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Rulebook Heavily
Sep 18, 2010

by FactsAreUseless
AD&D 2e had Kits, which were the prestige classes/paragon paths of their time. They include stuff like the "Sea Ranger", who can detect the scent of land and once per week call a "parliament of fishes" to lay a question before the fish senate (you can even bribe it), and the "investigator" who is a thief with no changes at all except now you have "Investigator" on your character sheet. There is also a series of "Amazon" versions of classes, which are "you are an X, but also a woman" and they all come with the same special rules:

quote:

Special Benefits: Male warriors in a civilization where female warriors are rare tend to underestimate the Amazon. Therefore, in any fight where the Amazon confronts a male who is not familiar with her personally or female warriors in general, she gets a +3 to attack rolls and +3 damage on her first blow only. This is because her opponent's guard is down.

Special Hindrances: The Amazon suffers a –3 reaction roll adjustment from NPCs who are from male-dominated societies. This reaction adjustment goes away for characters who come to respect her, such as (presumably) her PC allies.

One of the Kits, the Noble, makes everything more expensive for you. And aside from a couple of hundred extra starting gold, that's all it does. It only makes your life harder. There's a Bard kit, the Gallant, whose entire deal is being a better and more interesting Paladin who is also a rock star, just a few pages from a kit which turns your bard into a court jester in a silly outfit. A few kits are entirely unplayable (The Druid kit "Pacifist") or not meant for player use at all without actually telling you this, which raises all sorts of questions as to why they are in player's guides books at all.

But the best kit of them all came with the Complete Book of Dwarves. It is the Dwarf Ghetto Fighter.

quote:

Ghetto Fighters live in the ghettos of nondwarven towns or cities. Generally from poor families, they have had to look after themselves from an early age. The typical Ghetto Fighter has a hardbitten, self-centered attitude, developed in order to survive the rigors of the ghetto.

Someone took the "long nosed short people who love gold" stereotype thing too far one day and decided to, well, make this.

quote:

Role: The Ghetto Fighter never forgets his lowly origins and may harbor resentments against dwarves who are better off. However, he stays true to his roots, and will try to better the lives of ghetto children.

He stays "street".

quote:

Special Benefits: A Ghetto Fighter gains a +1 bonus to attack and damage when using a dagger or knife. When attacking with two weapons, he does not suffer any penalty with his primary weapon, and only a -2 attack penalty with his secondary weapon (see the Players Handbook, page 96). If his secondary weapon is a dagger or knife, he still gains the +1 to attack and damage.

He gains a +5% modifier to his Pick Pockets and Hide in Shadows skills.

He's going to shank a bitch.

quote:

Special Hindrances: Ghetto Fighters have bad reputations with the authorities of the town, city, or stronghold in which they live. Law enforcement agents of the same town, city, or stronghold react at -3 to a Ghetto Fighter.

He's hated by The Man and the Pigs.

quote:

Wealth Options: A Ghetto Fighter starts with only 3d4x10 gp.

And times are tough in the Ghetto.

I would play a Ghetto Fighter.

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Ratpick
Oct 9, 2012

And no one ate dinner that night.

Bedlamdan posted:

You take a standard action that lets you increase the range of your attacks by five. This lasts until the end of your turn. Because increasing the range of your attacks takes a standard action, you can't actually make any attack. And because it only lasts until the end of your turn, you don't even benefit from an increased range for attacks of opportunity.

Actually, there is one way, which was discovered by 4chan's /tg/ some time ago. Basically, take the Crane Deflect feat, which allows you to take an attack of opportunity against an enemy that attacks you.

Now, stand 10 feet away from an enemy with a reach weapon, activate Monkey Lunge (a standard action), drop prone (a free action) and get up (a move action), provoking an attack of opportunity, allowing you to take an attack of opportunity against the enemy attacking you!

Yes, there is one way to use Monkey Lunge as written. No, it still doesn't make it a good feat.

NGDBSS
Dec 30, 2009






Rashomon posted:

If I am reading this right, too, if you have Freedom of Movement up on yourself and use Jaws of the Moray, it becomes literally impossible for you to be detached from whoever you are biting.
Not quite. You're not trying to resist a grapple attempt (since you're already grappling) and you're not trying to escape a pin (yet), you're just trying to not enter the pin in the first place. Still, with a high grapple modifier (not hard if you're using Jaws of the Moray in the first place) it's nigh impossible for your opponent to get you off.

