with the single player campaigns.
|
# ? Jun 18, 2023 00:01 |
|
I’m continuing my playthrough of every Arma single player campaign and after getting a fair bit into 2 i must say they really knocked it out of the park with the resistance expansion for OFP havent they
|
# ? Jun 18, 2023 00:07 |
|
Oysters Autobio posted:New update for the vietnam SOG prairie fire DLC, adds a bunch of new stuff. I remember last time I reinstalled it, there werent any servers playing it at all, which is a shame because the best fun I've had was doing antistasi with that DLC. It will depend on your timezone, but I've been playing on the Vietnam Story 65-68 server a couple nights a week for the last few months, it generally has at least 10 players or so into the wee hours of morning, US time. I've been having a ton of fun. There's also a Bro Force Canada server that seems similarly populated with less weapon restrictions.
|
# ? Jun 19, 2023 03:51 |
|
armpit_enjoyer posted:I’m continuing my playthrough of every Arma single player campaign and after getting a fair bit into 2 i must say they really knocked it out of the park with the resistance expansion for OFP havent they Which version of Arma have you played? The last time I tried to play it on Steam, it crashed every 10 minutes or so. I also own a physical copy (Operation Flashpoint), but don't know if it works on Windows 10 since I don't have a CD drive anymore.
|
# ? Jun 19, 2023 14:33 |
|
Steam versions for all of them, OFP (now "Arma: Cold War Assault"), Arma Gold, Arma 2 + OA. Once I'm done with that I'll get into Arma 3 and its many DLCs. Or I'll get distracted by the DayZ mod again. There's one server remaining in Europe worth a poo poo and playing on it feels really eerie. I'm sure I wrote about it before in this thread.
|
# ? Jun 19, 2023 18:08 |
|
This one's for Arma Reforger and presumably Arma 4: https://twitter.com/ArmaPlatform/status/1671890250896138242 Currently "Like all previous Arma titles, Arma Reforger runs vehicles on a client-authoritative architecture", which the devblog declares to be both the cause of multiple unsolvable issues (e.g. collision responses or vehicles ending up underground) and preventing features from being implemented such as towing or vehicle-in-vehicle. Therefore, Reforger will adopt a "server authoritative architecture" like DayZ, with key differences -- most prominently "full circle replay", which I lack the technical understanding of to describe in a simplified fashion -- so as to still combat cheats (here's a Reforger example of thwarting an 'un-flip cheat') while ensuring that not every vehicle collision has to be catastrophic, that even "low fps, high packet loss, and ping client" don't always spell doom, and a reduced impact on network traffic. On the other hand, this combination of changes does come with its own known issues, a bunch of which the devblog recounts. For example, low server FPS still has a noticeable impact, as does the client not simulating other vehicles, or even high enough packet loss and lag (this specific example is said to be 10% packet loss combined with ~120 ms round trip time)... and vehicle mods do need to be updated (more specifically, having three components renamed). Nevertheless: June 22, 2023 devblog posted:Having weighed the pros and cons of each architecture, we believe this is the right choice. We are aware of its shortcomings and have a clear path towards improvement.
|
# ? Jun 23, 2023 01:24 |
|
Is it really Arma if you don't collide due to lag?.
|
# ? Jun 23, 2023 02:01 |
|
Memories of driving a jeep through the woods in OFP and having all my passengers get out on the other side covered in blood and with broken legs
|
# ? Jun 23, 2023 02:08 |
|
To remove jank that has provided so many laughs over the years is bittersweet indeed
|
# ? Jun 23, 2023 10:40 |
|
They killed desync ramming vehicles. Pour one out for our good homie desync ramming
|
# ? Jun 23, 2023 11:00 |
|
https://twitter.com/ArmaPlatform/status/1672167843847102466
|
# ? Jun 23, 2023 11:12 |
|
That won't kill using spare tyres as an anti-tank weapon, right?
