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Plague of Hats posted:Morgoth has 666 for his attack bonuses, after all.
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# ¿ Jun 8, 2015 21:58 |
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# ¿ May 18, 2024 03:17 |
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Quarex posted:Does Empire of the Petal Throne not count as licensed since M.A.R. Barker was actually involved?
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# ¿ Jun 9, 2015 03:19 |
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Asimo posted:Honestly, there were a lot of rules light and genre-emulating games even in the early and mid 80's, stuff like Toon or Teenagers from Outer Space, and even a few more complex games like Marvel Super Heroes and Ghostbusters made clear attempts at genre emulation, if with mixed success. RPG rules are a technology of sorts and there's been a lot of innovation over the past twenty years or so, but people were definitely trying.
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# ¿ Jun 9, 2015 10:44 |
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Megaman's Jockstrap posted:2e Paranoia art is so, so good. I love the bootlicker picture. You know the one. "Traitor gets a significant bonus to his Bluff roll"
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# ¿ Jun 9, 2015 17:33 |
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Humbug Scoolbus posted:Going back to MiB and Ghostbusters. Yes the movies are comedies, but the stakes are lethally high in both and the protagonists are actually really competent. That's the thing that the games missed. The PCs shouldn't be schlubs.
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# ¿ Jun 9, 2015 22:25 |
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Payndz posted:WEG also did The Price Of Freedom, which at the time (the mid-80s; Peak Reagan) White Dwarf slammed for being appalling jingoistic right-wing gun porn. But reading it today, from the sample character descriptions alone it's clearly a very deadpan piss-take of exactly that Red Dawn, Invasion USA fearful paranoia that THE COMMIES will come and take away all your stuff.
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# ¿ Jun 10, 2015 08:35 |
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There have been four (official) Conan games: 1) TSR (1985-ish): A series of AD&D 1E adventures (with Arnold whatsisname on the cover) that adapted Conan and his world to AD&D 1E. There was even a Red Sonja adventure (no Brigitte Neilsen, alas) 2) TSR (1985-ish): A standalone boxed RPG with its own system that got a couple of adventure modules as support. A vaguely recall the system looking interesting; it had a full skill system which was unusual for a mid-1980s TSR game) 3) Steve Jackson Games (1990-ish): GURPS Conan, plus a couple of adventures (mostly solo CYOA numbered paragraph things, oddly enough). Full sourcebook for GURPS, including a half-dozen writeups for Conan showing him at different ages and power levels (Conan the Thief, Conan the Pirate, Conan the Mercenary Adventurer, Conan the King) and it's fun to see him evolve over time. At his peak, Conan was a 600-point character, which if you know anything about early GURPS character creation is a hell of a lot of points. 4) Mongoose (mid-late 2000s): D20 Conan adaptation, two editions, with a wall of supplement books (seriously, there were like 50 different books which was great if you wanted to buy and read 128 pages about the Kingdom of Shem or whatever). Typical dodgy D20 adaptation (although with the world de-emphasizing spellcasters it's probably more balanced and playable than most games). Worth it mostly for the sheer amount of gameable world detail they published. There was also a very early (late 1970s) Dragon article by Gygax adapting him to early AD&D. He was ludicrously overpowered (18s across the board for stats, 15th level in a bunch of classes, psionic powers, and a number of unique special abilities) and Gary suggested he was useful for killing PCs who had gotten out of control or were simply "brash". Thanks, Gary. Weirdly reminiscent of the sort of unkillable metaplot characters that showed up in game lines in the late 1990s (Stone, I'm looking at you). Conan games are also tough because they are often just one PC versus the world, or one super-PC and his less capable sidekicks, and that's hard to do in a group setting. Lots of pulp-y properties have that problem (see TSR's Indiana Jones game, where one player got to be Indy and everyone else got to be Short Round or Willie or Marcus Brody or Sallah).
