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Is there any issues with the Splinter Cell trilogy on PS3? And why isn't Conviction on PS3? I figured it might be fun to grab for ten bucks or whatever.
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# ? Mar 14, 2013 02:33 |
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# ? May 2, 2024 13:34 |
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blackguy32 posted:I don't think developers have much faith in changing things with their brand. I guess they are afraid of new characters not catching on in a situation similar to Raiden. I mean honestly, I can say the same thing about MGS. Big Boss is pretty much functionally similar to Snake, same voice, same look, etc. I think people forget that the Splinter Cell brand is pretty much MADE by Sam Fisher, his voice and his actions are what make the games really memorable. If the central character you played as wasn't memorable like Sam Fisher is, these games would not be remembered nearly as fondly. While I am disappointed Ironside isn't doing the voice, I am interested in playing a good steath/action game that isn't Metal Gear again. I am happy that Ironside himself has taken an interest in following what is being done with "his" character, and is being kept on as a key part of the process the game is currently going though. If multiple actors can play James Bond, I'm pretty sure the character of Sam Fisher can as well.
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# ? Mar 14, 2013 02:55 |
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fivegears4reverse posted:While I am disappointed Ironside isn't doing the voice, I am interested in playing a good steath/action game that isn't Metal Gear again. While it's good to hear that they're revisiting some of the classic stealth game elements for Blacklist, the next Thief game also looks promising too: https://www.youtube.com/watch?v=HpRsOQ4MS_8
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# ? Mar 14, 2013 05:06 |
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fivegears4reverse posted:I think people forget that the Splinter Cell brand is pretty much MADE by Sam Fisher, his voice and his actions are what make the games really memorable. If the central character you played as wasn't memorable like Sam Fisher is, these games would not be remembered nearly as fondly. So to keep this memorable character they stick with Sam Fisher, just with a different voice and different actions.
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# ? Mar 14, 2013 19:58 |
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So Splinter Cell news is fairly quiet at least until PAX this weekend. Hopefully they show off/offically announce SvM and Coop and Deniable Ops (the only good part of Conviction). But in the meantime some more stealth game news (other stealth games are fair game in here)
And... This might as well be the box art pose for Blacklist, man posing with gun. Just needs some sparks in the foreground or something like every drat movie poster in recent history. (yes they can keep The Hulk in the background too)
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# ? Mar 20, 2013 18:45 |
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I enjoyed Conviction, but like a lot of people have said it just isn't a Splinter Cell game. I had to play on the hardest difficulty to keep from just breezing through everything. Also the sonar goggles make the last part of the game stupidly easy. I'm sad to say that I never gave the other Splinter Cell games much of a chance, but I'll have to pick up Chaos Theory now, you've intrigued me.
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# ? Mar 20, 2013 19:02 |
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Conviction played more like a game starting a Splinter Cell dude rather than a Splinter Cell game (Hitman: Absolution had the same failing IMO), so it was more like a 6-8 hour long extended stealth section in an action game. The way the guards and 95% of the scenarios in the game are set up feel more like a stealth sequence than a stealth game. You are actively being hunted throughout most of the game, so like a stealth sequence in a non-stealth game, the guards are full aggro rather than set on their own routines. Guards in Conviction were almost always FISHER IS HERE OH MY GOD FISHER IS HERE whereas in a typical stealth game, you might occasionally hear whispers about your character amongst guards (MotN, Dishonoured recently come to mind) but they never actively assume you are there unless you gently caress up/get spotted or something. The thing about stealth games is you can only script it so far (mostly progress markers, guard discussions/shooting the poo poo before they break back into routine patrol) and most of the underlying work is to make sure the level they've fashioned can exist without you. This is why ghosting in stealth games feels so satisfying; no one knows you were even there, apart from the occasional distraction that a guard will attribute to creaky floorboards or the wind or something else and not you. They'll shrug it off and go about their business. This is why level design is so paramount to stealth games, because the environment has to exist on its own but also allow you to disturb it for your own goal. I can only assume, from not playing the Thief games, that Dishonoured/DX follow the same lineage of Looking Glass Studios design so Thief levels are probably even more complex than something Splinter Cell might offer, which blows my mind that I haven't gotten around to them yet.
