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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
With the PAX demo, I think we know about seven of the ten gene mods they've hinted at. Spoilered for the people who would rather discover this on their own.

Brain
-Neural Dampening: Grants a bonus to Will vs. Psi attacks, makes you immune to panic and downgrades enemy mind control to being stunned for a round. Shown in the official screenshots.
-Some sort of Psychic Feedback that fires back for psychic damage when an enemy uses a psychic ability on you, as seen in the trailer.


Eyes
-Some sort of corrective vision that grants an aim bonus on targets you've previously missed. Demonstrated on a heavy in the PAX video.
-???


Chest
-Neither ability has been talked about much, but they have mentioned that one of them provides a second heart, presumably with some sort of recovery ability or protection against incapacitation

Skin
-Some sort of camouflage ability that activates when you end your turn in cover. Demonstrated in the PAX video
-The ability to sense enemies within a certain distance via some sort of electrical field. You can spot enemies even if they're cloaked or on the other side of a wall. Mentioned in the PAX demo.


Legs
-Boosted jumping, letting you jump up and down buildings like thin men and chrysallids. Mentioned in the release and demonstrated in the PAX video.
-A recovery/limited regeneration ability that kicks in when you're low on health? Mentioned in the release.


All ten icons are in the released screenshots, so you might be able to make some guesses as to the remaining abilities.

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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Kotaku PAX preview, where they mention more details on how some of the gene mods work. I think that puts us at 9/10 mods, with only the other eye mod unrevealed.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
One of the previews confirmed that Mimetic Skin does work with Low Profile and makes a pretty neat combo (though I think you still have to move to cover to trigger it? I don't think you can just stand still and keep firing/cloaking?).

Watching the previews also cleared up my confusion regarding the MEC subweapons- I was worried that you could only keep your rocket punch if you stuck with tier 1 armor, but as it turns out the subweapons stack as you upgrade. I want to have MECs punch so many things.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Hammerstein posted:

Is it me or did that mini-game feature a tier 2 mec with a rocket fist ? I thought these were locked to the tier 1 chassis.

Nope. Basically there are three tiers, each with a choice between two items on the suit. Tier 1 is Rocket Punch vs. Flamethrower, and once you've chosen that and upgraded your armor to Tier 2, you still keep the Tier 1 item you chose for that particular armor. So once you've upgraded your armor to Tier 3 you'll have one Tier 3 item, one Tier 2 item and one Tier 1 item. Each load-out is specific to that armor, so if you want to change things up you'll need to build another suit.

This confused me for a while until I watched one of the preview vids (I think it was Total Biscuit?).

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
More health and more abilities. A Tier 3 mech has twice the armor bonus of a tier 1 mech and adds a higher will bonus.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Well, I picked a great time to buy XCOM 2012 and finish my first game (starting on classic because I'd done enough learning through streams, LPs and general theory-crafting to get some decent strategies). My satellite rush meant that I had ballistics, kevlar and four squad members up until the middle of month three (but I think I had basic lasers on Site Recon and Gangplank, where I discovered that the douchedisk cannot actually fly through the doorway if you've got someone standing directly in front of the doorway, and thus will just park itself there until you pull back and open the doorway with a shredder rocket), but once that got out of the way I was able to build momentum pretty quickly with the highlight being the end of June because I had several countries in the red and was trying to decide if I wanted to lock down continents or lose red countries... then I realized that I had somehow managed to build six satellites in a fit of optimism at the start of the month and was able to seal off everything but Asia.

Bholder posted:

New enemy that is potentially spoiler (though I haven't seen anything about them other than they exist):

Female ninja versions of the Outsider. They are called something else though. Apparently they are stupidly annoying.

The tooltip in Total Biscuit's video said that they're called the Codex.

Also, the video demonstrated a Sniper ability called "Killzone" which let you make overwatch shots against anything that moves or attacks within a cone, and the cone of course expands outwards the farther away you get from the sniper, allowing for some wonderful-looking area denial.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Alkydere posted:

You can buy them from the black market too, though again the selection is random. The Black Market is no longer a menu you can access at all times but is now an event that appears on the map you have to travel to where you buy items for Intel, and sell items for supplies.

The South American continent bonus is that the implants and gun mods can be reused.

I think Continent Bonuses are randomly determined at the start of the game, and I believe that there is some randomness in regional connections as well.

