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Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.
I couldn't stand how unsaturated those sig pictures looked so I hosed with them a bit in CS.








I still find them really bland to look at besides Perfect Soul. Too bad about her retarded rear end name.

Lymond posted:

Perfect Soul has two things going for her. First, she looks really cool. Second, she's not Panther. I consider her a downpayment in the "we're fixing things, honestly" promise.

(For the unitiated: see here and here)


That reminds me, in my North centered game I had an insane Panther and Abyssal-ified Dace, Harmonious Jade and Arianna waiting for my group's mixed Circle at the top of the Lover's tower. Yes, he was still a Solar. Yes, he was a completely worthless preachy shitbag. Yes, they punched him off its roof and had a mid-air battle while falling their their respective deaths (but not really!)

For the Coup de grâce, the Unconquered Sun showed up as he was dying just to rub it in his face about how awful he was.

Xelkelvos posted:

So I wonder who'll be stress testing the system when they finally get all of the mechanics together?

No one because they're too dense to run a beta test of any of this. Unlike, say.. 13th Age and other recent games.


e: forgot my reply

Strength of Many fucked around with this message at 03:54 on May 31, 2013

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Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.
I've been digging through 1e books along with some other people I know after all of this 'we're going back to our ROOTS!' stuff they keep clamoring on about with 3e and, after reading a few tidbits, I'm a bit.. surprised by what I've found. In light of recent garbage, I present for you men, women, and children of all ages; the infamous Lunars 1e sidebar.

Its.. surprisingly mature about this. Which is ironic given events as of late.



Then another friend linked this and .. yeah.



I wonder if we'll get similar prefacing?

e: whoops, forgot abyssals

Strength of Many fucked around with this message at 03:46 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Nessus posted:

Yeah, I think this is a lot of why Lunars shone, relatively speaking, in 2E. It wasn't that the end product was great, it was that there was the largest and immediately-visible improvement.

Funny thing about that, I seem to remember people tearing into Geoff way-back-when during Lunars 1e and ultimately driving him away from any future Exalted products.

Its surprising how lauded his return to Exalted has been, even from his distantly orbiting role. I assume that is because the current breed of fan is all post-1e -- one would hazard a guess that the more caustic and insane elements of the fandom came in about the same time Dungeons and Dragons Fourth Edition was arriving, and White Wolf ran that campaign of giving out a free 2e core rulebook if you traded in your 3.5e PHB.....

That's a bit conspiracy theory of me, but I wouldn't be surprised at all if a lot of disaffected D&D 3e grogs migrated into Exalted.

e: typos

Strength of Many fucked around with this message at 03:53 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

There's lots of received crap about Lunars. I saw Winson Paine say earlier that without exaggeration the book is all rape and bestiality cover to cover when I seem to remember some not so great charms, bad character diversification advice (because of the crappiness of the charms and shapeshifting), and some ok stuff about Lunar anti-imperialism/"savagery" vs. "civilization" in Creation.

Its a gross exaggeration that only came up in sidebars. The rest was pretty 'hurr durr civilization bad' though, and their attempt and shoving a lot of Werewolf: the Apocalypse onto it rather than letting them be their own thing like MoEP: Lunars did.

Attorney at Funk posted:

The takeaway I've gotten from hearing fans and developers talk about Lunars in past editions is that they're the one splat that's never gotten a fair shake, which is why there's that titanic homebrew rewrite of Lunars.

If you're referring to Earth Scorpion's rewrite its utter poo poo. Complete and utter poo poo.

I'd toot my own horn about my 1-2 year+ long errata/rewrite of Lunar Exalted for 2e, but its not in a format I can post on here for consumption due to the wiki its on blocking anyone without an account. Maybe i'll throw it on the fire on everyone later.


GreenMetalSun posted:

I know we don't have numbers for Liminals yet, but somehow I'm picturing that every couple hundred miles in Creation there are these storm-swept lakes with forbidding rocky islands and inapproachable manses in the center, where mad scientists labour to return the dead to life.

This is 100% not a bad thing.

I'd rather see their themes be worked into Abyssals but we're well beyond that point I guess.

