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Here's my engine as of now, it's not generating a lot of power though I'm probably forgetting something really obvious.
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# ¿ May 30, 2013 18:21 |
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# ¿ May 23, 2024 21:06 |
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I think I'm nearly halfway done with the engine. It generates quite a lot of power, but it needs constant maintenance to make sure it doesn't suddenly stop or overload.
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# ¿ May 30, 2013 23:32 |
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I think the layout for my Donut 1.0 engine remake is done, I just need to add more valves and pumps to let engineers change how the engine works and maybe more decorations like warning signs.Strudel Man posted:From the sound of things, they're desperately trying to make money any way they can.
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# ¿ Jun 6, 2013 11:17 |
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Nautilus42 posted:Welcome back Death Engine, I missed you. And of course you'll be able to turn this system on and off, so traitors might find that to be pretty fun. Oh wait, you mean the ones that you shoot into the engine? Yeah, it will explode after being in the fire for a while, but it's not the same explosion kind of explosions bombs make, all it does it release a ton of gas. Aphtonites fucked around with this message at 13:12 on Jun 6, 2013 |
# ¿ Jun 6, 2013 13:06 |
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Natalya Fartz posted:Man I forgot how ugly canisters were. I wonder what SS13 would look like today if most of the old objects didn't get completely redesigned?
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# ¿ Jun 6, 2013 21:38 |
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I somehow managed to find where the /vg/station server stores their chatlogs. http://ss13.nexisonline.net/logs/ Here are some fine examples of what their players say. quote:SAY: Berr Chauvin/Layire : The prostate glands in her mouth caused her to cum all over the futa argonian's penis while her steaming rear end cum sprayed everywhere quote:[04:37:05]EMOTE: Chris Transten/S1N1337 : <B>Chris Transten</B> pulls out flaccid dick Aphtonites fucked around with this message at 03:06 on Jun 8, 2013 |
# ¿ Jun 8, 2013 02:53 |
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Does anyone remember Mars Outpost 42's trams? I'm recreating them for miners to use. (the floor buffer sprite is a placeholder, by the way)
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# ¿ Jun 9, 2013 18:43 |
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All aboard! choo choo! At the moment it can pull another cart that'll eventually be capable of holding a crate, drill or digbot. ChickenHeart posted:So...what happens when you cuff an assistant to the tracks? They'll either get gibbed or get their arms ripped off and killed instantly.
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# ¿ Jun 9, 2013 22:14 |
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# ¿ Jun 16, 2013 22:19 |
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Some of you might remember the Donut Station 1.0 combustion engine remake that I made a while ago, I started working on the rest of the station for fun: The hallway layout of the map hasn't changed much, but many of the areas (like the brig as seen in the picture) have been redesigned to be more like the newer SS13 maps. It looks a bit ugly right now though, it's far from finished
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# ¿ Jun 25, 2013 00:12 |
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I worked on some more stuff for Donutstation 1.5. There's a small crawlspace around the engine that could be broken into and used to get to certain areas on the station quicker. But it comes at a risk, though! if the engine is active then anyone inside the crawlspace will probably start heating up.
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# ¿ Jun 25, 2013 21:02 |
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I started working on recreating Donut 1.0's atmos to see how it goes, this should be fun.
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# ¿ Jun 26, 2013 18:07 |
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I can't tell if I'm actually building an atmos system or just placing pipes all over the place
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# ¿ Jun 26, 2013 22:45 |
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I'm almost done with Donut 1.5's atmos, it works perfectly except for one problem, it increases the pressure in rooms over time Old: New:
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# ¿ Jun 27, 2013 22:55 |
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What do you guys think of the AI/Computer Core area for the donut 1 map remake I'm working on? I tried my best to fit it in there. (P.S, it's really unfinished so there's a lot of stuff missing) Here's what it looked like on the original map for reference: Aphtonites fucked around with this message at 14:57 on Jun 29, 2013 |
# ¿ Jun 29, 2013 14:51 |
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I started working on trams again. The tram on the mining Z-level will come prestocked with a cargo cart, but if the miners feel like making a rollercoaster they'll be able to build a passenger cart like this one and go nuts!
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# ¿ Jul 5, 2013 22:22 |
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The shuttle looks different today! but I can't seem to put my finger on it..
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# ¿ Jul 6, 2013 18:27 |
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WarpedNaba posted:The windows haven't been bombed out and it isn't covered in blood and puke. It's like it's not even trying There's some space cola spilled on the main computer, does that count? Also, you can't
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# ¿ Jul 6, 2013 23:56 |
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I'm working on a new SS13 video: https://www.youtube.com/watch?v=4gn3ClNn8ZM
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# ¿ Jul 14, 2013 00:07 |
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This is pretty fun. Supernorn posted:If you need any custom pixel art for this, I'm here to help
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# ¿ Jul 14, 2013 13:18 |
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https://www.youtube.com/watch?v=FHH1vfY6HTA The trailer has been finished!
