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Baloogan
Dec 5, 2004
Fun Shoe

Yooper posted:

It's happening.

A Strike Commander meets CMANO Let's Play. You are the executives of a PMC and call the shots. I run it in CMANO. What could possibly go wrong?

Strike Command : The Commandering

this is btw hugely awesome !!

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Yooper
Apr 30, 2012


Baloogan posted:

this is btw hugely awesome !!

Yah, it is!

So far they've decided on the JAS 39 Gripens and it's looking like a mission to Tibet to support the Indian "humanitarian" mission.

Once the mission is picked we'll hire some support staff, ground protection, and get into the first mission.

Just wait till you see the Ground Specialist. Jimmy the Juggalo will not disappoint.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]
So even if you had a campaign a la the Fighting Steel Project that generates a CMNAO scenario when combat took place, which covered the Pacific War (or both the Atlantic and Pacific Wars), I'd pay $200 for it.

So someone make it so I can give you my money.

cool new Metroid game
Oct 7, 2009

hail satan

Grognard Games Megathread - I'd pay $200 for it.

Baloogan
Dec 5, 2004
Fun Shoe
an easy to overlook but v useful keyboard shortcut is alt-s for switching sides when playing in the editor mode

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

cool new Metroid game posted:

Grognard Games Megathread - I'd pay $200 for it.

Maybe $300. That's my limit though. The price of a good GPU. :emo:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

cool new Metroid game posted:

Grognard Games Megathread - I'd pay $200 for it.

I keep making fun of Shrapnel Games' sales: sure, the Destructoid crowd probably doesn't understand me, but my ire about winSPMBT still costing around $40 knows no end.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ZombieLenin posted:

Maybe $300. That's my limit though. The price of a good GPU. :emo:

Who needs a GPU in grog games?

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
If it requires more than an RS-232 serial port it ain't Grog.

markgreyam
Mar 10, 2008

Talk to the mittens.

ZombieLenin posted:

Maybe $300. That's my limit though. The price of a good GPU. :emo:

Pretty sure that you can safely remove your GPU fan while playing a John Tiller game. Might want to stack another one on top of the CPU when you get to late game though.

Xenolalia
Feb 17, 2016



I just bought Battle for Normandy, I must be stopped.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES
I'm having an issue in CMANO where the UI in the right panel behaves weird. Elements disappear or lose their text/styling when I mouse over them, especially buttons. Here's an example where I moused-over a whole bunch of stuff.



Googling suggested disabling the Steam Overlay, but I tried that and it's still happening. Any other suggestions?

Yooper
Apr 30, 2012


I had an issue where the windows went funky, all I had to do was delete the command.ini.

It didn't look like your issue though, maybe worth a try?

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Anyone else have severe frame rate issues with CMANO at 4k resolution?

They go away if I make the main map display window smaller, but I want a YUGE MAP.

food-rf
May 18, 2014
Confirming the map framerate at 4K. Badly-scaling software renderer?

Alchenar
Apr 9, 2008

food-rf posted:

Confirming the map framerate at 4K. Badly-scaling software renderer?

Yeah, every so often I whine at Baloogan because my everything CMANO wants to do at 3 frames per minute in 2d, DCS can do at a plush 60fps in full glorious 3d.

Baloogan
Dec 5, 2004
Fun Shoe
*screams infernally eternally internally*

Alchenar
Apr 9, 2008

Baloogan posted:

*screams infernally eternally internally*

CMNAO doesn't even do real 3d calculations, altitude is just an attribute aircraft has.

How many Bitcoins have we mined for you guys?

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Baloogan posted:

*screams infernally eternally internally*

Make maps great again, Baloogan.

Baloogan
Dec 5, 2004
Fun Shoe

Alchenar posted:

CMNAO doesn't even do real 3d calculations, altitude is just an attribute aircraft has.

How many Bitcoins have we mined for you guys?

bitcmanos, please.

MrYenko posted:

Make maps great again, Baloogan.

greater than ever before!!


and yes we're making the map better 4 ur screens with 8+ mega pixels
why do you need so many pixels
640K ought to be enough for anybody.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Baloogan posted:

640K ought to be enough for anybody.

Billoogan, grognard entrepreneur.

Tevery Best
Oct 11, 2013

Hewlo Furriend
Does anyone know if it's possible to open an ATG saved game in the scenario editor, and, if so, how? I'm thinking of doing a funny gimmick LP and it would be very helpful.

Phi230
Feb 2, 2016

by Fluffdaddy
Baloogan make ground combat

Alchenar
Apr 9, 2008

MrYenko posted:

Billoogan, grognard entrepreneur.

If your game doesn't fit on a floppy disk then you're restricting your potential customer base!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Tevery Best posted:

Does anyone know if it's possible to open an ATG saved game in the scenario editor, and, if so, how? I'm thinking of doing a funny gimmick LP and it would be very helpful.

If you check a button in the settings somewhere while making the scenario, 'make loadable' or something you can load it as a scenario and edit it before saving and continuing. Only thing to watch is the player who's turn you load it on will have already made their production for the turn when you initially load it but still have everything qued so if you don't remove their production orders they'll get double that turn when they re-load it.

