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Rabidredneck
Oct 30, 2010

Not pleasant when angered.
One reason I always enjoyed reading Palladium RPG's was despite how the rules needed major clarifications, and unbalanced classes they always had the ability to inspire ideas in me while reading. I'd read through a class and quickly get an idea in my mind of a character complete with backstory and motivations. Other games I could come up with a character idea in time, but palladium games for some reason really got my imagination working.

One of my favorite games was Splicers, especially the Host Armor (living power armor) creation rules. There were so many options that it was easy to come up with numerous models each completely different from each other. One poster on the Splicers board who went by the name Slappy went on to creat an entire series of character classes and organic weapons, host armor and living transport vehicles that were very well received by the community, some of his work was even featured in an issue of the Rifter magazine. I really wish I still had that rulebook.

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