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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Honestly, the violent deaths bother me, but ultimately more so because we've literally seen more footage of Lara getting beaten up and murdered than we have of any actual gameplay. I don't know what the systems handle like, I haven't seen a single tomb or new moves, I don't know who any of the characters are, but I sure as hell know that Lara can die violently. The marketing on this is so hosed.

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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Good to see some good reviews coming out for this, although I still don't trust reviews as much as actual goon responses, so I'll be looking forward to hearing what you folks think.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Ultimate Mango posted:

Anyone else find it strange that the graphics don't get considerable mention in the reviews, nor are there really any comparisons between the PS3 and 360 versions. Am I just missing something?

Having both consoles but no PC, I kind of wonder which one to get...

Likewise, I just got a gaming PC for the first time ever and own both consoles. So buying games now is like shopping for a new car.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Hakkesshu posted:

I don't think the new game is even meant to be part of the same continuity.

Yeah, in Legend, which is part of the Anniversary canon, Lara's origin involves a plane crash with her mother in the mountains as a young girl, so this is an entirely different continuity.

And yeah, the focus on killin' and violence is a bummer, but I guess you can't make AAA games that give you that isolated feeling anymore.

Crappy Jack fucked around with this message at 23:03 on Feb 25, 2013

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Mostly I'm just bummed because I was all excited to have a Tomb Raider that I could play with the missus that would have a tough, nonsexualized Lara, and then it's all full of weird torture porn moments and stabbing people in the head with pickaxes and stuff and watching your avatar die a slow and painful death as she's stabbed in the head and desperately flails around. I just wanna run around a cool island and explore tombs and poo poo, man.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Nighteyedie posted:

I don't see why the genre matters, they can do what ever they want. Its ridiculous to dismiss a game before you play it because the genre isn't labeled right.

Also to pop in, they can absolutely do whatever they want, but to act like people can't react and respond to that is pretty dumb. If they want to put in super violent deaths, nobody is saying they can't, but people are going to express their thoughts on that. That's the whole nature of creative expression, dude. And in no way is it dismissing a game before you play it when you critique a heavily publicized aspect of the game and discuss the merits of that aspect. But carry on.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

RentCavalier posted:

If you're this squeamish about violence, how have you possibly made it into the modern era? The biggest hit of the Xbox 360 was a game whose defining feature was inserting a chainsaw into a person's crotch and hewing them in half. Lara Croft comes from a series where she can get eaten by T-rexes, so how is any of this stuff any more visceral or violent than anything else the genre has presented?

The Mario example is also a pretty bad one because Tomb Raider was never geared for children. Lara's "sex appeal" has always been her most defining characteristic, and the one major element of Tomb Raider that any laymen to the series (i.e. me) recognize outside the games. So, in a violent video game intended for adults, it is somehow problematic to feature gruesome violence in a garish keeping of a series' tradition? I'll admit, I'm just not seeing it.

See, and here's the thing. I never played Tomb Raider for the violence or the sex appeal. I played it because I could run around and explore tombs. That was the game I wanted to play, and the games occasionally threw in some fights with wolves and T-rexes to keep things fresh, but that wasn't what kept me playing.

I'm not squeamish about video game violence, but to be honest, I find it kinda tiring and annoying. I find Gears of War to be a fun game, I like the systems, I like the gameplay, but the fact that you use a chainsaw to saw a dude in half just makes me roll my eyes. I found Heavy Rain to be an interesting experiment in new gameplay ideas, but the parts where you undressed Madison and got her into all sorts of rapey situations made me roll my eyes. So likewise, when Lara gets speared in the face with a stick, or gets manhandled and chased by a pack of dudes, it makes me roll my eyes. But I still enjoy the running around and exploring tombs, and that's why I keep playing the games.

Media's not this zero-sum thing where you either 100% like or 100% hate everything. It's like having an album you really like, except that album has one really crappy song that you always fast-forward past. It's not something that makes you dislike the rest of the songs, but you still get annoyed at having to reach over and skip that song every time you want to have a listen. You know?

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

ZeeBoi posted:

No, the loving morons are in this thread getting their panties in a twist over death scenes just because the character is a young woman. It's okay to play murder simulators but heaven forbid if it's not a space marine white guy. Then it HAS to be misogynist, sexist, racist or whatever else.

