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I know some sources are "cheating" but I'm beginning to think that the Wizards forums are too: quote:Why don't we just roll once for a stat. Like 18 and it is good for all 6 statistics(strength, dex,etc).It would be good for all the attack, and skill checks as well.And we do not need any skills groups, since every skill can be lumped under 1 skill( The everything skill)!!!!! The last three paragraphs were all bolded.
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# ? Sep 3, 2014 21:10 |
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# ? May 5, 2024 21:35 |
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quote:And, no, video games did not kill it, WOTC killed it, on a binge of "Inclusivity" and market share. Most of the P&P players i knew where women, but all of a sudden everyone had to dumb their games down so women could feel more inclusive (which most of the women i knew hated cause they really liked the complexity). WOTC started buying out / suing out everyone else, and the whole thing died. 4th edition is crap. No seriously, i would rather play farmville then 4th edition. Its that bad. Taking something from reddit MRAs is probably cheating like reposting anything from Tarnowski, but it's a bingo winning card of grog.
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# ? Sep 3, 2014 21:13 |
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Erebro posted:I reiterate: promotional. ASK HIM ANYTHING! quote:Q: Why are you trying to engage with these people? You know they won’t listen. See, it's our blind, unfounded faith in his badness that makes us stupid. We should base our expectations on previous works, not faith! a droll satire of modern acute sensitivities posted:literally Summon Sex Partner posted:This spell summons a creature and binds them into your presence or that of a client long enough for a sexual act to take place. The creature summoned may not be entirely willing (some are) but is bound by the magic of the spell to do what is required and cannot return to their home save by fulfilling the demands of the spell. Beware of meeting a previously summoned creature outside the context of the spell or you may well be in trouble. That Old Tree fucked around with this message at 09:48 on Sep 4, 2014 |
# ? Sep 4, 2014 09:45 |
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From the same "designer".An Edgy Designer posted:Hentacle is an ADULT game, a really, really adult game. The tentacle-rape card game, ladies and gentlemen. That Desborough's appearance on television was something other than a photo-fit on Crimewatch still boggles my mind. What joys might we find looking at the related products? Someone who refuses to type the word "whore" because he'd spell it wrong posted:Crack Wh-r- Someone whose family tree is two twigs sticking into a dead badger posted:Trollops of Destiny An evolutionary dead-end posted:MILFS 2: Monsters I'd Like to F***
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# ? Sep 4, 2014 10:32 |
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I think the fact that he chose this of all pictures to represent himself on twitter really says it all.quote:As I recall, in fact, rape jokes etc made zero difference to normal people. Only people already with problems felt that way. /
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# ? Sep 4, 2014 13:43 |
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On the topic of why one character creation option in a game released a month ago is grossly, visibly, obviously inferior to all of the other ones:quote:Very few aspects of a roleplaying game is ever created equal, thankfully, I would say.
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# ? Sep 4, 2014 20:28 |
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I know it's cheating, but I think we could all take a break from misogyny for a sec to appreciate some good ol fashioned insanity.quote:Fermi paradox my rear end. "ALIENS ARE REAL AND EFFECTING ALL ASPECTS OF OUR LIFE, also, how do you use aliens in your games?" Ash Rose fucked around with this message at 12:25 on Sep 5, 2014 |
# ? Sep 5, 2014 12:22 |
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From a blogpost where someone is giving advice on how to make Dungeon World playbooks:quote:Alignments can be a bit trickier. I've seen some people try and replace this with Drives, but after hearing the explanation as to why it became apparent that it's entirely based on someone's very narrow interpretation of what Alignment can mean, so I just don't roll that way. lmao
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# ? Sep 6, 2014 02:24 |
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(A familiarity with Federalist Paper No. 10 linked below might or might not be of interest in understanding this post.) Faction is caused by 'some common impulse of passion, or of interest, adverse to the rights of others, or to the permanent and aggregate interests of the community.' The Wise will not always be in charge, and even if they had the opportunity to be in charge, the immediate interests of a large faction will prevail over wisdom and can, inadvertently or intentionally, disregard the rights of smaller factions. Faction is addressed by removing its causes or controlling its effects. 1. There are ways to remove the causes of faction:
