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Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
By the way someone should make an app for the Monster Compendium (preferably for the android).

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Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
My biggest complaint about the Oni Playbook is the title font is awful. Barely legible at all!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
So by the way, is Pirate World still a thing? As far as I can tell the Brute has been out a while but I haven't heard much else about it?

Though now that I type this I had a look and there was a recent kickstarter post about it I guess.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Does anyone have a good source of DW magic items outside of the core book?

If not then we should really collate the ones that presumably have appeared in this thread!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

zarathud posted:

You can try browsing the DW Tavern with the Magic Items post filter enabled.

There are also a couple of products up on DTRPG with 4+ star ratings that fit the bill.

Thanks!

Also to the thread in general: How would you expect Adept hirelings to interact with spellcasting moves that don't rely on leveled effects (unlike the default spellcasting classes), such as gnome's Mage and Priest playbooks, and similar things.

For reference:

quote:

Arcane Assistance—When an adept aids in the casting of a spell of lower level than their skill, the spell’s effects have greater range, duration, or potency.[...]

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

gnome7 posted:

He also has a vampire and werewolf pair of race-as-class playbooks coming out whenever I get around to editing those, I've been a lazy butt and need to do that.

I hope Space Ripper Stingy Eyes are on the table! :v:

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
The consensus seems to be to make a DW pbp game in that neat setting, Harrow. (And I agree :v:)

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Harrow posted:

More advice needed for my in-person game that I'm starting this weekend!

My girlfriend has been playing the last couple of campaigns I've run. This time, though, she doesn't feel comfortable taking a really active role (due mostly to recent medical problems leading to a lot of fatigue), but still wants to hang out and at least be part of the story. Are there any good playbooks for someone who wants to essentially play the quirky animal sidekick? In her words, she wants to be Momo from Avatar: The Last Airbender: mostly hang around to be comic relief and occasionally comment on things via gestures, and occasionally be helpful. In reality, she'll likely spend most of the time sitting there with us, listening to what's going on, and knitting, then speaking up a few times per session.

She doesn't care if she has a playbook at all, but I thought if there was a good one, it couldn't hurt.

You could always try gnome7's Cultist, it tends to do stuff indirectly and rely on disposable minions to accomplish things.

Infinite Oregano fucked around with this message at 06:02 on Sep 22, 2015

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Lottery of Babylon posted:

Is there a good Illusionist class? I didn't see one listed in the OP, and the core wizard has hardly any illusion spells beyond Prestidigitation, which explicitly can't fool anyone.

I personally like gnome7's Masked Mage playbook. It can create illusions and do tricky things with masks and stuff!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
What are elves if not orcs who have ascended to purity?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

theroachman posted:

Where does this notion come from? I believe Tolkien had the reverse of that , namely that Orcs are a corrupted branch of elves (by some Maiar that later became Sauron, iirc).

That was the joke! I was making a reference to Tolkien elves but in reverse. :v:

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
I'm partial to gnome7's one. I'd link it but I'm on my phone right now!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
I would definitely suggest the Slayer playbook from the OP, furthermore maybe gnome7's Cultist and Spellsword playbooks, especially because the latter can have a real simon belmont feel, the possibility of getting a sword-whip and various miscellaneous magics and stuff.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Brony Hunter posted:

Starting a new game soon, and one of my players is requesting to play a melee class that uses illusions and trickery and "debuffs" rather than raw martial ability. Anyone got any ideas for playbooks?

I'd probably suggest either the Spellsword or the Masked Mage. Although the masked mage isn't quite that fighty, especially with its low damage die. But you could always combine the two, because the Spellsword has a starting move that lets it poach a magic-using move from another playbook, letting you steal the illusion generating move from masked mage!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

lokipunk posted:

Guys, my dice let me down. I got enough failure xp last night to get to lvl 3. The rest of my group hasn't hit 2 yet. I am the worst bard.

As long as you don't end up as the most experienced bard in the graveyard.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Harrow posted:

About to start up another "Dungeon World in Spaaaaaaaaace" campaign, because it went really well last time and I haven't GM'd anything in a good long time.

