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Lil Swamp Booger Baby
Aug 1, 1981

Haruharuharuko posted:

Wow! There is a lot of loving negativity in this thread jesus. All I have to say is no Gearbox was not who I would have picked but it's not in EA or Activisions hands and you know what thats good enough for me. Yes Colonial Marines sucked hard but you know what I'm interested to see what they can do or even if all they do is give it to GOG or Steam and thats the end of it I'm happy. Seriously if they make a bad game o loving well at least someone will loving do something with the IP instead of goddamned nothing like THQ did for 10 years.

EA actually has competent studios under its helm, as does Activision, Gearbox has absolutely no experience beyond FPS games, and nearly all of its titles are mediocre or rely on simplistic mechanics that have been used to hook people since the days of the original Diablo. They don't have a creative bone in their body, Borderlands is essentially a cesspit of disparate humor and jokes that were utterly incapable of making a grown man laugh. The mechanics were adequate and nothing more. They took a simple, entertaining formula that they could endlessly replicate, and essentially made a game that is only fun with your friends, and more because you're playing with your friends and less that the game is actually anything beyond an average shooter with loot. Brothers in Arms was an incredibly flawed attempt at a tactical shooter, and the original was released around the time I was still playing Ghost Recon and Rainbow Six so it offered nothing of interest to me. Even then, Gearbox was under performing next to their peers. Add some insufferable melodrama and awful writing to the entire series, and that pretty much sealed the deal as far as it went for that lobotomized attempt at an indepth shooter. Opposing Force was startling average and for some loving reason Gearbox thought it was a good idea to add idiotic puzzles to Half-Life. Blue Shift was heinous and awful and was an absolute rip-off, it was a full price expansion for what equated to two hours of gameplay time. DNF and Colonial Marines are unspeakably bad, and beyond that their track record consists of ports and re-releases.

Do you really think people are being so negative? This company has shown that it's about as capable of producing a mechanically sound and competent game as Bethesda is at not lying through their teeth.

And no, it's better they don't do anything, because if they do something with the IP then the already small chance of them already pawning it off to another buyer becomes non-existent.

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Bolow
Feb 27, 2007

I'd play the poo poo out of a Freelancer-esque Homeworld game. But knowing Gearbox you'll play one of those faceless idiots I sent to their deaths inside a boarding frigate in a bland as 4 hour campaign.

Night Shade
Jan 13, 2013

Old School
I just hope they got their hands on Cataclysm as well. I don't really care about HW2, but the original and Cataclysm were amazing games and it'd be a shame to see Cataclysm remain languishing in IP hell.

e: ^^^^: http://forums.somethingawful.com/showthread.php?threadid=3530373

waffle
May 12, 2001
HEH
Bleh. I really can't think of a worse dev for this to go to, if only because Gearbox clearly has no expertise with anything but FPSes and wacky! humor.

Was HW2 not good, then? I never played much but that's because its incredible difficulty kept me from ever getting past the first couple stages..

Lord Lambeth
Dec 7, 2011


I've only known Gearbox to do half baked FPS' but hey maybe they can find their true calling with homeworld 3.

miscellaneous14
Mar 27, 2010

neat

JebanyPedal posted:

EA actually has competent studios under its helm, as does Activision, Gearbox has absolutely no experience beyond FPS games, and nearly all of its titles are mediocre or rely on simplistic mechanics that have been used to hook people since the days of the original Diablo. They don't have a creative bone in their body, Borderlands is essentially a cesspit of disparate humor and jokes that were utterly incapable of making a grown man laugh. The mechanics were adequate and nothing more. They took a simple, entertaining formula that they could endlessly replicate, and essentially made a game that is only fun with your friends, and more because you're playing with your friends and less that the game is actually anything beyond an average shooter with loot. Brothers in Arms was an incredibly flawed attempt at a tactical shooter, and the original was released around the time I was still playing Ghost Recon and Rainbow Six so it offered nothing of interest to me. Even then, Gearbox was under performing next to their peers. Add some insufferable melodrama and awful writing to the entire series, and that pretty much sealed the deal as far as it went for that lobotomized attempt at an indepth shooter. Opposing Force was startling average and for some loving reason Gearbox thought it was a good idea to add idiotic puzzles to Half-Life. Blue Shift was heinous and awful and was an absolute rip-off, it was a full price expansion for what equated to two hours of gameplay time. DNF and Colonial Marines are unspeakably bad, and beyond that their track record consists of ports and re-releases.

