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gnome, here's a few more links I pulled from the last thread: Flowchart Megadungeons: An RPGNet thread about keeping large dungeons abstract. Four pages of generators: Artifact, City, Dungeon, and Monster generation tables from Story-Game's WoD thread. Node-based Megadungeons: Like the Flowchart Megadungeon thread, only more recent. Point-based Hexcrawl: Abstracting the sandbox hexcrawl. Also, you might want to update the link to Dark Heart of the Dreamer to the actual full release on DriveThru.
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# ¿ Mar 25, 2013 15:23 |
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# ¿ May 21, 2024 08:20 |
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Dungeon World is now available on IPR as a Print & PDF bundle, and I think they do international shipping.
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# ¿ Mar 29, 2013 00:02 |
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Adventures on Danger Planet has just been released.quote:Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game Dungeon World. It has all sorts of cool stuff in it:
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# ¿ Mar 30, 2013 00:46 |
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PublicOpinion posted:I decided to go ahead and buy this, when I get it (I went ahead and got a printed copy, I think I have to wait for someone to manually send me a pdf link?) I can do a short review for anyone on the fence. The author posted the playbooks at the link above, though, if anyone wants to take a look. It's a Print & PDF bundle, but for some reason it takes Lulu a long time to actually put the PDF in your downloads. I'm still waiting on my PDF. e: Ah, you'll get a separate email for the free PDF. Evil Mastermind fucked around with this message at 03:23 on Mar 30, 2013 |
# ¿ Mar 30, 2013 02:59 |
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Holy poo poo Scrape told me last night that the Dungeon World Guide is going to be translated into Korean for gamers overseas. I thought all people at PAX wanting to shake my hand for helping write the Guide was bizarre, but this is getting surreal. I need to get off my rear end and finish the two DW projects so I can ride this minor wave of fame.
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# ¿ Apr 21, 2013 16:37 |
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Lemon Curdistan posted:Let this be a lesson learned: EM is some kind of black magic social media wizard, and getting him to help with your KS will probably mean you win. Wait, I'm what now?
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# ¿ Apr 30, 2013 16:39 |
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The full version of Number Appearing is now available for free for everyone! And yes, this is the version with the art, not just the text.
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# ¿ May 22, 2013 02:18 |
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gnome7 posted:Another day, another Inverse World Update! This one is important because GOLEMS and COLLECTORS. Or in more plain English, I'm adding major content in the form of extra playbooks if we hit 17k. Someone please run IW so I can play a water golem.
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# ¿ May 25, 2013 03:10 |
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World of Dungeons has finally been released to the public!
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# ¿ Jun 12, 2013 21:22 |
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Mikan posted:My main gripe with Dungeon World right now, compared to tremulus/Monsterhearts/Apocalypse World, is how dense the playbooks are. A Monsterhearts skin or Apocalypse World playbook presents a compelling concept and story in 5-7 moves. A Dungeon World playbook is minimum 24. Again, I get why that is - the treadmill is a part of fantasy RPGs now, people have a certain assumption of how RPG fantasy works, DW is based on D&D, etc - but I think a more fantastical Dungeon World would thrive with smaller, more focused playbooks. A lot of the concepts that won't quite fit 24-26 moves and get awkwardly jammed into a compendium class instead would make brilliant Skin-sized playbooks. I think we'd see some cool stuff and more not-D&D stuff, but I repeat myself. I agree that I'd like to see more non-D&D derived things, but apart from Inverse World, Planarch stuff, and Jeremy Friesen's "Take On" stuff, all we seem to be seeing is a 3.x-ish wave of new classes. Personally, I'd like to see more settings, modules, expansions, things like that.