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# ? Mar 20, 2013 20:03 |
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Conviction is cool and I enjoyed it, but it really is very, very different from the prior SC games. It plays like Baby's First Splinter Cell, where the mechanics are dumbed down (or to use developer buzzword parlance, "streamlined") to make it more accessible. I'm not trying to say I want all my games to be mega-difficult elite-gamers-only spergfests or some poo poo, and like I said I *did* enjoy Conviction, it's just a massive departure. I think perhaps different difficulty modes with different gameplay features enabled/disabled might have been a better way to go - the latest Sniper Elite game is like that. You can play in mega-hardcore sniper mode where you have to control your breathing and account for wind and bullet drop, and the enemy AI is brutal and you can't take much damage and really have to plan out your actions, or you can turn all of that off and just snipe dudes and watch the cool bullet-cams and poo poo. IL-2 Sturmovik: Birds of Prey was the same way - the lowest difficulty was 3rd-person and very arcade-ey and basic, but if you played on the higher settings you were forced to play in 1st-person cockpit view with no HUD and only use the in-game flight instruments and the planes handled completely differently. Like I get that they wanted Conviction to be more accessible, but I think scalable options might have been a better way to appease the long-time Splinter Cell junkies who were used to the more in-depth stealth mechanics.
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# ? Mar 21, 2013 01:44 |
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Here is some PAX footage narrated by Patrick Redding. If you saw the NVG video that was like 1 minute long, they run through the same area again but with all three different playstyles to show what you can do.
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# ? Mar 22, 2013 03:24 |
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Some good came out of PAX in the form of some actual game being played and not pre-recorded demo reel stuff. All off-screen stuff, so a bit shaky. 17 minutes long, shows off the Paladin/SMI/team and then a good chunk of the night time London mission. This includes the part they showed with the "3 playstyles" video but also with a portion of rooftop entry section and what happens at the end of that entire section. 6 minutes long, shows off the daytime mission in Benghazi.
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# ? Mar 29, 2013 06:04 |
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Couple days late but there is a new trailer out, "Abilities", they call it. Stalk, Strike, Silence are the words they want to use. https://www.youtube.com/watch?v=RcQa5D6zrAE
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# ? Apr 18, 2013 01:22 |
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Spies vs. Mercs trailer: https://www.youtube.com/watch?v=Bhhx2qk5cgI Let's hope they fixed some of the mode's more egregious, well-known problems.
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# ? May 2, 2013 19:05 |
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Megaman's Jockstrap posted:Spies vs. Mercs trailer: Looks like I'll have to hop in though, really nice that spies are a bit more aggressive but mercs also have some neat gadgets like suicide drones.
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# ? May 2, 2013 20:07 |
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Sober posted:Looks like I'll have to hop in though, really nice that spies are a bit more aggressive but mercs also have some neat gadgets like suicide drones. Mercs had those in Double Agent. They were pretty good.
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# ? May 2, 2013 21:00 |
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Megaman's Jockstrap posted:Mercs had those in Double Agent. They were pretty good. YES!!!!!!!!!!! Xbox Live Pandora Tomorrow friends REUNITE!
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# ? May 3, 2013 01:30 |
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Embargoes lifted on SvM previews, first let's start with gameplay video from Eurogamer: https://www.youtube.com/watch?v=bIeuRwp-FSY and something in words as well: http://www.eurogamer.net/articles/2013-05-07-splinter-cell-blacklist-preview-the-king-of-multiplayer-returns There's a bit of co-op also. edit: Looks like SvM is being developed by Ubisoft Montreal, from the Joystiq preview the creative directed from PT SvM is back working on it. There is a "Blacklist" variation of 4v4 with classes and customization and then a classic 2v2 SvM which strips everything from Blacklist and plays similar to the older versions. Sober fucked around with this message at 17:41 on May 7, 2013 |
# ? May 7, 2013 17:34 |
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I will probably stay with Classic. Watch the Eurogamer video. Watch 40 seconds in. Spies are loving murdering Mercs with instant-kill dash-by knife attacks. Watch a Spy literally take out 2 Mercs in 4 seconds. It's not an "alteration", it's Deathmatch with classes. Wow. They aren't showing Classic at all, but the Eurogamer's description is not helping matters. It's described by the Eurogamer narrator as "cloaked in darkness, with terrified Mercs peering into the shadows trying to find their assassins." Uh, hello? The Spies are supposed to be the scared guys, which encourages a modicum of stealth. It sounds like they've actually amped up the Spy dominance of the base game which has always been a problem with the multiplayer. Megaman's Jockstrap fucked around with this message at 18:00 on May 7, 2013 |
# ? May 7, 2013 17:47 |
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Megaman's Jockstrap posted:I will probably stay with Classic. Watch the Eurogamer video. Watch 40 seconds in. Spies are loving murdering Mercs with instant-kill dash-by knife attacks. Watch a Spy literally take out 2 Mercs in 4 seconds. It's not an "alteration", it's Deathmatch with classes. Wow. https://www.youtube.com/watch?v=QDwW0zGthxA From the devs themselves. The PT director for SvM is back too.