2. Obliterate opportunity so that only the same interests, passions, and opinions are available choose. Gypsy collected factions of the factions and unified them with a unique history telling the persecution story of the Concentration Camps. It was a story of faction. Faction as a form of 'us vs. them', as 'enemy myself', as minority in the world, as a connection to secret truth, as an obligation to terrible demanding purpose, as a burden of heritage, and as a proud and resilient identity. It was a parallel to that great institution, the United Nations, which having the implication of great purpose is justifiably rendered impotent because the world does not trust self-interested legislators which are members of so great a variety of known and unknowable factions. I have heard Gypsy accused of racism, but what is racism but faction by another name. So what then are the inherent options for removing racism? Eliminate race? - take from people the ability and/or opportunity to reproduce with anyone of the same genetic or ethnic heritage? Gypsy as a book was the first publication I encountered outside of academy which explored the survival of the Concentration Camps by anyone other than the Jewish people. Gypsy took as a crucible the horrific backdrop of persecution at the highest level of human engineering and did not remain fenced in by the familiar clichéd story. Into what was a brave and bold move of literary exploration, White Wolf spun incredible folk tales, deep connections, and hidden secrets about a colorful people freely living a life not so free from troubles, obligations, and very real monsters. I am working to get better acquainted with NWoD as a system, working the CWoD lore in as much as is possible while also maintaining the new division of clans, etc. At some point, I will have to do this for Gypsy as well. It is rather a shame such a noble effort and wonderful exploration of one of the most revered and practiced aspects of humanity (the persecuted and victimized minority faction) seems little appreciated. http://www.constitution.org
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# ? Sep 6, 2014 19:53 |
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I don't have a hate-on for them. I simply think D&D mundanes are about playing action heroes not superheroes. Or heck even in superheroes the Hawkeye and Cap, not the Hulk and Superman. Maybe even Batman if he's not being shilled as Batgod because they need to justify him the the JLA. Putting that alongside the inherently superior magic does not change that simply in pursuit of the illusion of balance. However since this is still a game we can't count on the plot to bail out the weaker part of the Avengers, so you have to trade out Hulk and Thor for some more limited. You address the problem by being sure magic has exploitable limits. Not power escalation. ---- Magic is the name given to the power to overwrite the laws/expectations of reality through applied (human) effort. If you can't do that... well you can't do that. And if you can do it another way... its still magic whether you learn it through study or sword practice. Ki monks use? That's magic by another name. Not explaining it at all? Then its deus ex machina and nerds who play these games won't take you seriously because they drat well know the difference between abusing reality for fun, and rejecting it to substitute your own for... reasons. So no you can't swing a sword so hard you cut the wind. Since its a fluid cutting the wind is either meaningless or obscenely easy. Even easier then breaking wind as it happens. Well maybe if its Exalted where playing epic demigods of broken nonsense is the entire point. Which of course is a different game and shouldn't be held as a model for others unless they are going for a lot of the same concepts. And D&D is not such a game. Or if you're doing that you properly label it a swordmage or some such gish title, call it magic, and make sure its strictly a crappier swordfighter then Fighter and Barbarian just with other useful traits to make up for it. No room in the PHB for such a thing though because its niche not default.
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# ? Sep 6, 2014 23:25 |
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an idiot posted:Superman: Heat Vision is a re-flavored Scorching Ray; Flight is obvious; Durability is Stoneskin; Speed is Haste. Strength could be Telekinesis, or Bigby's Grasping Hand or maybe Disintigrate. --- an idiot posted:
an idiot posted:Yes, all maneuvers are equally ranked in terms of acquisition time. However, you can use your superiority dice on any of them, without limits. A wizard can't use lower level spell slots to fuel higher level spells, meaning that those better spells can't be used as often.
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# ? Sep 7, 2014 02:00 |
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Context: I ran 5e today. A player posted a pretty "meh" review of the system, which I largely agree with. A friend of his posted... quote:There's always pathfinder quote:So, just read a review of 5e, sounds like they just took all the effort out of it. Sounds like it'd be good for people who want to play a video game(dungeon crawler) but want(for some reason) don't like that format. Very autopilot, sounds bad.(odd that I come away with that feeling, as the reviewer seemed to like it.) Only people can make a game bad, but a system can make it boring. I feel like what I'm seeing is taking all the personal investment (on the part of the players/no longer existent-DM). Sounds like 6e will end up as a freemium app game, the sellout(worse than now) is nigh. There you have it. 5e is now video gamey for not being a bitch to play or run because there's no "investment". So play Pathfinder where you earn your fun with fiddly bullshit!
