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I kind of wish that the Rune Factory aspects of the game were cut out just because it seems like a lot of work to make combat in these games not an atrocious chore, not to mention the work required to add diversity in the form of combat items/monsters that could have been used to improve other aspects of the game. I'll still be getting it though because Natsume has really dropped the ball on making good harvest moon games and maybe this will be better.
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# ¿ Jan 25, 2013 14:12 |
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# ¿ May 10, 2024 09:54 |
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Eric the Mauve posted:Maybe, but SV copied heavily from Harvest Moon (particularly Friends of Mineral Town) and it's possible that GH independently did the same. If the art style didn't rub me the wrong way, I think I would like to play this game more than Stardew Valley. Kind of a backhanded compliment, but it looks more like it rips off snes/psx-era harvest moon's movement mechanics wholesale and that's pretty much all I ever wanted from a 2018 farming game apart from just having more content. Grid-based movement styles work so much better for this type of game.
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# ¿ Feb 23, 2018 14:52 |