Zereth
Jul 9, 2003



Ratpick posted:

Actually, there is one way, which was discovered by 4chan's /tg/ some time ago. Basically, take the Crane Deflect feat, which allows you to take an attack of opportunity against an enemy that attacks you.

Now, stand 10 feet away from an enemy with a reach weapon, activate Monkey Lunge (a standard action), drop prone (a free action) and get up (a move action), provoking an attack of opportunity, allowing you to take an attack of opportunity against the enemy attacking you!

Yes, there is one way to use Monkey Lunge as written. No, it still doesn't make it a good feat.
Better solution: move towards the enemy, provoking the AoO, and then actually attack them normally.



Anyway, who remembers BESM? The anime RPG system! Which had only trace amounts of anime in its rules!

There were enormous amounts of ways to break the game in second edition, such as the fact that you could buy an attack for some fairly large number of points! Or, you could get Item of Power, which gave you about 2.5 times the points you put in and get that attack as a sword instead.

But what I am about to tell you about is really bad. See, you could get "Owns A Big Mecha", which gave you better returns than Item of Power but it had its own HP and such you had to buy up to make up for it. You could also buy for them smaller sub-mecha things to represent floating gun platforms or such.

There was also an attribute for mecha which let multiple mecha take it to combine into one bigger one, Voltron-style.

It had no limits on how long you could remain transformed or anything, you just totaled up the points of the component mechs and did some math to figure out the budget for the new one.


Nothing in any of this prohibited you from combining with your own subordinate mechs. So, get a cheap mech and load it down with things like immobile to buy as many subordinate mechs as you can, combine with them to make one with slightly more points to buy subordinate mechs, repeat until you have as many points as you want and build your actual mech there. You are probably now capable of destroying the entire universe several times per round (except other people who have used this trick to be able to withstand your might.)


If you merely want to destroy the PLANET this bullshit isn't necessary and can be done on a normal point budget but I don't remember the details.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Zereth posted:

Nothing in any of this prohibited you from combining with your own subordinate mechs. So, get a cheap mech and load it down with things like immobile to buy as many subordinate mechs as you can, combine with them to make one with slightly more points to buy subordinate mechs, repeat until you have as many points as you want and build your actual mech there. You are probably now capable of destroying the entire universe several times per round (except other people who have used this trick to be able to withstand your might.)


If you merely want to destroy the PLANET this bullshit isn't necessary and can be done on a normal point budget but I don't remember the details.

For only having a trace amount of anime in the rules, this is pretty much straight up the finale of Gurren Lagann

Zereth
Jul 9, 2003



Prison Warden posted:

For only having a trace amount of anime in the rules, this is pretty much straight up the finale of Gurren Lagann
That involved them fighting to steal every component from the very first thing Lagann combined with.

This is something you can set up and have done before the game starts, and also the final result can be a battlesuit that's small enough to go anywhere you could outside it.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Ratpick posted:

Actually, there is one way, which was discovered by 4chan's /tg/ some time ago. Basically, take the Crane Deflect feat, which allows you to take an attack of opportunity against an enemy that attacks you.

Now, stand 10 feet away from an enemy with a reach weapon, activate Monkey Lunge (a standard action), drop prone (a free action) and get up (a move action), provoking an attack of opportunity, allowing you to take an attack of opportunity against the enemy attacking you!

Yes, there is one way to use Monkey Lunge as written. No, it still doesn't make it a good feat.

Going prone is a free action, and there's a rogue talent that also lets you stand as a free action.

Basically, bounce up and down off the ground an infinite number of times in a turn. And since it's a free action, you can basically hit the deck any time you want, then pop back up as a free action. You still have to deal with provoking attacks of opportunity, but if no one is threatening you it's basically a free +4 to AC against ranged weapons. And it's a great way to impress people at parties by doing the worm.

Still trying to figure out what happens if you strap magnets to yourself- can you become a human generator who provides all the world's power in an instant?

jadarx
May 25, 2012
In Legend of the Five Rings Third Edition, there was the Asako Insight Engine.

See, the Asako Courtier was a loremaster. So for it's opening technique, you got a discount on purchasing Lore Skills. Now why is this bad? First, Lore skills are your generic "I know this" skills, so there is a very large amount of them. Second, your skills factored into your Insight, which determined when you got new techniques. So you could buy skills cheaper and raise your Insight faster, giving you access to higher techs much easier than other characters. And the real kicker, the discount was based off your Insight Rank. So as you increased in power, your ability to buy those skills became better.

