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How worried should I be about a monster being too powerful? As far as I can tell every monster encounter is fairly even aside from big boss monsters like dragons, and characters don't exponentially get stronger like D&D, but is there any chance of a straightforward fight being too much for the pcs to deal with?
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# ¿ Jan 27, 2015 06:38 |
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# ¿ May 21, 2024 08:10 |
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That's good to know. I was residually worried from when I thought health was class base plus the modifier. Judging from google, everyone thinks that once.
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# ¿ Jan 27, 2015 09:58 |
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You should definitely recommend the guide as much as possible because it rules hard.
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# ¿ Jan 29, 2015 23:48 |
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What if the pipeweed makes it get all emotional and start talking about it's personal issues? Could be embarrassing all around.
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# ¿ Feb 4, 2015 12:21 |
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Amateur opinions on the Orc Medic: -There's a formatting error pushing the Stitchy commands onto the second page. -Medicine Man seems wierd as a background. Maybe make it related to Spout Lore rather than a free point of XP each game. -Operation! could do with a stated consequence of some sort for <7 rolls, I'm not really sure what'll happen. Often with those lists all the things happen, but only some follow that "you don't" formula here. I'd keep the mix since it makes an interesting tradeoff. -Nothing about operating on yourself, which seems fairly orcy. -It's pretty cool otherwise. -surprised there aren't any warhammer references I noticed Tomb Warden: -Mention in the start of the Ghost Powers section that it uses fury, it was kind of hard to pick up on. -Ghosts being silent is kind of limiting, maybe make it so you can hear them, but nobody else can. -wisdom of the past should say 7-9 rather than 6-9 Wrestlepig fucked around with this message at 14:42 on Apr 21, 2015 |
# ¿ Apr 21, 2015 14:07 |
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Pollyanna posted:I just bought and am halfway through the main core book at a gaming store nearby, and I'm a little confused on how people are getting other classes into the game. How does it work? Are there just loose chapters of Warlocks and Monks and poo poo out for download somewhere? Are there restrictions on what you can and can't make in a class? Won't it be kinda bullshit and imbalanced? There's a lot of custom classes in the OP, and a bunch of them are free for goons or like 2 dollars. The main problem with balance is how much spotlight they can steal from other characters. If you put the Brute and the Princess next to each other, one's going to smash more faces and the other's going to have more non-combat influence, but it's never going to be as nuts as a fighter/wizard situation. Actually that might be a bad example, now that I look at princess more a resourceful one with a frying pan can be pretty nasty, and the brute's got a lot he can do with crowds/intimidating. Wrestlepig fucked around with this message at 02:23 on May 9, 2015 |
# ¿ May 9, 2015 02:20 |
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There's a bit of an assumption in a lot of the basic playbooks that you'll do a lot of dungeon crawling and fight your way through most problems. This isn't really innapropriate for genre emulation but a lot of playbooks expand beyond that, and encourage out-of-the-box problem solving or other obstacles.
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# ¿ May 12, 2015 11:05 |
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That's Kickstarters. It's good he's actually releasing it after the delay though.
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# ¿ May 28, 2015 05:13 |
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That's ok. Not everything is for everyone, especially on 4chan.
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# ¿ May 29, 2015 01:48 |
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Oh, right, 4chan.
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# ¿ May 29, 2015 02:02 |
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I've never really understood how that was different from rolling on a random encounter table. Come to think of it, are there random encounter tables anywhere? They'd be Funtm to try to justify in story.
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# ¿ May 29, 2015 02:31 |
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Deltasquid posted:I've revisited my Maestro class after a long hiatus and as always I'm looking for feedback as I go along. I've added the Read you like a book and Tampering advanced moves and I'm trying to figure out if they're worded correctly, and if Tampering is too powerful/freeform? Those moves are largely inspired by Rohan Kishibe's abilities (from Jojo, natch). The idea is that the artist can magically "open" a person's face and read the contents like a book, and discovering stuff like their past, personality traits, their thoughts and ideas, etc. With tampering, he can start messing around with the contents of a person's... mind, or soul, I guess? I'm unsure if these would be more interesting if some roll were required. This is a pretty cool class, although there's a bit of redundancy. The Polymath move isn't particularly useful since you can get a new artform with extra bonuses with art of war or what makes it tick, and impressionist background and speed painter are fairly similar. It might be worth upping the damage to d6, at least for when you build a statue in seconds and get it to smash a guy in the face, or get the king's crown to scalp him. There's a surprising amount of versatility in the class, which I like. If you need some new moves, maybe binding spirits and souls into art, Dorian Grey storing of debilities and problems in an artwork, or an upgrade of some of the existing skills.
