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Wildtortilla posted:It is too late for Galeforce. It's not, but it would require a poo poo-load of grinding. Frankly, it's not worth it for your first playthrough when you're already struggling. Just have him inhrit Ignis and have done. For future reference, if you don't like the skill load-out of a kid, you can just back out of the prep screen, rearrange your skills (or learn new ones), and go back in. The kids' skills aren't set until you start the battle.
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# ? Mar 13, 2016 14:15 |
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# ? May 6, 2024 01:08 |
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Awakening is not a hard game, so don't stress about passing down optimal skillsets.
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# ? Mar 13, 2016 14:18 |
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Yea I've been backing out to make sure the skills are right. My willingness to continue grinding parents is the limiting factor for gale force. I don't need to min/max my first play through. With that said I spent two hours last night making a road map for character development and found it surprisingly satisfying. It'll put me in a position to enjoy the rest of the game. I'm really excited for Fates now. FE "clicked" for me last night. Wildtortilla fucked around with this message at 14:22 on Mar 13, 2016 |
# ? Mar 13, 2016 14:20 |
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Wildtortilla posted:Yea I've been backing out to make sure the skills are right. You will be pleased to know that Fates' reclass system is less inherently grindy.
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# ? Mar 13, 2016 14:31 |
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it's just not necessary to grind for skills in fates because most everything has good skills. you don't have any situations like cherche where a unit just gets nothing cool at all. most of the class sets are a lot better as well, and personal skills do a lot to make characters feel different
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# ? Mar 13, 2016 14:33 |
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Wildtortilla posted:Yea I've been backing out to make sure the skills are right. The skills leveling in Fates is different. If you change from a level 10 paladin to a level 10 Great Knight, you learn Luna on the next level (levels don't reset). If you change from a level 10 Great Knight to a Level 10 Sniper, you learn both archer skills and the level 5 skill in the next 3 levels.
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# ? Mar 13, 2016 15:10 |
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Fates sounds really loving sweet if all this is true. It sounds like it removed all the bullshit holding back Awakening from being better than it is.Endorph posted:grinding for skills is not what FE is about Not the grinding, just planning out my team and realizing all the possibilities. If I had done this sooner I wouldn't be grinding right now. I just realized what kind of team I wanted and now I have to grind for it. Wildtortilla fucked around with this message at 17:09 on Mar 13, 2016 |
# ? Mar 13, 2016 17:04 |
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Wildtortilla posted:FE "clicked" for me last night. grinding for skills is not what FE is about fates and awakening are the only games that even have you get skills on level-up fe4 and 5 have them tied to specific characters, and fe9 and 10 have them tied to scrolls that you just use and that's it, they've got the skill and the other half of the games in the series don't even have skills
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# ? Mar 13, 2016 17:07 |
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Endorph posted:grinding for skills is not what FE is about FE8 also had skills tied to classes, although since there was no reclassing you couldn't really go around collecting a big list of skills like in Awakening or Fates.
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# ? Mar 13, 2016 18:04 |
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also there were only like 3 skills in 8, the one you will never notice because snipers will always have 100% hit anyway, the one that crashes the game sometimes, and the one that is actually kinda useful
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# ? Mar 13, 2016 18:39 |
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Cake Attack posted:also there were only like 3 skills in 8, the one you will never notice because snipers will always have 100% hit anyway, the one that crashes the game sometimes, and the one that is actually kinda useful it's like a game over, but more insulting
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# ? Mar 13, 2016 18:49 |
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assassin had lethality in fe7. that's p much it
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# ? Mar 14, 2016 00:25 |
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There were a few classes in FE4 that had innate Pursuit.
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# ? Mar 14, 2016 02:45 |
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Avoiding reading the thread too much to not run into too many spoilers; I just started out, strutted in on Expert thinking that the previous (GBA) FE games I played were challenging but not really very hard. I went on to die a lot more a lot earlier than I expected (granted through sloppy play, but the margins felt pretty thin). Should I restart on Normal or is this more a matter of the curve unusually being even enough that losing early does not mean you are entirely screwed later on? I am correct that there is no way to change it later right? I know myself well enough to tell that I am more likely to abandon even a fun game rather than replay it to adjust difficulty.
