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i am right now leraning javascript. comments and opinions?
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# ¿ May 9, 2013 13:09 |
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# ¿ May 3, 2024 02:21 |
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not even getting paid for it
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# ¿ May 9, 2013 13:09 |
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MORE CURLY FRIES posted:Use // or /* */ /*its a bad language*/
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# ¿ May 9, 2013 13:16 |
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is it more or less shameful that im doing it for unity3d ive never heard a good thigng about javascript before so i would not have chosen it otherwise. At least unity can enforce strict typing?
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# ¿ May 9, 2013 13:36 |
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yeah but this page makes it seem like a pain in the arse: http://docs.unity3d.com/Documentation/ScriptReference/index.Writing_Scripts_in_Csharp_26_Boo.html javascript is much more integrated in unity
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# ¿ May 9, 2013 13:54 |
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maybe... its u
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# ¿ May 9, 2013 14:00 |
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Rexicon1 posted:why dont they teach programming in skool i had a java class in school
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# ¿ May 9, 2013 14:14 |
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heh. java class. programming humour for programming people.
Nehacoo fucked around with this message at 14:18 on May 9, 2013 |
# ¿ May 9, 2013 14:14 |
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OBAMA BIN LinkedIn posted:not sure who u are but this made me laugh... u're in finally, my dreams have come true. 3 shitposts and im accepted in yospos thanks obama
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# ¿ May 9, 2013 20:21 |
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NevergirlsOFFICIAL posted:Sorry to all programmers out there im gonna do it. im gonna write in javascript. I'm so sorry,
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# ¿ May 9, 2013 20:41 |
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chef
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# ¿ May 9, 2013 22:30 |
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all programmers are bad. some are just better at hiding it
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# ¿ May 9, 2013 23:24 |
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foonykins posted:your autism is showing oh dear *pulls up zipper*
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# ¿ May 11, 2013 15:19 |
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wide stance posted:so is programming like driving where the best consider themselves mediocre and the worst considered themselves good? or from reading this thread, the best consider themselves as complete maggot trash filth. what makes you think they arent complete maggot trash filth? me, i sure am
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# ¿ May 12, 2013 01:06 |
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fleshweasel posted:c tp s: can someone help me understand basic c++ vector semantics? when I pass a std::vector to someone by value and they push things onto it, should I expect the caller's std::vector to change? it sounds like vector does dynamic memory allocation under the hood and that screams to me like reference semantics so im a little confused. std::vector owns a dynamically allocated array and if you copy the vector object it performs a deep copy of the array as well. So if you pass it by value and the function pushes things onto it will not affect the original vector object. If you want to the function to modify the vector you need to pass it as a mutable reference, like so: C++ code:
Edit: BTW it's perfectly fine to return a container by value from a function, because this invokes a move which lets the receiving container 'steal' the contained objects from the source container (in practice, copying a pointer). C++ will invoke moves instead of copies whenever it's safe to do (i.e. when the source object would no longer exist anyway, as in a return statement). Nehacoo fucked around with this message at 08:22 on Dec 3, 2016 |
# ¿ Dec 3, 2016 08:16 |
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The hardest problem of computer science: naming things. What should I call the general interface for any source of input events in my game input system? Like it can be a keyboard key, a mouse button, a joystick/gamepad button/axis, etc. Right now I call it InputSource which isn't very descriptive.
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# ¿ Dec 5, 2016 09:53 |
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Why would I want git support in my editor? Someone mentioned that a page or so ago, I think, and I'm genuinely curious what the benefits are. I usually just keep a terminal open in another workspace and use git cli there and I've never felt constrained by that.
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# ¿ Dec 13, 2016 17:40 |
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# ¿ May 3, 2024 02:21 |
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carry on then posted:almost like different people have different workflows that fit them best Yeah, that's why I asked Chalks posted:In VS you get little captions at the top of functions saying "Last updated by Dumb rear end in a top hat 5 days ago with a commit note of 'Farts' and work item 'Needs more farts'". That seems pretty cool
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# ¿ Dec 14, 2016 01:43 |