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Great OP for a great game.
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# ¿ Mar 8, 2013 20:08 |
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# ¿ May 15, 2024 11:45 |
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Grand Fromage posted:
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# ¿ Mar 8, 2013 20:30 |
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Sober posted:No, but I think at a certain point the fun is in crafting the city over really trying to squeeze what you can out of the simulation, so turn on the cheats for unlimited funds and start playing with the ploppables and puzzle pieces and terraforming to get the look and feel you want if traditionally zoning and waiting for something to happen doesn't work out.
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# ¿ Mar 8, 2013 23:54 |
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AlphaDog posted:I may have hosed something up. I have Sim City 4 Deluxe, and I've only installed the NAM mod.
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# ¿ Mar 11, 2013 04:17 |
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AlphaDog posted:
There is really good looking one that's on some European crowdfunding site called Train Fever. It's a modern Transport Tycoon.
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# ¿ Mar 11, 2013 19:57 |
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You need Rush Hour
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# ¿ Mar 11, 2013 23:29 |
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Daysvala posted:Whew. That turned out longer than I expected. I probably got some information wrong there, and I was nowhere as detailed as I could have been. Let me know if anyone sees any glaring mistakes or omissions. And don't forget: There's a really good recent Industrial mod that came out recently. It makes industrial ares more like sprawling warehouses and cargo areas instead of the same factory everywhere. It also more control over what industry grows, medium density only lets I-D and lower end I-M grow, while high density only allows HT and higher end I-M grow. It's called the Industrial Revolution Mod James The 1st fucked around with this message at 23:04 on Mar 13, 2013 |
# ¿ Mar 13, 2013 22:58 |
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I edited this in, So I don't think anyone saw it. quote:There's a really good recent Industrial mod that came out recently. It makes industrial ares more like sprawling warehouses and cargo areas instead of the same factory everywhere. It also more control over what industry grows, medium density only lets I-D and lower end I-M grow, while high density only allows HT and higher end I-M grow. It's called the Industrial Revolution Mod Here's a package of all the bug fixing mods, so you don't have to use the slow stex! http://www.mediafire.com/download.php?921ycy0yd1dgega Just read to readmes for each one to see what it does and extract the dat files to your plugins folder. James The 1st fucked around with this message at 17:58 on Mar 14, 2013 |
# ¿ Mar 14, 2013 17:52 |
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Dr. Video Games 0031 posted:Looking at the list of mod packs, I'm almost certain I have Killhour's pack installed right now. What should I do to install another mod pack? Can I just delete the plugins folder and download a new modpack? If I "upgrade" to Grand Fromage's pack from Killhour's, will I run into any issues in my saved cities? I figure at most if there are some missing buildings, there will be a few missing building graphics here and there and I'll just bulldoze them. quote:How does the Industrial Revolution mod play with random industrial plugins? I'd love to get it but I have a bunch of industry I've downloaded (and that would be difficult to clear out) and I don't know if they'd play ball.
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# ¿ Mar 16, 2013 16:27 |
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metallicaeg posted:
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# ¿ Apr 3, 2013 19:29 |
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Diagonal houses! Suck it new Simcity
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# ¿ Apr 9, 2013 07:07 |
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Mock and Droll posted:Any suggestions for night or lighting mods? Or any building/lots that look great at night? I like to play with the day/night cycle on, and my nights look so...dull. Barely any of my buildings have lights, and my streetlights look rather lacklustre.
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# ¿ Apr 9, 2013 16:29 |
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BrassRoots posted:So I've been away for a few weeks and now that I'm back there's a brand new NAM?
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# ¿ Apr 30, 2013 16:06 |
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pointsofdata posted:By works I mean only crashes every 30 minutes
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# ¿ Feb 6, 2014 22:57 |
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Grand Fromage posted:It's not that the game doesn't work without NAM, it's just less realistic and doesn't work as well.
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# ¿ Feb 16, 2014 17:34 |
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Keetron posted:Speaking of which, goddamn is the game slow now and then. I get the feeling it is the huge amount of mods I put in but when running on cheeta, the game randomly pauses for a few seconds and then continues. It does this a couple of times per ingame month, mostly when growing stuff like farms or new buildings.
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# ¿ May 5, 2014 16:24 |
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I'm curious, does anyone still bother balancing the budget?
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# ¿ May 19, 2014 21:19 |
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Keetron posted:Hell yes, no installers! Did they finally abandon that horror?
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# ¿ Jun 1, 2014 15:29 |
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Grand Fromage posted:Depends what style you're going for. It's totally normal here in Korea. There are small towns that are basically just a small cluster of 30 story apartment blocks surrounded by farms.
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# ¿ Jul 20, 2014 18:24 |
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Keetron posted:The reason is a lot that grows that building on low density housing. I am not sure that area even has water.
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# ¿ Jul 20, 2014 23:32 |
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Tindahbawx posted:RHW does indeed seem to be for people who are, shall we say "enthusiastic", about creating realistic junctions. I just kept fiddling with it last night until I figured it out, finally managed to make a highway that doesn't take up an obscene amount of space for every on-ramp and off ramp intersection, once I discovered these new FLEX pieces. They're only getting the 4 lane stuff, Frankly I don't care to expand on that.
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# ¿ Aug 12, 2014 14:23 |
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Note on plopable residential buildings, they don't work if you want them to function like normal residential buildings. A bug in the game always causes them to abandon because it doesn't "connect" to the road networks. They got rid of the baby avatar?
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# ¿ Aug 20, 2014 23:37 |
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# ¿ May 15, 2024 11:45 |
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The Paradox dev who's the producer I believe said in the AMA that the game has a built in asset exporter. So you can easily add new buildings and whatnot right from the start.
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# ¿ Aug 21, 2014 21:29 |