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About a week ago, I started digging out some of my old RPG books because my gaming group is doing some one shots until one of my players leaves for school (no point in starting a campaign when the dude's just going to leave in a month). I found quite a few games that I bought but never played, including Rifts. Oh my god, did I feel old when I read through the core book. I used to have the first 15(!) world books, the first three supplements (with ARCHIE 3) and I think the first two or three dimension books... I know a had a ton of Rifters, too. I hate how much money I wasted, but I bought most of them used and I ended up selling almost all of them when I was broke and starving. I always loved the ideas of the worlds they created. Rifts was the game I wish I could have created, because I used to love fantasy and sci-fi. When I looked through the old books I saw just how dated they are. Now, I'm making characters for a one-shot, and I could use some advice from those of you who remember how to play the game: I'm planning on running a game down in Mexico/Vampire Kingdoms and I'm not sure what level the characters should be to survive encounters with vampires, mostly wild ones. I've got a Dog Boy, Coalition Grunt, Coalition Technical Officer, Wilderness Scout and a full conversion 'Borg. Rifts: Love the ideas, hate the system.
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# ¿ Aug 31, 2013 08:51 |
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# ¿ May 8, 2024 22:31 |
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Alien Rope Burn posted:Fighting vampires comes down to three things: My plan is have them arrive in Tampico from Ciudad Juarez as an inspection team from the CS. During their second night, a massive attack happens and they have to fight their way out of the base and get away. I'm going to make sure they're more than ready for the attack, but given my players, I expect them to bungle the fight pretty badly. I picked the Grunt as a class because I wanted one regular guy in the party. I may only have four people show up, so it might not even get played. Thanks for the advice.
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# ¿ Sep 1, 2013 05:30 |