Yes, because when people discuss about violence in other games, people all stop and go "Huh, you raise a valid point about our view of violence in media". Certainly nobody responds with the usual "If you don't like it, don't play the game" canard and dismisses the point. Obviously the reason is sexism.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Blastedhellscape posted:

Am I the only person who really really liked Legend? I thought it was a fun parkor game with some cool plot twists and I liked the characterization they gave Laura Croft. I still go back and replay that game from time to time. The sequel (Underworld,) was absolutely horrible though. Angel of Darkness horrible. I don't know what they were thinking.

Just going by the marketing this new game doesn't look appealing at all.

Personally, I completely agree with you. Legend was basically my Favorite Game Ever when it came out. Don't know why, it just clicked for me on some level. And Underworld just didn't click in the same way.

Mordaedil posted:

You know, this really bugs me. Why *isn't* this how we get the games to go? Why do bullets in games need to kill? Why do we need to reward headshots? These old adventuring flicks are what they try to play up to, but they seem bent on amping it up by making everything brutal and lethal. Wouldn't it be better to study what Indiana Jones did in movie X and have the player reenact his stunts instead?

Maybe that's me just thinking out loud.

This I agree with as well. Personally, I've just shot way too many things in video games. It's boring to me now, and I keep hoping they'll move on to whatever the Next Big Thing is, but then we just seem to keep on lining up reticles on headshots in games over and over again. I'd love to see a game that does all the cool stunt stuff from an action movie without just resorting to third person cover shooter stuff. Really, I quite enjoyed Heavy Rain for that; even though the story and all that was crap, I keep hoping somebody else will take those ideas and expand on them, but it doesn't seem to have caught on like I hoped it would.

Crappy Jack fucked around with this message at 21:35 on Feb 27, 2013

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Dan Didio posted:

After reading this and being utterly perplexed that someone would describe Legend as their favorite game ever, I went to purchase it to refresh my memory and found that apparently only Underworld and Anniversary are available on Games on Demand.

I will completely admit that a significant part of my enjoyment comes from the fact that I freakin' love collectible customization options. Something about that game just hit me right, is all; difficulty lent itself well to just chilling out and exploring tombs, there was enough collectibles and unlockables to keep me replaying it, and the whole Croft Manor level was like a great adventure game mixed with a fully explorable environment. Honestly, they could've made a whole video game out of just running around the manor and finding hidden switches to unlock new rooms and secrets and I'd have played that poo poo for months.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Dan Didio posted:

Man, I can't find it. Though, I've long since learned that not being able to find something doesn't mean it's not on the Xbox marketplace.

Oh, wow, there was a HD re-release of Silent Hill 3? Sweet.

Look in that Ultimate Sale section, it's on page 3. I don't know that, because I certainly didn't just rebuy Tomb Raider Legend.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

SurrealityCheck posted:

If they hadn't stapled it onto the story of legend and anniversary I think it would have been received better. The plot would certainly have become more focused and wouldn't have necessarily involved Natla and all her associated nonsense.

The resolution of Lara's mother subplot was just so shittily handled in Underworld. Like they couldn't even be bothered to try to wrap it up and just kinda threw their hands up in the air and said gently caress it, she's a zombie now or something, whatever, I'm tired.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Apparently the optional explorable tombs take about a half hour of gameplay altogether. Balls.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Yeah, I'd love to see reviews ditch the numberical thing and go for more of a "This game is good if you like _____" or something like that, but you can't get a metascore off of that so publisher would deal with a reviewer who did it.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Corin Tucker's Stalker posted:

It's actually the audience that holds this back more than publishers, oddly enough. Plenty of outlets have access to publishers and review copies of games even though they don't show up on Metacritic. Most of the people who read gaming sites just focus on the score, and if you fail to include it you'll lose a ton of traffic. When you go for something deeper than a buyer's guide, you'll also get overwhelmed with negative feedback from people who are resistant to anything they perceive as being too serious or pretentious.

Gamers ruin everything.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Dan Didio posted:

That, Ubsioft, is how you reference Apocalypse Now/Heart of Darkness.

This is important: How many references to Alice in Wonderland have been made yet?

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Chillmatic posted:

I hear what you're saying and I'm not implying that the execution of the game was perfect; not by a long shot. I'm just amazed at the fixation on stuff that i've seriously never read about in any other video game in memory.

In fairness, that very same fixation was a major part of the marketing. Like, all of the marketing. Up until the game's release, people basically didn't know anything about the game aside from the fact that Lara was gonna get the crap beat out of her and was eventually gonna rise to become a badass. That was how the game was sold, in the same way that Uncharted was sold as "Play an action movie". People literally didn't know if the game had tombs in it, but they certainly knew that Lara was going to get beat up, and that's most definitely colored peoples' perception of the game.

