Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Quicksilver6
Mar 21, 2008



Did they ever explain why they thought their simple but funny rpgmaker game needed a twin stick action rpg sequel with procedural generated weapons

Adbot
ADBOT LOVES YOU

Quicksilver6
Mar 21, 2008



Just way way too complicated man. Barkley, much like dunking, is about the elegance in simplicity of its slams and jams.

E: also who is “the one that ruined the project”. Is it that gatdamn Jordan again?

Quicksilver6 fucked around with this message at 23:11 on Nov 18, 2023

Quicksilver6
Mar 21, 2008



Just slap something together in RPG Maker using predictive text from every ToG forum post as the story.

Quicksilver6
Mar 21, 2008



If you can’t slam with the best, then jam with the rest.

Also, a note to any developers: when you write a breakaway rpg maker 2000 game that is witty and memorable, just write a funny and witty rpg maker xp game for the sequel.

DO NOT radically change genres, increase complexity, and Betray The Promise.

Quicksilver6
Mar 21, 2008



Dabir posted:

Barkley was made in game maker, it just borrowed the aesthetics of snes era RPGs. And barkley 2 was game maker studio so they followed your advice perfectly

I didn’t say “make everything way more complicated, change genres completely and have almost nothing in common with the original”

Adbot
ADBOT LOVES YOU

Quicksilver6
Mar 21, 2008



At this point just make a yearly Barkley 2 game jam where we all make Barkley 2. Twine Barkley 2. Unreal Engine with placeholders Barkley 2. Complex b-ball physics simulation Barkley 2.

We are all B-ball and the promise, together

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply