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I really dig the style of simple 3d spaceships with nice quality effects more than I thought when I saw the screenshots. It looks great in motion. And capital ship wreckage should be in every space game.
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# ? Mar 29, 2013 01:27 |
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# ? May 8, 2024 16:42 |
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timn posted:While the idea for the lead indicator is cool in theory, I think it will be frustrating to use in practice.
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# ? Mar 29, 2013 03:19 |
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Or learn to fly real life fighter jets.
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# ? Mar 29, 2013 03:49 |
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Give me the modern fighter jet gun pipper aiming system over the old space sim lead dot aim point system any day!
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# ? Mar 29, 2013 04:55 |
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"A disabled capital ship shoots down a volley of incoming torpedoes while fighters duke it out."
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# ? Mar 30, 2013 19:44 |
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If I didn't know what thread I was in I would've sworn that was from Homeworld 2. This is gonna be awesome.
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# ? Mar 30, 2013 20:11 |
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TychoCelchuuu posted:"A disabled capital ship shoots down a volley of incoming torpedoes while fighters duke it out." Oh man this looks amazing. I love colorful space.
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# ? Mar 30, 2013 20:20 |
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I love the triangle lens flare - such a small detail but also indicative of how different the game is from ordinary stuff. I can't remember the last time I saw a game with triangular lens flares. Maybe never.
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# ? Mar 30, 2013 20:23 |
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If you could choose primary/secondary fleet trim colors like in Galactic Civilization II, well, that would be pretty awesome. I'd love for this game to depend more on generated rather than pre-rendered textures. I'm just going to project every little thing I've ever wanted a space shooter to be onto this pre-alpha game if that's ok.
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# ? Mar 30, 2013 21:02 |
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Those graphics really do look a lot better in motion than in the screenshots. I thought it looked terrible until I watched a video. I still don't actually like the art style, but the game itself looks interesting and I'l be able to overlook the graphics if they pull it off.
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# ? Mar 30, 2013 22:09 |
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I've never marked out for a game this hard in my life until now. Strategy, mixed with space simming, and aping the Homeworld 2 artstyle? I'm in love.
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# ? Mar 30, 2013 22:57 |
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He should kickstart this, and put it on the WiiU.
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# ? Mar 30, 2013 23:15 |
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bushisms.txt posted:He should kickstart this, and put it on the WiiU. I would back the poo poo out of this game. It's like someone mashed together all the classic games that I've been wanting updates of into one sweet, sweet pile. Especially with those lead reticules. They look so... satisfying to use somehow.
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# ? Mar 31, 2013 21:19 |
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Also, messing around with the Oculus Rift dev kit that he received: He says: I made a hack/jam build to see how the Rift will fare. Mixed feelings so far, but keeping at it.
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# ? Apr 6, 2013 22:09 |
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Another sexy gif, but what is an occulus rift?
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# ? Apr 7, 2013 01:13 |
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Galaga Galaxian posted:Another sexy gif, but what is an occulus rift? Oculus Rift is a VR headset for playing compatible games on. I only know this because one of my friends is pumped as hell for it. I find it less impressive, but what do I know.
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# ? Apr 7, 2013 01:16 |
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Oh my god its like a randomly generated (with all the advantages and disadvantages that entails) FS2 campaign. I need this now.
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# ? Apr 7, 2013 01:19 |
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Why hello there Enemy Starfighter, is it possible for you to keep looking better every time I see you? Yes? Okay great. From this tweet: quote:Hunting down bombers as nukes explode in the distance. Evaluating APeterson's Spacescape http://alexcpeterson.com/spacescape
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# ? Apr 15, 2013 01:32 |
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I want this now.
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# ? Apr 15, 2013 02:34 |
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That looks great, though I kinda preferred the OrangeSpace.
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# ? Apr 15, 2013 02:37 |
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Galaga Galaxian posted:That looks great, though I kinda preferred the OrangeSpace.
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# ? Apr 15, 2013 04:01 |
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All the colours of the rainbow!
