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I'm just starting out, and I'm feeling incredibly stressed by all of the (at least, seemingly) time-sensitive missions. The story mission I'm on is to find dog medicine to cram down Ed's throat, and that seems fairly pressing, but within the space of about five minutes Lily radioed me to a) check a potential loot house, b) rescue Marcus from zombies, c) make contact with another group of survivors, and d) clear out two infestations. Is there any way to tell which missions will keep, and which ones need to be prioritized?
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# ¿ Apr 29, 2015 07:22 |
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# ¿ May 13, 2024 23:46 |
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Hmm okay, thanks for the feedback! What about survivor in trouble missions, e.g. "Someone from our group is stuck at <waypoint>, please help them"? I keep doing those right off the bat, because I'm paranoid someone will die/get crippled if I'm not around.
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# ¿ Apr 29, 2015 07:48 |
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I abused the heck out of that in the vet clinic mission- I had two fairly melee-happy NPCs, so I made pit stops to clear every un-dealt with infestation along the way XD
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# ¿ Apr 29, 2015 08:45 |
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Hmm, will characters regenerate health if I leave them alone? I'm at the point where everyone I can play as has low health, but I really don't want to waste pills on them if I can just stand idle for a day/night cycle to heal everyone.
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# ¿ Apr 30, 2015 05:58 |
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girth brooks part 2 posted:Yeah, they'll get their health and stamina back if you don't play as them for awhile. Are you sure that they'll heal? I've been turning it off and on to fast travel (when I don't have a car with goodies to bring back), but when I turned it off last night Marcus was the active character and at half health, and when I loaded it this afternoon his health seemed unchanged. I'm still on the original headquarters though (I'm saving my material and influence for after I get the quest that lets me move to synder), so the passive healing might be a medical upgrade I haven't paid to unlock.
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# ¿ Apr 30, 2015 07:41 |
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girth brooks part 2 posted:I honestly could be mistaken it's been awhile. I could have sworn they did, though. I finally got home away from home, so I'll see what changes once I start upgrading things... Synder is the best long-term facility if I'm going for a hueg base with tons of buddies, right?
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# ¿ Apr 30, 2015 08:31 |
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Man, I wish we started in synder, this is better already. XD One last thing I'm curious about-I set up three outposts in a triangle around my base to ensure that every single road leading to synder crosses through an outpost. For my remaining outposts, can I get away with placing one each in the three not-Marshall towns so I have easy storage for all my looting, or is it preferable to cover more terrain around my base and make Marshall one huge safe zone?
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# ¿ Apr 30, 2015 09:27 |
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# ¿ May 13, 2024 23:46 |
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Ooh, you can move them later? That is awesome, for some reason I assumed that once you placed an outpost, that HQ was stuck with it forever. ^^
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# ¿ Apr 30, 2015 09:43 |