Do you really think people are being so negative? This company has shown that it's about as capable of producing a mechanically sound and competent game as Bethesda is at not lying through their teeth.

And no, it's better they don't do anything, because if they do something with the IP then the already small chance of them already pawning it off to another buyer becomes non-existent.

Except there are a ton of people who actually do find Borderlands 2 fun and actually enjoy the (admittedly) hit-and-miss humor. The problem with this thread right now is that people who obviously didn't like the game are going to insane lengths to frame it as a giant disaster when it was one of the few actually fun FPS games of last year and unbelievably successful for something with barely a quarter the budget of the other major titles that year.

That doesn't say much about what they can bring to the table re: RTSes, but the guy you're quoting has a point in that there's a lot of hysteria over a license THQ didn't do jack-poo poo with for the longest time. This is probably going to end up like all the Bioware megathreads where people compete to see who can hate the company the most while freaking out about the most inane things Somebody From The Company said/did.

Someguy
Jul 15, 2001

by Lowtax

waffle posted:

Bleh. I really can't think of a worse dev for this to go to, if only because Gearbox clearly has no expertise with anything but FPSes and wacky! humor.

Was HW2 not good, then? I never played much but that's because its incredible difficulty kept me from ever getting past the first couple stages..

Nope, HW2 was great. I've literally never seen some of the opinions voiced in this thread about HW2, I know this forum is a hotbed of counter-culture or against the grain (or just plain bad) opinions, but honestly I don't know how you could think HW2 was a 'bad game' by any metric. It's worse when you see there is an entire subforum dedicated to bad RTS games (the Blizzard forum), and then you see someone drop by and say, 'oh, HW sucked'.

computer parts
Nov 18, 2010

PLEASE CLAP
I hope they remake Homeworld as a Mass Effect RPG and it's incredibly popular.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Man, the Homeworld franchise is so great. I want to believe against all hope that somehow Gearbox can do something positive with it. I still remember Cataclysm giving my young self nightmares OH GOD THOSE CRUISE MISSILES THE PEOPLE SCREAMING OH NOOO.

Night Shade
Jan 13, 2013

Old School

KnoxZone posted:

I still remember Cataclysm giving my young self nightmares OH GOD THOSE CRUISE MISSILES THE PEOPLE SCREAMING OH NOOO.

Nothing will ever top "Kharak is burning." for me. Still sends shivers down my spine, all these years later.

Followed then by burning a path of slaughter across an entire galaxy as vengeance.

e: That should really be the thread title. "Homeworld IP sold to Gearbox: Kharak is burning."

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

waffle posted:

Bleh. I really can't think of a worse dev for this to go to, if only because Gearbox clearly has no expertise with anything but FPSes and wacky! humor.

Was HW2 not good, then? I never played much but that's because its incredible difficulty kept me from ever getting past the first couple stages..
In my case it was a story of failed expectations. HW2 had a very difficult birth, Relic were throwing a lot of ideas around, they even asked the community about how we'd feel about about having fleshed out commanders. But in the end the project died mid development, only to be resuscitated, slapped together fairly quickly and rushed out. There were some unquestionable improvements over it's predecessor in the graphical fidelity, UI department, the modular components for capital ships and Sensors Manager ( although some of these were improvements were derived from Cataclysm ) but the story suffered in a big way.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

computer parts posted:

I hope they remake Homeworld as a Mass Effect RPG and it's incredibly popular.

I really wouldn't mind if we got this or a Freelancer-like out of it. I really loved Homeworld, but I've stopped playing RTS altogether.

Ardennes
May 12, 2002
I liked HW2, but yeah it had its flaws, and it was hard to follow up to Homeworld plot-wise. Fighting off some tangential threat just isn't going to be as interesting as your one way trip to reclaim your ancestral home. Also, the gameplay changes (especially the rock/paper/scissors style of balance of the frigates) weren't my favorite. I don't think it was a bad game, especially compared to some of the bland retreads that are put out nowadays. HW2 still "deserves" to be considered a part of the series.

Opposing force was a good expansion I thought, Blue Shift certainly shouldn't have been billed as a full expansion. I agree with a lot of the criticisms about Borderlands, I thought pretty much every part of it derivative in some fashion (from art to game-play to the writing/humor). DNF is a whole other subject of its own.

Gearbox hasn't earned a lot of faith.

