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Maybe the problem isn't "Kickstarter is too much like a store when it's not supposed to be," but that people won't back a project without a guarantee of a tangible product delivered to them.
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# ¿ Apr 15, 2013 21:45 |
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# ¿ May 2, 2024 04:18 |
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gradenko_2000 posted:As a pleb whose only contemporary exposure is playing the PC adaptations against AI, what is the current state of Magic? The last couple sets have been pretty shittily designed and rampant speculation on card prices is making it hard to not only buy in to begin with, but stay relevant from set to set if you want to be competitive. Gerund posted:Hearthstone itself is all sorts of bikini armor bullshit and I've never heard Kibler make efforts to improve the game he works on in the same fashion. I'm perfectly happy excluding him from the list of "decent people"; the community he is directly a part of has obviously needed serious work on its culture when the act of banning women from Hearthstone tournaments wasn't immediately laughed out of the room. Kibler doesn't work on Hearthstone at all, he's just a streamer and occasional tournament player. He's not a Blizzard employee. Also I really don't think there's any of the bikini armor nonsense from WoW that trickled into HS at all.
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# ¿ Apr 14, 2016 18:10 |
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A 50S RAYGUN posted:if it's the store organizing it, why should the store not be the one to pay the judges? senrath posted:The Level 1 Judges are the FNM guys. FNM, pickup drafts, and other casual events (even the weekly $100 tournament for example) are run at Regular REL and do not require a Level 1 judge to run. However, most stores have an employee that is a L1 or a Rules Advisor (Level 0 judge) that they schedule to work on FNM or other days Magic tourneys happen. Once you get above Regular REL and into Competitive, the tournament organizer should be hiring judges as required.
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# ¿ Apr 22, 2016 18:32 |
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Halloween Jack posted:As a kid I picked up an AD&D sourcebook thinking that it would help me with the SSI AD&D games I was playing. It saved me from actually playing AD&D. When I started actually roleplaying, knowing that AD&D referred to skills as "nonweapon proficiencies" helped keep me off the game. I had the Top Secret and the Star Frontiers box sets. I was so happy to see them bring back all the Star Frontiers races in D20 Future! Top Secret was pretty abysmal though, in terms of game design. Every character had like 30-40 skills/NWPs and all of them had to have a percentile score. I can't recall if they were derived or rolled though. Here's some other quirks of the game: 1) You are a KGB agent, trying to talk to a Mossad agent but both of you are posing as Americans (for some reason). Since neither of you are speaking your native tongue, you each have to roll you skill in English to understand each other. RAW, it's possible to have an entirely one0sided conversation even though both characters are taking turns talking. 2) Unarmed combat was done in some kind of weird, secret-ballot type "tell the GM (Administrator) what you want to do and he compares the two results on some crazy-rear end tables". One cool abstraction was that if your hand to hand skill was low, you could only fight on the untrained or boxing table, while your opponent was busy throwing you around with judo and kicking your rear end. 3) XP was pretty much just cash. the only reason you did jobs was to get paid. Money did let you buy cool stiff or build a secret base, but you didn't really get better at anything you could do at level one. 4) There were no classes, but you had to select what branch of your organization you were in: Investigation, Confiscation, Assassination. Investigators got XP for infiltration, recording confidential material, and amassing intelligence. Confiscators got XP for stealing stuff, more or less. Assassins got XP for killing people. If you did something another branch was skilled at, you got like one-third the XP they did. It was a weird system that almost seemed designed for playing three sessions back-to-back, one one one, rather than as a group. Still though, it was a cool sourcebook and I actually learned things from it as a child (the Basques want independence and have been willing to kill for it; Esperanto is a made up language that actually exists; bullet-proof glass is $25/square foot).
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# ¿ Jul 21, 2016 00:54 |
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AlphaDog posted:Here you go: https://www.kickstarter.com/projects/burningwheel/the-burning-wheel-codex/posts/1615281 Is he the same guy that writes Penny-Arcade? This sounds like his crap.
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# ¿ Aug 31, 2016 21:07 |
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Speaking of Blue Rose, is that ever coming out?
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# ¿ Apr 14, 2017 18:56 |
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# ¿ May 2, 2024 04:18 |
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Xarbala posted:I always wondered why rpg.net came off like a bunch of passive-aggressive vipers wearing stepford smiles. The fact that this was all in service of protecting the feelings of people in the industry just makes it all the more tragicomic. you know what other forum was big on getting industry people to post and protecting their feelings? really makes u think
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# ¿ Oct 26, 2017 19:11 |