|
Attorney at Funk posted:Seems one of the new Martial Arts styles in the 3E core will be about beating the poo poo out of people with a ladder. This I've gotta see.
|
# ¿ May 31, 2013 03:18 |
|
|
# ¿ May 14, 2024 18:30 |
|
Nessus posted:Didn't Dark Messiah, in addition, grant some specific benefit from using dead bodies or coffins as weapons?
|
# ¿ May 31, 2013 03:33 |
|
Strength of Many posted:I'd rather see their themes be worked into Abyssals but we're well beyond that point I guess.
|
# ¿ May 31, 2013 03:57 |
|
The Lunars book was more sophisticated than it's often given credit for, but "civilization is bad" is a very inapt way of expressing it. It's natural for the Dragon-Blooded and their allies to do the "civilization" talk because that evokes the moral framework imperialists have always operated within. Their victims tend to see themselves as just as civilized - which I think was an advantage of the 2e treatment.
|
# ¿ May 31, 2013 04:03 |
|
Rand Brittain posted:I think you could describe the take on Lunars in 3e by saying "Okay, we're doing Lunars from 1e again; we just won't assume they actually believe the stuff they say themselves."
|
# ¿ May 31, 2013 04:05 |
|
I always liked Solar Mate, because I'm a sucker for anything with plot hooks. Heck, I'd make Lunar Mate a background for Solars, Abyssals, and Infernals. That said, I can see why people disliked it.
|
# ¿ May 31, 2013 04:21 |
|
I think there's a lot of value in maybe thinking of factions as distinct from splats, like, that Team Oblivion or Team Hell or Team Realm is bigger than the Exalt types traditionally associated with them. I'm not sure if standardized terms like "Iron Faction" does more to usefully allow this or to reify what, after all, should be a fairly broad spectrum of ideological banners to flock to, though.Mexcillent posted:I think we can all agree we want Ma Ha Suchi to be Usama bin Laden and not goat-wolf rape enthusiasm guy.
|
# ¿ May 31, 2013 04:54 |
|
Strength of Many posted:Which works for those heavily organized splats. GreenMetalSun posted:I'm actually curious to see how the Realm/Immaculate Order will view the Exigents and the gods who create them. (Of course, the Incarna are totally legitimate gods as far as the Immaculate Philosophy is concerned, but.) Mexcillent posted:You know, I hope that the writers have enough time to playtest and make a good book. I think that's the big difference on E2 and E1.
|
# ¿ May 31, 2013 05:18 |
|
Oh God, now I'm having flashbacks to that other horrible thing from the East cuttingboard intro, with all that gushing about "abandoned temples and savage jungle tribes."
|
# ¿ May 31, 2013 13:21 |
|
I think it's fair to charitably read "Pocohantas" as referring to the Disney movie of the same name; Lunars 1e (for all the fact that it was okay on some fronts) pushed Noble Savagery bullshit in a way not dissimilar to that film.
|
# ¿ May 31, 2013 15:31 |
|
Mexcillent posted:Yeah, the problematic comes in "playing with a trope!" or whatever justification for a dumb, reductive setting element to echo awful discourse irl.
|
# ¿ May 31, 2013 16:52 |
|
Mexcillent posted:My bad forgot China. I mean, we're talking about a setting that's basically Gordon Childe with more punching.
|
# ¿ Jun 1, 2013 04:25 |
|
Mexcillent posted:Ancestral Puebloans (Anasazi) weren't that, though. Unless they caused climate change or Athabaskan migration. quote:My point is that not all changes to an environment are catastrophic. Of course, it's also probably fair to say that the modern concepts of "nature" and "ecology" don't really exist in Creation. It's sociology all the way down.
|
# ¿ Jun 1, 2013 04:34 |
|
Mexcillent posted:AnCap romanticism is the last frontier to get over in making Exalted the best LLCO RPG on the market.
|
# ¿ Jun 1, 2013 04:45 |
|
lmao now I'm imagining Alain Badiou as a Sidereal (USER WAS PUT ON PROBATION FOR THIS POST)
|
# ¿ Jun 1, 2013 04:46 |
|
Attorney at Funk posted:Wow, someone's never read Rand.
|
# ¿ Jun 1, 2013 04:55 |
|
Nessus posted:I unironically assumed the Invisible Fortress was, at least in part, a sick riff on Galt's gulch.