Strength of Many fucked around with this message at 03:59 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

Got it, Dynastic civilization is a good thing in Creation.

Well, yes and no. Nothing is explicitly 'good' in setting. ... At least not until they distill it down to Black Hats and White Hats or whatever that trope is that people bandy about these days.

Mors Rattus posted:

No, 1e Lunars was very clear that if you went soft and lived in houses with flush toilets, Luna would take your powers away.

This was in the ST section.


ugh. Thank you for reminding me of that, Mors. And how I wanted to like them after coming down from playing WtA for years... oh well its cool, Dragon-Blooded occupied most of my 1e games anyway. Love at first fight, if you will.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.


Another gem from 1e Lunars. This one is actually pretty cool i m o. Lunar ingenuity showing right through. Shame it wasn't touched on in 2e.

Strength of Many fucked around with this message at 04:10 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

Initially I liked the Thousand Streams River, but over the years I don't think that it helped 2e's huge self-awareness/motonic physics problem.

I also never really got the necessity of the Solar Mate background.

Bedlamdan posted:

That's going to be removed completely, they said.


THANK loving GOD

e: oh hey, more surprisingly nuanced 1e Lunar sidebars

Strength of Many fucked around with this message at 04:15 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

And an awful lot of front-loaded shapeshifting charms necessary for being Lunars at all. And then Knacks just doing it again the same way.

No, Knacks did it better and provided a (mostly) functional sub-system.

If we're going to complain about splat sub systems being done poorly in 2e, then look no further than Astrology.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Denim Avenger posted:

Solar Mate was a desperate attempt to try and fit Lunars into the setting and make it feel like they belonged there when they very obviously didn't. It says a lot that they initially considered removing Lunars all together from Third Edition.

Enkidu, Nanmen, Son Gokuu, various shinto spirits (Kitsune should be an OBVIOUS one), etc etc etc.

Nessus posted:

What's funny to me is that in the one game I was in where the Solar Mate trait came up, it was used unfailingly and unerringly for the purpose of the Lunar bailing the Solar out of whatever dumb poo poo he'd gotten up to that time. That said, won't be missed.


Everyone always underestimates how loving cheesy the Solar Bond charms were in Glories: Luna. A super cheap way of getting free successes on ANY kind of roll thanks to the vague nature of Solar Bond, that can be restocked through stunting, and does not apply to dice caps from charms?

Its really gross. I've been abusing it in one side game, and a friend abused it extensively in a past game with a switchklaive using Lunar.

Strength of Many fucked around with this message at 04:21 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Denim Avenger posted:

I don't mean there's no thematic place for them, but they weren't originally planned to be an Exalt until someone cynically decided to try and marry the Werewolf and Exalted fan base.

Ah. Thank you for being more specific. Yeah there was a lot of that.

But Abyssals and Alchemicals were never really slated to be PC splats either, and yet were made into them.

Then came Infernals...

Man, I really miss 1e Infernals, by comparison.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Asimo posted:

Honestly, I'm not sure I'd disagree with the removal either. Pretty much all the existing canonical Lunars could probably work just as well as some other Exalt type (probably Solar or Dragon Blooded, but still) and you really only have to look at an NPC like, say, the Bull of the North to see this in action. A barbarian warlord on the edge of creation who's a major threat to the "civilized" nations and the great empire, with an animal name? And... a Solar. Yeah. The Lunars (in 1e and 2e) were basically completely accessory to the theme... you couldn't excise the Solars or the Dragon-Blooded or even the Abyssals or Sidereals without drastically changing the setting, but you could do the same to the Lunars and not really feel the lack. 2e tried to fix things with the civilization-building aspect, but it was still running off 1e's setting inertia and kind of just muddled things more than it solved, sadly.

My biggest concern is they'll try to give them gravity and impact within the setting by making the Silver Pact or some similar organization, become hyper organized force with a lot/most/all of the Lunars behind it as one organization or entity. And that... runs really hard against their huge themes of individualism. And in turn, Luna herself.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

Were there 1e Infernals? Was that in Blood and Salt or something?