|
# ? Jun 23, 2023 11:15 |
|
Aw, that means this will be impossible in the future: https://www.youtube.com/watch?v=bPc7RszIdD4&t=40s "Err… Apache, this is FAC, I see that none of your rotors are moving" "I have been assured by the pilot that this is fine" "Affirmative… erm …godspeed" Still funny. Antigravitas fucked around with this message at 13:35 on Jun 23, 2023 |
# ? Jun 23, 2023 13:29 |
|
Antigravitas posted:Aw, that means this will be impossible in the future:
|
# ? Jun 23, 2023 21:31 |
|
That specific clip is a result of vehicle locality. And I am very glad I won't have to deal with which client owns which vehicle in Arma4. I shouldn't have to think so much about this kind of thing when modding Arma. I hope there's a native message and event system too.
|
# ? Jun 23, 2023 21:39 |
|
Wasn't 3 supposed to get Java support? Anything but SQF please. (And not SQS Jesus christ)
|
# ? Jun 23, 2023 21:53 |
|
It's more alike to MS' Java, i.e. C#. No idea why they had to make their own again, being able to leverage something like the lua ecosystem would have been nice… I don't care exactly what the language is (though jfc no SQF I beg you), but a sane model for working with game objects is high on my list. Arma3 multiplayer scripting requires way too much effort on issues that should have engine support from the beginning.
|
# ? Jun 23, 2023 22:12 |
|
https://twitter.com/ArmaPlatform/status/1674411624688504833 The new Arma Reforger experimental update just dropped: not only did said "Server authoritative vehicles" get added but so did:
Chortles fucked around with this message at 17:51 on Jun 29, 2023 |
# ? Jun 29, 2023 15:09 |
|
ArmA4 when?
|
# ? Jun 29, 2023 16:33 |
|
Probably in another year or two for the announcement, seeing as reforger is their testing ground for a lot of what's going to be in there.
|
# ? Jun 29, 2023 16:38 |
|
The Bananana posted:ArmA4 when? Cooked Auto posted:Probably in another year or two for the announcement, seeing as reforger is their testing ground for a lot of what's going to be in there.
|
# ? Jun 29, 2023 17:05 |
|
I feel just mentioning that it exists doesn't count as a proper announcement.
|
# ? Jun 29, 2023 17:13 |
|
You know what keeps bringing my mind back to this game? The idea of a serious SAR/CSAR mod. For civilian stuff, you could like... Add in like a MH-65 Dauphin, and have a modified Blackhawk with a litter Have controls and commands for a crew chief to be able to lower/raise the litter. Have a diver available to drop from the bird for sea rescues. Have killer seas, with huge waves and such like you see in The Perfect Storm... And have that plus live fire for CSAR? Man... Yeah... that'd be neat. Does it exist already?
|
# ? Jun 29, 2023 17:23 |
|
Land based SAR missions are relatively popular-ish, but groups typically script their own missions. I've done zeus missions where a small group of players was on the ground at a crash site with only rifleman radios, hostiles closing in, and another group with a helicopter had to find and extract them. I don't think sea based SAR is really well-supported in the engine. Real sea has tons of visual noise and it's, you know, a huge featureless expanse.
|
# ? Jun 29, 2023 17:31 |
|
Almost, the Project Hatchet H-60 mod has a winch that you can raise and lower where you can "hook up" someone (it's a vehicle they ride) and then pull them up to the helo. Even comes with a winch operator that controls all of this, very neatly implemented with ACE menus. It's pretty neat, the problem is that it's also a mod that is heavy into simulation. So you have to learn how to both boot up, and shut down a Black Hawk in a realistic manner. With toggle switches on the dashboard. In order to do other things you also need to use the same buttons to swap weapons if you fly the DAP Black Hawk and other things. There is a simple start option. But if you use that the mod will make fun of you and slap on bright pink "Driver in training" stickers. Which is frankly a dick move. I'm sure it works for a lot of groups, but it's also a bit too much at the same time. Honestly, anything sea related in A3 is not going to be all that fun I feel. It's always felt a bit extra tacked on and even BIS doesn't really seem to have cared much about it. Feels like SAR missions would've really worked if we were dealing with almost 1:1 size maps, with everything being so compressed it's not long until you manage to stumble upon a town or something like that. The lack of distances always annoy me when it comes to making missions. That and the general accessability. Cooked Auto fucked around with this message at 17:38 on Jun 29, 2023 |
# ? Jun 29, 2023 17:34 |
|
Cooked Auto posted:I feel just mentioning that it exists doesn't count as a proper announcement. As an aside, unlike Arma 3 helmets, according to the developer Jesperom on the official Discord the new "helmets have fairly precise colliders and won't protect faces. Each helmet has it's own collider as well, so the ones with more coverage will be more protecting than the ones with less". Also, according to Jesperom, in regards to the medical system update "if you keep bandages in your inventory, you've got all you need. Stop your own bleedings, stop your friends bleedings (and to revive them more quickly). You don't need to use the rest. Though you'll be missing out of some things that could make your experience easier and maybe even more fun ". Expect a blog post on both close to when they go live on the main/stable branch. The Bananana posted:You know what keeps bringing my mind back to this game? The Bananana posted:The idea of a serious SAR/CSAR mod.