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# ? May 7, 2013 18:03 |
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Sober posted:https://www.youtube.com/watch?v=QDwW0zGthxA Thank you for posting these videos. If a single spy can literally kill 2 Mercs in 3 seconds *in Classic mode* then I'm not real happy about that. I'm not real happy that the game developers have said almost verbatim, "The Mercenaries should be afraid of dark places and high spots." I personally felt that the game was strongest when the Spies were on the defensive and the Mercs literally won 95% of all head-on confrontations. I enjoyed gameplay where, if the Mercs knew where the Spies were hiding, the Spies were in real trouble. I enjoyed the stalking, misdirection, and ambush gameplay that the Spies were forced to employ. And I played Spies half the time - we all did - so it's not like I'm a 100% Merc player who wants to smash puny Spies. Far from it. Again, my personal feelings are this: as the players gained more skill and realized that the Mercenaries were very large, easily dealt with targets who could be smoked, choked, and run out of respawns, the dynamic of the game changed for the worse. The Spies became hyper-aggressive and the stealth aspect of the game largely melted away. I was really hoping that the developers would curb this somewhat, but it doesn't look like that's happening. And it's sad. I feel that both sides - the Spies and the Mercs - should be fun to play and have something to recommend them. I shouldn't sigh when I have to play the Merc and be like "oh, here's 10 minutes of me being a punching bag and target for the superior spies", and that's largely what ends up happening after the first few weeks of play.
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# ? May 7, 2013 18:22 |
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Yeah, they tried to balance things in CT (gas masks for mercs), but poo poo like goomba stomping for spies and stunning with their little electronic gun made aggressive play for spies extremely viable and made for dull gameplay. I'm not even sure what the point of the newer mode is with shadows largely gone and spies getting pistols. It's basically third person shooter vs. first person shooter with the really cool asymmetrical playstyles excised. Don't even get me started on the hints that the game will have loving level grinding for unlocks. I'm glad they're adding a classic mode, because I know PT/CT were really hard for people to get into and it'd be easy to just have whatever weird killathon thing they have going with the 4v4 setup, but the old Spy vs. Merc stuff was not perfect and spies need a serious defanging so the original cat-and-mouse gameplay can come back to the forefront. Right now it looks more like Tom & Jerry.
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# ? May 8, 2013 00:26 |
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Rorus Raz posted:Yeah, they tried to balance things in CT (gas masks for mercs), but poo poo like goomba stomping for spies and stunning with their little electronic gun made aggressive play for spies extremely viable and made for dull gameplay. I'm not even sure what the point of the newer mode is with shadows largely gone and spies getting pistols. It's basically third person shooter vs. first person shooter with the really cool asymmetrical playstyles excised. Don't even get me started on the hints that the game will have loving level grinding for unlocks. Here is a post from someone who played it hands-on, so take it with a grain of salt: quote:I was lucky enough to visit the Ubisoft Toronto studio yesterday and get a hands-on with the game. Apart from every mode (SP, COOP, SVM) being fantastic, the new Spy Versus Merc is just a level above everything I've experienced in recent years.
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# ? May 8, 2013 02:59 |
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Here is a co-op trailer, for those who like co-op. I haven't actually played CT/Conviction co-op but I'm definitely in the mood for some especially since I think I'm tired of playing SP forever. https://www.youtube.com/watch?v=rze3y5rkcdI Obligatory pew-pew in a trailer, though there are missions that will make you hate your partner, which are the insta-fail stealth ones, probably with also with no kills variety. That and enemies that require mark and execute to be timed properly from both partners for a clean kill, so at least they put a crappy mechanic to some good use even when it usually sucks the fun out of everything. I believe Conviction co-op is done through uPlay? Would I have to use VLAN stuff to play CT co-op these days?
