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I designed a game called Malady where one of the classes (the Exorcist) used a deck of cards instead of dice to deal damage and cause debuffs on the monster. The player drew two cards from their deck each turn and had three face up in front of them, representing the debuffs they were enacting. Every turn they needed to replace one of the face-up cards with one of the ones they drew, meaning other players had to take advantage of whatever cards were up that turn. There were also "Heresy" cards which amplified the effects of other face-up cards but dealt the character damage every turn they were up. In playtesting people really seemed to like it, it's a shame about the rest of the game lol
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# ¿ Dec 30, 2021 09:54 |
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# ¿ May 17, 2024 19:19 |