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monster on a stick
Apr 29, 2013
:supaburn: Help :supaburn:

Playing EW, first time playing XCOM at all. I'm closing in on the end of the month, unfortunately the two satellites being built will not be up in time.

I now have a choice between abduction sites in Nigeria, Japan, and Germany:
- Africa is chill so I'm not going there
- Japan is at alert level three, so is India and Australia. China is at five :supaburn:
- Germany is also at alert level three, as is France. UK and Russia are both four.

From my understanding of how terror works - it sounds like I gotta help out the Germans and say goodbye to China? (Assuming the RNG doesn't throw me a bone in the five days remaining.)

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monster on a stick
Apr 29, 2013

Mordaedil posted:

Pro-tip: Buy a lot of satellites and don't deploy them until near the end of the month to most likely prevent a nation from leaving the project.

I only had one to launch :shrug:

monster on a stick
Apr 29, 2013

Mordaedil posted:

It's fine, that is usually how it is your first game. Don't worry about losing a nation or two, just make sure they aren't the most profitable ones (or ones you particularly want the bonuses of)

I ended up losing Japan :smith: but should have at least 5 satellites going up this month.

For the Newfie mission, would a good strategy be to take two heavies to use rockets on the sharks, two assaults with lasers and a sniper to hold the hull, and have my support guy with sprinter make a rush for the front of the boat?

Edit: now to get a second sniper :argh:

monster on a stick
Apr 29, 2013
If you have two difficult missions coming up back-to-back, do you split up your A-team or just decide to put them on the first mission and hope for the best?

monster on a stick
Apr 29, 2013

Cythereal posted:

I usually split. A high-ranking sniper is a hell of a crutch for a weak team.

Thanks. That is exactly my problem, I only received my second sniper just as Confounding Light kicked off. (And Cybernetics coming online but that's another matter. No MECs for Gangplank.)

monster on a stick
Apr 29, 2013


SURPRISE! :buddy:

monster on a stick
Apr 29, 2013

Pohl posted:

The last few aliens really like to hide down there.
:Xcom will never find me down here, muwauahhahahaaa! Oh gently caress... :


Haha, I was thinking of the wrong map. Did he fly up when you opened the door? Go disk, go.

No, he was already there when the turn started, opening the door just revealed him. If I had waited a turn, he would have waltzed through the door for maximum hilarity.

I fully intended to take my lumps but four of my squadmates missed at point-blank range and even they were pointing out that it was bullshit, and I took the hint. Amusingly my main sniper missed as well and somehow hit the power conduit behind douchedisc.

monster on a stick
Apr 29, 2013
How important are those one-time powerups anyway? I'm starting to have a lot of corpses and whenever I think about selling one Bradford warns me that "Dr. Vahlen will remember that."

monster on a stick
Apr 29, 2013
Well that Mindflay is sure a lot of fun what do I do now? I did manage to capture the rear end in a top hat in the base at least so I can make my own mind controlling soldiers.

monster on a stick
Apr 29, 2013

Frankosity posted:

I don't think the progression of alien tech / enemies changes, but the difficulty of the special missions scale to the enemy's threat level, so if you do the base assault later you'll see more dangerous enemies. Personally I tend to get the base assault ready to do as soon as possible so I can use it as a panic release valve - completing the assault reduces global panic by 1 so it's great if you've got a bunch of countries on the brink of defecting from XCOM at the end of a month.

Confirmed, I was seeing Berserkers with UFO crashes/landings. Even then, once you are good at mopping them up, the base assault won't be that difficult.

monster on a stick
Apr 29, 2013

Pomp posted:

Once you have a full set of colonels and plasma, you have won the game. The reverse difficulty curve is easily the one thing I actively dislike about the reboot, and I wish I could have long wars fixes for that without all the extra superfluous bits they add.

You can always ramp up the difficulty if the game is getting too easy. (And ramp it down during trips to Newfoundland because gently caress that mission.)

monster on a stick
Apr 29, 2013

Pomp posted:

Even impossible is a cakewalk once you hit a certain power level.

This sounds like the age-old problem that once you get good at a game, it becomes easy, and there is only so much in a game designer's bag of tricks without resorting to artificial difficulty like bullet sponges.