FooF
Mar 26, 2010

ZombyDog posted:

In my case it was a story of failed expectations. HW2 had a very difficult birth, Relic were throwing a lot of ideas around, they even asked the community about how we'd feel about about having fleshed out commanders. But in the end the project died mid development, only to be resuscitated, slapped together fairly quickly and rushed out. There were some unquestionable improvements over it's predecessor in the graphical fidelity, UI department, the modular components for capital ships and Sensors Manager ( although some of these were improvements were derived from Cataclysm ) but the story suffered in a big way.

HW2 had the misfortune of insane expectations and a dwindling budget. The "Dust Wars" footage and scope of gameplay was breathtaking and awesome but I think the Devs bit off more than they could chew with the cash they had. They had Megaliths that the Mothership (a 16 km-long vessel) could easily blend into the debris fields of.

The HW2 we got was essentially a redesign with 8-12 months left in the development cycle. The story retconned a lot of the original's mystique by making the exiles from Kharak into special snowflakes instead of resourceful refugees. The original made it seem like hyperspace technology really wasn't that big of a deal but HW2 adds "Cores" and makes Karen S'Jet into a goddess, when in the first one, she was just the first scientist to figure out a neural interface for a ship the size of the Mothership.

Gah, now I'm all nostalgic for Homeworld and have to realize that HW3 will either be crap or never come out.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

RBA Starblade posted:

I really wouldn't mind if we got this or a Freelancer-like out of it. I really loved Homeworld, but I've stopped playing RTS altogether.
That's why I can stare at the Enemy Starfighter gifs over and over, and probably why I just can't get angry at Gearbox acquiring the rights, especially after learning about....

https://www.youtube.com/watch?v=hgylViCFHAs

Tytan
Sep 17, 2011

u wot m8?

ZombyDog posted:

There were some unquestionable improvements over it's predecessor in the graphical fidelity, UI department, the modular components for capital ships and Sensors Manager ( although some of these were improvements were derived from Cataclysm ) but the story suffered in a big way.

Yeah I remember it being great fun in Skirmish/Multiplayer, but the story was kinda forgettable (at least compared to the original).

I always thought a modern Homeworld game would be absolutely amazing, so I have mixed feelings about this (not that they've announced a new game or anything yet). At least if they re-release the originals it'll give me an excuse to play them through again.

Mrs. Wynand
Nov 23, 2002

DLT 4EVA

Psychotic Weasel posted:

If they could just "steal" the entire design doc of the original Homeworld 2 before the sudden shift in development, that'd be great. But I think instead I'm just going to love the originals what they were and live with the fact that this franchise is gone. What a sub-par dev house known for FPS' and lovely work plan on doing with an RTS game, I don't think I want to find out.

Of course the game wasn't exactly in good hands at Relic, either - the founding team that was behind their first titles has long since left. Look at the poo poo they've churned out lately.

Relic was always just an inch short of greatness, but what exactly was so 'poo poo' about their recent releases? All the DoWs were hella fun to play, CoH was full of some badly needed new ideas to bring to the RTS stage and for a studio that specializes in RTSes, they sure made one of the best "STFU AND KICK rear end" brainless FPSes this side of Serious Sam.

I always thought of them as one of the better dev studios out there, always on the cusp of being the next Blizzard (that is, the old Blizzard, pre-SC2*), if only they would pay a little more attention to the small details (and get a little more love from their publishers).

(*SC2 is a good game, but I also think it was Bliz's first "good" game, whereas before they only made "great" games. D3 otoh was the beginning of the end as far as I'm concerned)

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Mr. Wynand posted:

Relic was always just an inch short of greatness, but what exactly was so 'poo poo' about their recent releases? All the DoWs were hella fun to play, CoH was full of some badly needed new ideas to bring to the RTS stage and for a studio that specializes in RTSes, they sure made one of the best "STFU AND KICK rear end" brainless FPSes this side of Serious Sam.

This might not be any great sin, but I found the COH campaigns to be such a tired, warmed-over Band of Brothers/Saving Private Ryan run-of-the-mill cliche-athon. Breaking out of the traditional RTS mold was great, and COH delivers on the WW2 war porn, but I could never imagine anyone getting COH for the single-player campaign in the same way that people fell over themselves for Wings of Liberty and Heart of the Swarm (and then never play a skirmish or multi-player)

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Mr. Wynand posted:

Relic was always just an inch short of greatness, but what exactly was so 'poo poo' about their recent releases? All the DoWs were hella fun to play, CoH was full of some badly needed new ideas to bring to the RTS stage and for a studio that specializes in RTSes, they sure made one of the best "STFU AND KICK rear end" brainless FPSes this side of Serious Sam.
Their quality had seriously begun to slide after the release of the original CoH, Opposing Fronts was a fairly decent expansion, Tales of Valor was... not. Then they went on their DoW stint; DoW 40K was pretty fun (if not clunky) but the successive expansions brought less and less to the table and became stale before long. Then DoW II removed about half of the game and tried to disguise the lack of any gameplay and maps with pretty graphics and particle effects. Then there was CoH: Online and I have no idea what the hell was going on there.

