|
Are there any good island regions? I want to build something Singapore-ish. I had a custom island I made myself years ago, but it died along with one of my old hard drives, I think.
|
# ¿ Mar 8, 2013 20:41 |
|
|
# ¿ May 15, 2024 22:20 |
|
I adopted a few rules over the years I put into SimCity to help make my cities look better. A lot of it goes along with what's been said here (and might have come from older threads, in fact), but this is what always worked for me. - Avoid grids. Yes, they're efficient and extremely common in modern cities, but it just doesn't look that good. Use diagonals and dead-end streets to break up blocks. Doubly important if you're going for a more European or Asian look. - When zoning suburbs, don't zone out a huge block. Draw some winding roads and place individual 1x2 or 2x2 zones along them with some space in between. You can always lay down more zones if you need them, and this leaves space for later improvements like parks or libraries. - Early on, zone tiny bits of commercial and industrial in with your residential zones. This gives you a nice small-town country look with corner shops and little family businesses. Also has the added bonus of cutting down on traffic, since some folks will just walk or commute locally rather than all going downtown or to the industrial park. - Always zone low-density. When you're ready to move up to apartments and towers, re-zone existing areas near the geographic center of your city. Don't try to build brand new high-density zones unless you want your city to look like modern Beijing. - For a more natural region look, pick out at least two spots in your region for your big metropolises and run rail lines through the empty city plots between them. When you want to develop the smaller plots, start them as little railroad towns and build them up as much or as little as you want. My cities ended up looking a lot more realistic and having a lot more character by following these rules. The only thing I ever really had problems with were highways, because they require some actual planning to use and I never had a good sense of where they needed to go. I ended up leaving corridors of green space around my major avenues in case I ever decided to put in highways, which also kinda helped the look...assuming you want your city to look like Atlanta.
|
# ¿ Jan 29, 2014 20:19 |
|
I could see a mod like that working, though. An ordinance that provides a pittance of income (or maybe a discount to police funding) in exchange for randomly worsening traffic at random points and/or reducing some measure of happiness.
|
# ¿ Feb 28, 2014 23:01 |
|
Keetron posted:Disregarding your comment about starting a region from scratch, let's assume you download some region from the stack such as Eaton or Saul St Marie. This post is art. I always tried to build along these lines but never have I seen it explained so succinctly. Thank you for the inspiration.
|
# ¿ May 6, 2014 19:26 |