Which religion is the best? This poll is closed. |
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Shintoism | 59 | 9.58% | |
Buddhism | 77 | 12.50% | |
Taoism | 66 | 10.71% | |
FEAR CLOWNPIECE | 414 | 67.21% | |
Total: | 616 votes |
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Asked my friend Hokuto to translate Byakuren's Hopeless Masquerade snippet on Tasofro's website.quote:Byakuren Hijiri, the Buddhist monk who surpassed primatehood Superhuman confirmed.
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# ¿ May 19, 2013 18:52 |
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# ¿ May 10, 2024 05:24 |
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Pureauthor posted:Well I don't think I'll be shelling out cash for this game, then. I wanted lots of characters. It's not really that surprising. SWR and Hisoutensoku only had large casts due to copious reuse from IaMP because doing full character spritework for fighting games is really costly.
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# ¿ May 21, 2013 16:10 |
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Tiger and Bunny is that popular still? Wow, maybe there is hope for this world. Then again it's probably all yaoi or Blue Rose porn doujins or something.
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# ¿ Jul 31, 2014 20:35 |
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A big thing about LoT1 is that the creator actually intended you to fumble around for a fairly long time trying to figure out the floor puzzles on your own(and thus fighting through mobs on the way), so if you use a walkthrough and go straight from point A to point B you can end up pretty underleveled. None of the main game stuff requires you to be really high leveled besides maybe the last two or three bosses if you're not good at coming up with clever party setups.
Kanos fucked around with this message at 03:51 on Aug 12, 2014 |
# ¿ Aug 12, 2014 03:47 |
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BlitzBlast posted:And Nitori's actually good in FMW3! Jury's still out on this one.
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# ¿ Aug 18, 2014 01:51 |
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While that glitch is pretty funny, I wish that the legit deployment limits weren't quite so horribly restrictive. It really tamps down on the excitement of getting a big pack of new people when you realize the only way you can use them is by dropping your current favorites, especially since this entry has a hugely massive amount of cast bloat.
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# ¿ Aug 18, 2014 06:33 |
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It's really sad that tindeck switched to what amounts to a malware distributor for their download track links.
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# ¿ Aug 21, 2014 05:34 |
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Clarste posted:Genius of Sappheiros is the greatest turn-based RPG of all time, plot aside. Aside from the pants on head retarded crafting system that actively punishes you for making low level items by cutting into extremely limited supplies of materials that require serious grinding to replenish and the absolutely ludicrous 100% mandatory experience grinding to make multiple functional parties, I guess.
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# ¿ Sep 1, 2014 16:05 |
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Clarste posted:I also never had to grind experience either, although to be fair I never beat the final boss (either of them). Luckily I don't care about the story, so I'm pretty happy having played a challenging and interesting RPG, rather than unhappy that the final obstacle was a bit annoying. Did you forget about the part where the game gives absolutely no experience to your non-active party members and there are multiple dungeons that require you to form several discrete parties simultaneously? Most of my friends got around the issue by using cheat engine to hack everyone to the same level, but I never bothered.
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# ¿ Sep 1, 2014 16:12 |
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Clarste posted:Play smarter, not harder, I guess? It was hard, certainly, but not "grind forever" hard. Just, "think carefully" hard. You just have to have your better characters babysit the others. They catch up pretty fast while you're exploring. You don't need level 99 to succeed, but when you're suddenly told "Well hope you've got another 4 people leveled up!" and you look and see a bunch of level 5s on your back bench that won't survive a single hit from anything without another 25 levels under their belt, well... I got to the point where I suddenly had to float a third party(after grinding my teeth and getting a second party up to speed the first time they tell you to get a second party) and said gently caress it. I enjoyed Devil of Decline a lot more.
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# ¿ Sep 1, 2014 16:40 |
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Clarste posted:Devil of Decline was pretty boring so I just stopped playing partway through. I think we have fundamentally different tastes because I found Genius's battle system to be a pretty mediocre Saga knockoff while I found the shikigami system in DoD to be a lot more interesting(even if it did homogenize the characters carrying those shikigami into "who has the best base stats"). FANSean posted:it is to my understanding that Genius of Sappheiros boils down to "Use Alice and Mokou or use Cheat Engine" By the end of the game you have to use pretty much every single character you ever get bar one or two.
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# ¿ Sep 1, 2014 17:11 |
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Namtab posted:Why would i play FMW 2 and 3 if I can't understand the story there is literally no point. Because they're exceedingly good strategy RPGs with a lot of depth and challenge to them, even completely divorced of the Touhou franchise trappings.