Now hopefully I got my math right here and the example is just in abstract. Insight = (Sum of Rings x 10) + Sum of Skill Ranks.
A starting character with all Rings at 2 and no skills would have Insight 100. To get to Rank 2, you need 50 Insight.

For part 1, we will buy 5 skills at Rank 10.
For a normal character, this would cost 55 points. Getting to Rank 2 costs 275 points
A Rank 1 Asako Courtier, buying only Lore Skills, would play 44 points. Getting to Rank 2 costs 220.

To get to Rank 3, we need 25 Insight. So let's buy another 2 skills to Rank 10 and a third to Rank 5.
Normal Character spends 125 points.
Asako Rank 2 spends 84.

Rank 4 is another 25.
Normal spends 125 points.
Asako 3 spends 68.

So at Rank 4, the normal character has spent 525 experience. The Asako has spent 372. That's 30% less. The Asako can be Rank 4 before the other character is Rank 3. And the Asako still has 153 experience to spent. And Lore Skills give 2 Insight at Rank 5 and another 2 at 10. So in our abstract example, that's 40 more Insight for the Asako, which I believe puts it at Rank 5.

So now that we've got all these Lore Skills, why is the character so powerful? Well, you have all that extra experience to buy other stuff. And the discount is based on Insight Rank, not School Rank. So you can leave Asako Courtier at Rank 1 and still get the increasing benefits. Then you multi-class into something else, like the Henshin. You've got the experience to easily pay for Multiple Schools.

OpenlyEvilJello
Dec 28, 2009

Ratpick posted:

Actually, there is one way, which was discovered by 4chan's /tg/ some time ago. Basically, take the Crane Deflect feat, which allows you to take an attack of opportunity against an enemy that attacks you.

Now, stand 10 feet away from an enemy with a reach weapon, activate Monkey Lunge (a standard action), drop prone (a free action) and get up (a move action), provoking an attack of opportunity, allowing you to take an attack of opportunity against the enemy attacking you!

Yes, there is one way to use Monkey Lunge as written. No, it still doesn't make it a good feat.

You could also cast a quickened touch spell, which of course leads to the question of why the hell you took Monkey Lunge in the first place.

Baba Yaga Fanboy
May 18, 2011

People, let's talk about Contingent Spell.

In 3.5e D&D, Contingent Spell was a high-ish level spell that allowed you to set a pre-defined condition for another spell to automatically go off, so long as you clarify to your DM what that specific condition was. For example, you could establish that, should you cast Flesh to Stone, your Contingent Spell would automatically go off and cast Stone to Mud, effectively liquefying your opponent in one turn.

But that stuff's for babies. Body of War transforms you into a massive Warforged beast, complete with razorblade melee attacks and all sorts of nastiness. But, in this form, you can't cast spells.

Tenser's Transformation, temporarily turns you into a fighter of the same level, complete with all sorts of fighter bonuses and skills. The caveat is that, in this state, you can't cast spells. But, if you set your Contingent Spell ahead of time to link these two, you become a ridiculous, slam/jamming machine of death.

Honestly, Contingent Spell is just ripe for abuse.

Gerund
Sep 12, 2007

He push a man


PeterWeller posted:

I was erring on the side of it actually existing as a practice or at least as something people believed was and should be a practice. Your phrasing is much better. And I'm not defending it, just pointing out where it came from.

Courtly Love, like most forms of chivalric codes e.g. Bushido, is a rose-eyed glance at a past generation's habits and norms in order to shape and limit the current and next generation's attitudes.

Zemyla
Aug 6, 2008

I'll take her off your hands. Pleasure doing business with you!

Zereth posted:

Oh man, this got posted when I wasn't looking? I have something to share!

So. In D&D 3.5, there's various things which allow you to survive large amounts of negative HP, for a very short time. The Frenzied Berserker in particular allows you to survive literally infinite amounts as long as your rage holds out, I believe. There are assorted charop tricks which use this sort of thing, some sort of damage copying/transference or something to exploit it, and then fix the fact that you're in the millions or possibly literally infinite amounts of negative HP depending on what damage trick you used, by sticking the character's head in a bucket of water.

See, when you start drowning, the first step is that you fall unconscious and your HP is set to zero. Easy way to stabilize somebody: drown them! Then just pull them out once that happens and heal them up from zero!




There's just one small problem most of these people have overlooked: there are no rules for stopping drowning.