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# ? Mar 14, 2016 12:48 |
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Cybernetic Vermin posted:Avoiding reading the thread too much to not run into too many spoilers; I just started out, strutted in on Expert thinking that the previous (GBA) FE games I played were challenging but not really very hard. I went on to die a lot more a lot earlier than I expected (granted through sloppy play, but the margins felt pretty thin). Should I restart on Normal or is this more a matter of the curve unusually being even enough that losing early does not mean you are entirely screwed later on? I am correct that there is no way to change it later right? I know myself well enough to tell that I am more likely to abandon even a fun game rather than replay it to adjust difficulty. Awakening's difficulty is very frontloaded: the first few chapters are the hardest just because you don't have many options available to you at that point. By Expert, do you mean Hard or Lunatic? Hard is pretty reasonable after the first couple of chapters, Lunatic stays hard for longer.
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# ? Mar 14, 2016 14:10 |
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I'm playing through hard as my first FE game and it feels pretty okay. I didn't have to grind until I hit chapter 19. I tried repeatedly but I couldn't handle CH 19. I've since spent ~8 hours grinding up all the characters I've ignored to start recruiting their children. I've just about got all the children at this point so just a few more hours to raise them and I'll be back at it. I normally hate grinding but thankfully I had season 1 of Better Call Saul to get me through it.
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# ? Mar 14, 2016 14:27 |
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Thuryl posted:Awakening's difficulty is very frontloaded: the first few chapters are the hardest just because you don't have many options available to you at that point. By Expert, do you mean Hard or Lunatic? Hard is pretty reasonable after the first couple of chapters, Lunatic stays hard for longer. Sorry, apparently forgot the names of the difficulties, I mean Hard. Your reply covers matters entirely for me though, I was just fearful that these were meant to be fights I should breeze through and I'd end up unhappily grinding or just giving up later in the game (I will certainly do my best to obsessively min-max xp distribution and items etc., which has tended to go a long way in previous games). Thanks, really liking the game so far, so all the better if it'll stay fun
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# ? Mar 14, 2016 15:12 |
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Wildtortilla posted:I'm playing through hard as my first FE game and it feels pretty okay. I didn't have to grind until I hit chapter 19. I tried repeatedly but I couldn't handle CH 19. I've since spent ~8 hours grinding up all the characters I've ignored to start recruiting their children. There's a reason the EXPonential growth DLC is the best.
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# ? Mar 14, 2016 22:18 |
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Yorkshire Tea posted:There's a reason the EXPonential growth DLC is the best. I would have given up on this game ten hours ago if it weren't for that map.
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# ? Mar 15, 2016 00:58 |
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I've been replaying while I wait for Fates to come out here and I'm having a really good time. I was a bit worried I'd burn out on FE before Fates but atm playing three campaigns seems like a good time. Also this is the first time I put any effort into Donnel and even though I had a few really unlucky stat rolls he is still destroying everything that gets in his way. I tend to just dump him and War Monk Lissa in a choke point while the rest of my army do other things.
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# ? Mar 15, 2016 13:16 |
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God dammit it's been about 18 months since I last played Awakening and now I'm poo poo at it again. Keep dying on the third or fourth mission, the one with the bridge, but I suspect I'm just bumrushing it too hard. EDIT: Are you loving kidding me. I'm in Donnel's Paralogue (Donnel had gotten 2 level ups, I'd gotten all the loot, all enemies dead except for the boss). I take Chrom in for the final strike against the boss. Boss had 17 HP, Chrom was gonna do 9x2=18 at 100% chance to hit, no sweat. THE BOSS CRITS OFF A 6% CHANCE TO CRIT, 32% CHANCE TO HIT, killing Chrom from 100% health and ending the game. That'll teach me to rely on tanking/dodging strikes. Konig fucked around with this message at 08:05 on Mar 20, 2016 |
# ? Mar 20, 2016 06:09 |
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Surround your unit to literally make crit impossible. You get bonus stats depending on the number of units adjacent to it, including crit avoid.