|
# ¿ Jun 1, 2013 05:02 |
|
Every world is a grave. Some just haven't been dug yet.
|
# ¿ Jun 1, 2013 05:03 |
|
Valhawk posted:Have they apologized for their insanely offensive preview and their toxic response yet? Because that's pretty much a pre-requisite before they get a dime of my money. Project Update #23 posted:But before we get to our usual Milestones breakdown, we need to address the concerns that the Abyssals Preview raised after we posted it. We're extremely sorry that the intent of the Charms was not clear and that the descriptions did not convey the powers to such an extent as to make readers upset. The Lover Clad in the Raiment of Tears's Charms were written as they were to emulate the truly evil actions she is capable of, but it is clear from the comments here and across the internet that we were not clear in exactly what those evils were. After reading through them with the concerns of others as our guide, as opposed to our intentions, we can see how some folks were appalled at what was presented. Rest assured that we are listening to ALL of the feedback and are adjusting the text to create the interpretation of the Charms that we did intend. In the spirit of further clarification, I give you this message from the Devs:
|
# ¿ Jun 3, 2013 06:52 |
|
Counting Dreams as canon, it's been almost exactly 5,000 years since the surrender of the makers of the world (with countless lost eons before that, obviously.) I think the writers have implied they're throwing Dreams out wholesale, though.
|
# ¿ Jun 3, 2013 15:40 |
|
Mikan posted:I don't know why you guys want the White Wolf forums back up, because the people posting there are awful. If they put up a "we'll never host White Wolf forums again" stretch goal I'd even consider backing the project.
|
# ¿ Jun 4, 2013 22:02 |
|
I think it's clear that they want a crunch-heavy game, unfortunately. It's not like there aren't a bunch of ports for lighter systems, though. (I might want to run something Cortex-based in the near future!)
|
# ¿ Jun 5, 2013 05:50 |
|
Attorney at Funk posted:You can do a crunch-heavy game without needing to track a bunch of fiddly little static modifiers and collate them together. If you stripped out feats and ability scores and the need for a magic item treadmill from D&D 4e, you'd still have a tremendously deep tactical combat system, but crucially you would not have tactical combat chargen where you need to spend time searching out, writing down, and tabulating a bunch of passive bonuses to make the math on your guy work right. QuintessenceX posted:
|
# ¿ Jun 5, 2013 05:59 |
|
Where are my Cynis Charm previews? I feel cheated. But seriously, other than the intimation of even longer Charm chapters, all of this looks golden. First splat preview to leave me more psyched than before.
|
# ¿ Jun 5, 2013 21:47 |
|
Ferrinus posted:Here's what I'm hoping for, by the way: no Breeding background. Let's just, not have that Background. What if the Terrestrials weren't declining with time. What if that.
|
# ¿ Jun 5, 2013 21:55 |
|
Nightskye posted:I actually kind of like the idea, if only because it attaches kind of an inevitable mortality to their entire way of life-- no matter how hard they fight, the blood is ultimately thinning, and one day there simply won't be any more Terrestrials -- but yeah, Breeding is probably the most boring way to put that across. Ferrinus posted:Yeah, I should specify that I'm totally fine with the Dragon-Blooded being in decline, but I don't want it to be because the Dragon-Blooded, as a species, are dying out because they lacked the willpower to implement a sufficiently rigorous eugenics program.
|
# ¿ Jun 5, 2013 22:15 |
|
To me, Neph's failures are a reason for skepticism more than anything else - from an outside view, I can't think of any two people more qualified to have set the system on solid foundation than he and Jenna, but they hosed it up pretty badly (albeit not in a way that was at all obvious.) The current team is by all accounts competent too; why should I expect them to do better? (Not that I'm unwilling to take a look; far from it!) Also yes on Neph being a better frontman than John or Holden.
|
# ¿ Jun 6, 2013 17:39 |
|
Ferrinus posted:Yeah, John's explanation doesn't actually make any sense and sounds like a cover for him either being unsure of how to handle things or stubbornly dug in.
