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CharlieFoxtrot
Mar 27, 2007

organize digital employees



Tunahead posted:

I think what this thread needs is an argument.

I'll go first!

[...]

That's just two examples and I could write a loving novel about either scenario. You really haven't thought this through at all, have you.

If we're going to try to discuss the two questions philosophically, the biggest thing is that "What is one life worth?" is easily conceived of as a question of ethics (signaled by the word "worth"), of right and wrong and determining the correct courses of action. Which is certainly a fine foundation for a story, and this game's story doesn't have to revolve around ethics, but ethics has been the primary philosophical question pinning down a huge number of RPGs.

"What can change the nature of a man?" is a question that lends itself to ontology (signaled by the word "nature"), and discussions of causation, of what it is like to be something and to exist. That is exciting territory for any game, and certainly differentiated P:T from, say, Baldur's Gate.

I'm actually loathe to try to speculate and pass judgment on an entire multi-hour game based on one little element (I don't know why this is so incredibly common for games as opposed to movies, you see the same thing in the Bioshock Infinite thread), but if I were, I can see someone making the case for one question being more interesting as a philosophical foundation than the other.

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