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Lakedaimon
Jan 11, 2007

I liked the system GMT games has used for like 10 years now. They would propose a game and have people "buy" it, which typically involved CC numbers. But customers did not get charged until the game was actually in production. And it would not go into production unless enough people had essentially pre-ordered the game for GMT to break even, which was usually between 500 and 1000 copies. To sweeten the deal you usually got a pretty nice discount off the standard retail price too. But in the grand scheme of TG, these are tiny production runs of games with a relatively narrow audience, they are "those horrible chit games" as one of my friends would put it.

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Lakedaimon
Jan 11, 2007

JoshTheStampede posted:

This is exactly how kickstarter works.

I thought KS charged you as soon as the project was "funded"?

In the old GMT P500 system, the game was usually at the printers and not far away from shipping when you finally got charged. Im considering a KS right now where the game won't be out until next January :/

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