As for the FPS? It looks like your garden variety sci-fi FPS with nothing that makes it stand out from the crowd. Will CoH II buck the downward trend? I have no idea, I haven't been following it.

There is a clear difference in the level quality in their games when you compare their earlier titles to their most recent releases.



ZombyDog posted:

That's why I can stare at the Enemy Starfighter gifs over and over, and probably why I just can't get angry at Gearbox acquiring the rights, especially after learning about....

[Hardware video]
This has my interest piqued, I can definitely see the similarities in art style. The phrase F2P has me tempering my enthusiasm though.

Mrs. Wynand
Nov 23, 2002

DLT 4EVA

gradenko_2000 posted:

This might not be any great sin, but I found the COH campaigns to be such a tired, warmed-over Band of Brothers/Saving Private Ryan run-of-the-mill cliche-athon. Breaking out of the traditional RTS mold was great, and COH delivers on the WW2 war porn, but I could never imagine anyone getting COH for the single-player campaign in the same way that people fell over themselves for Wings of Liberty and Heart of the Swarm (and then never play a skirmish or multi-player)

Well, I do agree, the story was extremely forgettable, but it's not the story I remember from that game. Like I said, they do sadly fall short.

Incidentally, I found the WoL campaign extremely formulaic as well. Overall I liked it, but for the gameplay elements and fun little diversions during the campaign, not the story. Pretty much all Blizzard's stories are Baby's First Narative 101 these days.

O__O
Jan 26, 2011

by Cowcaster
http://youtu.be/SRRw1ERj2Gc?t=22s

Mrs. Wynand
Nov 23, 2002

DLT 4EVA

Psychotic Weasel posted:

As for the FPS? It looks like your garden variety sci-fi FPS with nothing that makes it stand out from the crowd. Will CoH II buck the downward trend? I have no idea, I haven't been following it.

I seriously loved Space Marine. It's like a good-lovely action movie. It knows what it is, it is no more then that, and it doesn't go overboard (like DNF or other IN YO' FACE EDGY violence-based FPSes). Innovative? Not one bit, just well executed.

Mrs. Wynand
Nov 23, 2002

DLT 4EVA

ZombyDog posted:

That's why I can stare at the Enemy Starfighter gifs over and over, and probably why I just can't get angry at Gearbox acquiring the rights, especially after learning about....

https://www.youtube.com/watch?v=hgylViCFHAs

Oh dayum, I forgot about this game. Very exciting it's actually coming out this year. Hopefully the F2P won't break it too much.

Mrs. Wynand
Nov 23, 2002

DLT 4EVA

FooF posted:

HW2 had the misfortune of insane expectations and a dwindling budget. The "Dust Wars" footage and scope of gameplay was breathtaking and awesome but I think the Devs bit off more than they could chew with the cash they had. They had Megaliths that the Mothership (a 16 km-long vessel) could easily blend into the debris fields of.

The HW2 we got was essentially a redesign with 8-12 months left in the development cycle. The story retconned a lot of the original's mystique by making the exiles from Kharak into special snowflakes instead of resourceful refugees. The original made it seem like hyperspace technology really wasn't that big of a deal but HW2 adds "Cores" and makes Karen S'Jet into a goddess, when in the first one, she was just the first scientist to figure out a neural interface for a ship the size of the Mothership.

Gah, now I'm all nostalgic for Homeworld and have to realize that HW3 will either be crap or never come out.

Oh wow, this is the first I hear heard about this "Dust Wars' story line. Here's a video I found that summarises it:
https://www.youtube.com/watch?v=BLnkOyQRuGQ


So really, there is no reason why this can't simply be inserted after the events of HW2... Just do that, don't gently caress up the art style too much, and it will be an "ok" HW3, even from Gearbox.

Mrs. Wynand
Nov 23, 2002

DLT 4EVA
I am just ever the optimist.

OtherworldlyInvader
Feb 10, 2005

The X-COM project did not deliver the universe's ultimate cup of coffee. You have failed to save the Earth.


