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Coming back to this after years of separation. Can you build a car-free city with the right mods?
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# ¿ Jan 26, 2014 04:41 |
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# ¿ May 14, 2024 22:14 |
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This wasn't the case with SC3 right? That gently caress-off max population project had no roads as far as I remember.
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# ¿ Jan 26, 2014 09:03 |
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Mock and Droll posted:How do you guys tend to plan out each of your cities? I tend to do whatever and it looks alright to me, then I zoom out to take it all in, and dear god I've created a monster. How do I make cities that aren't butt-ugly? MSPaint on a screenshot of the region major city centers and primary transportation arteries then go crazy.
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# ¿ Jan 26, 2014 15:51 |
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I haven't played since 2011. What are the biggest changes and achievements the modding scene has seen since?
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# ¿ Mar 5, 2015 22:26 |
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piratepilates posted:You say the original Simcity, but hell no one here is playing SimCity 4 -- we're all playing SimCity 4 plus the Rush Hour expansion, plus NAM and CAM mods which change so much of the underlying game and have had 10 years for the community to create, plus whatever else is in the multiple GB modpacks that are in the OP of this thread. This is exactly what I wanted to post. I mean jesus, look how many mods are being shat out and it's barely been a month. Get stoked.
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# ¿ Mar 17, 2015 02:50 |
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# ¿ May 14, 2024 22:14 |
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http://www.oskarstalberg.com/game/house/Index.html Same dude: http://oskarstalberg.com/game/CityGenerator/ Bouchacha fucked around with this message at 04:42 on Mar 20, 2015 |
# ¿ Mar 20, 2015 04:38 |