There you are. The mechanical effects of drowning. Once you begin drowning, you go to 0 HP and unconcious: Then you go to -1 HP the next round, then on the third round you drown. Absolutely nothing about any method of stopping this process, and if you're rolling with RAW poo poo like assuming that means yoru HP go UP to zero if they were lower, well.

In fact, since it doesn't say you die, we should go look up the rules for drowning to see what happens when you get to the third round! Let's see...

Oh right. Well. Apparently, drowning is not technically lethal, bu once you start you can never stop. You will be trapped in a horrible limbo of dying but unable to die forever.

And the Dead condition doesn't actually indicate it stops other ongoing conditions like this, so even if somebody kills you, you'll only know the peace of the grave until the next round at which point you either get stuck back in the "unconscious at 0 HP" or "dying" state.

No, this falls afoul of the same issue with the "drown yourself to recover from enormous amounts of damage" trick: the throwing rules don't care about momentum. The sufficiently long string of peasants hand the ball down the line long enough to achieve light speed, then the last one throws it using the normal throwing rules. It is, however, useful for other purposes as gnome7 already explained.
3.5 still has the answer to this. Look at crisis of breath. It's like drowning, but with the ability to stop it.

EDIT: Oh, don't forget shadow magic. Spells like shadow conjuration allow you to create any conjuration spell with only 40% reality if the target succeeds on his Will save to disbelieve. However, the shadowcrafter and shadowcraft mage PrCs both boost shadow reality by +20%, as does the Enhanced Shadow Reality feat. And a shadowcraft mage can turn any image spell (like silent image) into a shadow spell, with reality equal to the level of the spell. Use Heighten Spell and Easy Metamagic or Earth Spell to increase the level of the spell to 9th, making it equivalent to a 10th level spell, and 160% real. Which means that someone who fails his or her Will save will only take 100% damage, while someone who succeeds takes 160%.

Zemyla fucked around with this message at 03:26 on Feb 14, 2013

LGD
Sep 25, 2004

jadarx posted:

In Legend of the Five Rings Third Edition, there was the Asako Insight Engine.

See, the Asako Courtier was a loremaster. So for it's opening technique, you got a discount on purchasing Lore Skills. Now why is this bad? First, Lore skills are your generic "I know this" skills, so there is a very large amount of them. Second, your skills factored into your Insight, which determined when you got new techniques. So you could buy skills cheaper and raise your Insight faster, giving you access to higher techs much easier than other characters. And the real kicker, the discount was based off your Insight Rank. So as you increased in power, your ability to buy those skills became better.

Now hopefully I got my math right here and the example is just in abstract. Insight = (Sum of Rings x 10) + Sum of Skill Ranks.
A starting character with all Rings at 2 and no skills would have Insight 100. To get to Rank 2, you need 50 Insight.

For part 1, we will buy 5 skills at Rank 10.
For a normal character, this would cost 55 points. Getting to Rank 2 costs 275 points
A Rank 1 Asako Courtier, buying only Lore Skills, would play 44 points. Getting to Rank 2 costs 220.

To get to Rank 3, we need 25 Insight. So let's buy another 2 skills to Rank 10 and a third to Rank 5.
Normal Character spends 125 points.
Asako Rank 2 spends 84.

Rank 4 is another 25.
Normal spends 125 points.
Asako 3 spends 68.

So at Rank 4, the normal character has spent 525 experience. The Asako has spent 372. That's 30% less. The Asako can be Rank 4 before the other character is Rank 3. And the Asako still has 153 experience to spent. And Lore Skills give 2 Insight at Rank 5 and another 2 at 10. So in our abstract example, that's 40 more Insight for the Asako, which I believe puts it at Rank 5.

So now that we've got all these Lore Skills, why is the character so powerful? Well, you have all that extra experience to buy other stuff. And the discount is based on Insight Rank, not School Rank. So you can leave Asako Courtier at Rank 1 and still get the increasing benefits. Then you multi-class into something else, like the Henshin. You've got the experience to easily pay for Multiple Schools.