Speaking of which, the final EXALT mission was kind of a letdown for me. I just had my sniper going around the skylights and getting 17 Crits on guys in Overwatch.

monster on a stick
Apr 29, 2013

Control Volume posted:

the newfie map is easy on any difficulty because all you need to do is stack explosives. in vanilla you can just use 4 heavies because why not, in long war you can bring two rocketeers, someone fast, plus 3-4 others, give them all ap grenades or rockets, and just blow the living poo poo out of every chryssalid pod that dares to activate and use guns to mop up whatever stragglers or zombies survive. then once you reach the boat just have everyone else gently caress off back to the skyranger while usain bolt rifle books it to the bridge and back

It's easy since you've played it a few times and know the optimal strategy. I wouldn't have thought a Support could outrun the swarm.

monster on a stick
Apr 29, 2013

Control Volume posted:

the optimal strategy in vanilla is literally just "move slowly and run like poo poo after seeing the whale" and only the first part isn't immediately obvious while playing for the first time

I tried heading down the right side of the building and poo poo Got Real as soon as the ship was spotted. Either you head back the way you came which cuts it close, or have someone clear the docks and hope the cryssalids don't make an XCOM sandwich.

monster on a stick
Apr 29, 2013
Is Neural Damping worth it? I bought Iron Will a bit too late. I don't necessarily care about having a squad full of psionics, but mind control is already not fun and I haven't done Overseer yet.

monster on a stick
Apr 29, 2013

Dead Reckoning posted:

Wait, all that on more than one soldier? I've barely been able to scrape together enough meld to give one sniper mimetic skin, depth perception and bounce, while upgrading my MECs, and I'm already researching heavy plasma.

Close to my situation. I have two snipers with depth perception/bounce, two MEC2s, and about 130 Meld. Either a bunch of guys are getting ND or some lucky soldier gets Memetic and pulls scout duty.

monster on a stick
Apr 29, 2013
gently caress that Sectopod damage buff. They should have just manned up and given it 60 health.

monster on a stick
Apr 29, 2013
Pro-tip needed:

It's September, I'm ready to build the Hyperwave thing, but my psionics are crap. The only ones I have right now are the two guaranteed ones: Zhang the ex-Triad guy (now a Heavy Colonel with 86! Will, and Telekinetic Field), and Durand (fresh out of Psi testing, also a Heavy, only a Sergeant, but 80 Will.)

This kind of sucks, though it seems possible for babby to beat Overseer and Temple Ship with just Zhang with gene mods and lots of Neural Dampening on everyone else. Or I could try leveling up Durand which will be fun now that Sectopods have shown up. Seems kind of late to do that now.

monster on a stick
Apr 29, 2013
Oh. Well, may as well give him all the medals and get a few achievements assuming he doesn't die.

monster on a stick
Apr 29, 2013
Somehow in my base defense, one of the random security mooks on the upper floor got down to one health from an unhappy Berserker, but managed to kill it, ducked three successive shots from a Cyberdisc, and finally shot a Mechtoid in the face as the "All Hands on Deck" achievement popped up. I wish I could have recruited him.

monster on a stick
Apr 29, 2013
Oh God my interceptors shot down a Battleship, and the Skyranger landed me at the "top" and I listened to constant reminders of what was in store for me the whole way down :stonk: At one point I was fighting off heavy floaters and elite mutons when a sectopod decided it wanted in on the fun because :xcom:

I punched a Sectoid Commander for making me traverse that thing :argh:

monster on a stick
Apr 29, 2013

GlyphGryph posted:

Woah, just a question - is this not in the vanilla game? Hot drat, I didn't realize that was something the LW guys added, I never played vanilla, but getting your awesome security dude as an official member of your team was one of the best parts of the base assault.

Sadly, no. Next game, though, I will name an assault Brad Hernandez, and give him an alloy cannon so he can shoot everyone in the face :black101:

monster on a stick
Apr 29, 2013
Impossible difficulty should give you just base personnel during the base assault mission.

monster on a stick
Apr 29, 2013


Durrr where's the Ethereal boss?

(I know exactly where it was since I had sent someone with Mimetic Skin into the room and they didn't see anything until they got downstairs. And even then nobody else saw the drat Ethereal.)