You can see some of them in the tooltips in the IGN video of the strategic layer, such as All In (+20% to resources from resistance drops), Suit Up! (all armor and vest proving ground projects are completed instantly), Armed to the Teeth (all weapons gain an additional weapon upgrade slot) and Under the Table (black markets pay 50% more supplies for things you sell them). Interesting thing about the Black Market is that you buy stuff with Intel, but you gain supplies for selling things.

There's also an interesting feature for your HQ scanning bonus (basically the thing you do to pass the time when you don't have anything else in the world you need to be doing). By default it generates Intel which you use for other things but you can spend supplies once per month to overwrite the bonus to things like faster construction or healing time and overwrite the normal bonu

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
A mech with healing mist and expanded ammo can do some healing support while also providing enough murder power that you can wipe pods fast enough not to need too much healing.

Oh, and another continent bonus I saw in Beagle's stream was To Serve Mankind (recruits cost 10 supplies instead of 35).

Edit: Also Lock and Load (personal combat sims and weapon upgrades can be reused)

LightWarden fucked around with this message at 20:40 on Jan 8, 2016

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Cythereal posted:

Given that most of the aliens are psionic and according to research from Beagle's stream they're all linked into a subconscious neural network I doubt stealth kills will ever be a thing. Maybe suppressors to make it hard for them to figure out where you are, but no undetectable takedowns.

There's a ranger ability that lets you re-enter concealment once per mission so you can go back to scouting things.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Cythereal posted:

Not the same thing. The ranger ability only works for the ranger in question.

Yeah, I didn't mean that it works for the team, just that it's the closest thing I've seen to going quiet again.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Minor thing from watching the streams: Mr. Gravelly Shadow Council now uses "I" instead of "we" when referring to his side of the fight. Presumably he's down a few friends after the first failure.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Guy who did the psionics breakdown is now doing a breakdown of the ranger class.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

CrazyLoon posted:

Most of the other classes I kinda get the feeling like it'd be smart to mix those abilities up here or there for their intended role, but yap...no surprises at all with the ranger. Abilities on one side stack with each other best and viceversa too.

On the one hand it should make it the most straightforward and least complicated class. On the other...also the most predictable.

During Beagle's stream yesterday he talked about how he'd put Run and Gun on his shooty scouting rangers and Conceal on his melee rangers, since melee rangers already have a good dashing murder option in their sword, and Conceal would thus provide a way for them to bail out of dangerous situations or serve as scouts after concealment is blown. Meanwhile, Run and Gun is as good as it always was for allowing a shooter to close the distance or get into a flank.

Personally, I remain unconvinced of Shadowstrike's value so far because it's pretty conditional- you're only going to use it once or twice per mission, and an aim/crit bonus seems a little underwhelming considering how many excellent plays the old Lightning Reflexes provided. Even though this doesn't allow you to use up enemy overwatches like you could in EU/EW, there's still a lot you can do like breaking overwatches by moving into a flank and then damaging the overwatching enemy.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Zore posted:

Yeah, plus while Reaper is good it feels rough against Rapid Fire. Much like the eternal ITZ vs. Double-Tap arguments, I could see a slashy Ranger going for either because Rapid Fire is just that good.

Shadowstrike seems like hot garbage though, barely even situational wh8le LR+ is insane.

Beagle also demonstrated the value of making Advanced Warfare the second room he makes in a game because his Hulk Hogan specialist managed to randomly learn Rapid Fire as a bonus perk when he hit Lieutenant rank, and thus began to clean house on every mission after that. Not only does the room give cross-class bonus perks, but it gives perks several ranks above what you could normally get, which is fantastic. It even allows for you to retrain your dudes' skills after spending 10 days in the shop or whatever.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
And that means that if you buy engineers early on they quickly pay for themselves by letting you clear rooms for extra cash before you use them for all the things you need engineers for.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Superstring posted:

For those that missed this stream:

https://a.pomf.cat/qtrafq.webm

Also: https://a.pomf.cat/gcgtoc.webm

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Also, a video of a someone who successfully hacked the XCOM 2 version of everyone's favorite robotic enemy and takes it for a test drive right here.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

PantsBandit posted:

Couple questions on MEC troopers:

1: Can they get injured in missions? I've had mine take some shots but they always come out unhurt at the end.

2: Is it better to augment someone low rank or high rank?

1. Yes. Soldier HP is a combination of base HP from rank and then bonus HP from armor (starts at 1 for basic armor, goes up with tech level). Armor HP is depleted before regular HP is damaged, and as long as a soldier only takes armor HP damage then the solider isn't injured. Mechs in particular have a fuckton of armor from their suits (1st suit has 8 armor, goes up to 16 for tier 3, Shaped Armor foundry project adds 3 more on top of that) so they can take a hit or two especially if you have someone on hand to heal them. They can get injured if they take a bunch of damage that gets down into their normal HP, so don't get too cocky.