Games of Divinity iirc. They were corrupted Exalted. Primarily Solars, but there were others too, and the corruption remained on some of the shards that were imprisoned in the Jade Prison as an optional plot hook for storytellers.

Mind you, they pre-dated the Akuma thing introduced later with the Broken Winged Crane fluff.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

The Silver Pact and Renown for Lunars was some cynical crap. I can get on board with that complaint. Hoping there isn't a Silver Pact in 3e.

I disagree. They had a functional society that worked for a bunch of powerful Elders still kicking around with no formal institution and all of them wanting to pursue their own goals. It worked well for Lunar interactions with each other.

Renown was handled better in 2e, if even more incredibly pointless to track than it was in 1e.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

MiltonSlavemasta posted:

Maybe now that Lunars own actual Kingdoms up to and including Australia, they can be organized geographically instead of ideological factions that made sense at first, but mostly fell apart and stopped making sense when you tried to fit them into the game world or look at them too closely.

I think organizing them into the equivalent of demigod football teams is kind of retarded and, again, goes against their overt theme of being a 'rugged individual survivor' cutting out their own slice of the world for themselves.


e: come to think of it, it would have helped give them a place and a cause if they didn't go out of their way to castrate Fair Folk into being worthless antagonists. At least then there'd be an excuse for why Lunars are knee-deep in the Wyld all the time besides hiding from Sidereals.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

I can see the value of that but frankly it always did feel super constricting and a leftover from Werewolf in the worst way. Frankly, I'd be really happy with Lunar regional powers and Lunar frontiers against the Realm and no larger organizations than that.

Maybe individual Lunars, sure.

But then you'd probably get Lunars who support the continued existence of the Realm because they aren't in a position to replace and fix all that infrastructure in such a short (and violent) period of time that it'd take when over throwing them. Plus you know, thousands of years of indoctrination of the masses and many numerous Gods also supporting the current status quo is hard to deal with even after you've removed the Scarlet Dynasty.... and that's before the Sidereals are involved.

I suppose that's why they're brewing up this huge goofy 'war against heaven' thing.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

For this purpose exactly and explicitly. And I see pro-Imperial Lunars as being an interesting complication (I don't know how many there would be but).

Who knows? Again, they've always been HUGE STRONG INDIVIDUALS WHO DO THEIR OWN THING. Its part of why they uh, never really accomplished anything big in Creation and instead nibbled at the edges while staying constantly embattled by their (now laughable) Fair Folk menace.

I think part of the problem with old Lunars is they share a lot of themes with Solars in terms of individual motivation, albeit through the lenses of Stewardship, but none of the design space in Creation by being written into the literal corners.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Oligopsony posted:

I think there's a lot of value in maybe thinking of factions as distinct from splats, like, that Team Oblivion or Team Hell or Team Realm is bigger than the Exalt types traditionally associated with them. I'm not sure if standardized terms like "Iron Faction" does more to usefully allow this or to reify what, after all, should be a fairly broad spectrum of ideological banners to flock to, though.

Bureau of Destiny funded MHSC to fight the Fair Folk; Chejop Kejak hid the facts. Think, sheeple!

Which works for those heavily organized splats.

Solars and Lunars were predominately about freedom and coming from a variety of backgrounds. They're individuals, and their individual motivations outweigh the needs or demands of a single faction, and they end up having the power to back that up.

Maybe this is a (late) 2e thing but when did it people start lumping those two, Solars in particular, into the same boat with every other member of their respective splat? It boggles my mind..

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

You know, I hope that the writers have enough time to playtest and make a good book. I think that's the big difference on E2 and E1.

I didn't have so many out the gate problems with E1. I imagine that's because the game was in development for a WHILE (like from before the first ad in Hunter or in part at least). I don't know how long the whole system's been in development (I'd guess maybe like since shards?) but I'm really hoping that there's time for the team to make the game a good game, including dealing with the baggage of issuing of unironic pornography as an april fool's joke. But the even worse baggage of a lot of bad expectations for the system.