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# ? Sep 7, 2014 03:36 |
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Emphasis is all his. Vowtz posted:5e healing and damage discussion again? Since I started it for the 10th million time last week I will help someone who is starting it again now:
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# ? Sep 8, 2014 17:39 |
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I apologize for the rant, but i need to get the disappointment out my system. Am I really the only one who is concerned by the reduction of high level spell slots to bare minimums after 11th level? on 12th, 14th, and 16th level you even don not get a single spell slot. At level 11 you have 72% of the spell slots you will ever have. In 5e you get at most 22 spell slots, a 2e wizard could look forward to 37 slots (a whopping 68% more, put another way the 5e wizard gets 59% of the slots a 2e wizard gets). I really liked 5e until i discovered the evisceration of the upper part of the spell slots table. (Concentration was bad enough, but if it made the fighter players feel better, i could deal with it). What the spellcasting classes get in return is rather measly, a handful of pseudo-spellpoints, or a few lower level slots. Was is really nesseary to make higher wizard levels unattractive in order to restore game balance? multiclassing the wizard after level 11 seems the best choice.
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# ? Sep 8, 2014 18:48 |
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E:I am a big dumb baby and didn't notice I was reading the grog thread instead of the next thread --------- quote:Never! I hate minis--so immersion breaking. Needing minis was one of the two major reasons I hated running 4e. No, if I never see a mini again, it'll be too soon. quote:This. When I play miniature games I play miniature games. Roleplaying games I resent mini's as something that makes me look down at the green tinted grid sheet on the table instead of living in the Elven Forest of my imagination. quote:My groups' D&D remains the kind where swinging off the chandelier and kicking the Goblin King in the face matters far more than grid placement. And yeah, some of the advice in that thread is completely alien to what I'm interested in doing in a game.* Grimpond fucked around with this message at 21:07 on Sep 8, 2014 |
# ? Sep 8, 2014 19:08 |
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I liked it until I analysed the spell tablequote:I apologize for the rant, but i need to get the disappointment out my system.
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# ? Sep 9, 2014 04:08 |
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Who are Champions made for? This guy right here. Good job, WotC. Soular posted:Why? Because role-playing is all about picking the right spell for the situation? If that's what I wanted I'd go play 4E (*spit).
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# ? Sep 9, 2014 20:53 |
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Hi everyone I'm got a question about paladins. If propositioned by a tavern wench does it go against the paladin archetype to take her up her offer? Mainly I'm curious if it cod cause him to have a shift in alignment -----------
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# ? Sep 10, 2014 02:00 |
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some loving LIAR posted:Hi everyone I'm got a question about paladins. If propositioned by a tavern wench does it go against the paladin archetype to take her up her offer? Mainly I'm curious if it cod cause him to have a shift in alignment Oh, God, the Jack Chick of gaming.... Edit: Grog tax. quote:Well I just took a quick glance at free 5th editions pdfs have to say I not impressed what so ever, in the first place I happen to like looking at the art that is what helps stimulate the imaganation and now they took that out, there is not any size any more and I have no clue what so ever what the heck they are talking about for people who are swallowed whole by giant tolds and frogs Taliesyn fucked around with this message at 22:54 on Sep 10, 2014 |
# ? Sep 10, 2014 22:49 |
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Herro already covered the rest of your post. This issue, however, has not yet garnered a response: the notion is that if you are swallowed whole, a creature is not using the muscles in its throat and gullet to hold you inside its body, and a creature's body is freshly slain (and thus not undergoing rigamortis), then you can simply crawl out its throat. I have no idea if that is scientifically valid or not. I seems plausible to me, but my knowledge of biology is fairly limited. I can say, however, that it is a good deal more plausible then some of the oddities found in 4e. One can knock a gelatinous cube prone!? Really? Yes, that can be rationalized. So, however, can crawling out of a dead creatures throat. I would argue that the later rationalization is far more easy to make and/or accept. There are lots of reasons not to like 5th (and every other game in existence, for that matter). The complaints you have made with your initial post are not, however, among them. Due to their complete lack of logical validity (on the grounds of a failure to appropriately parse the pragmatic and semantic content of the rules), such complaints belie an active attempt to look for issues in one game (5th) combined with a hypocritical and willful attempt to ignore similar, more egregious, errors in another game (4e). If you are going