This time, I want to try to have an overall tone where any magic the players run into is weird, spacey, possibly trippy, and just generally not your standard robes-and-spellbooks stuff. This goes for the magic the players can do, too. What are your favorite non-standard spellcaster playbooks? Right now basically every magical Inverse World playbook seems like a good fit (I love the Lantern but none of my players ever seem to think it's as cool as I do :smith:), as well as the Clock Mage and the Star Mage. Any other suggestions? I want to make sure I come to the first session with a good selection of cool and flavorful playbooks for the players to pick from.

I always like the Witch, (and all the rest of gnome's specialist Mage playbooks too), the Psion is cool and good too!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Recently I have had a thought about a house rule for Dungeon World that I think might be useful. Specifically it is a way to make hordes of monsters less of a slog. It would work like this: If you deal enough damage to kill something, and there is excess damage left over (so say you rolled 10 damage and slew a mighty kobold of 3 hp and 1 armour, meaning that there was an excess of 6 damage), you can apply the remaining damage to another enemy within your weapon's range(s) (or close enough to the slain critter to be reasonable for if you're killing at range), taking armour off again as normal (so if there is another kobold that's close enough you can slay another one with the leftover 6 damage, leaving a further excess of 2) - if that still leaves you with an excess then repeat until you run out of damage or you run out of things that you can reasonable hit. As noted armour applies each time separately, however I'd probably say that Piercing would apply separately each time as well thus in the above scenario if you did this with a Piercing 1 weapon then you'd be able to slay 3 kobolds and wound 1 - rather than slaying 2 and wounding 1 (this also makes Piercing a little bit more useful).

So what do you think?

Friar John posted:

So in my roll20 game I've got a prospective player interested in joining, and he's looking for a wuxia/kung fu style character. Any good sheets that folks know of?

Asides from the Initiate another interesting example is The Master.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
A simple question that has probably been asked before but I've never seen it come up: If a Wizard takes the Prodigy advanced move ("Choose a spell. You prepare that spell as if it were one level lower."), presumably this would turn a 3rd level spell into a 1st level spell, and a 5th into a 3rd, etc., because I mean depending on how it's read it could turn a 3rd level spell into a mythical 2nd level spell, of which there are none, but I assume "one level lower" would mean down a level and not literally "reduce the number by one and that's the new level"?

What do you all think?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

rumble in the bunghole posted:

It's probably not reducing the number by one. IDK how many spells are using levels as factors in how they work.

Basically you can prepare up to your level +1 levels of spells, but the highest level of spell that you can prepare is your level.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Comrade Gorbash posted:

So as mentioned before, I was working up a list of good playbooks to pull from for games on the fly. I've explicitly and intentionally made it a large list because the idea is to have a large master pool to then curate further for specific games. Since I know every playbook in the large pool is solid, it makes cutting it down for a specific game much easier.

Right now, my list looks like:

The Artificer
The Barbarian
The City Thief
The Dashing Hero
The Druid
The Dwarf
The Elf
The Gladiator
The Halfling
The Immolator
The Initiate
The Orc
The Peerless Fighter
The Priest
The Princess
The Ranger
The Slayer
The Spellslinger
The Templar
The Witch


Things I'd like advice on:
  • Are any of the other Core books worth adding?
  • Which of the Inverse World playbooks should I add?
  • Should I add any or all of the Revised playbooks? I'm trying to avoid doubling up too badly - I'm okay with both The Witch and The Arcanist, for example, because there's a fairly clear narrative distinction between them, but The Peerless Fighter and the Warrior feel like they overlap too much.
  • On the same note, are there any that do overlap a lot and I should pick one of and drop the other? And which should be kept? As a GM, I find I care less about mechanical overlap than narrative - the Barbarian and the Peerless Fighter have distinct stories, so I don't really worry about them both being combat focused.
  • I'm not a huge fan of the <*> Mage books as a DW GM, I find them a little too strong and don't particularly love the "it's a wizard, but specialized" narrative. But are there any that really fit a niche not already covered here?
  • Are there any other playbooks I should consider that haven't been mentioned at all?