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# ¿ Jun 10, 2015 18:56 |
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Megaman's Jockstrap posted:That's a real belief. I had already read the stuff mentioned- Leperflesh, Lemon Cursturdian, and I are probably the biggest REH Conan nerds on this forum - and so I was familiar with Robert E Howard's beliefs on civilization et al. Leperflesh was going one level deeper then I was attempting and getting to the philosophy behind the Conan stories, while I was just dealing with the narrative mechanics.
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# ¿ Jun 10, 2015 19:32 |
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Halloween Jack posted:Available free as ZeFRS (Zeb's Fantasy Roleplaying System). Kinda neat.
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# ¿ Jun 10, 2015 20:20 |
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Cryptozoic is solid as gently caress for stepping in to rescue the game and go out of pocket to make sure all the kickstartees got copies even though they absolutely had no obligation to do so. Good, good people.
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# ¿ Jun 11, 2015 19:24 |
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I, too, am furious that the entire world doesn't share my tastes.
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# ¿ Jul 10, 2015 17:12 |
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Evil Mastermind posted:He's also the self-described "Steve Jobs of MMO Marketing" More seriously, Dancey's entire MMO resume pre-PFO was taking one of the few successful non-WoW MMOs (EVE Online) and almost running it into a ditch with his brilliant ideas. FMguru fucked around with this message at 17:15 on Sep 3, 2015 |
# ¿ Sep 3, 2015 16:53 |
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Night10194 posted:At the same time, it's impossible not to acknowledge Dancey has some real talent: Namely, he's forever escaped from these situations and latched on to another company to ruin while continuing to get work, like some kind of mischievous trickster imp.
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# ¿ Sep 3, 2015 17:51 |
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MalcolmSheppard posted:Again, I don't know where the idea that Mearls secretly disliked 4e comes from.
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# ¿ Sep 29, 2015 20:34 |
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ProfessorCirno posted:Like on one hand yes it sucks when you hire on artists and they end up being garbage but they've already taken up time and budget that you can't get back so you end up sorta having to use their garbage...
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# ¿ Oct 30, 2015 20:22 |
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Alien Rope Burn posted:There are signs things are rocky, but Palladium Books is such a small, insular company it's hard to say.
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# ¿ Nov 9, 2015 05:02 |
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Error 404 posted:Wait, what's the story here?
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# ¿ Nov 9, 2015 05:53 |
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Evil Mastermind posted:e: I mean, correct me if I'm wrong, but they're basically letting you pay them for the honor of being on the "official" D&D webstore.
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# ¿ Jan 12, 2016 21:37 |
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paradoxGentleman posted:...if the plug were to be pulled on D&D, it would not drag the rest of the industry down with it, would it?
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# ¿ Jan 13, 2016 00:32 |
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Literally The Worst posted:working in a store that has stayed open and expanded over the years by, you know, acting like an actual store, stories like this always blow my mind 1) A money losing writeoff from a rich parent so their useless child has something to point to as a "job" (there was a magic/ccg store near me that was pretty much daddy subsidizing his son playing businessman. It stuck around a lot longer than you would have thought). 2) Something run as a labor of love (retiree always wanted to run a model train or fabric store, now they're living the dream). 3) Something that barely meets the minimal definition of "store" so the owner can buy hobby stuff at wholesale prices (I've been in more than one hobby/game store that was clearly just a front for a Warhammer club to buy minis and stuff at a discout). It's fun to look at unlikely little retail stores and try to figure out what their real economic justification for existing is.
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# ¿ Jan 14, 2016 23:38 |
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Evil Mastermind posted:Dicemasters: City of Doom You are going to write it up for F&F, aren't you?
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# ¿ Jan 15, 2016 00:52 |
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Asimo posted:Yeah, it's a super groggish sort of store, in that I'm pretty sure the original owners were 70s wargaming types.
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# ¿ Jan 15, 2016 00:54 |
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Evil Mastermind posted:Was there anything else he was holding up? I honestly don't remember.