to complain about some aesthetic quality, and you are looking for people to accept your complaints as being logically valid, I would suggest looking for qualities and problems in 5th that can actually be defended as BEING in some sort of coherent manner. You can complain that 5th is a step backwards due to the way it caters to retro flavor. You can complain that the game makes heavy use of DM adjudication (often going so far as to say, "the DM decides"). You can complain that the game is balanced accross multiple different areas of potency instead of being balanced in each area of potency (leading to some fans of the 4e style of balance to feel that 5th is imbalanced--an assertion I would not agree with, for the record). You can complain that some classes are given more "powers" than other classes (though not, I would argue, more powerful powers). And so on and so forth. Of course, many of these issues would turn out to be the very reason why 5th seems to be receiving a very positive reception by and large--the lack of such qualities in 4th was, at least in part, the very thing that caused 4th to, commercially speaking, end up as a failure. That, however, doesn't stop them from being valid complaints. Such qualities are objectively existent. It is only their perceived positive/negative value that is subjective. Thus, if you happen to value any such qualities negatively, then it makes sense for you to say "I am going to stick with 4e because of X quality/qualities in 5th." Your complaints in the original post, however, don't make any sense. ---- "Fourth Edition failed because it was TOO balanced."
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# ? Sep 11, 2014 03:51 |
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ok think of it this way, if a creature dies and you are inside then their is no current in the brain to open the muscles much the same way as a automatic door opens, the muscles are now locked together, muscles take energy to work if there is no energy then you are trapped with no way to get out unless you have someone to cut you out, and if I was dming I would rule that any such actions have a 90% chance of cutting you also since there is no way a player can see where they are cutting , I would also rule that since the creature is no longer breathing you are not getting any air what so ever so if the stomach acids do not do you in the lack of oxygen will... Now in the old rules it said in order for any creature to have any chance of escape they must have a dagger in hand when swallowed to have any chance to escape, I have always took that rule very literally, if they did not have a dagger in hand then have no chance of escape the character is for ever gone... edit; 1 the rule was from first edition, I said (old) 2Iam not a biologest persay, But due to other interest which I will not go into here lets just say I know a little more about consuming and let it be that... --- Oh my god he's a vore fetishist too, that's just perfect.
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# ? Sep 11, 2014 03:59 |
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I found 4E also broke world building as well with races like the Dragonborn, Eladrin and Tieflings. Even ignoring the I am a monster aspect think of the impact teleporting elves would have on your world. A single high level wizard can teleport true but imagine if a legion of Eladrin marched on Constantinople or if a legion of Dragonborn took on a Roman legion. Castles just became osolete over night and the king having a wizard on hand can counter anopther wizard, he won't be able to stop Eladrin. THe Eladrin effect also applies to things like bank vaults, prisons, bars and anything else not made out of solid objects.
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# ? Sep 11, 2014 04:02 |
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Yay, another baseless edition-war comment. The only reason you could call 4e classes a problem is that WotC lost a lot of the moronic general public when switching to a more tactical and customizable system, and for a business, having a smaller audiance is never a good thing unless you can also charge more. 4e got dumped because poor marketing decisions in the early years cost them market shares to Paizo (which actually was only a result of a larger market, WotC's revenue increased massively) and switching the management from the creators of 4e to a group of grognards that dislike tactical gameplay and class balance. --- "Ugh, baseless grognard edition warrior. Everyone knows the reason my favorite edition failed is because the general public are morons!"
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# ? Sep 11, 2014 04:08 |
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Finally, something worthy. The Art of Dungeon Mastery.quote:So I'm reading a story just now of a DM with an unruly player. The DM decides enough is enough after the player desecrated the altar of the God of spite.
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# ? Sep 11, 2014 16:09 |
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quote:My Charecter is a bard. Far from his final magic secrets but i want to figure if what i want to do is possible or if i should re-roll warlock and just hurl people through hell.
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# ? Sep 13, 2014 18:35 |
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quote:Frankly humanity is 3 or four hot meals away from being savages; I've heard it before from some shrink and I'm personally very inclined to believe it.