Actually, a lot of development went on during late 1e and into 2e's design, Power Combat most notably. And no joke, The Autocthonians might as well have been a playtest for 2e. It had all the precursor mechanics to Excellencies tied up in their charms and Anima power.

Shame they didn't make modules a game-wide thing. I would have liked that more versus fifty billion (permanent) charm upgrades with huge bloated trees.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.
One more Lunars snippet for the night, folks.

For all the bad in 1e, there was a hell of alot of good too. But that can be said of 2e as well.



e: forgot one!

MEETING THE BEAST

Strength of Many fucked around with this message at 05:48 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

QuintessenceX posted:

This seems relevant to your post


oh jesus, that pile of retarded.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Mexcillent posted:

Yeah. It's pretty telling that the fanbase went off on the admittedly awful rape stuff and not the really awful "Inkas = Some Form of Savage" thing.

Realistically as a gamer of color it never comes out well. Even when people are well-meaning.

E: It might be puzzling to you why the idea of Inkas being "savages" is patently pretty dumb. I don't know what to tell you other than read 1491 or something.


It reeks of 'presumptuous mid-20s-to-early-30s white dudes writes about non-European cultures and peoples from history'. Calling them savages, much less impoverished savages, is... yeah.

Then he uses Native Americans as another example.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

PrinceRandom posted:

This part is what I was hoping they would stick to if they went with the "barbarian" theme. More like they are fighting the Greeks "You aren't us so you are a barbarian" than the stupid 1920-1950 "savage romanticism" definition.


That's.. how barbarians were defined in 2e?? So yes i'm hoping they stick with that. 'You aren't from the Realm so you are a savage.'

Which would,incidentally, include places like oh.. the Confederation of Rivers. Nexus and Great Forks most notably. And Lookshy I guess.

Nessus posted:

I don't think any of the 'barbarian' cultures I can recall had much Native American styling, unless you want to include the Dragon Kings. The Marukani might've had some Plains influence but they also seemed like they could be 'like' Eurasian steppe nomads. Other than that, and leaving aside the "settled" places like the Haltans, there were... the icewalkers?

uh, the Linowan Nation? They're like 1:1 native americans, including all of the tree murder. Dragon Kings are almost strictly mesoamerican and ancient world in feel. Marukani are a bit more generic with touches of Steppes people iirc. Surprise you mentioned Halta but forgot their chief number one enemy.

Strength of Many fucked around with this message at 07:29 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Nessus posted:

I just realized I actually never read a writeup of the Linowan, except for 'and these are the guys the Haltans have feuds with.' Sounds like I'm not missing a bunch though.


They chop down trees their chief god hates, they're buddy-buddy with the Realm, the entire Tepet Legion Massacre had its catalyst in the Linowans begging them to put down the Bull before he tries to invade them.

Among other things they also make a lot of loving long boats to navigate the rivers in their homeland, don't have a currency system but instead use a weird barter one, treat the Scarlet Empress as a pseudo-divine patron figure, aaannnddd they burn Haltans alive in hollowed trees or something ridiculous like that.

They. Really. Hate. Haltans.

e: they also have a weird skin/hair tone closer to trees, like the Haltans but not green. That's all I can remember off hand anyway.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

PrinceRandom posted:

Huh. I suppose I haven't read my 2ed books in quite a while. All the snipets that people were posting were about Animism and tribal raids, and that seems like a narrow concept to base an entire splat around.

Dude.. The entire setting is animist as gently caress. What do you think Little Gods are?

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

PrinceRandom posted:

I'm dumb. I was thinking spirit tattoos and dream-walking. Which now that I think on, could be very cool powers to explore further. I'm an idiot who hasn't read the source material in a long time. I blame my tablet breaking for that...

Well.. not that i'm advocating torrenting pdfs... but pdfs exist. Just saying.

And yeah, they didn't do nearly enough with either of those. Some of the cool 'dream-walking' esque stuff they do have is all tied directly to the Wyld. I can't think of a single player who actually took Wyld keyword charms in my predominately Lunar games, for that matter, even after we did gently caress around with Fey and in some freeholds.