You have the basic idea right but the math wrong. You're wayyyyyy understating how abusable it was. An Asako Courtier starts with a minimum of 107 insight (Rings and school skills). But you're more likely to end up like 130-140ish after spending your initial CP. Instead of buying skills at rank 10 for insane amounts of XP buy larger numbers of skills at low ranks since your school ability lets you get them at a rate of 1xp = 1 Insight beyond rank 1 and add then Insight bonuses for rank on top of that. Lore skills actually give you +4 insight at rank 5 (+2 for their specific mastery ability and +2 from the general mastery bonuses). So take a starting Asako Courtier with 140 Insight and give him 95xp (the suggested amount for an average Rank 3 character). You're using 10 for Multiple Schools (into Henshin) at Rank 2 but that still gives you 85 xp. Spend 10xp to hit rank 2 by buying a bunch of lore skills up to rank 2. Then spend another 25 or so to hit rank 3 via ranking skills up to 3. And another 25 up to rank 4. At this point the insight bonuses from rank kick in so each point of xp spent on one of the courtiers (many) rank 4 lore skills yields 5 insight. Boosting 10 of your Lore skills to rank 5 catapults you from rank 4 to rank 6. So while all of your bushi friends are just getting their second attack you're an unaging mystic with wacky magical powers who is twice their rank (and you still have 15xp to spend). Mind you it doesn't quite work out this nicely in practice (as in a campaign you probably want some more useful skills/stats/advantages as you play and there is an optional rule capping how many skills you can get insight from) but the Asako Courtier is much better than a 30% benefit.

LGD fucked around with this message at 06:12 on Feb 14, 2013

Red_Mage
Jul 23, 2007
I SHOULD BE FUCKING PERMABANNED BUT IN THE MEANTIME ASK ME ABOUT MY FAILED KICKSTARTER AND RUNNING OFF WITH THE MONEY
So Bliss Stage is a rules light game, it has intimacy as a stat, it is a very important stat. One time when I was discussing it with our esteemed moderator he took a very narrow reading of the rules.

<%WinsonPaine> Red_Mage basically since they put a game value on INTIMACY and rate the physical act of sex as the apotheosis of that; if I am a professional mech soldier whose intimacy fuels his battle capacity I would more or less give it up whenever before the mission

The worst part was on further re-reading (if you take the rule solely as written) he was right. In Bliss Stage the optimal strategy to win is to sleep with anyone that might possibly pilot a mech.

Grim
Sep 11, 2003

Grimey Drawer

Baba Yaga Fanboy posted:

...Body of War transforms you into a massive Warforged beast, complete with razorblade melee attacks and all sorts of nastiness...
One of the rare times being able to Share Spells with your Familiar is actually useful!

rekenner
Oct 29, 2007

Baba Yaga Fanboy posted:

People, let's talk about Contingent Spell.

In 3.5e D&D, Contingent Spell was a high-ish level spell that allowed you to set a pre-defined condition for another spell to automatically go off, so long as you clarify to your DM what that specific condition was. For example, you could establish that, should you cast Flesh to Stone, your Contingent Spell would automatically go off and cast Stone to Mud, effectively liquefying your opponent in one turn.

But that stuff's for babies. Body of War transforms you into a massive Warforged beast, complete with razorblade melee attacks and all sorts of nastiness. But, in this form, you can't cast spells.

Tenser's Transformation, temporarily turns you into a fighter of the same level, complete with all sorts of fighter bonuses and skills. The caveat is that, in this state, you can't cast spells. But, if you set your Contingent Spell ahead of time to link these two, you become a ridiculous, slam/jamming machine of death.

Honestly, Contingent Spell is just ripe for abuse.

While Contingent spell is ripe for abuse, if this is the best you can do when you're an 18th level arcane caster, you aren't really trying. I wanted to see how early this could be done, but then I realized both spells are too high of a level for contingent spell to really make them useful.

I mean, it's an example of why Wizards are just better than anything besides maybe divine casters, but that's just base 3.5e. That's the entire point of the game, innit?

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."

Red_Mage posted:

So Bliss Stage is a rules light game, it has intimacy as a stat, it is a very important stat. One time when I was discussing it with our esteemed moderator he took a very narrow reading of the rules.

<%WinsonPaine> Red_Mage basically since they put a game value on INTIMACY and rate the physical act of sex as the apotheosis of that; if I am a professional mech soldier whose intimacy fuels his battle capacity I would more or less give it up whenever before the mission

The worst part was on further re-reading (if you take the rule solely as written) he was right. In Bliss Stage the optimal strategy to win is to sleep with anyone that might possibly pilot a mech.

I don't know if the version I got was the original publishing of the game, but the one I read had a sidebar clarifying something; You don't automatically shoot up to intimacy 5 when you sleep with someone, because casual sex doesn't necessarily involve any intimacy whatsoever. It's supposed to happen when you consummate a deep romantic relationship. Basically, he wanted True Love to be the only way to achieve that highest level of intimacy (with the only other possibility being a very close friendship with a blood relative.)