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# ? Sep 14, 2014 05:10 |
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quote:The thing about *World is that it's task resolution system is bad. It's taking a great deal of willpower for me not to launch into a overvitriolic rant about how bad the *World engine is, but the short of it is any failed roll results in the GM coming up with some negative consequences on the spot and the system as a whole if fairly stifling to player agency. quote:
quote:
quote:
Dungeon World: It's task resolution system is bad. —signed, da Bears
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# ? Sep 14, 2014 12:27 |
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Cerulean Lion posted:I just would like some Catgirls quote:"Are you looking for characters, or ideas for races?" quote:@NeoVid: Thank you for the image. It does indeed inspire thought. Does the site require registration for download privileges? His tagline is "christian", his avatar is "1 cross + 3 nails = 4 given" and his sig is "My boss is a Jewish carpenter!". I think I have a new favorite terrible RPGnet poster. FMguru fucked around with this message at 20:46 on Sep 14, 2014 |
# ? Sep 14, 2014 20:44 |
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Sean K Reynolds posted:Feat Point System Geez, SKR can be awfully passive-aggressive, can't he? Don't take offense, though, Sean, it's been a few minutes since I typed that and we've all had some time to consider it better. I only said that as a speculative experiment.
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# ? Sep 15, 2014 21:07 |
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It's funny how this is from a troll and yet still some people hadn't gotten the point before the thread was locked. (It still took seven pages, which is depressing but all too common for threads on GITP that devolve into shitposting from the first few posts.)Spellcasters SHOULD be superior to mundanes and 5E missed their chance to fix this. posted:Frankly, I'm tired of D&D deciding to center its challenges and high-level metaplots in such a way that Conan the Barbarian and Madmartigan are legitimate characters for all levels of play.
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# ? Sep 15, 2014 21:43 |
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I just now broke down and got the D&D5 players handbook...in all honest I just figured it's something I should check out because it's inevitable I'll find myself in a "new edition" D&D game sooner or later. I haven't been following this edition AT ALL, mostly for reasons I won't bore you with, but mainly just disinterest and burn-out on new editions. I only tell you this because I don't want to get flamed to death if this topic has come up a million times...I just want to hear the reasoning and opinions that have come already (in a nutshell). So this post is on the art, as I've only just flipped through the book looking at illustrations (as I usually do in the store...but I got this online)...I have to ask, who on earth is responsible for choosing this art? OMG, this is the worst looking D&D book (IMHO) I've seen in 35 years of gaming (and even worse than the majority of small press stuff I buy these days). There are maybe 10 or 12 illustrations I think are "acceptable", and none I really "love". I certainly don't want this next bit to come out sounding wrong, but I also have to ask what's up with the excess of women? Call me a chauvinist if you like, but it's just...weird. The majority of the class and race illustrations are women. With the human illustrations, they tried to be so politically correctly racial diverse that none of it looks like a part of any coherent fantasy world? I'm kind of turned off before even starting to read. I've always been a very visual person, and art sets the tone and mood for me, which is ultimately very important to me when choosing what games to play and support. I know art is subjective, but what has been the general feelings on the art from other people, or hasn't it really come up?
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# ? Sep 16, 2014 04:36 |
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While conditioning is not the worst model to explain gamemastering, it's not Pavlov, but Skinner. While it is not the only explanation, it is an essential part of running a game, because, as a gamemaster it is your responsibility to provide proper feedback and consequences to the character's actions anyway, and you can be pretty sure that this feedback will shape the expectations and future actions of your players. That's inevitable, as your players. like the sapient beings they are, cannot not learn. So, true to Skinner's model, their behavior and choices do adapt to your feedback, as it will break down to the usual reinforcements anyway - successful strategies and actions are likely become more frequent, while the failing ones will eventually not be repeated. The only choice a gamemaster has is, if one is using this actively and consciously, granting you the opportunity to use this instrument, or to leave it up to chance by shunning this responsibility and thus make the feedback more random and thus offer less guidance. As XP rewards are not a separate entity from the rest of the game, but a continuation of this very concept of feedback and responses (and thus behavioral reinforcements) the gamemaster is supposed to provide anyway, it doesn't seem that resigning from using this actually very effective instrument is such a smart idea. While it is probably quite unfair, I primarily associate 'one size fits all' XP rewards with particularly weak gamemasters whose primary interest is avoiding potential conflicts and just evade them instead of standing their ground and find actual solutions.