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# ¿ Jun 17, 2013 13:01 |
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The Rules Cyclopedia was released on RPGNow today, which reminded me how much I loved the weapon mastery rules, which made me write this: When you defeat a worthy foe with your signature hammer, you may take this move the next time you level up: Crack the Shell When you hit a target with a hammer, you can choose to reduce its armor by 1d4 instead of doing your damage. When you have "Crack the Shell", you can take any of the following moves when you level up: Bring the Hammer Down When you use Crack the Shell, you deal 1d6 damage in addition to reducing the target's armor. Everything Looks Like A Nail When you Bend Bars/Lift Gates using your hammer, you can choose to automatically succeed, but the item is always destroyed beyond repair and it always make a lot of noise. Ring His Bell When you successfully hack & slash with your hammer, you can knock the target for a loop in addition to doing your damage, making him unable to act for a few minutes until his head stops ringing. Earthshaker When you slam your hammer into the ground, roll +STR. On a 10+, you create a small quake that knocks everyone nearby off their feet. On a 7-9, people are shaken, but still up. Either way, the shockwave still knocks things off shelves, shatters fragile objects, and such. Groundbreaker Requires Earthshaker, level 6-10 When you use Earthshaker, spikes erupt from the ground doing 1d6 damage to everyone in the move's range except yourself. This move tends to be rough on the local environment; walls will crack and ceilings will collapse. 12
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# ¿ Jul 2, 2013 22:39 |
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robotsinmyhead posted:These are all awesome, and I totally get that the fiction has to fit, but this is a bit difficult to parse. The idea was that you hit someone so hard they "miss their next action", but I couldn't think of how to put that in DW terms.
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# ¿ Jul 3, 2013 01:27 |
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madadric posted:Ring My Bell I do not miss the 80s.
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# ¿ Jul 3, 2013 12:50 |
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I made this, and I regret nothing.
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# ¿ Jul 16, 2013 23:30 |
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Trollhawke posted:Okay I admit I kinda regret this. I'm Evil Mastermind, and I approve this Front. e: Mind if I share it with the G+ group? Evil Mastermind fucked around with this message at 02:51 on Jul 17, 2013 |
# ¿ Jul 17, 2013 02:48 |
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Johnstone Metzger (the who did Adventures on Dungeon Planet) just released [url="https://"""]a new Dungeon World module[/url].quote:Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game. Inside you will find:
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# ¿ Jul 25, 2013 04:58 |
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Jonathan Walton has a few remaining scoutbook copies of Dark Heart of the Dreamer available for $10 anywhere in the world. http://corvidsun.com/2013/07/27/dark-heart-of-the-dreamer-print/
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# ¿ Aug 5, 2013 00:29 |
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Elmo Oxygen posted:Speaking of kickstarter, what's the story on Grim World? I notice they have shaman, Templar and slayer classes, are they related to the goon playbooks, or a separate project with similar names? Sage and Adam liked it, and there's a interesting thing they mention in the video called "death moves" that let you do stuff like put your soul in a magic item when you die.
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# ¿ Aug 21, 2013 03:41 |
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Fenarisk posted:Here have em all, something in the backer update says something about spreading the word and hype so gently caress it fits for me: Goddamn it, now I gotta buy this.
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# ¿ Aug 22, 2013 03:54 |
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Lemon Curdistan posted:This should totally be added to the DW guide, if EM and Scrape still have the master. Scrape is pretty much the master of the guide; I'm just the secondary guy. I don't even know if Scrape still hangs around here...
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# ¿ Aug 22, 2013 18:59 |
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Hey in about half an hour from now (6 pm EST) I'm going to be part of a G+ Hangout about advice when starting a DW game. Come see how bad I look on camera!
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# ¿ Aug 23, 2013 22:28 |
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Hangout's over, here's the YouTube. https://www.youtube.com/watch?v=IZ1v_O-pbJY Evil Mastermind fucked around with this message at 00:57 on Aug 24, 2013 |
# ¿ Aug 23, 2013 23:12 |
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I know this is from a few days ago, butElmo Oxygen posted:I wish I had more input to give, I only just recently started using non-4e dungeons. And one of these days I'm going to actually write the Dungeon World "Expedition to the Barrier Peaks" adventure. (who am I kidding no I'm not)
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# ¿ Sep 8, 2013 16:04 |
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A new DW roundtable/hangout is starting about GM moves. Come watch! https://plus.google.com/110937611143261107555/posts/88zh5w2afUb
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# ¿ Sep 13, 2013 23:07 |
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WhiteHowler posted:They made fun of my question. I didn't make fun of your question.
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# ¿ Sep 14, 2013 00:03 |
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The panel is up for those who missed it.
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# ¿ Sep 14, 2013 00:42 |
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By the way, Tim Franzke (one of the other guys in the panel) wanted me to pass on word that he's got a lot of compendium classes that people might be interested in.