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# ¿ Jun 10, 2015 00:03 |
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Rayjenkins posted:Now all we need is a Dio and a Jotaro playbook. Wait is there anything remotely close to something like Jotaro? Seems like a psychic monk/fighter type of theme and that'd be cool. Jotaro can be done surprisingly well with a fighter who's signature weapon is Star Platinum (Close, Reach, versatile, huge) with some multiclass clock mage stuff.
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# ¿ Jun 17, 2015 22:56 |
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The game is really designed around doing a dungeon crawl in a lot of ways, rather than high fantasy adventures saving the world. It works well for it but the classes don't always fit. Pretty much every base class aside from the ranger can do some really crazy poo poo to the narrative early on anyway.
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# ¿ Jul 17, 2015 13:26 |
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Nemesis Of Moles posted:You guys would all go for a character class thats a thinly veiled adaptation of The Witcher, right? https://docs.google.com/file/d/0B94zELwEwdHsR3JTX1Vaek1FeHc/edit?pli=1
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# ¿ Jul 20, 2015 01:55 |
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I was about to suggest making a new class based on the first thing I saw on my desk but it was the cover of a Neil Gaiman book.
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# ¿ Jul 20, 2015 03:55 |
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Peas and Rice posted:The Edgy Author? gay man.
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# ¿ Jul 20, 2015 22:30 |
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That strategy is going to stop as soon as a Defy Decapitation appears.
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# ¿ Jul 26, 2015 07:28 |
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I really like that there's room for creating weird new races with the harbringer. Is there an outright human race, or is that just something you make with the heir/harbringer/squire/overlord? Edit: Overlord is amazing, best DMing system ever, this is literally the Cucumber Quest RPG Wrestlepig fucked around with this message at 00:49 on Jul 30, 2015 |
# ¿ Jul 30, 2015 00:45 |
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Harrow posted:I'm suddenly overcome by the desire to run a Dungeon World game again. This is way better than my idea, which is Venice with banks to rob instead of dungeons everywhere, and there's a skeleton mafia. I'd love to see an etrian odyssey style setting.
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# ¿ Aug 14, 2015 12:17 |
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There's a couple in the OP, the Immortal might be the most appropriate.
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# ¿ Oct 19, 2015 01:49 |
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https://drive.google.com/file/d/0B_W1uSpYihHpYjE5b3pzOUs0NFE/edit I think this is the newest version. Wrestlepig fucked around with this message at 02:19 on Nov 10, 2015 |
# ¿ Nov 10, 2015 02:16 |
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Fenarisk posted:Lately been in a very old school dungeon crawling mood. I haven't kept up on recent supplements for DW with real life stuff going on, but has there been anything specifically for things like darkest dungeon or big rear end dungeon crawls? If not I'm thinking just something along the lines of a few custom moves for dungeon crawling, maybe a new way to unlock prestige classes too. Dungeon Crawl Classics is getting a new printing, it might be what you want.
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# ¿ Nov 20, 2015 21:52 |
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90% of podcasts are comedians relating cum to 90s media, swearing won't be an issue.
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# ¿ Dec 3, 2015 02:50 |
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You'd be worse off not swearing. Your main concern is just getting an audience, which might be too much bother.
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# ¿ Dec 6, 2015 01:08 |
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Make the lava a consequence of loving up, and use defy danger when working against the magma flow.
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# ¿ Dec 17, 2015 21:16 |
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Macdoo posted:It may be a little forward thinking but has anybody made a Dungeon Meshi mod for DW yet? Where you cook the monsters into tasty meals? It'd be hard to do in DW because you don't really have the built-in need for rests you do in D&D. That said, when you prepare a monster for cooking, describe it and roll+int On a 10+, pick 3. On a 7-9, pick two. -You overcome the defenses of the monster's biology -the meal is palatable to everyone in the party -you save useful parts to be used in other meals -the meal has magical benefits They need some mechanics hung off them and maybe a better stat.
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# ¿ Dec 28, 2015 23:07 |
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The best cook class is the Maestro from a few pages back with food as an artform.
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# ¿ Jan 1, 2016 05:22 |
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Try some attacks that aren't about straight-up damage, like wrestling or sentient vines, or target other people and things, so he has to respond and put himself at risk.
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# ¿ Aug 10, 2016 02:02 |
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With WOD you could set up a San stat for doing mythos stuff like using eldritch spirits for spells or resisting insanity, and just have real freaky consequences for failure. There's only Defy Danger in WOD and it uses gold=xp so custom moves wouldn't work, but it fits well with the character disposability, skills, abilities and magic system. There's also Black Stars Rise, which is a horror game with an interesting approach to damage (Basically Moves get damaged and turned into an inferior version) and you can develop specific insanities from failing those. It's not a perfect system since having specific, yet random insanities often doesn't fit with what's going on, but it's an interesting twist on the formula. Wrestlepig fucked around with this message at 23:17 on Jan 3, 2017 |
# ¿ Jan 3, 2017 01:36 |
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Hallucinogens. "Holy gently caress there's a spider with a human face crawling on your arm, what do you do?"