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# ¿ Jul 14, 2013 20:37 |
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Office chairs!
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# ¿ Jul 24, 2013 16:15 |
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I decided to do some work on the fitness room!
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# ¿ Jul 25, 2013 16:14 |
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Daeren posted:"You feel like as if"? A shameful grammar. It's fixed now.
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# ¿ Jul 25, 2013 17:26 |
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LLJK #1 somehow completely broke a few rounds ago, it turned into this: All the guardbuddies and robots became cytine nuggets for some reason. Also, I've compiled a new SS13 map! I hope someone puts it on the wiki soon. Man, it's gone a long way since one of the earlier versions:
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# ¿ Jul 31, 2013 22:43 |
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River posted:Screw the bathroom, put a monkey knife fighting ring up there! That would be amazing.
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# ¿ Aug 1, 2013 00:51 |
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Bertram Weatherby posted:So with an abundance of free time on my hands, I went and added some labels to the new Cogmap where possible. Thanks! The map on the wiki should be updated with this. Aphtonites fucked around with this message at 13:28 on Aug 1, 2013 |
# ¿ Aug 1, 2013 11:35 |
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I recently discovered a program that lets you generate QR codes from images that you can then use as patterns in the 3DS game Animal Crossing: New Leaf. The size for patterns is 32x32, so SS13 icons work perfectly! The captain in a pile of space credits! The clown!
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# ¿ Aug 5, 2013 10:56 |
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A tribute to the Research Director's pet bee! https://www.youtube.com/watch?v=9U2CePgS1Rc
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# ¿ Aug 5, 2013 15:22 |
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I've had a lot of free time recently, so I've started working on a conceptual map: What do you guys think of it so far?
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# ¿ Aug 29, 2013 22:56 |
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Dr. Cogwerks posted:Looks like we're gonna have ourselves a mapfight, I've got some very early sketches going for a cogmap2 as well. Oh boy.
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# ¿ Aug 30, 2013 01:10 |
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Aphtonites posted:I've had a lot of free time recently, so I've started working on a conceptual map: I've started working on the bridge, it's sorta cool but as you can see, it's extremely unfinished and needs to be organized a bit better. Aphtonites fucked around with this message at 18:26 on Aug 31, 2013 |
# ¿ Aug 31, 2013 18:21 |
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Toxicologist posted:I love you for giving the HoP a bed in his office. But there are some new stuff that have been added or planned, like the market from Donut 2/Mushroom.
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# ¿ Aug 31, 2013 18:43 |
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Toxicologist posted:Will you be keeping belt hell? Definitely, belt hell is great.
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# ¿ Aug 31, 2013 18:56 |
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I've started working on a new SS13 video, guess what it's based on!
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# ¿ Sep 1, 2013 20:14 |
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erotic dad posted:A meme older than you and 99% of SS13 players? Hey, not everything that has Zero Wing in it is trying to dig up a dead and unfunny internet meme It's just a SS13 video of the Zero Wing theme song played with vuvuzelas and screams, that's all. I did the same thing to a different game in this video: https://www.youtube.com/watch?v=bI3aF02YhQc Aphtonites fucked around with this message at 01:13 on Sep 2, 2013 |
# ¿ Sep 2, 2013 01:07 |
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Shadowbag posted:
Since SS13 is tile based, it's quite easy to do.
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# ¿ Sep 2, 2013 02:13 |
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Hobnob posted:I've sometimes wondered why one of the many, many forks of SS13 hasn't ever gone isometric since Byond introduced the ability to do so natively (other than support for it being lovely and buggy, but what else is new). It would certainly be a unique selling point. Maybe just too many sprites and other poo poo to change. Do you guys think these isometric sprites look better with or without outlines? Since they are all rendered in 3DS Max and touched up with Photoshop, they're easy to create. Aphtonites fucked around with this message at 16:52 on Sep 2, 2013 |
# ¿ Sep 2, 2013 16:09 |
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This is fun! The technique I'm using to make sprites is really great: Aphtonites fucked around with this message at 17:50 on Sep 2, 2013 |
# ¿ Sep 2, 2013 17:47 |
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# ¿ May 23, 2024 21:06 |
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More spriting stuff! Also, I'm livestreaming this: http://www.twitch.tv/aphtonites
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# ¿ Sep 2, 2013 20:31 |