EDIT: Also Mind Control :allears:

monster on a stick fucked around with this message at 05:58 on Jun 26, 2015

monster on a stick
Apr 29, 2013
Thing I "hate" about XCOM:

I started out with a single sniper, who of course racked up a healthy kill count, made Colonel about the same time as my Support, etc. Then I started getting nervous, what if he ended up getting hurt or killed in a tragic boating accident or something.

The game eventually threw me another sniper - if you look at my douchedisc picture, she's the one standing by the door with a laser pistol. Eventually she gets squadsight so I decided to start putting her on missions instead.

She ended up being a complete boss, shooting drat near everything she had a shot at, ending the base defense mission with a plasma round though a Sectoid Commander, and lead many missions including Furies done with three scrubs for the Valkyrie achievement. The game nicknamed her "Deadbolt" as it should be.

I'm not sure who to take to the Temple Ship :ohdear:

monster on a stick
Apr 29, 2013

jng2058 posted:

Take 'em both! :dance:

Hmmm - two snipers, one support, one psionic assault and two psionic heavies, one with mind control?

monster on a stick
Apr 29, 2013

Musluk posted:

6 heavies, let the rockets rain

Blaster Launchers :allears: I'm literally farming XP for Durand so I can bring four on the Temple Ship and have a blast :iamafag:

monster on a stick
Apr 29, 2013
OK, time for the temple ship assault. Wish me luck!


161 Will should let me control all the things?


Chilong and Smash both have Telekinetic Field :)

monster on a stick
Apr 29, 2013
Uber Ethereal took a 17 crit headshot from Deadbolt :allears: and a Rift and that was that.



NOT FAIR :argh:

monster on a stick
Apr 29, 2013

Brainamp posted:

There's basically no point to increasing will above a certain amount for the final mission.

Oh well. What's the max effective Will? 150, 120...?

I tried reloading after the sniper shot to get the Xavier achievement. The Uber Ethereal tried mind controlling Annette but she had Neural Feedback, holy poo poo that is nasty.

KamikazePotato posted:

EDIT: And you textured a scar onto his face, but still didn't care about his poor spine.

He's a badass now because he has a scar.

monster on a stick fucked around with this message at 05:39 on Jun 27, 2015

monster on a stick
Apr 29, 2013
So what kind of bad lessons did I learn on Newbie that I have to start unlearning to play Normal or Classic? Like everything?

monster on a stick
Apr 29, 2013

Brainamp posted:

Unless you use the second wave setting that randomizes starting stats. Then only three fourths of them aren't good shots.

Oh yeah and High cover or hunker down.

Speaking of which, I was thinking of some of the Second Wave settings, Not Created Equally and Hidden Potential. Maybe Training Roulette?

I wish the ending was better :smith:

monster on a stick
Apr 29, 2013

Nordick posted:

Training Roulette is great, I personally don't even wanna play without anymore. You'll end up with some... sub-optimal selections, but can also luck out and get some crazy OP combinations. With Long War some class-essential perks are still guaranteed so you won't end up with medics without any medic perks, but with vanilla EW it's more random after the first one.

Between Not Created Equally/Training Roulette/Hidden Potential, I have an Assault with Heat ammo, Sprinter, and Sentinel, with mid-90s Aim at Major.

And she's psionic with 98 Will :allears:

monster on a stick
Apr 29, 2013
At least can we use spoiler tags around penis pics if goons are going to be in "gently caress The Man" mode?

monster on a stick
Apr 29, 2013
Well Site Recon is a lot easier if you don't get it when you are still on Carapace armor and maybe have a few laser weapons, versus MEC with the speed upgrade, Ghost armor, and Plasma. Unfortunately my "use the person with Memetic Skin so the Crysallids don't see and attack her" plan didn't work too well :argh: but that's what MEC escorts are for.

Still hate the things and ran instead of tried to farm them for XP.

monster on a stick
Apr 29, 2013

Martello posted:

What achievement is this?

I need to chop a 4th MEC so I can get the all MEC squad cheev. I got Valkyrie without trying because early in my first-and-current Classic run I got an extra high percentage of female rookies. Only dude was my one sniper and he got wounded before the mission.