Homeworld was a labor of love from the original team at relic, there won't be a real 3rd one. Its a shame paradox lost the bidding, since a paradox Homeworld might not have been Homeworld but it would have at least been something interesting. Hopefully Rob C's new studio can make a good spiritual successor.

Homeworld 2 was probably the most hyped I had ever been for a video game.
https://www.youtube.com/watch?v=VnvEFFCjSCw

:sigh:

OtherworldlyInvader fucked around with this message at 04:53 on Apr 23, 2013

Klyith
Aug 3, 2007

GBS Pledge Week

Mr. Wynand posted:

Relic was always just an inch short of greatness, but what exactly was so 'poo poo' about their recent releases?
A bunch of RTS diehards really really hate the fact that DoW2 isn't a traditional RTS so they call it poo poo at every opportunity, despite it reviewing and selling better than DoW1. It's weird.

In reality Relic has one of the best resumes in gaming after Valve & Blizzard. They've made indisputable classics (HW, CoH) and their two worst games, Impossible Creatures and Space Marine, are mediocre but not complete poo poo. Space Marine isn't even a big strike against them IMHO -- they got assets from a failed MMO dumped on them by THQ and were told to make a game.

Impossible Creatures is also underrated in retrospect. It isn't a great game, but it has interesting ideas and the SP campaign is fun. It got panned at release because it came out during the giant multiplayer RTS boom and its MP wasn't good at all.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Mr. Wynand posted:

So really, there is no reason why this can't simply be inserted after the events of HW2... Just do that, don't gently caress up the art style too much, and it will be an "ok" HW3, even from Gearbox.

I think that might be the hard(est) part. Homeworld (2 especially) had exceptional designs. Futuristic, stylish but technologically believable.

That's why that Hardware trailer had me immediately hyped. Even though a lot of the art is rough, they've clearly got some design chops behind it. Wouldn't be surprised if it's the same person(s) that worked on HW.

Mr Fahrenheit
Dec 10, 2010

Travelin' at the speed of light.

Rinkles posted:


That's why that Hardware trailer had me immediately hyped. Even though a lot of the art is rough, they've clearly got some design chops behind it. Wouldn't be surprised if it's the same person(s) that worked on HW.

The artwork style resembled the style used in many of the cutscenes in Homeworld and HW2. If it were black and white, I'd have bet money on it being a Homeworld sequel.

Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord
I have no way to know if the final game will be good or not, but I feel like people in this thread are crazy thinking that because gearbox wrote games with X style that all future games they make will also have to have that style. Gearbox is a company, not a single dude, they hire writers. They can hire new writers for a new game. They aren't stuck handing the game to the borderlands team of writers.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Mr Fahrenheit posted:

The artwork style resembled the style used in many of the cutscenes in Homeworld and HW2. If it were black and white, I'd have bet money on it being a Homeworld sequel.

You're right, I'd forgotten about those. Though I think that's what initially lead to the connection when I first watched the teaser a few weeks back.

Just realized HW works as a shorthand for both Homeworld and Hardware. :haw: I'm probably really thick just realizing this now.

OtherworldlyInvader
Feb 10, 2005

The X-COM project did not deliver the universe's ultimate cup of coffee. You have failed to save the Earth.


Rinkles posted:

I think that might be the hard(est) part. Homeworld (2 especially) had exceptional designs. Futuristic, stylish but technologically believable.

That's why that Hardware trailer had me immediately hyped. Even though a lot of the art is rough, they've clearly got some design chops behind it. Wouldn't be surprised if it's the same person(s) that worked on HW.

The company is owned by Rob Cunningham and the chief creative officer is J. Aaron Kambeitz, who together did almost all of the iconic Homeworld 1 & 2 concept art/storyboards.

http://shipyards.relicnews.com/concept/hw_concept.htm
http://shipyards.relicnews.com/concept/hw_storyboards.htm
http://shipyards.relicnews.com/hw2/concept.htm

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Owlofcreamcheese posted:

I have no way to know if the final game will be good or not, but I feel like people in this thread are crazy thinking that because gearbox wrote games with X style that all future games they make will also have to have that style. Gearbox is a company, not a single dude, they hire writers. They can hire new writers for a new game. They aren't stuck handing the game to the borderlands team of writers.

They've had a decade to hire good writers and they've yet to do it. I doubt an ip they picked up on the cheap is going to change the company's direction.