(USER WAS PUT ON PROBATION FOR THIS POST)

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Plague of Hats posted:

For the most part, yes. But I believe that things will be simplified a bit by lumping relatively similar cultures together rather than everything being from the Realm's or just any given civilization's perspective. Contrasting the Realm and Nexus and Chiaroscuro against the Linowan or whatever the new place full of ziggurats is I can't recall the name of. To play into the cachet of fur bikini Conan, which is what the word "barbarian" is most often used to conjure up, and then to show that, no, he comes from a thriving city that just happens to look especially strange to foreigners from the Realm and its closest neighbors. He dresses like that because it's the style where he comes from. The reason it's somehow more exotic than sheer silk robes or a Lookshyan helot-servant's uniform is because you're just more blatantly racist the more different things are from your sensibilities.

A more widespread, realistic use of the idea of "barbarian" would dilute it as an icon, making it harder to bring its subversion to the fore and harder to implement as a theme in the books without getting really repetitive.

Y'all do have a boner for meeting trope quotas, I must admit.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Fightest posted:

This is going loving way over my head. Can someone, without referencing mid-20th Century philosophers, tell me what the differences are between a Lunar and a Solar beyond one can turn into a dinosaur and the other shines like the Sun?

Gilgamesh to Enkidu, idiot monk to Son Gokuu, etc etc etc.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

viewtyjoe posted:

Lunars are 50% more likely to wear fur bikinis :v:

Their charms are based off Attributes, not Abilities (unless I'm loving up my naming scheme again, I always do that with WW's system). This means that instead of being good at composing epic poetry or something fancy like that, your dude is really good at getting buff or smart or pretty to look at. I just hope their charm trees aren't as much of a mess as in 2e.

Alternatively, they aren't a blank slate in that Lunars have been around for all of the Second Age and have been, from the previews and hints we've gotten, actively fighting the Realm at its edges, and winning in enough situations to be relevant, so you have a plot architecture kind of set up already if you're running a Lunar game and don't want to do something else. There also may be some relatively major Lunar organization(s) that do stuff, so another lazy plot hooking device for GMs. And you get some pretty sweet tribal tattoos if those are coming back.

Also, they built their own Loom of Fate for one portion of their territory. That's kind of nifty.

Honestly, I felt that, confusing charm cascades aside, 2e Lunars were executed relatively well and felt plenty different from other types to me. I understand why people have their reservations about Lunars' place in games, and they are pretty much completely removable from 2e without much impact unless your game hinges on Lunars already for some reason. That, and the whole implied "has sex with animals to create armies" thing were the biggest complaints I recall.

You can ignore any setting element that's not relevant to the game you are playing, be it Solars, Lunars, Dragon-Blooded, Gods, Yozis, Neverborn, whatever.

Getting real tired of this flimsy argument.

Old Kentucky Shark posted:

Lunars definitely worked in 2e, which gave them a leg up on Sidereals, who were broken so bad it was actually hard to tell how broken they were. At one point, they were the most playable splat after Solars. But the problem was that, since they were actually being played, players started to see the problems a lot more than they did with many other splats: pre-errata Abyssals and Sidereals were so openly antagonistic to actual use that a lot of people never even saw them in play.

The problems were:

A) Setting. Because they were originally designed as an optional antagonist splat, you could remove the entire lot of them from the game and have minimal impact on the setting. but they weren't self contained, like Alchemicals, or new and with a clear purpose, like Abyssals/Infernals. This was a problem logically -- if the return of 300 Solars was supposed to kick over the ant hill of Creation, shouldn't the continual operations of 300 near-Solar-level Exalts for a thousand years have left some kind of mark? -- and also a practical problem, since it didn't leave Lunars any clear-cut major thematic conflict within the setting: the "What do lunars do?" portion of their book flailed around uselessly a lot, and kept repeatedly coming down on "Kill Dynasts" and "Thousand Streams River", which had its own problems.

B) Mechanics. The Lunar charmset broke down into five categories:

1) Knacks, of which shapeshifting was spread over about 3 times more Knacks than it needed to be: it cost 11xp to learn how to change your loving hair color.
2) Raging Werewolf rear end in a top hat charms.
3) Charms that were like Solar charms, but a bit worse.
4) Charms that did things no one in their right mind would ever want to do.
5) Charms that were cool and uniquely thematically Lunar in flavor and abilities, like Toad and Scorpion.