You can bring SHIVs and still get the MEC squad achievement.

monster on a stick
Apr 29, 2013

Eau de MacGowan posted:

I loved the MEC punch, until my MEC ran up and punched a sectoid commander that sent him flying into a fork lift truck which then exploded, killing my highest ranked medic that was hunkering down behind the truck waiting for the MEC to come and save him :mad:

I punched a Muton through a wall where four Floaters happened to be chilling for whatever reason, that was fun.

Onmi posted:

I have now outfitted all 60 of X-Com with their top tier weaponry. And they all have scopes. Now to grind out the elerium for armor. Then I have to do the Alienbase to finally get the Hyperwave Beacon so I can get Ghost Armor for all my Supports which make up about.... 1/3rd of all X-Com personel

Or should I also get all Ghost for my Assaults...

Are you seeing Sectopods yet, because if you are waiting this long you'll probably see them during base defense. That won't be pleasant.


EDIT: also from Easy->Normal, dear Lord are there a lot of sectoid commanders.

monster on a stick
Apr 29, 2013

Onmi posted:



these are my only Second Wave options. It should be noted that Zhang, who's almost always a Psionic in every game besides this had no potential this time.

I don't think he's guaranteed to be psionic - in my second game he wasn't - that may be one reason why Progeny gives you four guaranteed psionics even if they can come a little late in the game.

Speaking of which - in my second game, I never got any of the Progeny missions, and I'm pretty sure I didn't get the first mission and reject it. Then again, it was a bit strange - it took about three weeks (maybe four) for Overseer to show up after I built the Hyperwave Relay. Meh, whatever, won on Normal.

Second Wave settings are fun. You can build some OP soldiers.

monster on a stick
Apr 29, 2013

Wiggly Wayne DDS posted:

The people who like Long War are extremely vocal about it. It's technically impressive as a game mod but design-wise I think it's stuck in the everything-but-the-kitchen-sink zone with a dash of hardcore elitism. There's design considerations for why Firaxis opted to disable certain events during testing, and I think it's a shame that the mod disregards them in favour of an endless cycle of complexity. At the same time when you show players a game mechanic you can't take it away, or they'll complain endlessly about how just this one tweak would have completely fixed it, so the modders are a bit hosed there.

Personally I stick to vanilla EW with a couple of minor mods (XP/Mobility, pause on geoscape events, hunker/overwatch sound+delay, corpse destroy time) alongside second wave options.

LW looks neat but if the base game was like that I never would have played it. Watching the LP just the skill trees/length to get anything above ballistics/etc. makes it a fine grognard game, and there's nothing wrong with that; I knew those guys in college who were playing Squad Leader while I was playing Settlers of Catan or Diplomacy or Titan. I really enjoyed playing with the Second Wave settings last time, but it's all too easy to be screwed by not having someone with Field Medic your first time playing.

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monster on a stick
Apr 29, 2013

Lewd Mangabey posted:

He was being charmingly self-deprecating, and also speaking of the current state of affairs several years after release rather than his optimal vision for his game.

It's called being polite, it's sort of weird to see it happen because it doesn't come up much on the forums.

There's no way Solomon is going to say anything negative about LW because the "hardcore" fans would get all angry and post on the Internet about what a horrible person he is etc. The man wants to sell his game. I certainly hope the whole "mod friendly!" thing for XCOM 2 is his way of making the vanilla experience more like EU/EW and letting the LW people make the campaign take five years to play because fun.

Razakai posted:

I like LW but some missions can be a slog, especially with AI weirdness. On the alien base, on top of 40+ aliens I encountered a Dreadnought, which is a boss Cyberdisc with something like 40 hp, 100 aim, Squadsight, Light Em Up, Repair Servos and a dozen other perks. It refused to budge from it's spawn, instead sniping at me by using Sectoids as spotters. Even once they were all dead it still wouldn't come out, and by the time I'd get everyone in range to shoot it'd have wiped half my squad. Eventually I had to sneak a concealed Scout within sight of it and slowly shoot it to death with my Sniper, as it buzzed around in confusion. Less of an exciting boss and more an exercise in tedium.

what do you mean that sounds like an incredibly fun experience. Heck even in vanilla whenever I get near the end of the Temple ship with the two Sectoids I'm all :buddy:

VVVV - I dunno about modders always being great publicity judging from some of "those" Mass Effect/Dragon Age mods

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