Justin Godscock
Oct 12, 2004

Listen here, funnyman!
No lie, the first time I saw Randy Pitchford speak in one of the DNF trailers I literally thought to myself "holy poo poo, I do not trust this guy and I would not do business with him". He just has all the cadence and behaviours of every pathological liar I have ever known in my life (and I've known more of them than most people I'm sure). He just seemed disconnected or detached from reality (pathological liars have an elaborate fantasy world that they cannot seem to turn off) and they burn people because they just cannot be trusted because that fantasy world takes priority over reality.

Judging from all the scummy things Gearbox has been accused of doing, I really wonder if it's because of Pitchford that Sega is claiming they mis-spent funds they were trusted with for Colonial Marines. That's fraud if it's proven that Gearbox accepted money from Sega, under the promise that it was for A:CM yet had intended all along it was to be spent on Borderlands. That's a lie there and nobody can deny that. I'm just shocked; EA and Activision are terrible companies for sure but holy poo poo at least they've never done anything plain ILLEGAL. I know it's all accusations now (did a quick Google and I'm not seeing any recent developments on most gaming news sites) but, wow if Sega takes Gearbox to court and proves the allegations nobody will do business with Pitchford again.

That said, have there been any recent developments on the Sega/Gearbox scandal?

Ardennes
May 12, 2002

Rinkles posted:

I think that might be the hard(est) part. Homeworld (2 especially) had exceptional designs. Futuristic, stylish but technologically believable.

That's why that Hardware trailer had me immediately hyped. Even though a lot of the art is rough, they've clearly got some design chops behind it. Wouldn't be surprised if it's the same person(s) that worked on HW.

If anything it reminded me of some of the art/storyline from the first Homeworld manual. I mean they did scavenge the first core from a spaceship in the middle of the desert.

quote:

I have no way to know if the final game will be good or not, but I feel like people in this thread are crazy thinking that because gearbox wrote games with X style that all future games they make will also have to have that style. Gearbox is a company, not a single dude, they hire writers. They can hire new writers for a new game. They aren't stuck handing the game to the borderlands team of writers.

They do have a very mixed record as a developer, maybe Homeworld 3 won't be a series of fart jokes but there is a reason that so many people are angry/worried. I don't know if any of their recent games even had passable writing?

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Justin Godscock posted:

That said, have there been any recent developments on the Sega/Gearbox scandal?

Was there an actual lawsuit filed? If no, then I doubt we'll get any news because game writing tends to not go after those things since they have an effect on getting review copies and the like. If yes, then I doubt we'll get any news because it'll take a year or more for it to hit courts and then it'll inevitably be settled out of court and NDA'd to hell and back.

Klyith
Aug 3, 2007

GBS Pledge Week

Rinkles and OtherworldlyInvader posted:

Hardware
I love the Hardware concept art and trailer for the pure nostalgia boner, but nothing about a Facebook / web-based social strategy game is really appealing to me.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
^^ Reading more details about it, I have to agree.

OtherworldlyInvader posted:

The company is owned by Rob Cunningham and the chief creative officer is J. Aaron Kambeitz, who together did almost all of the iconic Homeworld 1 & 2 concept art/storyboards.

http://shipyards.relicnews.com/concept/hw_concept.htm
http://shipyards.relicnews.com/concept/hw_storyboards.htm
http://shipyards.relicnews.com/hw2/concept.htm

Never realized the art guys actually ran Relic (and now Blackbird).

From this RPS interview, it would appear Hardware has already been in closed beta for a month. Hopefully we get a look sometime soon. There's some intriguing things in that interview, but equally quite a bit to be skeptical about (F2P, more casual focus, multiplayer focus etc.)

Rinkles fucked around with this message at 05:26 on Apr 23, 2013

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Justin Godscock posted:

No lie, the first time I saw Randy Pitchford speak in one of the DNF trailers I literally thought to myself "holy poo poo, I do not trust this guy and I would not do business with him". He just has all the cadence and behaviours of every pathological liar I have ever known in my life (and I've known more of them than most people I'm sure). He just seemed disconnected or detached from reality (pathological liars have an elaborate fantasy world that they cannot seem to turn off) and they burn people because they just cannot be trusted because that fantasy world takes priority over reality.

He used to be a stage magician. Really.

In hindsight it explains a whole loving lot, including how I allowed myself to be taken for a $90 ride by Borderlands 2 after the fiasco that was DNF.

Oh well, live and learn.

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miscellaneous14
Mar 27, 2010

neat

Justin Godscock posted:

I'm just shocked; EA and Activision are terrible companies for sure but holy poo poo at least they've never done anything plain ILLEGAL.

All major publishers like that do illegal poo poo and get away with it. Remember the whole Infinity Ward debacle?

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