So, you don't automatically get maximum attack power by declaring that you sleep with everyone in the base, but it is optimal to roleplay budding intimate sexual relationships between 11-15 year olds scene after scene to achieve max power.

I don't know which is worse.

Ratpick
Oct 9, 2012

And no one ate dinner that night.

OpenlyEvilJello posted:

You could also cast a quickened touch spell, which of course leads to the question of why the hell you took Monkey Lunge in the first place.

You could also combine it with the aforementioned Prone Shooter feat which, while functional now that it's been fixed, actually has absolutely gently caress all to do with shooting!

One of the many ways in which the designers of Pathfinder consider the relationship between rules and flavor! :pseudo:

GimmickMan
Dec 27, 2011

MiltonSlavemasta posted:

I don't know if the version I got was the original publishing of the game, but the one I read had a sidebar clarifying something; You don't automatically shoot up to intimacy 5 when you sleep with someone, because casual sex doesn't necessarily involve any intimacy whatsoever. It's supposed to happen when you consummate a deep romantic relationship. Basically, he wanted True Love to be the only way to achieve that highest level of intimacy (with the only other possibility being a very close friendship with a blood relative.)

So, you don't automatically get maximum attack power by declaring that you sleep with everyone in the base, but it is optimal to roleplay budding intimate sexual relationships between 11-15 year olds scene after scene to achieve max power.

I don't know which is worse.

Last time I checked the author said 'it was all about the sex' and the optimum strategy was for everyone to go polyamory, because that way there would not be any fallout for everyone sleeping with each other and they would be a lot more powerful. It is kind of funny in a really creepy way.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
In the first edition of Legend of the Five Rings, Shinjo bushi were cavalry troopers famous for their horsemanship.

They got a bonus to all rolls when mounted. Which, when trying to leap off a horse or swing a sword, makes some sense.

But they were also better at poetry and art.

It was odd to see mounted folk at court, but they were more polite on horseback.

Calligraphy, identifying goldfish, you know what...

... all better on a horse.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Changeling: The Lost. There are several broken combos built around using Beneficent Fate (Contract of Hearth ***). What this power does is, when successfully cast, you don't have to roll for your next action- it automatically succeeds at one success, no matter what modifiers would be applied. This isn't that great in of itself- it's pretty pointless for contested rolls, for example. But there are several powers that aren't contested that only require one success to achieve best results.

For example, the first dot of Eternal Winter, Jack's Breath. You can cool a room-sized area by 20 degrees Fahrenheit for every -1 die penalty you accept. This lasts for a scene. (Spoilers: You won't need a scene.) Only if you cast beneficent Fate first, the penalties applied don't matter- You just get one success, period. So take a arbitrarily large penalty (Basically 'enough to reach absolute 0'), and you flash freeze that room and everything in it. There's no mechanism for resisting this if you happen to be in the room at the time. Even better, if the person using this combo increases their arbitrary penalty that doesn't matter by two, they can do this to your house. From the outside.

The best part, of course, is that the above combo is achievable by a starting character without any XP spent whatsoever.

BrainParasite
Jan 24, 2003


TK-31 posted:

Last time I checked the author said 'it was all about the sex' and the optimum strategy was for everyone to go polyamory, because that way there would not be any fallout for everyone sleeping with each other and they would be a lot more powerful. It is kind of funny in a really creepy way.

"So, for example, there could be two characters who have had sex, but still only have a one intimacy. Perhaps they just met somewhere and hooked up, and have no other relationship."

Early teenage gangbangs are not a source of power in Bliss Stage. Sorry everybody.

Pocky In My Pocket
Jan 27, 2005

Giant robots shouldn't fight!






unseenlibrarian posted:

Changeling: The Lost. There are several broken combos built around using Beneficent Fate (Contract of Hearth ***). What this power does is, when successfully cast, you don't have to roll for your next action- it automatically succeeds at one success, no matter what modifiers would be applied. This isn't that great in of itself- it's pretty pointless for contested rolls, for example. But there are several powers that aren't contested that only require one success to achieve best results.

For example, the first dot of Eternal Winter, Jack's Breath. You can cool a room-sized area by 20 degrees Fahrenheit for every -1 die penalty you accept. This lasts for a scene. (Spoilers: You won't need a scene.) Only if you cast beneficent Fate first, the penalties applied don't matter- You just get one success, period. So take a arbitrarily large penalty (Basically 'enough to reach absolute 0'), and you flash freeze that room and everything in it. There's no mechanism for resisting this if you happen to be in the room at the time. Even better, if the person using this combo increases their arbitrary penalty that doesn't matter by two, they can do this to your house. From the outside.