I'd definitely recommend The Psion and The Spellsword. Other than that I'd consider maybe The Namer, The Warlock (I'd provide a link but it's gone and I don't know how long), and The Shaman.

Of the Inverse World classes they're mostly good. I mean there's certain considerations to make regarding them, namely that The Captain will make the game be about airships if you have them (or whatever other vehicle if you go the suggested route regarding different settings as noted in Inverse World), The Collector might step on the toes of The Wizard somewhat because it's all about problem solving, The Golem might create an odd dynamic or be a setting element that might not be wanted (depending on how magical or technological the implied setting is etc), also The Survivor can turn fighting otherwise impossible threats (or die trying) into a single roll affair, so its inclusion might be dependent on whether that is a desired ability or not. But I like them all, really.

Edit: Actually I just noticed you never included either the Mage or the Wizard in your list so the Collector might be better suited to this than you'd expect (I mean there might be some overlap with the Witch but hey).

Infinite Oregano fucked around with this message at 21:06 on Jul 27, 2017

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Infinite Oregano posted:

I'd definitely recommend The Psion and The Spellsword. Other than that I'd consider maybe The Namer, The Warlock (I'd provide a link but it's gone and I don't know how long), and The Shaman.

Of the Inverse World classes they're mostly good. I mean there's certain considerations to make regarding them, namely that The Captain will make the game be about airships if you have them (or whatever other vehicle if you go the suggested route regarding different settings as noted in Inverse World), The Collector might step on the toes of The Wizard somewhat because it's all about problem solving, The Golem might create an odd dynamic or be a setting element that might not be wanted (depending on how magical or technological the implied setting is etc), also The Survivor can turn fighting otherwise impossible threats (or die trying) into a single roll affair, so its inclusion might be dependent on whether that is a desired ability or not. But I like them all, really.

Edit: Actually I just noticed you never included either the Mage or the Wizard in your list so the Collector might be better suited to this than you'd expect (I mean there might be some overlap with the Witch but hey).

Actually there's one more playbook I'd definitely recommend that I just remembered: The Cultist

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Recently I have been pondering how one might implement a sprite- or pixie-like (or something similar to that) character in Dungeon World. How would you go about it?

I mean hypothetically one could make a special racial move (akin to the ones in Number Appearing), perhaps with drawbacks like the stronger ones in that book. Or alternatively use (or create) a playbook of your own for this specific purpose. Or alternatively more simply swap out a starting move for the Sky Dancer's Take To The Sky move. But I suppose what I'm asking is what people think is the best option for attempting this feat.

Any thoughts?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Another alternative regarding dragonborn would be using the heritage moves from the planarch codex.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Blasphemeral posted:

Ok, if it turns out that it shouldn't be listed, I'll edit this post.

The B-Baller:
https://drive.google.com/file/d/0B16XBQ0EsPvTaElPeHlzR2paeXM/view?usp=sharing

I'm curious as to why it shouldn't be listed, and is the answer "because the chaos dunk is illegal and forbidden" because I'll take it.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Speaking of the Barbarian, I assume that for the Smash move that "their head" is a valid choice of something physical that the target has, right? Which would mean that a Barbarian could reliably kill people (or anything that needs their head to live) on a 12+ H&S, correct?

I ask this because of the Barbarian being asked about, but also because a player has been doing this and I am wondering what other peoples' thoughts are on this use, if any asides from a Barbarian shouting as they kick down a door and decapitate some hapless peon is perfectly in fiction.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Blasphemeral posted:

That's clearly not the intention of the move to provide an instant-kill. You can certainly smash someone's head and cause all sorts of debilities without killing someone. Concussions are a thing.

Well it's worded as such: "When you Hack & Slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it." it already includes a body part as an example, it's called Smash it doesn't literally say "you smash X".

