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Did they ever explain why they thought their simple but funny rpgmaker game needed a twin stick action rpg sequel with procedural generated weapons
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# ¿ Nov 18, 2023 22:34 |
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# ¿ May 14, 2024 01:58 |
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Just way way too complicated man. Barkley, much like dunking, is about the elegance in simplicity of its slams and jams. E: also who is “the one that ruined the project”. Is it that gatdamn Jordan again? Quicksilver6 fucked around with this message at 23:11 on Nov 18, 2023 |
# ¿ Nov 18, 2023 23:07 |
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Just slap something together in RPG Maker using predictive text from every ToG forum post as the story.
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# ¿ Jan 25, 2024 10:12 |
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If you can’t slam with the best, then jam with the rest. Also, a note to any developers: when you write a breakaway rpg maker 2000 game that is witty and memorable, just write a funny and witty rpg maker xp game for the sequel. DO NOT radically change genres, increase complexity, and Betray The Promise.
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# ¿ Mar 12, 2024 20:37 |
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Dabir posted:Barkley was made in game maker, it just borrowed the aesthetics of snes era RPGs. And barkley 2 was game maker studio so they followed your advice perfectly I didn’t say “make everything way more complicated, change genres completely and have almost nothing in common with the original”
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# ¿ Mar 13, 2024 01:26 |
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# ¿ May 14, 2024 01:58 |
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At this point just make a yearly Barkley 2 game jam where we all make Barkley 2. Twine Barkley 2. Unreal Engine with placeholders Barkley 2. Complex b-ball physics simulation Barkley 2. We are all B-ball and the promise, together
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# ¿ Mar 13, 2024 09:43 |