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It's a nice touch that her bow doesn't float on her back like most third person whatevers.
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# ¿ Feb 20, 2013 17:55 |
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# ¿ May 15, 2024 15:30 |
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Attention Horse posted:New video that explains some of the mechanics. Definitely gonna wait for reviews but the game looks really fun.
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# ¿ Feb 22, 2013 01:59 |
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Azzents posted:
Where have you been for the last couple of years?
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# ¿ Feb 27, 2013 02:42 |
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I can't wait to axe people in the face. Let me AXE you a question!
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# ¿ Feb 27, 2013 20:24 |
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Anyone on the 360 have it yet? Yay or nay?
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# ¿ Mar 5, 2013 16:46 |
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Do the GPS cache things actually lead you somewhere?
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# ¿ Mar 6, 2013 06:33 |
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Al Cu Ad Solte posted:I am utterly blown away that Crystal Dynamics decided that these Quick Time Events weren't complete abominations of gameplay design. Why is this still acceptable in the industry? Compared to some other games these QTEs really aren't that bad. The checkpoints are right there if you fail, it's mostly the same button, and they somewhat make sense to what you're doing. They really beat the hell out of Lara though. Falling down several stories, sliding everywhere, getting punched, etc.
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# ¿ Mar 6, 2013 17:38 |
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It's also a video game.
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# ¿ Mar 7, 2013 14:38 |
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The MP is odd.
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# ¿ Mar 11, 2013 04:59 |
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Good game, good end, let's hope for a longer sequel with no multiplayer. It's not terrible but...eh. Monolith. fucked around with this message at 03:36 on Mar 12, 2013 |
# ¿ Mar 12, 2013 01:24 |
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SurrealityCheck posted:It's the way it pops up in white text as you do it! It's purely the association, because it turns killing dudes into a rote xp maximisation problem. I headshotted everybody in order to maximise xp revenue because I am a numberslave. I never used the shotgun because it returns less xp because getting consistent headshots with it is a waste of time. You'll probably stop having fun if you turn the game into a meter filling and number growing simulator.
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# ¿ Mar 23, 2013 05:43 |
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# ¿ May 15, 2024 15:30 |
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Does XP/Salvage scale with a higher difficulty?
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# ¿ Mar 26, 2013 02:14 |