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# ? Sep 16, 2014 15:39 |
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In thread asking for good introductory RPGs:quote:Well I was gonna suggest Savage Worlds but then I noticed this thread was just gonna be a Dungeon World circlejerk so i said forget it.
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# ? Sep 16, 2014 19:58 |
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That guy is brain-damaged.quote:And where this breaks down for me is that you aren't allowed to just be your character. You have to interact with this system that tries to force you to play your character instead. I think, as a long-time roleplayer, it's almost insulting. And when you combine that with this crazy notion that I would ever, as a player, want control over a scene or story instead of focusing on control of what my character does and would do, that's just so alien to me. quote:
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# ? Sep 16, 2014 21:53 |
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quote:I don't find it elegant. I find it clumsy. Why? Because it doesn't let you tweak the one set of variables independently of the other; it doesn't allow much room for manoeuvre in probabilistic modelling.
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# ? Sep 16, 2014 22:10 |
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GorfZaplen posted:I just now broke down and got the D&D5 players handbook...in all honest I just figured it's something I should check out because it's inevitable I'll find myself in a "new edition" D&D game sooner or later. I haven't been following this edition AT ALL, mostly for reasons I won't bore you with, but mainly just disinterest and burn-out on new editions. I only tell you this because I don't want to get flamed to death if this topic has come up a million times...I just want to hear the reasoning and opinions that have come already (in a nutshell). quote:As far as the racial diversity and women. I'm all for it, but I've always felt that this should just be the way it is, not something that even needs to be consciously thought of...but to me it felt "forced" in this edition, and that's what felt unnatural to me, and why it took away from the package. It almost felt as if they were sitting with a list saying, "OK, we need X number of this, and X number of that". Then the artists went out of their way to "exaggerate" the difference, rather than making it feel like it was a natural part of the whole. 3.5, for example, had plenty of racial and sexual diversity, yet it manages to all look like part of a cohesive whole. It felt like part of a real (fantasy) world. You could picture all those characters in a single illustration and believe they were a real part of an adventuring party in a real world. I'm all in favor of more racial or gender diversity, so long as it's done in such a subtle and low-key way that I don't notice it all. If I do, then it's POLITICAL CORRECTNESS RUN AMOK. e: Holy smokes, he kept going, launching yet another thread where he tries to apologize without actually apologizing or understanding why people think he's some kind of sexist/racist. An impressive non-apology, with a brickload of mansplaining added in. quote:I’m sorry to post this on the forum, and hope I don’t get in trouble for doing it here…but this is where the stupid mistake occurred. This is an apology and simple explanation, nothing more. Seriously, it's: A: "I also have to ask what's up with the excess of women? Call me a chauvinist if you like, but it's just...weird." B: OK, you're a chauvinist. A: W-w-why are people calling me a chauvinist? FMguru fucked around with this message at 05:09 on Sep 17, 2014 |
# ? Sep 17, 2014 01:23 |
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RPG books with white men = spicy and exciting RPG books with women and people of color = bland as oatmeal quote:Yeah, maybe it is on purpose. I just find it a bit bland.
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# ? Sep 17, 2014 15:36 |
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quote:I have never ever heard 'no, wont play that because not enough representation of my demographic' as a reason for not playing role playing games.... There's also a lot of people weeping for the poor oppressed artists who have their visions ruined by nitpicking politically correct instructions, even after multiple actual real working artists have patiently explained that art directors always make detailed and specific requests when they commission art because that's what art directors do.
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# ? Sep 17, 2014 19:42 |
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So, halflings have freakishly large heads. Said head must come out of Halfling vaginas. Said vaginas must be larger to accommodate massive noggins. Most females would prefer pleasurable sex with suitably sized penises. Therefore, over time penis size would increase in Halfling men. Thus all halflings are hung like Ron Jeremy. QED
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# ? Sep 17, 2014 19:52 |
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# ? May 5, 2024 21:35 |
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I can't just waltz up to people with an ork in tow and go hey bro are you a slaaneshi rape cultist
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# ? Sep 19, 2014 08:18 |