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# ? May 20, 2013 19:02 |
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Utnayan posted:YES!!!!!!!!!!! Look to the east, cuz I'ma snap your neck from the west...
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# ? May 30, 2013 22:21 |
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Dvlos posted:Look to the east, cuz I'ma snap your neck from the west... I don't think you get to snap necks anymore. It's knives now. Knives over Knecks. I suggest this as our new clan name. The logo can be Sean Connery surrounded by the "Triangle of Xanthor". This is some real inside business I'm dropping and there's maybe 12 people on the forum who get it, all old-timers who played Pandora Tomorrow on original Xbox a decade ago. Good times. I'm kind of excited about SvM, the unlimited respawns for the Mercs help to deal with aggro spies and closing off a chunk of the map for hacking is a very good way to turn it into cat-and-mouse, rather than Shocking Neck Snappers Party.
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# ? May 30, 2013 22:40 |
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All I know is, the first rule of SvM is we don't talk about SvM [spoilers]to WaffleZone[/spoilers]. And the second rule is ....we don't talk about SvM [spoilers]to WaffleZone[/spoilers] Yeah it appears to be knives now, and the mercs have some viscous revenge moves for close range on spies. Game seems much faster paced like DA, drones like DA, but maybe more gadgets (cloak seems interesting) on both sides to make it interesting. Is there a complete rundown on all the new gadgets and abilities? What's been missing since Chaos Theory was all the traps and gadgets that made the cat and mouse fun. Had they given mercs unlimited lives it probably would have been THE perfect iteration of SvM. Loved the spy bullets, gas mines, and noise traps to throw off the mercs- hope this stuff makes a comeback. Knives over Knex sounds cool, but your post Megaman reminded me of how old I am, and how long ago it was since we got hooked on this crap and spent over 100 hours on just SvM multi. What about Goondora Tomorrow? Alzheimer Goons? or We Can't Choke With Knives in Our Hands. Is choking totally gone because holding a merc in a chokehold at a certain point offered a slight tactical advantage?
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# ? May 31, 2013 14:17 |
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Xenomrph posted:I'm still pretty annoyed that Ironside isn't coming back. I mean I respect his choice, but at the very least they could have "retired" the Sam Fisher character. His story arc pretty much ends naturally at the end of Conviction anyway, just let the dude retire. just for the love of god, no jiggle physics except on her hair
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# ? May 31, 2013 15:01 |
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Grimsdottier The Game wouldn't be the same, the obviously you need a new character voiced by Jeremy Irons.
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# ? May 31, 2013 16:25 |
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Anyone getting the giant remote controlled plane pre-order bonus
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# ? Jun 6, 2013 16:48 |
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I like pretty much every Splinter Cell game, including Conviction. I viewed it as a developer changing an IP's formula in a rather risky manner and not being entirely successful rather than just a complete failure. So I'm pretty excited for this game since it appears to be the first one to reward more than one playstyle since the first game in the series which didn't really keep score at all beyond failing the mission if you screwed up too badly. It's always irked me that since Pandora Tomorrow you either played the game the developer's way or you got lovely scores. As much as I try to 'ignore' the scores, it still influenced the way I played those games because nobody likes seing 'hahaha you're so bad you got only 60%' on this level.
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# ? Jun 6, 2013 18:21 |
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I am not opposed to inserting multiple new manners for completing a game. Take the Hitman games for example (didn't play Absolution) but you had multiple ways to complete a mission, all guns, stealth and guns, traps etc. I would have probably enjoyed Conviction more, if I could have had the option to play "super stealth" and Jack Bauer. Yes you did sneak around in Conviction, but it was few and far between, while Pandora Tomorrow the stealth was shoehorned in, in Conviction the Melee for M&E was shoehorned every so often.