|
# ? Jun 29, 2023 17:39 |
|
I can confirm that trying to directly couple two vehicles to each other in Arma 3 doesn't work. You can load a vehicle onto another, and they can be local to two different clients, but towing doesn't work at all due to locality. It's "solved" by putting some short ropes between the vehicles. But that interaction is fucky as gently caress especially if one or both players have high latency.
|
# ? Jun 29, 2023 17:52 |
|
Decent "proper" towing is pretty much only doable via mods in A3. Even then it can be janky as gently caress and in some cases up to the will of the gods if the vehicle is going to explode or not at some point. We have some experience in such matters. https://www.youtube.com/watch?v=mIt51l5RYY0&t=712s
|
# ? Jun 29, 2023 18:00 |
|
The server authoritative vehicles (SAV) devblog declared that under client-authoritative architecture used in the previous Arma games:quote:We are prevented from implementing further features in terms of physics simulation and networking. For example:
|
# ? Jun 29, 2023 19:37 |
The Bananana posted:You know what keeps bringing my mind back to this game? Did you play the Search and Rescue games from the early 2000s too? I remember playing Novalogic games and thinking how cool it would be to be able to control the pilot after ejection, and it was years before I realized Operation Flashpoint (and subsequent) was that game already lol.
|
|
# ? Jun 29, 2023 19:48 |
|
skooma512 posted:Did you play the Search and Rescue games from the early 2000s too? For real, I just wish someone would make an updated version of: Search and Rescue 4 https://a.co/d/aC3AT5K How the hell do we have Eurotruck Sim 2, but no one thinks there's a market for a remake of this?
|
# ? Jun 29, 2023 21:43 |
|
Does Stormworks fit the bill at all for a SAR game, albeit without combat? I've not had a chance to try it and seems pretty indepth for the minecrafty construction part, but curious to know if there's actual enough content (i.e. things "to do" with the stuff you build).
|
# ? Jun 29, 2023 23:55 |
|
Oysters Autobio posted:Does Stormworks fit the bill at all for a SAR game, albeit without combat? I've not had a chance to try it and seems pretty indepth for the minecrafty construction part, but curious to know if there's actual enough content (i.e. things "to do" with the stuff you build). Yeah I was wondering about that, too. SAR stuff is always very interesting to me, but I haven't really had any gaming experience with it, aside from rescuing under fire friends with a helo in Arma and other shooters EDIT: Also, does it have a proper/defined story/career mode? Since if it's just 100% sandbox, surely it'll end up being like if Skyrim only had radiant quests? Major Isoor fucked around with this message at 01:43 on Jun 30, 2023 |
# ? Jun 30, 2023 01:36 |
|
I think they're adding SAR to Microsoft Flight Sim with an upcoming update focusing on a lot of airplane and helicopter related jobs.
|
# ? Jun 30, 2023 01:41 |
you'd be better off looking into rando youtube videos for stormworks missions as a take away, but sar is the main game for that
|
|
# ? Jun 30, 2023 05:00 |
|
|
# ? May 6, 2024 18:03 |
|
I can't wait for Arma 4 to come out so I can stop feeling guilty about not updating this thread with the expansions and Reforger stuff if someone wants to update/contribute/add/modify sections to the OP, feel free to PM me the changes and you'll be attributed for your contributions. I haven't played much since I stopped playing with Shacktac a good while ago so I'm way behind on the current stuff. or if someone wants to post a whole new thread, feel free to take this as your impetus and we'll close this one and link to yours, as long as it's good! :p
|
# ? Jul 1, 2023 05:08 |