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Nemesis Of Moles
Jul 25, 2007

A couple of months ago I won a design contest to have one of my designs made into a professional prototype, artwork an all. Quantuum Magic (company in question) just sent me this as a sample and I'm just incredibly stoked.

They are also kinda considering publishing it :shh:
Edit; For comparison, by the way...

Nemesis Of Moles fucked around with this message at 15:28 on Dec 18, 2013

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Nemesis Of Moles
Jul 25, 2007

The Leper Colon V posted:

What is it about?

Its kind of a mashup of Ghost Stories and House on Haunted Hill. I babbled about it in here before (and stole everyones great feedback wholesale), but basically its a resource management co-op game with some push-your-luck elements in the meta game.

You and your buds enter the house with the goal of being the one to slay the most ghosts. Ghosts spawn each round and move toward players of matching color at the end of every round. Ghosts can only be exorcised with the right 'materials' (Incense, Holy Symbol, Blessed Salt, Prayer beads), which each player generates based on their character, or they can search for one as one of their actions.

The co-op part is my fave bit. The game requires you to band together to survive in the early stages, but you have to shoot off on your own eventually to score those sweet ghost points. Picking your moment so you survive and make it out of the house (which is slowly falling apart every turn) is integral.

Its my most 'successful' game in that several publishers are semi-interested. But that's been going on for a while now.

Nemesis Of Moles
Jul 25, 2007

That sounds fantastic, congratulations!

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