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TheLawinator
Apr 13, 2012

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

Well, guess who forgot to cancel his preorder after getting a copy at pax east this weekend? This guy. I guess I'm going to have 2 copies now, shouldn't be too hard to offload on a buddy.

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TheLawinator
Apr 13, 2012

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

Fiction's always first.

TheLawinator
Apr 13, 2012

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

That looks fun! I'll always try a game that fits onto 3 pages with 2 character sheets.

TheLawinator
Apr 13, 2012

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

Whybird posted:

On the topic of move difficulty: how do you deal with moves that are obviously taking the piss? If a player wants to use a Defy Danger roll to limbo-dance through the crack under a closed door, do you just out and say 'No, that's silly'? Just saying no seems like it should be counter to a lot of the feel of the game.

It is totally in line with the feel of the game. The fiction comes first; if there's no way to do the action they describe, then it should just not happen.

TheLawinator
Apr 13, 2012

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

So, I'm running my first demo game! What character sheets should I bring? I'm probably just going to improv some kind of adventure, but do you guys like any demo scenarios a lot?

TheLawinator
Apr 13, 2012

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

ritorix posted:

Gen Con GoonWorld stuff

This sounds absolutely fantastic. Could I get some of your notes for the Heart of the Minotaur stuff?

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TheLawinator
Apr 13, 2012

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

So, I'm running some more one-shot sessions, and I'm wondering how you guys come up with monster stats on the fly. Moves and such I'm fine with, but how do you balance health and damage?

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