|
# ¿ Jun 6, 2013 18:23 |
|
Ferrinus posted:As currently described, Solar XP is there to give you an extra pool of points to buy anything but Solar Charms(and Essence, I guess?). Your Solar Charms themselves aren't siloed, and because Charm trees are going to be bigger than ever, it seems like there'll be even more ability for one character to buy completely into an area of specialty that another character hasn't even begun to touch. (If you want rules-as-physics justification, you could totally mandate that Essence development requires a certain amount of learning in Martial Arts styles. Actually, gently caress it, this is really easily implementable as a house rule.)
|
# ¿ Jun 6, 2013 18:36 |
|
So 3e is going to debut Liminal, Getiminian, Exigent, and two different types of undersea Exalted (in addition to Solar, Lunar, Sidereal, Terrestrial, Abyssal, Alchemical, and Infernal Exalted.) That's... a lot of Exalted.Mikan posted:Holden also conducted all real discussions of the issue in private discussions, used an RPGnet poster as a gatekeeper to keep away anyone with criticisms, lied to some people and offered different versions of the story and how apologetic they were depending on who he was talking to. Even if you ignore what was said in those private discussions or don't want to take someone's word for them, doing everything in private and relying on someone else to handle the flak is manipulative and awful.
|
# ¿ Jun 7, 2013 10:30 |
|
BryanChavez posted:I know that it's moved on from it, but I like the original canonical idea that everything is (eventually) doomed, heroes are deeply flawed as personalities, and fighting and winning against a dozen Brides of Ahlat is an impressive and heroic feat, even if you're a Solar.
|
# ¿ Jun 7, 2013 23:08 |
|
Personally, I'm hoping for lots of bikinis, spikes, and pouches.
|
# ¿ Jun 9, 2013 14:20 |
|
Attorney at Funk posted:On the swords?
|
# ¿ Jun 9, 2013 14:26 |
|
Dude Volfer's sword has a demon inside, it's a demon deployment device, calling it a "sword" is just colorful metaphor, does everything have to be spelled out for you idiots.
|
# ¿ Jun 9, 2013 21:08 |
|
MiltonSlavemasta posted:I honestly don't give that much of a poo poo what the sig chars' weapons look like because I'm just going to lovingly detail the signature weapon of every character I create. Even if it's their fists. Especially if it's their fists.
|
# ¿ Jun 9, 2013 21:31 |
|
Stephenls posted:Specifically my position here is that Exalted is not a game where infrastructure is an aesthetic choice. Making poo poo is a pain in the rear end, as is using it -- learning to craft or finding a guy who knows how to craft already, getting supplies together, engaging in craft, and then tying your competence to an external thing that you have to go to the trouble of lugging around, and which you will be at a disadvantage without, gives you an advantage in conflict against someone who doesn't bother to deal with all those things. Exalted provides methods by which unarmed people might become highly effective combatants, but all else being equal, in a conflict between a tool-specialist and an unarmed specialist, the tool-specialist will be at an advantage when his tools are at hand, and the unarmed specialist will be at an advantage when the tools are unavailable.
|
# ¿ Jun 9, 2013 22:02 |
|
It actually occurs to me that in some ways Samson's hair and the ki fist are more ideal than normal weaponry for balance purposes, because you can be disarmed or caught unawares or lose them in the medium term, but there's no implicit balancing for "well maybe you'll lose it entirely, up to the GM."
|
# ¿ Jun 9, 2013 22:26 |
|
Thesaurasaurus posted:With respect, "a couple tags" can make a pretty significant difference in playstyle. For instance, if a greatsword has a tag that reduces momentum buildup in exchange for doing absolutely gently caress-off damage when you do get to hit, while a dagger gives a massive boost to your effective momentum when you attack from stealth, while unarmed lets you undercut the other guy's momentum by knocking them off-balance or grappling or whatnot (seriously, let's have grapple rules that aren't just "You're grappled and you didn't put points into the relevant Attribute/Ability? GET hosed."), while brawling with a room full of loose objects makes it harder for the other guy to defend because he has no idea what you're gonna smack him with next, that's a pretty meaningful distinction.
|
# ¿ Jun 10, 2013 21:02 |
|
The whole theme of the Thrown trees have been surprise attacks, haven't they? Or is that just Solars?
|
# ¿ Jun 10, 2013 21:04 |
|
|
# ¿ May 14, 2024 18:30 |
|
Thoughts on the map? I like how it's progressing!
|
# ¿ Jun 27, 2013 23:10 |