The best part, of course, is that the above combo is achievable by a starting character without any XP spent whatsoever.

My favorite use of it is to use it on the huge monsterous combat creature that you're fighting against. It may have a die pool of 30 and your defence is 1, but it only gets 1 success. Ouch! that stung.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Little_wh0re posted:

My favorite use of it is to use it on the huge monsterous combat creature that you're fighting against. It may have a die pool of 30 and your defence is 1, but it only gets 1 success. Ouch! that stung.

That actually lets you weaponize the ban, too; cast it on him a second time and his next attack is a chance die.

FactsAreUseless
Feb 16, 2011

Alien Rope Burn posted:

In the first edition of Legend of the Five Rings, Shinjo bushi were cavalry troopers famous for their horsemanship.

They got a bonus to all rolls when mounted. Which, when trying to leap off a horse or swing a sword, makes some sense.

But they were also better at poetry and art.

It was odd to see mounted folk at court, but they were more polite on horseback.

Calligraphy, identifying goldfish, you know what...

... all better on a horse.
Similarly, the Boar clan (iirc) once had an ability that allowed them to replace any attribute with Strength for any rolled skill. Courtier? Lift your host over your head to persuade them to do stuff. Tea Ceremony? You have a larger teacup than anyone else, and are therefore more enlightened. Stealth? You store extra shadows in your muscles and can create hiding places like a squid's ink cloud. Divination? You're so swole you can see the future.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



So, what you're saying is that the Boar clan owns and everyone should play them.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Xiahou Dun posted:

So, what you're saying is that the Boar clan owns and everyone should play them.

That's what I'm hearing.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

FactsAreUseless posted:

Similarly, the Boar clan (iirc) once had an ability that allowed them to replace any attribute with Strength for any rolled skill. Courtier? Lift your host over your head to persuade them to do stuff. Tea Ceremony? You have a larger teacup than anyone else, and are therefore more enlightened. Stealth? You store extra shadows in your muscles and can create hiding places like a squid's ink cloud. Divination? You're so swole you can see the future.

The Boar clan worked with using (what else?) the boar spear as a weapon, but didn't have a technique like that I can find.

You might be thinking of the Badger clan, which is pretty much the swolenest folks in Rokugan, but I can't find a technique like that for them, either. :raise: I remember that they had one of the absolute worst schools in the first edition, and in 3rd edition were pretty much Clan Rocket Tag.

palecur
Nov 3, 2002

not too simple and not too kind
Fallen Rib

Red_Mage posted:

So Bliss Stage is a rules light game, it has intimacy as a stat, it is a very important stat. One time when I was discussing it with our esteemed moderator he took a very narrow reading of the rules.

<%WinsonPaine> Red_Mage basically since they put a game value on INTIMACY and rate the physical act of sex as the apotheosis of that; if I am a professional mech soldier whose intimacy fuels his battle capacity I would more or less give it up whenever before the mission

The worst part was on further re-reading (if you take the rule solely as written) he was right. In Bliss Stage the optimal strategy to win is to sleep with anyone that might possibly pilot a mech.

Reading Bliss Stage in this way is a precise reversal of how it's supposed to be -- you get bonuses for intimacy, and sex is an external marker or epiphenomenon of that intimacy. The sex doesn't cause intimacy, and the examples-of-play list at least one 'player' who is getting down with other cast members without having Intimacy 5 bonds with all of them. This is also where the common 'bonuses for incest' canard originates, since siblings have +1 Intimacy between them.

Opinion Haver
Apr 9, 2007

What's the bonus for jerking off over someone's comatose body?

Anyway, most 'uncounterable' spells in Magic are templated as "~ cannot be countered by spells or abilities." The reason for this is that the rules can also counter a spell if its targets become illegal, so even 'uncounterable' spells can still be countered by making their targets illegal (by removing them from play, giving them protection, etc.).

The one exception is Gilded Drake:

Gilded Drake posted:

When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities.

Why is it phrased that way? They don't want you to be able to play Gilded Drake, target a creature, Unsummon it, and then have the ability be countered so you get a 3/3 flyer with a bounce for 1UU. This way, even if the target becomes illegal, you still do as much as you can; since you fail to make the exchange, you sacrifice it.

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...

yaoi prophet posted:

What's the bonus for jerking off over someone's comatose body?

