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Started up at the Wilkerson's Ranch, killed 3 zombies, climbed up the ladder to scout, tried to shoot a zombie who was waiting by the ladder, fell down, mauled and torn in half by feral immediately. GOTY
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# ¿ Dec 1, 2013 02:34 |
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# ¿ May 14, 2024 17:22 |
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Is there a fix for the mouse acceleration? This crap is set unbearably high. Edit: the only links I can find lead to the UL forums which seems to be down.
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# ¿ Dec 1, 2013 03:07 |
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Johnnyonoes posted:Can Breakdown only be started after completing the campaign? Just got SoD+BO on steam, but I have already played the SoD campaign to death on the Xbox. Didn't see an option anywhere to start breakdown. It's badly done, you need to select it before you get to the real menu. Very easy just to mash space through the loading part and go straight into regular mode.
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# ¿ Dec 2, 2013 11:43 |
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Sylink posted:Does breakdown fix the retard mouse acceleration on PC? Nope!
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# ¿ Dec 6, 2013 06:36 |
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These fuckers just at 40 snacks in 10 hours. What the hell. Storage replenished my rear end
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# ¿ Jun 3, 2014 22:56 |
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Lasher posted:So to get "The Scholar" you have to find a "Good Researcher" right? Is there any easier way to get that besides constantly looking out for other survivors? I've been through about 5 enclaves now, killing them all off because they have naff stats. Yeah, you need a researcher, but the hero you get is useless. Researcher's aren't usually hard to come by, just keep rotating through those enclaves. Research also stays throughout your playthrough, so if you research everything in BD1 you keep it until you lose.
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# ¿ Jun 7, 2014 22:41 |
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Renzuko posted:So, state of decay is the daily deal today at 4.99, is it worth it now? Yes, get Breakdown. Maybe lifeline.
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# ¿ Jun 20, 2014 20:45 |
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Or you could be my brother, and have two people commit suicide when off for one day. We still can't figure out why, perfect morale, lots of supplies, multiple counselors, no issues.
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# ¿ Jun 21, 2014 12:04 |
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NeoSeeker posted:Are breakdown and the original even worth playing after playing lifeline? I can't stop playing lifeline. Breakdown is what the game should have been, since you've played before just rush the first few levels of it. I'm not a huge fan of the original storyline, but it was good for showing new people the ropes. I can't remember a follower even shooting.
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# ¿ Aug 23, 2014 19:18 |
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Whistling mines are the most useless thing I have ever seen. They make noise for 20 seconds, which is great as it attracts even aggro zombies, but the thing is they only notice it once, and when they get near it they forget about it and wander off following a butterfly or something. I just watched 20 zombies beeline for it and slowly shuffle off out of range. Bonus is the sound spawns in more zombies than it even kills. This was only at breakdown 5.
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# ¿ Aug 28, 2014 08:56 |
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Why on earth are people boarding up windows on besieged missions? Just go out there and kill them, bring snacks and pills, fire is a plus. Don't fear the Juggernaut, just avoid it until it's the two of you. Bring your heavy weapons expert if you want to trivialize this mission, since that leg sweep is an insta kill on a reasonably wide arc. Actually everyone should be a heavy if you are on breakdown, I still can't find a solid reason for the other two weapon types to exist.
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# ¿ Sep 2, 2014 01:03 |
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Skandranon posted:The problem is the AI won't do anything other than board windows until ALL windows are at 100% boarded up. This makes them instantly useless... if the 4 of you properly went out and killed poo poo, yeah, they would be trivial. The AI in this game is useless in a fight. If you are running out of stamina with heavy, then you will run out of stamina with any weapon. You should really only be swinging when you will be getting 3-5 zeds in a single sweep. Edit: And the attack speed is fine, you just have to judge it right. The main issue is it leaves you open for a fraction of a second after the sweep, where you can't roll or body slam anything. Bondematt fucked around with this message at 01:41 on Sep 2, 2014 |
# ¿ Sep 2, 2014 01:37 |
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Bustycops posted:Is there a consensus on the best way to use supplies and outposts? Such as to get the maximum returns possible. Outposts barely seem to give materials, it's best just to learn where to scavenge and to use Lilly's ability to find specific resources. I try to put my outposts on construction materials, but for the most part I just place them where convenient.
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# ¿ Sep 12, 2014 02:07 |
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neogeo0823 posted:I keep reading mixed things about outposts. Can someone explain how I get bonus resources from them? Do I just have to establish them in buildings that are primarily used for certain things(e.g. fast food places to get food), or do I have to leave a bag of supplies in a building to get that resource from the outpost, and it doesn't matter what the actual building is, or what? You can also selectively leave bags to decide what kind of resource the outpost will be. Say you have food and construction materials in the same building, take the food and it'll be a material outpost when you set it up.
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# ¿ Oct 12, 2014 03:50 |
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neogeo0823 posted:I see. Do the resources deplete over time, or do they provide an indefinite boost? And currently all my outposts are watchtower icons. I read that that means they're giving me nothing for resources. Is there any way to change that, or am i stuck with all empty outposts near my base because I looted too much too fast? You can remove outposts and build them at another building, but yeah if you looted everything nearby then you are SOL. Usually I just build the close ones for the protection anyway, keep one empty to place in an area I'm looting, and the rest on whatever resource I think I'll need. I haven't seen an outpost run out of materials, so if they do it takes a really long time.
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# ¿ Oct 12, 2014 04:29 |
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PlaceholderPigeon posted:Thanks for all the advice! Cars don't use any fuel, despite the tooltips.
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# ¿ Nov 3, 2014 23:20 |
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Saint Sputnik posted:No discount for the people who already have it? Boo 33% Discount on Steam
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# ¿ Apr 27, 2015 18:05 |
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Oh hey, it's out on Steam!
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# ¿ Apr 28, 2015 10:04 |
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# ¿ May 14, 2024 17:22 |
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Started a new breakdown game in Year One, climbed a lookout, couldn't get it to finish for some reason, slid down and got immediately mauled by a feral. I'm pretty sure this exact thing happened to me in the original breakdown as well. I don't learn.
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# ¿ May 8, 2015 06:35 |