2. Depends on what you want, what you use, and what you have. Mech soldiers keep their aim bonus from their old class, so generally if you want a high-aim mech from a sniper or something you want to mech them as late as possible. However, mech growth is about as fast as heavy growth and punching doesn't require any aim, so meching a heavy the first chance you get isn't a bad idea (though due to the way the bonuses are assigned, meching a heavy at lieutenant gives better bonuses than meching a colonel or squaddie, so that's an option). If you have the hidden potential second wave option enabled then the mech class actually has a better aim growth than a heavy and is equal to an assault, so meching a heavy or an assault ASAP is a good idea.

So it's never really a bad idea to mech a heavy the first chance you get, because the special ability is great and they don't lose anything by going early. If you picked up Zhang then he's a prime candidate for mech augmentation. Later on, meching up a sniper is an idea, but so is just keeping that colonel sniper unless you've got too many of them.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
We've seen breakdowns of psionics and rangers, now it's time for the grenadier.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

StashAugustine posted:

Hey does there appear to be a disadvantage to withdrawing from a mission after the objective is complete but not all enemies are dead?

If the objective isn't "neutralize all enemies" then nope, go wild. There are several missions types where you only have a limited time to get in and get out, so sticking around to murder dudes isn't in your best interest unless you really know what you're doing.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Actually, I think it's up to four grenades if you take the perk. You get one grenade per inventory slot, and all the people playing it right now have had a second locked slot on all their characters, so I assume that once you unlock it you can put a grenade in your first slot, a grenade in your second unlocked slot and up to two grenades in your third grenadier slot for a total of four. I also wonder if the perk originally doubled your grenade count entirely before they reduced it down to just your grenadier slot.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Speedball posted:

According to Christopher Odd's latest video, sometimes a hack reward is getting your hacking stat boosted further, permanently. That's gonna be REAL handy for Specialists, they pull that off even once and they suddenly start getting a lot more successes on future hacks.

And some of the hack rewards I've seen have been sweet as hell. Hacking a camera pole successfully can do stuff like refresh everyone's action points this turn or reveal all aliens out of your line of sight.

Also flying your drone up and taking a look at hack rewards doesn't actually consume your action- it's only when you actually commit to the hack that your action is used so you can cancel without penalty. Sniffing out every hackable object you pass by is a totally valid strategy for your specialist because +20 to hacking skills is no small thing.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Interesting thing: in addition to being randomly assigned there are more continent bonuses then there are continents, so you better not have a plan that hinges on one particular bonus.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
There's also a propaganda event that doubles recruitment costs, which could be pretty "meh" if you're already set up for the month.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

SeaTard posted:

One of the preorder bonuses says something about unlocking a survivor of the first war. If it isn't Van Doorn, it better be Sgt Carlock.

https://twitter.com/SolomonJake/status/642077033233817600

I think you can see the armor as part of the customization options demonstrated here:



Edit: So that's what tweet embedding looks like.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Yeah, it's called the "Blowout" and it's at the bottom of the list of hairstyles. Shows up in a few videos like this one

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

MarquiseMindfang posted:

I don't know exactly how they work but you might be able to play whack-a-mole with ADVENT facilities in order to keep the clock stalled. I don't know if facilities respawn either at all, or in areas in which you have established contact.

In Beagle's stream on normal legendary he hit the Black Site and that knocked two pips off the doom clock and I think it only give one pip per month, so hitting them fast enough should help you tread water or even contain them, but you have to keep expanding and that takes some serious resources in both Intel for opening regions and supplies for maintaining communications rooms.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
The guy doing the class ability walkthroughs has now reached the specialist. Only Sharpshooter is left.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Mordaedil posted:

I refuse to believe that plasma is gone from potential upgrades. Armor I am more lenient on.

Plasma is definitely in. One of the french players used cheat codes to summon Sid Meier and he was armed with a plasma rifle, though the video was scrubbed from the internet. That doesn't mean it's impossible for beam to be the final tier of weapons, since they could put beam above plasma this time, but that would be unprecedented.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Ah, ok.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Dongicus posted:

5% chance to instantly kill attachment is the gayest thing i've ever seen in a game

Up to 15% with the superior version if the pattern holds out.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

jneer posted:

Presumably that's 5% AFTER you hit, not a flat 5% chance to instakill anything you shoot at. The number of times that's going to make a difference (i.e. it procs and gets you a kill you wouldn't have got anyway) is pretty small.