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# ? Mar 20, 2016 13:49 |
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Tae posted:Surround your unit to literally make crit impossible. You get bonus stats depending on the number of units adjacent to it, including crit avoid. Yeah I vaguely remember that, but it was still an "are you loving kidding" moment. Got him the second time around. Keen for "I don't need a pair up" Donnel to take shape!
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# ? Mar 20, 2016 22:07 |
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Man I spent about 15 hours grinding and I've been sweeping through paralogue missions since. I'm stuck as hell on Gerome's mission. I get two or three turns into it and my party gets shredded. I was determined to see this through but this mission is really trying my patience again, since last getting stuck on chapter 19.
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# ? Mar 27, 2016 15:27 |
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Wildtortilla posted:Man I spent about 15 hours grinding and I've been sweeping through paralogue missions since. I'm stuck as hell on Gerome's mission. I get two or three turns into it and my party gets shredded. I was determined to see this through but this mission is really trying my patience again, since last getting stuck on chapter 19. 1. Is this your last Paralogue? Gerome's is meant to be the most difficult so you should take it on last. 2. If you go onto simple view, what are the combined total of your stats vs. the enemy's stats? If it's lower you can afford to grind up a bit more without losing the challenge. If it's higher you need to rethink your strategy.
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# ? Mar 27, 2016 15:46 |
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Yorkshire Tea posted:1. Is this your last Paralogue? Gerome's is meant to be the most difficult so you should take it on last. My teams ranking total is 1905 and the enemy's ranking to total is 3964, and that's not counting the reinforcements that arrive a few turns in. This isn't my last paralogue, it's just the one I picked to do next. It seems I'm wildly outmatched. I was considering putting off this mission but it figured it wasn't playing poorly. I think it's a case of big numbers vs small numbers. Thanks for bringing that up. I wanted to get all the kids before I started using them but maybe I should start pairing up some of the kids I have. Some of my units have abysmal stats, especially Kellum. Is he always a joke of a unit?
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# ? Mar 27, 2016 15:57 |
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Wildtortilla posted:My teams ranking total is 1905 and the enemy's ranking to total is 3964, and that's not counting the reinforcements that arrive a few turns in. This isn't my last paralogue, it's just the one I picked to do next. It seems I'm wildly outmatched. I was considering putting off this mission but it figured it wasn't playing poorly. I think it's a case of big numbers vs small numbers. Thanks for bringing that up. Sorry, I probably wasn't clear. An individual unit will have a rating of say, 200. If your individual units match up to the ratings of the units they're facing on an individual basis, not in total, then you should be okay. Honestly, level the kids, they're just so much better than their parents. I personally have never used Kellam past the mission you get him, so I can't comment on that, but I've never seen much use for him given his abysmal mobility.
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# ? Mar 27, 2016 16:12 |
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dont look at ranking totals
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# ? Mar 27, 2016 16:28 |
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The ranking total is a useless number.
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# ? Mar 27, 2016 17:06 |
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It shows your total combined stats and the enemy's total combined stats. I've found it to be a decent guide to whether you're over or under levelled for a mission. Especially given how quickly the children grow relative to their parents. It's not looking individually at the Str. for a berserker unit sure, but if you do that for every mission then you're crazy. I mean you can blindly assert that they're useless, but you'd be wrong.
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# ? Mar 27, 2016 17:16 |
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yes you can and you'd be right
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# ? Mar 27, 2016 17:22 |
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Cake Attack posted:yes you can and you'd be right Why? It's really hard to make Awakening a challenge without steamrolling it or playing Avatar Emblem. If you try to equalise your levels to those of the enemy forces, your high growth units will just annihilate the game. If you progress the story and just do it that way whilst never grinding, you'll never be able to use the child units since they start at 10 and inevitably a couple of units will become stupidly overpowered whilst everyone else falls behind. If you approximately try to equalise stats between you and your opponent, which is what this method does, then you at least have some semblance of balance.
