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Countblanc posted:To switch topics and steal from another derail (also from the board game thread; we're just really noisy in there), I'm wondering what the future of traditional gaming journalism is going to morph into. TGs are a much more niche hobby than video games - Even with their growing acceptance, board games just aren't really a media in the way video games, movies, or television. You aren't going to read scholarly papers on how the violent themes in Ameritrash games are leading to school shootings. I haven't really played an RPG in quite some time, but I think the above would be more difficult to do with RPGs than for board games. Although it is still possible to analyse rule interactions in an RPG, due to the fact that RPGs are more open-ended (and that a part of the community actively campaigns against attempts to make RPGs more tightly regimented), it would be difficult to analyse rulesets without descending into subjectivity, since things that are considered bad design by some can be actively liked by others (f.ex. caster supremacy). Within board game, it's hard to find someone that likes getting elimated early in a highly random 2 hour long game.
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# ¿ Apr 4, 2013 12:33 |
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# ¿ May 2, 2024 17:32 |
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P500 is a pretty awesome system and as well as testing the waters for new designs, it allows GMT to see how much interest there is in doing a reprint of older games (although some like Twilight Struggle pretty much get printed out anyway). I think this is one of the reasons why GMT is so successful: they are able to provide copies of even their older games but they don't end up having much if any surplus stock. This also allows them to have build quality which pretty much surpasses most other wargaming companies, since they are able to provide nice, fitted boxes, good quality chits/rules, top quality mounted mapboard and cards with good cardstock, something that many other companies are usually not able to provide. Touching on another company that I've had dealings with, Deep Thought Games are a company that is pretty much a one man outfit that exclusively creates copies of many 18XX games. There are many options, including asking him to mount the map/laminate the components, or you can just get the print-outs and do it yourself. The company, due to being a one man outfit, takes a long time to do stuff and there is a huge queue because it's one of the few places that will make brand-new 18XX games and ship them all over the world. More than a year ago, I joined the queue at around 640: now I'm currently 487 in the queue. I think outfits like these can work, but you really need a niche product (and 18XX is a niche as it gets).
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# ¿ Apr 23, 2013 10:48 |
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As a personal anecdote, I used to be really into videogames when I was younger but now I'm almost entirely playing boardgames on my free time. There are many reasons for this, including the fact that I find it a more sociable experience, but mostly, as has been stated, the physical quality of a board game is very important: being able to move pieces and interact with the board directly is a big draw for me. The only time I have ever used an app during a game was for two reasons: as an aid to scoring in Agricola (there are several iOS apps which truly make it easier to find the final scores and be able to double-check them) as well as a mission randomizer for Space Alert (a game which uses a soundtrack: using the randomizer allows you to get new soundtracks which can be adjusted for difficulty/number of players). I think there are several reasons why apps might not necessarily work in a board gaming environment except for the above reason: first of all, there is the issue of accessibility. If you have a game in which everyone has to have a version of the app running, people that don't have the platform will not be able to play. Even if you require only one person to have the app running, you still need to either provide the platform in-box (skyrocketing the cost of the game) or require the player to have the platform in order to play the game. One of the major draws of board games is that they provide all the required materials to play within the box, thus allowing anyone to play the game without requiring any sort of pre-preparation or tools outside those provided by the game itself.
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# ¿ Sep 12, 2013 15:38 |
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I find the cheesecake in Kingdom Death objectionable enough but then you get into poo poo like the Wet Nurse and it veers from 'okay, you did cheesecake to make money' territory to 'this is loving sick, wrong and misogynistic as hell' territory. I can't really respect the thought pattern behind creating a miniature like that.
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# ¿ Sep 16, 2013 22:26 |
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The Crotch posted:She's apparently an important enough character in the Pathfinder universe that she's been drawn by other, more competent artists.
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# ¿ Jan 19, 2016 16:16 |
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Maxwell Lord posted:Like I said, though, there's not a lot of introductory or easy stuff there, they're catering to the hardcore that's left.
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# ¿ Feb 28, 2016 22:13 |
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Age of Rebellion isn't great and I don't think that the FFG SW RPG does those kind of campaigns well. Also their campaign book for it is garbage.
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# ¿ Sep 8, 2016 17:19 |
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GW and FFG have ended their licensing agreement, for anyone interested. By the end of february next year no more GW licensed products will be available, which seems to include Talisman/Fury of Dracula etc.
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# ¿ Sep 9, 2016 15:35 |
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Also probably Fury of Dracula 2e as well.
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# ¿ Sep 9, 2016 15:43 |
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Peas and Rice posted:I really wish this game was as good as its premise.
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# ¿ Sep 9, 2016 17:39 |
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The problem with the 1e game is that the combat is crap, and ends up being "Okay, in this combat nothing happens, next round, also nothing happens". The fact that you both have a card selection mechanism but still have to use dice to resolve the combat is crap. Just be brave and just design the game around the cards being the only thing you need to resolve combat.
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# ¿ Sep 9, 2016 18:00 |
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Tuxedo Catfish posted:Storygaming, much like anarchism, is a petty bourgeois movement based on a false optimism about the angelic nature of the human race.
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# ¿ Apr 12, 2017 15:54 |
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I think racism in fiction can be used to illustrate issues that happen in real life, but it really depends on how you use it. The use of 'spoonhead' in DS9 was used, as an example, to show that even a near-utopian civilization like the Federation can still be racist when push comes to shove. If the use of the derogatory term is used to highlight issues of racism with a particular character/culture within fiction, and how this relates to real life racism, I don't see an issue with it. If it's used simply as a means for the characters to have something that they consider 'funny' to say, there's an issue.
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# ¿ Jul 5, 2017 17:59 |
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I agree that they are a hard sell, but a genre completely excised of all sexuality, no matter how it is done, is not the way to go. I think there is a difference between something truly problematic, exclusive etc and games that use those aspects to meaningful impact the game and make people think about the implications of racism etc. For example, I ran a game of Night Witches which necessarily had to deal with themes of sexism, propaganda and death. i think it's more important to create well made games that are either fun or give interesting messages: that will get people into the hobby more than worrying about what people will think if they see that AW has "sex moves".
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# ¿ Jul 5, 2017 22:20 |
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Plutonis posted:Regarding Barbeque I'd say the international quality decreases in an alphabetic order. So it goes Argentinean > Australian > Brazilian >>>>>> USAean
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# ¿ Jul 15, 2017 20:41 |
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# ¿ May 2, 2024 17:32 |
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admanb posted:And the rules were reskinned to be crap.
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# ¿ Jan 12, 2018 00:55 |