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# ? Apr 15, 2013 13:14 |
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This is how the tactical map works right now:
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# ? Apr 20, 2013 20:11 |
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I am really impressed with how the little monitor in the dashboard looks. The huge exploding capital ship posted a page or two back looks amazing on the dashboard mini-comp.
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# ? Apr 20, 2013 20:39 |
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TychoCelchuuu posted:This is how the tactical map works right now:
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# ? Apr 21, 2013 19:13 |
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This looks amazing. The game I keep forgetting that I want someone to make. I have fond memories of playing the hell out of Tie Fighter, and the flight, map, radar, and shield balancing aspects all remind me of that game. Side note, one cool feature Tie Fighter had was the ability to record replays of missions. When it worked (it was a little buggy), you could playback missions, but with some amount of camera control, so you could watch all the dogfights in third person and I think there might have been an action cam (memory is hazy on this one). It was actually really awesome. Were there any other space sim games that did something similar?
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# ? Apr 23, 2013 02:24 |
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I hope this dude adds something like replays/action shots. He seems to have a certain amount of cinematic flair, I mean look at those awesome flak explosions
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# ? Apr 23, 2013 02:53 |
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bushisms.txt posted:He should kickstart this, and put it on the WiiU. Same but on the OUYA instead.
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# ? Apr 23, 2013 03:18 |
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I love that with modern technology it's feasible for a talented and dedicated person to create a game like this all on their own. I'm loving the polygonal aesthetic. A good example of taking advantage of your limitations. Lots of games set in space end up looking like rear end because their ships are overdesigned and poorly textured (like the example on the first page). Regarding Kickstarter, he's apparently been considering the option The dev's youtube comment, 2 months ago posted:Thanks! I have been considering [Kickstarter], mainly to commission a kickass artist. But there are no plans to do so now. e:Don't know about the name, though. Rinkles fucked around with this message at 04:45 on Apr 23, 2013 |
# ? Apr 23, 2013 04:40 |
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psh Enemy Starfighter is a great name. I wonder if he'll adopt my suggested subtitle (Freespace + Flotilla) or whether he'll chicken out because of some bullshit excuse like "intellectual property laws." As for hiring an artist, I hope he doesn't - everything we've seen so far has been amazing and unless he manages to earn a zillion dollars and hires the Homeworld artists, I'd rather he stick with his own art.
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# ? Apr 23, 2013 05:26 |
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TychoCelchuuu posted:This is how the tactical map works right now: How the flying gently caress does this game look so good
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# ? Apr 23, 2013 06:25 |
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Clearly this game needs to be called Fleet and Flotilla.
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# ? Apr 23, 2013 07:00 |
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mirarant posted:Clearly this game needs to be called Fleet and Flotilla. "Fleet Flotilla's Baadassssss Song"
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# ? Apr 23, 2013 07:43 |
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Hot drat, I just learned about this game today, and I gotta say it looks pretty awesome from that early prototype video, I'll be following this with great interest. I personally like the simplistic art design, yeah we've seen beautiful spaceship simulators, but the basic aesthetic gives me such strong Homeworld vibes I hope they stay.
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# ? Apr 23, 2013 08:47 |
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Honestly, the art design is starting to grow on me the more I see it in motion. It's just not one that shows well in still screenshots.
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# ? Apr 23, 2013 09:24 |
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Zaodai posted:Honestly, the art design is starting to grow on me the more I see it in motion. It's just not one that shows well in still screenshots. It needs motion to really bring it to life. I didn't think much of the screenshots I saw until I saw all the gifs littered about in this thread. Really excited for this now.
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# ? Apr 23, 2013 10:30 |
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I need this game in my life, holy poo poo!
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# ? Apr 23, 2013 21:03 |
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TychoCelchuuu posted:Enemy Starfighter is a great name.
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# ? Apr 23, 2013 21:16 |
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Those gifs. Those glorious gifs.
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# ? Apr 24, 2013 01:23 |
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# ? May 8, 2024 16:42 |
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(via Greg Brown's twitter)
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# ? Apr 28, 2013 06:54 |