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This does look pretty drat interesting and well worth the price. It's close to my ideal dream game. Probably also the only non-stale zombie concept that hasn't been fully explored, too.
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# ¿ Apr 23, 2013 17:50 |
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# ¿ May 14, 2024 15:06 |
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"Apocalypse Management Simulator" is such a great idea I keep thinking it would be even better if you had more than bog-standard zombies in it. The crazy idea part of my brain came up with: How about more mythological monsters popping up, and you learn that the apocalypse is being caused by a sorcerer trying to annihilate mankind, but you fight back and rebuild using a combination of realistic society management and teaching your survivors a little magic of their own? Featured box art: A young woman with a baseball bat glowing with magical power, fending off a circle of monsters.
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# ¿ Apr 30, 2013 21:59 |
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Wow, you even get a eulogy when a character you control dies. I like that.
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# ¿ Jun 3, 2013 22:46 |
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Does building an outpost just make a zone that's zombie-free? Because I see certain resource icons over the outposts. Materials for one, bullets and fuel for another. What gives?
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# ¿ Jun 5, 2013 17:00 |
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So you have to build up Friendship points with the NPCs before they let you control them, huh? This could be tricky...
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# ¿ Jun 5, 2013 21:50 |
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Hey, neat. If you have ordered a construction project, quit the game and come back an hour later it'll be done. Construction projects are real-time! I discovered something else Outposts are good for. Upgrade one to set traps and it'll blow up zombie hordes that wander in there. You even get points for it. Speedball fucked around with this message at 22:21 on Jun 5, 2013 |
# ¿ Jun 5, 2013 22:19 |
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I crouched in a bush while a horde stumbled past me, one coming within inches of my character. Who knew zombie stealth could be so fun?
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# ¿ Jun 6, 2013 02:47 |
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Hey, neat. I spoke to the Army guys as Maya and they recognized her. Nice.
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# ¿ Jun 6, 2013 03:46 |
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So apparently the resources I've gathered will deplete once every real-world day. Why am I bleeding Materials? What happens when I run out?
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# ¿ Jun 6, 2013 15:05 |
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Jonny Retro posted:EDIT: Nevermind, nothing to see here. Here's a tip: You have a maximum limit on how much influence you can store every 24 hours. The limit goes up when your fame goes up (I've noticed the journal says fame goes up when I level a skill) but beyond that, you should spend what you've got. Spend it on outposts and scavenger runners. Better yet, make a point to escort the scavenger runners when they get where they are so you can get friendship points with them and earn the ability to control them. It all feeds into each other.
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# ¿ Jun 7, 2013 00:48 |
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The in-game hint system said in the journal that cheering on your allies when they kill a zombie gives you more friendship points. Not sure about the "Agree" or "Disagree" buttons though.
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# ¿ Jun 7, 2013 04:06 |
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Which of these has the most space for putting stuff in it?
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# ¿ Jun 12, 2013 06:13 |
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Maybe it's just me, but I really wish they weren't working towards an MMO. I think the bottom is falling out of the market for MMOs and sometimes you just want to enjoy a good ol' single player game with no intrusive elements distracting you from across the internet.
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# ¿ Dec 3, 2013 07:08 |
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# ¿ May 14, 2024 15:06 |
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Rookersh posted:Basic stuff? So what you're saying is… It's Rule #1?
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# ¿ May 31, 2014 20:31 |