|
If they send George Zeits over to work on it after his work on Project Eternity, that'd increase my interest considerably. Mask of the Betrayer is the most Planescape-like RPG since Torment. And he was the main lead on that.
|
# ¿ Feb 25, 2013 19:16 |
|
|
# ¿ May 21, 2024 03:39 |
|
200,000 in less than an hour. Holy crap!
|
# ¿ Mar 6, 2013 15:50 |
|
It's apparent now how incredibly popular Planescape Tormemt really is.
|
# ¿ Mar 6, 2013 18:20 |
|
Based on Colin McComb's twitter feed, if he's doing the writing we're in good hands.
|
# ¿ Mar 6, 2013 19:55 |
|
I think the concept art really helped sell the game also. I know when I was looking at it I couldn't help but think "drat I want this game to be made".
|
# ¿ Mar 6, 2013 20:23 |
|
Hahaquote:Brian Fargo @BrianFargo
|
# ¿ Mar 6, 2013 20:35 |
|
Fast Kickstarter to one million is Ouya at 8 hours. This has 2 hours to beat that record
|
# ¿ Mar 6, 2013 21:03 |
|
Aaaand the game just shattered the all-time Kickstarter record to one million.
|
# ¿ Mar 6, 2013 21:52 |
|
I wonder if George Ziets would have time to work on Torment after his stint on Project Eternity.
|
# ¿ Mar 6, 2013 22:01 |
|
This might hit two million in under 24 hours edit: By the time they list their stretch goals they might have already have hit half of them theblackw0lf fucked around with this message at 22:13 on Mar 6, 2013 |
# ¿ Mar 6, 2013 22:10 |
|
MrFlibble posted:No it's slowing down. It'll probably hit 1.2 - 1.4 and my prediction is 3.6 overall. It's still pulling almost $20,000 every 10 minutes and should hit 1.1 before the end of the hour.
|
# ¿ Mar 6, 2013 22:42 |
|
Aaand there's 1.1 million, which might have been a stretch goal
|
# ¿ Mar 6, 2013 22:54 |
|
The King of Swag posted:It was quite a few years ago now, so installation, building, underground complex, call it whatever you want. It's a mortuary
|
# ¿ Mar 6, 2013 23:52 |
|
Brother None posted:We have a list of way more stretch goals than that. But knowing what your stretch goals are and communicating them are pretty different things, especially since people do expect indepth updates and graphical representations were possible. We're working on 'em, but we're not exactly panicking or anything. Rushing for this stuff would be a mistake. We thought we'd have a day to get the graphics ready, turns out we were wrong. Frankly...big whoop? I think if you guys have a frickin awesome 2 million stretch goal you might be able to hit it within the first 24 hours
|
# ¿ Mar 7, 2013 00:26 |
|
Adar posted:Star Control 2.5. Or 3.5, whatever, let's just all admit 3 never happened. One would think Toys For Bob (creators of star control) would have more money than god after the success of Slylanders and they could finance the game themselves, if Activision gives them the rights
|
# ¿ Mar 7, 2013 15:22 |
|
Third update is out. There's a lot, but I just want to mention one word.... George Ziets
|
# ¿ Mar 7, 2013 23:56 |
|
So basically this is the Planescape/ Mask of the Betrayer creative team, minus Chris Avellone. I'm pretty drat happy about that
|
# ¿ Mar 8, 2013 00:07 |
|
I am wondering how it's going to work with Ziets being on both Project Eternity and this one. Unless pre-production is wrapping up soon.
|
# ¿ Mar 8, 2013 00:31 |
|
Fintilgin posted:Oh god, I know I really need to play Mask, but I feel like I need to replay Neverwinter 2 again for the full experience, and I keep burning out a while after joining the Guard in Neverwinter. It's really not that important to play the original campaign to play MOTB. I'd just read a summary of the original game and you'll be fine. It's really it's own self-contained (and amazingly awesome) story. There is one character that you won't understand the significance to in MOTB if you haven't played the original. And you might miss some of that character arc. But not sure it's worth playing 50 hours just for that. Though the original campaign does have it's own moments of greatness. If you start playing the original campaign and enjoy it I'd say just keep playing it. But if you find it a slog, no problem just skipping it and giving MOTB a go.
|
# ¿ Mar 8, 2013 00:54 |
|
Holy crap! Brian Mitsoda, the story creator and writer of Vampire: Bloodlines? This is shaping up to be amaaaaazing.
|
# ¿ Mar 13, 2013 20:23 |
|
White Phosphorus posted:Hey don't shoot the messenger. Um, that doesn't mean he doesn't like Planescape. Just thinks that due to the limitations of the medium at the time there were elements they had to convey with text rather than through visuals and the environment, which actually I think IS a better way to convey them. A LOT of the writing in planescape was descriptions of the environment and characters. Brevity is important. The ability to convey the same idea with the same impact but with less words is extremely difficult, but essential for high quality writing.
|
# ¿ Mar 22, 2013 20:57 |
|
I'm thinking 4.5 million personally. PE made over a million in it's last 3 days. I expect Torment to do similar It is possibly though that Torment was just more front-loaded than PE, in which case a little over 4 might be the end.
|
# ¿ Mar 25, 2013 19:37 |
|
Anaxite posted:And we probably passed it a while ago, too; Brian was going to get the Paypal count shortly. That shouldn't be an issue. I think 4.25 is pretty doable by the time this is finished.
|
# ¿ Apr 5, 2013 17:19 |
|
|
# ¿ May 21, 2024 03:39 |
|
Audio is getting better
|
# ¿ Apr 5, 2013 23:13 |