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# ¿ Jan 28, 2016 17:26 |
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Evil Mastermind posted:The problem with this is that, for most of its history, D&D hasn't really wanted to get a younger demographic. I think the 4e era was really the only time they made a push to bring in new players (via Encounters and Penny Arcade/PAX).
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# ¿ Jan 29, 2016 18:03 |
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DivineCoffeeBinge posted:Pro Tip: If a book says "New York Times Bestseller" on the front it is more often than not referring to the author, not the book itself. Like, once you hit that list, even if it's at the very bottom, you are a New York Times Bestselling Author for the rest of your life. Publishers will often coordinate bulk purchases of a new author's book so as to kick them over the (very low) threshold for NYT Bestsellerdom. e: See the variety of lists for yourself: http://www.nytimes.com/best-sellers-books/ Essentially, if you have any audience or a publisher willing to put even a tiny bit of effort into promoting you, you can probably qualify to be a NYT bestseller FMguru fucked around with this message at 21:58 on Jan 29, 2016 |
# ¿ Jan 29, 2016 21:56 |
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paradoxGentleman posted:Also, how come the people making decisions are so disconnected? It is in their direct interest to produce stuff that their consumers want, how hard can it be find out? Not making enough toys of Rei and Finn because historically people didn't buy action figures of women or non-white dudes is just pure backwards-looking projection and being out of touch in the changes in fan culture. Granted, fan culture is a hard thing to get a handle on and properly assess, but these companies are led by people earning six and seven figure yearly salaries to do just that, and they failed.
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# ¿ Feb 6, 2016 14:03 |
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Mecha Gojira posted:I wonder where that notion of "low fantasy" "versimilitude" actually infected the hobby. Gary Gygax was a big source of it too - I always think of AD&D as his effort to add a bunch of additional realism/verisimilitude rules (weapon speeds! 22 different pole arms! 2% chance of catching a disease of the lymphatic system every month you spent in the tropics! precise costs in gp for each 10' length of crenelated battlement you build! hex-grid turn radius ratings for flying creatures! etc etc etc) to the simple, game-y D&D.
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# ¿ Feb 19, 2016 01:01 |
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Cheapass Games kind of swam in that particular pool back in the late 1990s/early 2000s
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# ¿ Feb 26, 2016 23:25 |
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Weren't the ENnies once a juried award, and the awards tended to go to the companies that sent the jurors the biggest bundles of comp copies (suitable for flipping on the used market)?
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# ¿ Mar 23, 2016 15:19 |
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Evil Mastermind posted:The thing about OSR stuff that bugs me the most is that it's trying to replicate a playstyle and design philosophy that never existed.
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# ¿ Mar 23, 2016 20:55 |
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Evil Mastermind posted:I legitimately cannot wrap my head around the idea that offending people is a good thing and not something assholes do.
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# ¿ Mar 25, 2016 17:27 |
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Alien Rope Burn posted:At least it's no longer the eighties.
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# ¿ Mar 25, 2016 22:20 |
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I thought YGO had a strong pay-to-win element where rare cards were strictly better than their more common equivalents (and there were something like a dozen different levels of rarity) so the only way to be competitive was to spend spend spend.
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# ¿ Apr 4, 2016 21:29 |
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Humbug Scoolbus posted:They did some really nice wargames Web & Starship Tales of the Arabian Nights (reprinted by Z-Man, hooray!) East Front Tank Leader Junta Imperium Romanum II Knigs & Things RAF Rommel in North Africa several Star Trek and Star Wars boardgames 1980s WEG owned bones.
