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Absolutely awesome OP, major kudos to Punch. As an on-again off-again SC4 fan since its release, I find this game still the king of city-builders. Somewhat tragically so, given the steaming pile that is... well, best leave that to the bad thread.Dapper Dan posted:Due to the Sim City 5 debacle I'm pretty interested in SC 4 again. Just a couple of things: I love making each city in a region pretty unique, so can I combine all the goon-made mod packs successfully while deleting the duplicates? And has anyone ran across any good slum tile-sets? I've always wanted to make a jam-packed, crime ridden slum metropolis before.
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# ¿ Mar 8, 2013 14:29 |
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# ¿ May 14, 2024 03:46 |
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suddenlyissoon posted:This thread makes me wish I was better at SimCity 4. All I end up doing when I play is getting a medium sized city going and then it fails miserably.
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# ¿ Mar 8, 2013 17:36 |
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Tip for Sanzuo: *PUNCH* posted:It sounds like you've hit a demand cap. I'll write something coherent about these for the OP because they're a pretty annoying game mechanic, but in the meantime: As for Adelaide, what on Earth is going with that city? At first I thought Breetai inexplicably left out a big section, but seeing the real thing raises a lot of questions. Tony Montana posted:SimCity inquiry. The game's proponents would argue that it is actually a much "deeper" simulation: it keeps track of individual Sims on their daily commutes. I fear that this was done at the expense of creating a real city, and there's countless examples of this supposedly deeper simulation being game-breakingly bugged and just plain superficial. Some people apparently have fun with it, so it can't be all bad, but as a long-time fan of SC4, SimCity seems a dreadfully flawed and downright wrong-headed reboot of the franchise.
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# ¿ Mar 11, 2013 15:09 |
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James The 1st posted:Wait, people still do I and R exclusive cities? People new to the game should just remember to: 1) avoid providing expensive services until their coffers are bursting, and 2) match sliders to demand (power, schools, etc.). If you do that, you can go pretty wild with things.
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# ¿ Mar 14, 2013 00:59 |
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Went back to my cities after taking a break and realized that I'm definitely still having a problem with dirty industry in the OldFashioned pack. High demand, but very little seems to grow. Any ideas what's up? Now that the initial Schadenfreude has worn off over the new SimCity, I feel a bit depressed that they've probably killed the future of the franchise. Or at least so much as I would want to play. If I cared enough I'd try to shoot off an email to Gabe Newell citing the SC4 community as a great example of the user-enhanced future of games he's been talking about. Minus the batshit dependency-mongering. Edit: Oh man, the RHW has some is a source of infinite frustration, but I do believe they've improved a bit in the latest versions (not the still-buggy new one). If the Maxis highways weren't so hideous, I wouldn't bother, but RHW can look pretty awesome when done right. There are a number of tutorial videos on Youtube, as well as walkthroughs on their forums. Cugel the Clever fucked around with this message at 03:51 on Mar 16, 2013 |
# ¿ Mar 16, 2013 03:46 |
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With a sufficiently large region, this could get pretty interesting. Differing modpacks shouldn't really be a problem, as I assume people wouldn't actually be playing/saving others' cities? Some buildings wouldn't show up, but the it should function. Even differing versions of NAM shouldn't be a huge problem as I don't believe the neighbor connectors have changed drastically between releases. Does the multiplayer system you're working on automatically overwrite cities or do players need to manually download/upload it? The former is simpler, but the latter offers a lot more control.
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# ¿ Mar 20, 2013 01:29 |
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Ha, it's amazing to me the range of instabilities people have with this game. Things that work fine for one person is inexplicably a disaster for another. I guess I've gotten lucky, it's always just worked with a minimum of finagling across the five or six computers I've installed on in the years since release. Old Fashioned gives me crashes when I god mode trees over the edge, but otherwise is pretty stable. Hardware mode works swimmingly for me One sentiment I've been surprised to see expressed again and again in different locations is peoples' odd belief that their computer isn't "beefy" enough for SC4. I'm currently stuck on an Acer netbook with an AMD C60, and runs just fine, if a little slowly. Also ran alright on an Eee PC with similar specs. Might have to head over to PGS and grab a plot, if there are any left. A bigger region than the default could open up a lot of options. Instead of one square, one player, people could select a metro area of a few adjacent plots. Would give some room for some nice farmland. Making a region of large tiles separated by small or medium could lend itself well toward this: code:
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# ¿ Mar 20, 2013 14:03 |
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# ¿ May 14, 2024 03:46 |
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nielsm posted:You can also connect two disconnected street networks with a bus stop, touching one street from each. That will allow pedestrians and buses to pass, but not other road traffic. My one complaint about buses is that sims will walk a mile to reach a job, but too often refuse to walk twenty feet to actually get on a bus.
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# ¿ Mar 26, 2013 16:02 |