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# ? Jun 6, 2013 20:24 |
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Ice Fist posted:I like pretty much every Splinter Cell game, including Conviction. I viewed it as a developer changing an IP's formula in a rather risky manner and not being entirely successful rather than just a complete failure. If it wasn't for Chaos Theory and all the gameplay philosophies introduced in it, I don't think the series would've exploded like it did (even with SvM, even with Ironside's performance), which is why everyone always wants "CT for the modern gen" without releasing the game with new levels had been done (again, gen 6 SCDA as far as I know) and that ship has sailed. Much of the complaints about Conviction were probably ultimately about the lack of stealth, and that was mostly because the game felt more like a stealth sequence than a stealth game because 99% of the game was the guards knowing you had intruded near the start of the level and it was their job to hunt you down. The cat-and-mouse gameplay loop was fun but the fact that it was forced on you really hampered the fun of playing it unseen/unknownst to the guards. Deniable-Ops proved the system worked in a sense because it really was what people were hoping for (guards don't know you are on the premises unless you either screw up or let them know it) but I don't think most people were able to explain it like that, usually expressed in the form of, "it was more like CT than the story". I just realized I haven't really kept the thread up to date or bumped it with much news, but with a little over 2 months to go I'm probably going to shift the first thread down to the second and just splerge a bunch of Blacklist info/videos/features that I found for the last while.
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# ? Jun 7, 2013 06:57 |
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Much of my complaints of Conviction are not going to exist if SvM is balanced and cat-and-mouse. Because I will literally not care about other games for the next 200-300 hours.
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# ? Jun 10, 2013 13:39 |
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Hopefully what they show today during the conference gives a little more confidence than what we got last year (airstrikes and too much killing in motion being used) as it'll probably be a singleplayer stage demo. Hopefully on the floor they do have something playable, SvM would be nice to have. There were many doubts about SvM but from what I read it seems like the people that got to play it rather liked it, even with it being engineered for this generation and not being a transplant of what exactly existed in PT SvM being placed into Blacklist.
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# ? Jun 10, 2013 15:50 |
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Well the major thing is that they took away limited lives for the Mercs (and Spies, but that doesn't matter so much) and that's a huge deal. Now Spies that spend their time shocking and stabbing and hunting Mercs instead of hacking their objectives are just wasting their time. But once you start hacking, it's worth it to delay/fight the Mercs. That's exactly how it should be.
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# ? Jun 10, 2013 16:03 |
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It appears like they are trying quite hard to appease both stealth play and run and gun from all these trailers, and from the coop trailer you posted it looks like they have even extended this into coop (hopefully it won't gently caress up your game if your partner decides to go all Rambo) I have hope, fingers crossed.
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# ? Jun 10, 2013 17:31 |
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Dvlos posted:Anyone getting the giant remote controlled plane pre-order bonus :O where?! Is this another one of those US exclusive things. They get all the fun stuff Bullitt006 fucked around with this message at 17:35 on Jun 10, 2013 |
# ? Jun 10, 2013 17:32 |
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Bullitt006 posted::O where?! Is this another one of those US exclusive things. They get all the fun stuff
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# ? Jun 10, 2013 19:16 |
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New E3 trailer, not the crappy multiscreen one they had at the Ubi conf though: https://www.youtube.com/watch?v=XolefCguqdQ Sam is looking old again, at least. Updated the OP for Blacklist with maybe some more coming; just moved the older games down a post. Thanks to fellow goon Captain Swing who made some cool SC gif banners! I used both!
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# ? Jun 11, 2013 18:26 |
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Sober posted:.... and not being a transplant of what exactly existed in PT SvM being placed into Blacklist. I don't think they needed to make a PT SvM transplant, the PT game was excellent in theory but it could be broken, and it was. I did not like how everyone just wanted to go "aggro spy" and go willy nilly on the mercs and ignore objectives. This was countered with the super agile spies in DA eventually but it was too merc friendly. I see the changes they have made as PT 2.0 which is what I hoped for. Classic mode, mercs with unlimited lives, and a surefire objective for spies. Like Megaman said, just running around trying to harass mercs seems like a huge waste of time. Doing so for a purpose (to extend your hack) and cat and mouse to hit objectives was the point of PT.
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# ? Jun 11, 2013 19:10 |
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# ? May 2, 2024 13:34 |
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Looks to be another game with americans against middle-eastern terrorist, it's Tom Clancy(not really) so I shouldn't be surprised.None of the earlier SC games did that, they were actually good about what the enemy was, CT had the Japanese, DA American terrorists, PT south Americans(IIRC) and Conviction even had you fight American agents. Speaking of Conviction are they actually gonna do anything with the Megiddo plot thread or did they drop that? I know that sympathetic antagonists are good but it seems like I'm gonna have to play Blacklists like Call of Duty, as the villain.
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# ? Jun 11, 2013 19:18 |