...what the gently caress?

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Here's my favourite from 3.0 (Sadly fixed in 3.5).

You need:

Great Cleave (After killing something, make a follow-up attack on another adjacent target)
Whirlwind attack (Spin around and make one attack on everything in melee range)
A sack of rats. Let's say a hundred.
One unfortunate villain.

Simply run up to the villain, deploy your Sack of Rats, activate whirlwind attack and every time you hit a rat and almost certainly kill it, make a follow-up attack on the villain.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

LogicNinja posted:

...what the gently caress?

Google says this is literally a thing that happens in the show that both Bliss Stage and parts of Cthulhutech are loosely based on. This...actually explains a lot. And now my google search history is just that much weirder, hooray. :(

Randalor
Sep 4, 2011



LogicNinja posted:

...what the gently caress?

Neon Genesis Evangelion: End of Evangelion (which Bliss Stage is apparently based off of) has a scene at the start where the main protagonist is standing over the comatose body of the girl he has a crush on and jerking off to. And then you forget about it because of the WTF nature of the rest of the movie until someone mentions it again.

palecur
Nov 3, 2002

not too simple and not too kind
Fallen Rib

LogicNinja posted:

...what the gently caress?

This is a reference to the ending episodes of Neon Genesis Evangelion, a teen-angst-giant-robot anime that was very influential in the 90s. Bliss Stage bears NGE's influence deeply stamped on it. As with Bliss Stage's intimacy mechanics, the scene is symbolic, complex, widely misinterpreted and mocked, and ultimately unsuccessful at conveying what it intended.

rekenner
Oct 29, 2007
Oh my, people that haven't seen Evangelion or know about that scene. Wow.

https://www.youtube.com/watch?v=2Q0ClKn08vU

So, yeah. You can take this on face value, and this is a pretty hosed up scene. And it is! But. Evangelion basically became a way for the creator to piss off otaku. Basically everything the series does has become some way of pointing out how hosed up otaku are. Or to just troll the poo poo out of them. Both are good.

So, yeah. I'd say you get to intimacy 6 with that person, but your campaign is doomed to play out over and over again in different ways, none of them having an ending that satisfies the entire group. Most of the endings actually piss some people off, but you all have to keep doing it every week.

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...

Randalor posted:

Neon Genesis Evangelion: End of Evangelion (which Bliss Stage is apparently based off of) has a scene at the start where the main protagonist is standing over the comatose body of the girl he has a crush on and jerking off to. And then you forget about it because of the WTF nature of the rest of the movie until someone mentions it again.

palecur posted:

This is a reference to the ending episodes of Neon Genesis Evangelion, a teen-angst-giant-robot anime that was very influential in the 90s. Bliss Stage bears NGE's influence deeply stamped on it. As with Bliss Stage's intimacy mechanics, the scene is symbolic, complex, widely misinterpreted and mocked, and ultimately unsuccessful at conveying what it intended.

rekenner posted:

Oh my, people that haven't seen Evangelion or know about that scene. Wow.

https://www.youtube.com/watch?v=2Q0ClKn08vU
OK, so, Things I Am Never Watching, #3: Evangelion.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

Elfface posted:

Sack o' Rats

They actually mention the sack of rats by name in one of the 4e core books. Didn't know it was a real thing until now.

Captain Walker fucked around with this message at 20:17 on Feb 14, 2013

Toph Bei Fong
Feb 29, 2008



LogicNinja posted:

OK, so, Things I Am Never Watching, #3: Evangelion.

The new movies are actually pretty good. Take all the angst and craziness of the original version, and instead have awesome robot fighting coupled with learning to get over yourself and become socially well adjusted. Shove it, guy who buys all the expensive statues we sold to make this movie!

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Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Spoilers Below posted:

The new movies are actually pretty good. Take all the angst and craziness of the original version, and instead have awesome robot fighting coupled with learning to get over yourself and become socially well adjusted. Shove it, guy who buys all the expensive statues we sold to make this movie!
You'll enjoy the third film then. :frogbon:

My favorite rulegrog, which I think actually made it into the comic strip once, is that under original Storyteller gaming figuring you could not learn more than six languages (your native tongue, plus five others) if you couldn't somehow boost your scores above five dots, for instance by being an elder vampire. As a kludge this was not horrible, because the effort involved in becoming fluent in a new language is probably comparable to studying other fields - but remember, the first storytelling game product was Vampire, a topic of game noted for explicitly immortal and well-travelled characters.

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