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# ¿ Sep 14, 2013 01:01 |
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Elderbean posted:Forewarning, I’m still new to the system, so all of this might be horribly wrong. Like, with "Showcase superhuman strength" you can just say "The ogre grabs a huge boulder bigger than he is, and lifts it over its head with a roar. What do you do?" Then that sets up the players' next move ("I run up and stab him while he's open/I shoot him in the arm so he drops it on his head/I dive behind another boulder/I fire a magic missile at the boulder to shatter it"), which of course will set up your next GM move. As for "Eat Flesh", well...it doesn't have to be the PCs' flesh, right? Maybe the zombie starts chomping on an NPC bystander, or on a dead or wounded monster that's also in the combat but not mutting up as much of a fight. Monster moves don't necessarily need to be about making the PCs' lives difficult, they're also there to showcase how that monster interacts with and reacts to the world. For instance, here's the moves for the Goblin Taskmaster at the start of Jason Morningstar's "Slave-Pits of Dhrazu": quote:• Sound the alarm-the Whipmaster is nearby. Basically monster moves are those long "monster ecology" things boiled down to what you need to know right now.
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# ¿ Sep 16, 2013 21:56 |
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Refresh my memory; did someone do an Engineer class? I know there's the Mechanic in Inverse World, but that's pretty focused on the power-armor thing. I was thinking more along the lines of a general creator of devices.
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# ¿ Nov 2, 2013 04:32 |
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Bigup DJ posted:The Artificer would be pretty near on to that I think.
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# ¿ Nov 2, 2013 04:55 |
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I might as well put this here too. I've picked up work on "Power of the Elements", a small supplement I stared work on like last year, then forgot about, then picked up again for the Finish Your drat Projects thread. I would like feedback on the current drafts of the Compendium Classes if people could take a look, I'd appreciate it.
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# ¿ Nov 8, 2013 16:55 |
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This is going to sound odd but does Alex Leal, the guy who did the illustrations for the DW Guide, hang out here? Because if you do, Ryan Danks is interested in contacting you for some work.
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# ¿ Dec 5, 2013 22:23 |
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Well, this is the only way I have to find out. Scrape's the one who handled all that stuff, and he seems to have vanished.
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# ¿ Dec 5, 2013 23:15 |
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Lemon Curdistan posted:Speaking of which, how's your Barrier Peaks conversion going, Evil Mastermind? I am terrible at working on projects.
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# ¿ Dec 15, 2013 20:36 |
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Lemon Curdistan posted:Please get better at working on that project because I really want to play it. Man, I can't even get my monsters & compendium classes thing done, and you want me to write a whole module?
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# ¿ Dec 15, 2013 20:48 |
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Just to let people know, there's a Lulu deal where you get 40% off your entire purchase with the coupon code LULUEMP2013, and free basic shipping with FREESHIP. You can get Johnstone Metzger's excellent "Lair of the Unknown" and "Evil Wizards in a Cave" adventure modules/microsettings for about $15 all told. Or get all four modules for about $30. They're all dual-stated for DW and Labyrinth Lord. Lair is a good campaign-starter, with a decent dungeon and nearby city, and Evil Wizards is a sort of sandbox/hexcrawl thing where you're on a timer to stop said wizards before they complete a major ritual. e: There's also Truncheon World, which is Metzger's "truncated Dungeon World". Just the text of the main book you'd need to reference when running the game. Evil Mastermind fucked around with this message at 19:24 on Dec 23, 2013 |
# ¿ Dec 23, 2013 19:22 |
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It'd be perfect for the Fighter. "80's Action Hero: When you make a quip after killing an enemy, either take +1 forward or heal 1d4 damage."
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# ¿ Jan 8, 2014 17:15 |
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Winson_Paine posted:The general hacking chat might be better suited to the flagging AW thread, which could use some lurve. No hassle or anything, just a friendly nudge. I do find it...odd? I guess? that Dungeon World seems to be more popular and is generating more "spin off" games and content than the game it's actually based on. I'm surprised that you don't see "hey, I found this Apocalypse World game, looks like it's based on Dungeon World" stuff online.
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# ¿ Jan 10, 2014 15:54 |
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As long as we're on the topic of making things in general... 1) While I get that people like making classes, I would like to see more GM-focused content for DW. Settings, modules, monsters, things like that. I feel like we're hitting this 3.Pathfinder saturation point on classes. 2) The general *World thread is here, please post in it.
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# ¿ Jan 10, 2014 16:35 |
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# ¿ May 21, 2024 08:20 |
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I guess I'm just looking at it from the point of view of the person who always runs the game but never plays it; to me there's just as much value in GM content (for to help make the game fun for my players) as player content (which makes the game fun for my players).
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# ¿ Jan 10, 2014 21:10 |