Crappy Jack fucked around with this message at 16:46 on Mar 7, 2013

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Bearing in mind that Gard was also against the idea that Lara Croft should be presented as a sex symbol, it's pretty obvious how he's not the only person with input on the character's presentation.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Megasabin posted:

I think you guys will/should be really excited by The Last of Us. It's really pushing a realistic portrayal of a lone survivor(s) in a crazy world approach, with combat being very lethal and scary, especially any fight featuring guns.

I really want to be, but I can't, because that's the sort of thing that this game was being billed as, and we saw how that goes. It's just hard for me to really get excited about games anymore, because everything's so goddamn samey.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

socialsecurity posted:

There plenty of indie games out there trying something new. Expecting not-safe innovation from 50+ million investment AAA games is a bit naive.

Oh good, everybody on board the pedantic express, because I TOTALLY wasn't literally referring to how I can't get excited about The Last of Us because it's a 50+ million investment AAA game and expecting not-safe innovation would be a bit naive. Thank God you were here to say literally the exact same thing I just said.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

It's only a matter of time before we get to zombies that take cover behind waist high walls and shout combat barks and utilize flanking AI.

EDIT: drat it all to hell.

Crappy Jack fucked around with this message at 02:22 on Mar 8, 2013

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Spite posted:

I agree. And I also think it's very disappointing.

Again the gameplay at the cutscenes are COMPLETELY at odds with each other. Until developers realize the two have to work in concert this will be a problem. I agree that Uncharted is worse because he's a happy, quippy character, but it's hard to take this game's plot and characterization seriously when you are moving down waves of 20 dudes constantly.

They want you to like Lara, want you to see that she's totally loyal to her friends and wants nothing more than to save them, etc. But they made an action game, which requires a huge bodycount.
Even her friends aren't the least creeped out by the fact that you've killed a billion people. Hell, they cheer when you save them.

(I know someone said Reyes withdraws, but that's not true at all. She's pissed at Lara for bringing them there and blames her for getting Roth killed. There's never a moment of "oh god you are crazy and have killed a small army")


They do go to great lengths to show you that the bad guys are 100% evil and make sure you don't feel sorry for them. It's cheap for sure (human sacrifice! blood sport pits!) but they don't want you to feel bad for killing at all.

Not to mention how the first person Lara kills is a terrible creepy rapist dude who's all touching up on Lara, just to make sure you don't feel at all sympathetic or bad about his death. He is a Bad Guy.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Palpek posted:

Comparing movies to games this way never works. First thing is the lenght of a typical movie being 2 hours vs a dozen+ for games and the second is the audience being observers in movies vs being participants in games. There needs to be stuff that you do in an action game or you will drown in cutscenes/dialogues. The kill count in action games will always rise ridiculously and if we only received games that had stories fitting this fact we would be playing Duke Nukem sequels exclusively.

I agree, a lot of games are becoming overly long and forced to add a ton of unnecessary padding. The other problem is that in games, the majority of your interaction with the game world is through a gun and a reticle. There are a billion different ways we could be handling action scenarios in games, but we're just repeating the same old "cover shooter/run really fast" segments over and over again. The only two things you do in most AAA games are basically running through setpieces and shooting gallery segments.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Wanderer posted:

I've seen a lot of people talking about "ludonarrative dissonance" lately in relation to games protagonists and their respective body counts, so I'm hoping this next generation will feature more action games where the hero hasn't personally killed more people than tectonic activity. Tomb Raider at least pays lip service to that in this version, but it does puncture any narrative when the protagonist kills hundreds of people over the course of a day.

Yeah, I'd hope someone will come up with a way to make firefights more engaging and fun than just throwing more and more dudes at you until you turn into a human threshing machine. I think that's a side effect of this whole cover shooter trend, where combat scenarios are along the lines of "walk into room with 3 foot tall walls, take cover, shoot mans until they stop shooting, continue to next arena".

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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

pentyne posted:

Isn't the Definitive Edition just the console version with the PC TressFX option?

I'd say play on easy, because most of the fun of the game is exploring the areas, taking in the sights, and searching for collectibles. Combat its meh-okay and feels out of place at a lot of points.

There's a couple of additional lighting and graphical effects, along with a few next-gen hardware features and whatnot. Plus the new face render, which is actually pretty nice when you're not just watching a comparison screenshot.

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