Are you giving up other attachments to have it?

Yeah, it takes up a slot like anything else.

Incidentally, here's what I know about attachments so far:

-You can pick them up but can't use them until you research "Modular Weapons"

-Basic ballistic weapons have one attachment slot, magnetic weapons have two (and the same might go for everything above it?), the "Armed to the Teeth" continent bonus gives you one more attachment slot.

-Attachments go with the weapon when you upgrade in tiers (so you won't lose your assault rifle mods when you get magnetic rifles), and you can replace an attachment with another one, but it will be lost unless you have the "Lock and Load" continent bonus.

-Note that there are something like eight or more continent bonuses and they're randomly assigned so it's entirely possible that you might have a game where you cannot get either of the above continent bonuses.

-Attachments come in three flavors: the basic version, Advanced (double basic's bonus), and Superior (triple basic's bonus). Here are the ones I know of:
--Autoloader: one free action reload per mission per level of attachment
--Expanded Magazine: weapon holds one additional shot per level of attachment
--Hair Trigger: 5% chance per level of attachment of not using an action when you use the weapon
--Laser Sight: +5% to crit chance per level of attachment, bonus increases when you get close to your target (not sure how much though)
--Repeater: 5% chance per level of attachment of instantly killing the target
--Scope: +5% to aim per level of attachment
--Stock: Misses do 1 point of automatic damage per level of attachment

So far it seems like expanded magazines and scopes are the most generically useful attachments that will never not be useful, especially since all the classes have some form of ability to use up a huge amount of ammo on a target. I do wish autoloaders were something you could choose not to use because sometimes you're reloading in between pods and don't need to use it when it'd be more useful if you need to reload in the middle of a firefight.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Mr.Pibbleton posted:

Can pistols be modded?

Doesn't look like it, though they do benefit from any special ammunition you have equipped, which means you can do some interesting things when combined with the pistol skills that let you attack a bunch of targets on the same turn, such as setting them all on fire so they take automatic damage and can't use special abilities.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
I believe shredder, holo-targeting and special ammunition only work when you hit the target, even if you have a stock on your weapon, and I'm not sure how stocks work against armor.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

64bitrobot posted:

I'm pretty sure holo targeting works even if you miss the target. I think that's the entire point of it.

Yeah, I had my wires crossed on that one. I remembered that holotargeting worked on things that didn't hit or miss such as suppression and accidentally confused it with things that only worked on a hit such as special ammo and shredder. Whoops.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Holotargeting + Shredder is just a very nice combination in general, and throwing Rupture on top of that is good for flagging an enemy. Using your grenade launcher with Salvo and then using Rupture as your second action of the turn means you could probably strip the cover and armor off of even the nastiest ground unit so everyone else can chew on its HP.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Grenadiers can keep upgrading AoE and range by upgrading their launchers as well, and there's various perks that boost things like the quantity of grenades and the AoE+damage.

So far we've seen:
-Conventional grenade: explodes, destroys cover
-Flashbang: doesn't do damage, has a wider AoE than the normal grenade, disorients enemies (penalty to accuracy, movement and ability to use some special abilities like psionics, which will shut down active mind control or reanimation)
-Gas: Larger AoE, poisons enemies (automatic damage every turn, penalty to attacks, prevents use of some abilities)
-Flame: explodes, sets things on fire (burning enemies take automatic damage every turn and can't use anything more advanced than moving or basic shooting)
-Acid: Does damage, shreds armor even better than conventional explosives

Alien grenades also exist and do more damage than regular grenades

I think I heard that their launcher can also be used to get a boost on things like the scanning beacon? Maybe it might also boost the range of the mimic beacon?

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Poison also only works on organic enemies, so it won't do anything to robots. I think they also prohibit the use of different abilities.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Bunch of interesting things involving armor- turns out the extra item slot is an armor bonus, not an upgrade, specifically the perk from the medium armor group as opposed to the heavy weapons on the exosuit or the mobility and dodge boosts on the spider suit. Also the grapple is a free action ability with a cooldown instead of taking an action, so you can do some cool things with it.

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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Failing the hack still kills the trooper but also does damage to your soldier. Not a whole lot, but can mean infirmary time. Still looks ridiculously fun.

I also like the description:

"Though the Skulljack places its target in temporary stasis while the network access is granted, once the skulljacking is complete, the target will be automatically terminated."

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