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# ? Mar 27, 2016 17:33 |
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the problem is you can be anna and have 30 luck, magic, skill, and res, and then like 10 defense and strength and be at 130 rating and way above units with like straight 20s in stats that actually matter rating would work as a judge of unit strength in a system where all stats matter equally, but fire emblem isn't really that system.
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# ? Mar 27, 2016 17:41 |
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Endorph posted:the problem is you can be anna and have 30 luck, magic, skill, and res, and then like 10 defense and strength and be at 130 rating and way above units with like straight 20s in stats that actually matter Okay so we actually agree. There are definitely going to be outliers and that's fine. I certainly wouldn't use rating to say whether a unit was appropriate for Apotheosis for example. But that doesn't make the rating useless. Stat growth is influenced by the character and the class they're in. Awakening is designed so that characters /tend/ to start in classes with growth rates that are in line with what the character needs. This means that over 20 levels or so they're going to get growth rates that are approximately predictable and tend to favour the class they're in correctly. Taking this sample size across an entire army means that on average you're going to end up with characters that are just about good enough to go against the encounter they're facing.
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# ? Mar 27, 2016 17:49 |
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why not just judge by level and glancing at stats, though? You don't need to look at every single individual berserker, enemies in FE games are pretty much copy/pasted with very, very minor deviations in stats.
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# ? Mar 27, 2016 17:52 |
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the way you tell you're under levelled is by looking at the enemy levels compared to your own. some stats are just useless to some units, so the ranking cannot give an accurate account of how much of a threat they are. like if you're using cherche as a wyvern lord and she just decides to hit her magic growth every time, that's still accounted for in the total even though the stat is utterly useless to her unless she's holding a bolt axe. some stats are more important than others
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# ? Mar 27, 2016 21:04 |
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Looking at things like whether your units are being doubled or OHKOed or enemies get 4+HKOed in return will be a lot more accurate to check for if you are underleveled than the enemies levels or rating which are pretty meaningless.
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# ? Mar 27, 2016 21:15 |
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Endorph posted:why not just judge by level and glancing at stats, though? You don't need to look at every single individual berserker, enemies in FE games are pretty much copy/pasted with very, very minor deviations in stats. Because level in FE:A is really misleading. Given you can second seal and also given that the kids just grow so much faster than their parents. A team made of child units at the same level as the enemies they face will completely steamroll the game. A character that second sealed at level 10 and is now a 10 promote is much stronger than a character that didn't. I agree about glancing at stats, but meaningfully that's just the same as what I'm doing except I do so on an aggregated basis across the army. Manatee Cannon posted:the way you tell you're under levelled is by looking at the enemy levels compared to your own. some stats are just useless to some units, so the ranking cannot give an accurate account of how much of a threat they are. like if you're using cherche as a wyvern lord and she just decides to hit her magic growth every time, that's still accounted for in the total even though the stat is utterly useless to her unless she's holding a bolt axe. some stats are more important than others What you say is a plausible scenario. On average however that won't happen and broadly speaking, especially later in the game, when units have gone through 20+ levelups it's incredibly rare that a unit will significantly deviate from their intended growth path. Combined growth is NOT valuable as a tool to rate an individual unit. It is useful as a tool to quickly rate whether your army is appropriate for the mission at hand without having to go and do it.
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# ? Mar 27, 2016 22:51 |
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only losers use second seals. winners play the game straight.
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# ? Mar 27, 2016 23:19 |
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# ? May 6, 2024 01:08 |
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Yorkshire Tea posted:Why? Avatar Emblem is in fact one of the easiest ways to cheese Awakening With the help of your pal and friend Nosferatu
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# ? Mar 27, 2016 23:27 |