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# ¿ Apr 13, 2016 18:44 |
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Evil Mastermind posted:Same for psionics. At least for me, anyway. FMguru fucked around with this message at 16:43 on Apr 16, 2016 |
# ¿ Apr 16, 2016 16:40 |
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Other reasons the Great Wheel is dumb: 1) Dividing up real estate by alignment fucks up pantheons. Odin (Lawful Good) and Loki (Chaotic Neutral) have to commute across several planes every day in order to hang out with Thor in Valhalla (Chaotic Good). 4Es much more casual approach to planes made a ton more sense - somewhere floating in the astral sea is Valhalla and somewhere else is Olympus and somewhere else is the Nine Hells etcetera etcetera. What is gained by locking everyone into one of precisely seventeen slots on the alignment graph? 2) The loving cosmic wheel alignments don't even match the alignment rules and player alignments. The rules recognize nine alignments (the classic 3x3 grid we've all seen a zillion times), everyone is sorted into one of those nine bins, no exceptions - except for the entire overstructure of the multiverse, which recognizes halfway spaces between alignments and has entire races and planes and subplanes filling up those spaces. 3) The giant overstructure that encompassed all known and possible D&D worlds was actively ignored or contradicted by the vast majority of published D&D worlds. Faerun's planes were organized not in a Great Wheel but a big Yggdrasil-style tree. Dragonlance only had one outer plane, called The Abyss. Eberron had its orrey of outer planes that would into and out of alignment with the world as plot required. Dark Sun and Ravenloft took place in weird, edge-case, one-off exceptions to the Great Wheel. And on and on. Why even bother with a giant overstructure (much less pitch a fit when it gets modified) if it's so lightly discarded by the actual settings that are obsentsively placed within it?
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# ¿ Apr 29, 2016 14:30 |
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Yog-Sothoth.com, the premiere fan news/discussion site for Call of Cthulhu, had to strictly ban all edition discussion when the D20 version was released and for several years afterwards. D20 CoC vs.BRP CoC nearly burned that entire forum to the ground. So it's not like CoC has been entirely free of edition warring... But for the most part, most editions of BRP CoC were just reprints with errata and tweaks applied and additional material from scenarios and supplements (additional spells, monsters, magic items, etc.) folded in, and some editions would get a graphic overhaul. Most importantly, scenarios from any edition could be played with any edition of the rules. You could run 1982's Shadows of Yog Sothoth with 2005's sixth edition rulebook, or the scenarios from 2012's Terror From The Skies with the original box rule set.
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# ¿ Apr 30, 2016 04:53 |
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ProfessorCirno posted:Again, Dancey has an almost supernatural ability to get cozy with people and products that anyone should be able to just glance at and immediately know it's a bad idea. It's not that he ruins everything he touches that's amazing, it's that he keeps being given more chances. After 2002, though, his career has resembled that Simpsons scene where Sideshow Bob keep stepping on rakes. https://www.youtube.com/watch?v=tbd4t-ua-WQ Yeeesh. --- As for why GW is currently under siege, I think there was some kind of change in the cost of making good miniatures. I got the sense that GW reigned almost unopposed for the 1990s and most of the 2000s because the capital costs of starting and running a full-line miniatures company was just so high, especially to go into a market with one giant entrenched incumbent. But every time I go to the game store I see yet another new standalone minis game (Mars Attacks? Team Yankee? Seriously?) so something in the production/distribution economics must've changed in the last decade or so. And GW was so safe behind its moat for so long that they really have no idea how to compete in a world where they can't rely on their former commanding superiority in distribution and economies of scale.
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# ¿ May 1, 2016 19:48 |
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Gravy Train Robber posted:As someone who, bizarrely, likes Pathfinder/Golarion while fully aware of its staggering weaknesses, the broom closet they chose is smack in the middle of more interesting locations. You've got Hammer Horror land to the west, barbarians and science fiction robots/aliens to the northwest, and a literal gateway to the Abyss to the northeast. To the south is perpetual French Revolution land.
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# ¿ May 2, 2016 03:45 |
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# ¿ May 18, 2024 03:17 |
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Slimnoid posted:Holy poo poo gently caress that Celebrim guy.
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# ¿ May 9, 2016 05:11 |