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# ¿ Sep 5, 2014 17:08 |
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Clarste posted:Um... equipment? Dangerous and untested equipment? Since when does Reimu even have equipment? I'm glad I always choose Marisa in these games. New needles, a new gohei, and super powerful homing amulets, I believe.
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# ¿ Sep 6, 2014 02:45 |
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Dr Pepper posted:MegaMari is particularly hard even if you've played plenty of Megaman games. Once you get a few weapons it becomes trivially easy because the weapons in Megamari are violently overpowered, but out of the gate it's pretty rough.
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# ¿ Sep 7, 2014 18:57 |
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Hedera Helix posted:I made it as far as the boss rush before giving up. How are you supposed to survive so many boss fights? The boss weaknesses are incredibly powerful against their respective bosses and you should have at least one or two mushroom tanks saved up, pretty much.
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# ¿ Sep 7, 2014 21:39 |
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BlitzBlast posted:So 48 Lunatic has an immediate, rather noticeable difference from Normal. Why are there so many bunnies aaaaaaa Max weapon upgrades and WP on everyone with a healthy dose of +fight/shoot stats, I suppose. NG+++!
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# ¿ Sep 17, 2014 07:17 |
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Endorph posted:... no, not really? a lot of these games do have legitimately interesting ideas, and being fan games blending a niche genre (bullet hell) with what's usually another niche genre (super robot wars style SRPGs, wizardry style dungeon crawlers) naturally leads to invention. FMW is a case where I actually agree with the source material it is based on being creatively bankrupt right now. I love SRW to death, but the gameplay of the franchise is horribly stale and they seem allergic to actual innovation or experimentation; every time they try a new and unique gameplay system it generally gets ignored or walked back in future entries instead of iterated upon. Meanwhile, FMW is a wonderful shot of fun, creativity, and challenge into virtually the exact same gameplay framework as SRW, adding actual tactical concerns and a plethora of awesome and unique boss gimmicks to a source franchise whose bosses are typically giant sacks of HP and nothing else. From a purely game design perspective, I think FMW makes SRW look utterly pathetic at this point in time. Other than that, I agree with you. Labyrinth 2 is a wonderful game(and my favorite Touhou fangame!), but I don't think it blows the modern Etrian Odyssey games out of the water; it's creative and it's great but it's not really superior in my eyes. Similarly, I don't think popular Touhou fangames like Genius of Sappheiros or Devil of Decline make professionally made JRPGs look bad.
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# ¿ Jul 17, 2018 20:56 |
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Endorph posted:The issue is that SRW fundamentally isn't a gameplay-focused franchise. The gameplay just exists to make animations and plot happen. They've tried more gameplay-focused titles and they've sold like garbage for a number of reasons, some unrelated to that innovation, but they've still sold like garbage. And as development costs increases and interest in mecha fades, SRW becomes a less and less sustainable franchise. I don't think I'd really call it 'creatively bankrupt,' just, literally bankrupt. The very few gameplay-focused titles in the main SRW franchise they've attempted have used garbage-level 3D graphics and are visually repugnant(and I say that as somebody who loves Neo). They were also all released solely on the consoles that the "mainline" SRW series for that console generation weren't being released on, such as Neo being released as a Wii-only release when mainline SRW Z series was being released on the PS2 and PSP, or GC being released in the middle of the PS2 SRW boom that saw games like MX, Alpha 2, and Alpha 3. I would argue that if SRW focused more on actually being a good game with strong fundamentals that stands on its own instead of leaning so heavily on fanboy appeal, it might become more sustainable instead of less, because it might find an audience of SRPG fans beyond the waning population of mecha fanboys who buy it for prettily animated fanfiction. Basically they should consider hiring Sanbondo. Kanos fucked around with this message at 02:04 on Jul 18, 2018 |
# ¿ Jul 18, 2018 01:51 |
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Nages posted:Check this: add touhous to regular srw games I'm down.
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# ¿ Jul 18, 2018 02:04 |
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This is amazing.
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# ¿ Jul 29, 2018 13:09 |
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leather fedora posted:I finally got around to reading the first translated volume, and this isn't even the weirdest translation choice. Heartful is a word in English. It's in the Oxford dictionary and everything: https://en.oxforddictionaries.com/definition/heartful It's just not a word that we ever commonly use.
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# ¿ Sep 28, 2018 16:59 |
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# ¿ May 10, 2024 05:24 |
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TheNamedSavior posted:Not to mention Metroid and Castlevania are literally both...Japanese. "Metroidvania" is an inherently western term, given that Castlevania isn't called Castlevania in Japan.
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# ¿ Jul 27, 2019 02:56 |