Saros fucked around with this message at 13:50 on Apr 3, 2017

Tevery Best
Oct 11, 2013

Hewlo Furriend

Saros posted:

If you check a button in the settings somewhere while making the scenario, 'make loadable' or something you can load it as a scenario and edit it before saving and continuing. Only thing to watch is the player who's turn you load it on will have already made their production for the turn when you initially load it but still have everything qued so if you don't remove their production orders they'll get double that turn when they re-load it.

Thanks a lot! Now to figure out what funny business can I get into with this editor...

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

bgreman posted:

I'm having an issue in CMANO where the UI in the right panel behaves weird. Elements disappear or lose their text/styling when I mouse over them, especially buttons. Here's an example where I moused-over a whole bunch of stuff.



Googling suggested disabling the Steam Overlay, but I tried that and it's still happening. Any other suggestions?

With a little help from Baloogan (Game dev of the century), I sorted this out.

I found, through trial and error, A program installed with my ASUS Motherboard, Sonic Suite 2, was causing the issue. Like Nahimic (a similar product for MSI mobos that someone posted about causing this issue on the Matrix forums), it claims to improve sound, but I find no use for it. I found that launching it launched two other executables: SS2Svc64 and SS2Svc32 when I checked Task Manager. Killing SS2Svc32 and restarting CMANO fixed the issue for me. To avoid having to do this every time, I went to the Startup tab of Task Manager (in Win 10; in prior versions of Windows I believe this would need to be done in msconfig) and disabled SS2UILauncher.

Yooper
Apr 30, 2012


bgreman posted:

With a little help from Baloogan (Game dev of the century), I sorted this out.

I found, through trial and error, A program installed with my ASUS Motherboard, Sonic Suite 2, was causing the issue. Like Nahimic (a similar product for MSI mobos that someone posted about causing this issue on the Matrix forums), it claims to improve sound, but I find no use for it. I found that launching it launched two other executables: SS2Svc64 and SS2Svc32 when I checked Task Manager. Killing SS2Svc32 and restarting CMANO fixed the issue for me. To avoid having to do this every time, I went to the Startup tab of Task Manager (in Win 10; in prior versions of Windows I believe this would need to be done in msconfig) and disabled SS2UILauncher.

I've had some CMANO window weirdness too, I'll have to look into poo poo like that. On mine the window information will take about 10 seconds to propagate but the moment you drag it all the info snaps into place. I keep the task manager up and the CPU/memory usage is still in single digits.

There's some weird bottleneck I'm having. I have all top end poo poo and can barely get past 15 seconds compression steps. Even watching the process manager my CPU and ram doesn't really spike.

Baloogan
Dec 5, 2004
Fun Shoe
turn off high definition in the options. There is a window somewhere with options on how to speed Command up.

Yooper
Apr 30, 2012


High Fidelity mode? I notice when I turn them off I'm not able to turn them back on again.

Baloogan
Dec 5, 2004
Fun Shoe
yeah that interface is just for reducing CPU load, you can turn em back on elsewhere in the game

Baloogan
Dec 5, 2004
Fun Shoe
yeah hi fi mode, 0.1 second time intervals

its really important for ballistic missile defense, RV speeds mean 1 second is actually really far

Baloogan
Dec 5, 2004
Fun Shoe
oh another useful keyboard short cut is Ctrl-M for clearing the log. I like clearing the log intermittently while playing, like clearing your inbox.

CarrKnight
May 24, 2013
Is there any grog game a la war in the pacific where rather than playing yourself you have to code the AI to play for you? I am trying to exercise my AI skills a bit and would love to do so on a strategy game.
If there is no programming grog games proper, is any of them particularly well suited for AI modding?
Preference if it works on linux (which unfortunately none of these games do).

Baloogan
Dec 5, 2004
Fun Shoe
chess is p much the gently caress-around-with-ai game

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
King = Yamato
Queen = Musashi
Knights = Shokaku and Zuikaku
Bishops = Akagi and Kaga
Rooks = Soryu and Hiryu
Pawns = Shimakaze-class destroyers

King = Arizona
Queen = Enterprise
Knights = Essex and Intrepid
Bishops = Lexington and Saratoga
Rooks = Hornet and Yorktown
Pawns = Fletcher-class destroyers

CarrKnight
May 24, 2013

Baloogan posted:

chess is p much the gently caress-around-with-ai game

I know, but I am looking for something without perfect information, and fun.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

CarrKnight posted:

Is there any grog game a la war in the pacific where rather than playing yourself you have to code the AI to play for you? I am trying to exercise my AI skills a bit and would love to do so on a strategy game.
If there is no programming grog games proper, is any of them particularly well suited for AI modding?
Preference if it works on linux (which unfortunately none of these games do).

The WiTPAE AI uses pretty simple scripts (relatively), so I'm unsure why you would not just go with it given your criteria.

Baloogan
Dec 5, 2004
Fun Shoe

CarrKnight posted:

I know, but I am looking for something without perfect information, and fun.

fun? on linux? bah

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Baloogan
Dec 5, 2004
Fun Shoe
poker

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