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# ¿ Feb 6, 2017 07:19 |
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Check out and liberally plunder Inverse World's Captain playbook, and maybe even Apocalypse World (preferably 2e's) vehicle rules. You could really just give the ship a Str, Dex, Con stat as well, and then apply the basic moves to it, and give the Int,Wis,Cha to whoever's in control at that moment. No need to reinvent the wheel, although the stuff that's been established is pretty solid.
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# ¿ Feb 11, 2017 11:53 |
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The best part of this approach is you can play as a sentient boat now.
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# ¿ Feb 14, 2017 23:26 |
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So far he has apparently made every possible mistake you can do without involving sex or politics.
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# ¿ Feb 17, 2017 05:46 |
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I try to keep track of how many times someone does a move, and then work to keep it fairly even. It's really drat hard to balance that stuff though, especially with varying levels of enthusiasm.
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# ¿ Feb 18, 2017 12:26 |
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Mr. Glass posted:so we had our first session last night, and it went pretty well! I was fumbling a bit with remembering which moves applied when (in particular, i got spout lore and discern realities backwards about 3 or 4 times) but i imagine that will get easier with practice. i did have a few questions, though: That's how it works, you pick what spells you have ready, and then can keep using them until you trigger the 'lose a spell' consequence. quote:- i had a druid shapeshift into a hawk and attempt to grab a skeleton by the eye sockets and rip its head off. besides being i didn't really know how to handle this move-wise -- my gut was to do a hack and slash roll, but +Str didn't really make sense so i had her roll+Dex. How much detail should i be putting into the moves for the druid's animal form? likewise, is using the character's base damage the right thing to do when they're shapeshifted? quote:- someone chose a (two-handed) staff and a shield that grants +1 armor as their starting equipment. using both at the same time doesn't really make sense to me in the fiction; they did one hack and slash with the staff with a 7-9 outcome and used the armor value of the shield to deduct one from the damage they took. Should i have not allowed them to use both at the same time? In this instance, I'd let them roll with it. Unless I've missed something the only playbook that gets that combo is the Cleric, and that staff doesn't do anything special aside from be 2 handed. If you're unsure how he uses a shield with a staff, ask him and let him come up with something cool. Or it's a buckler or something. If you're thinking something's strange in the fiction, ask a question about how it works, before saying no. If it was a giant great sword with a damage boost, or a fighter/paladin with crazy Armour already, I'd probably answer differently since that can just lead to some really high numbers. quote:- everyone wanted to fill in all the bonds on their character sheets at the very beginning but in the first mini adventure we did the characters were kind of paired off beforehand and the two pairs didn't really know each other prior to meeting outside of a cave. am i within the realm of good GMing to retroactively revoke the bonds between characters that hadn't met before? I hate to be kinda rude about this but that's really not what you should do. If they've written that stuff on their sheet, they actually Have met before, and that's something you should change your story for, rather than take away player agency. Either change the story a bit (in an instance like this, it doesn't have to be big, just make it a coincidence that they met people they knew) or tell the players "I planned the start, can we tweak the bonds to represent this?" quote:overall, i think everyone had a great time. i really really like how the system turns underspecification into a strength instead of requiring every detail to be fleshed out beforehand. Nice Wrestlepig fucked around with this message at 05:50 on Mar 20, 2017 |
# ¿ Mar 20, 2017 05:48 |
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Shapeshift is just a really dumb move in general, DW needs a 2e to fix a bunch of stuff like that
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# ¿ Mar 20, 2017 23:39 |
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Berkshire Hunts posted:anyone have opinions on any of the druid rewrites floating around and whether they address this satisfactorily? The only dumb thing about the druid is the Shapeshift move, the rest of the class is really neat. It doesn't get all numbersy and gets cool magic options without vancian spellcasting. I don't know if it's worth the hassle of sorting out improved classes or whatever. There really needs to be a Dungeon World 2e, there's a lot of stuff that needs a fix over what's a really cool game otherwise. Wrestlepig fucked around with this message at 01:20 on Mar 21, 2017 |
# ¿ Mar 21, 2017 01:13 |
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The main thing I'd change for 2e would be Hack and Slash, it's a straight numbers move without a strong connection to the fiction. At least a harm move or making it a seize by force style thing.
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# ¿ Mar 21, 2017 22:30 |
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# ¿ May 21, 2024 08:10 |
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Making Seize by Force a hold move is really interesting, I'd like to see how that works out in play.
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# ¿ Apr 10, 2017 07:14 |