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
I have another question, this time regarding the Defend move, of the options presented that you can spend Hold on to accomplish, one of them is deal damage equal to your level. Does this damage include all the tags of any (or at least one) weapons that you are wielding in defence of your chosen place/item/person? I mostly ask because would this mean that if you had a weapon with the Piercing 2 tag (or even more amazingly, Ignore Armor tag), would that apply? Similarly, would any bonus damage tags (or any moves that mention dealing additional damage, assuming it's not tied to a particular move like Hack and Slash) apply as well?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
By the way, what is everyone's opinions on identifying magic items in Dungeon World? Now here and there I've seen moves that go into that but generally how do various GMs involve magic items being unknown or not? Like do you make it some lengthy experimental thing or just straight up tell the players or what?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
I suppose this is a question that likely applies to all PbtA games, but regardless: If you're playing in real time (whether it's by discord or face-to-face or whatever), how do you keep in your mind the possibilities of GM Moves, or the complications that stem from a 7-9 Defy Danger roll (or hypothetically the other moves but I feel that Defy Danger's broadness leaves it more open to possibilities but also meaning it can be harder to come up with a satisfactory result on the spot)? Do you make any preparations as such?

Also on a different note but still somewhat DW-related: How do you do dungeons in your games? How much do you leave to the players and how much prompting do you give them regarding the dungeoneering experience and the dungeon's layout/etc. etc.?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
So what's the consensus here about the Follower rules in Perilous Wilds (compared to the core hireling rules)?

Or furthermore the entirety of Perilous Wilds and descendent supplements?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Lurdiak posted:

Hey y'all, I got bored and made a Vampire Hunter class. I haven't decided if I'm gonna just release it for free or sell it for an entire Canadian dollar online, but either way I'd like some goon feedback on it, preferably from people with a lot of play experience who can tell me where I hosed up. Lemme know if you have the time and I'll PM you the PDF.

Hit me up with that stuff and I'll give it a look see!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
If a PC is attempting to fight blind, this falls under Defy Danger, right? And if so what would the stat used be? I'd err on WIS but none of the Defy Danger categories actually cover trying to use perception or similar to accomplish something, the only reason I suggest WIS is because that's what Discern Realities uses.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Along similar lines, the Elf Playbook has a move where you basically listen to Grim Portent FM but the GM also has to tell you something helpful for opposing it.

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Well I mean regarding Ritual and the Witch's brewing move you can easily incur a risk and force a Defy Danger or similar, one of the possible provisos speaks of risks after all (at least for Ritual, I can't remember the Witch's brew ones)

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
That looks really interesting, also fun in general because it gives you something to throw loot at.

However now I'm curious too as to how this wizard-ish compendium class worked!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
If they ran off with the money, what's the legality of distributing the never publicly available Pirate World stuff?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Having been thinking about the Deck of Many Things recently (and implementing it in DW, and the different ways to go about it, etc.), I was struck with the thought about how would one do the Rod of Wonder in DW.

I mean you could just play it straight and interpret the effects through the lens of narrative, or alternatively you could maybe spin something more DWish?

What are your thoughts?

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!

Whybird posted:

I wrote up some rules for a Wand of Wonder in almost my first post in this thread:

That's perfect! Thanks!

Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
I was recently introduced to Races of the Farthest Reaches, which has a substantial number of racial options for interesting ideas. But also I like the bit about "Putting these races into your Dungeon World" at the start; having a collaborative session of trying to flesh out something like this is very appropriate - and also helps the players get invested in the setting, something that is important games like this.

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Infinite Oregano
Dec 31, 2007

I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
I have been thinking about the leveling up mechanics in Dungeon World recently and I think I may have made an assumption regarding how good stats can get in game.

But can someone just double check this for me in case I've just lost it entirely or am making some kind of obvious mistake, but assuming you start with a character at level 1 with the default array of 16/15/13/12/9/8, by the time you get to level 10 you can at most have gotten two stats to 18 and one to 17, if I am correct? For some reason I was under the impression it was 3 18s.

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