As you can see, what you ideally want is 5 with a dash of 2, but what you got was a lot of 1, 2, 3, and 4. As far as character concepts went, it meant that Raging Werewolf rear end in a top hat was well supported, and everything after that got a bit mumbly.

and C) Creepy bestiality rape poo poo. gently caress that noise.

You forgot '6.) Highly abuseable charms when combined with Knacks, such as Spider and Octopus Barrage' and glossed over how mindless 2. When you can activate half a dozen major boosts with a single Charm activation and then proceed to spend the rest of a (social) combat mindlessly flurrying at people with your many-armed centipede death warrior you've got loving issues.

If anything was toxic about their charm and Knack set, its how 'fire and forget my scene longs' the entire thing was.


Alien Rope Burn posted:

Well, that and the fact that the Wyld Hunt was never really detailed in Exalted 2nd edition, so the ground rules weren't really set. It had been detailed in 1st edition - in Cult of the Illuminated - but that information seemed to be largely forgotten in 2nd edition. (Along with the Cult of the Illuminated details, for better or worse.)


For the better. Cult of the Illuminated was pretty terrible all around, from the Hunt itself to the Cult and its messianic canon Solars who in some cases, I poo poo you not, had painfully obvious Biblical references in their loving names.

Oh and of course they were also hiding an Abyssal in the basement instead of doing the logical thing (hand him over to the Bureau of Endings/Convention on Deathlords/Convention on Abyssals/etc -- also 'what the gently caress is Resonance?' a hurr durr) and brainwashed some Lunars into worshiping their cult Solars. Yeeeaaahh...

e: typos

Strength of Many fucked around with this message at 15:29 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

nacon posted:

I really don't think 3E lunars is a medium that will witness the inception of some entirely new subset of fantasy/wuxia roleplaying.

Depends. You can write outlier civilizations and the demigods who rule over or created them without being up your own butthole about the 'Noble Savage' or sucking Howard's dick the whole way home. It usually involves, you know, cultural complexity and weight of material to give them depth and at least seem somewhat believable, maybe even interesting and endearing as a society!

Which they achieved, at least, with Halta and the Haslanti League. I'm not sure when or where those guys stopped being a solid example of hardy fringe cultures/peoples, that we needed to go back to generic Conan stereotypes.

Mexcillent posted:

It is a dirty word because of TVTropes. Basically that's why that guy last night thought it was ok to list Pocahontas, a real person, as a savage or barbarian "trope" without knowing anything about her.

Tropes, in TVTrope or other uncritical formats, are actually really awful.

TVTropes and Tropes in general tend to ignore any sort of subtlty or nuance in favor of playing to the letter. For (a lot of) people its a checklist you make during chargen instead of a list of inspirations to take from and blend together until an actually complex character or diverse setting group is created

This is especially true of a lot of Exalted fans and their games, in my experience.

Strength of Many fucked around with this message at 15:33 on May 31, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

QuintessenceX posted:


"he might want to bang her like a fine drum"

That line from the Faxai fiction aside, I've been pretty impressed with the art they've got going on for this edition.

QuintessenceX posted:

"he might want to bang her like a fine drum".

jesus christ

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

quote:

Elemental Magic
Actual conversation we had (paraphrased):
“It’s always kind of sucked that if you wanted to play an Air
Aspect swordsman, all your Charms were fire magic, and you
couldn’t do wind-slashes or anything like that, and came off as
kind of a wannabe Fire Aspect.”
“Well, there was Dragon-Graced Blade and Dragon-Graced
Arrow and stuff, but that was just one Charm, and you can only
use that format for kind of generic effects, not highly-specific
ones like a long-range cutting wind slash. Long-range cutting
wind doesn’t translate to say, Wood. And getting a mix of elementally
influenced Charms into the various Abilities would
require more wordcount being allocated into the Charmset…
you couldn’t do that with a Charms chapter the size of the previous
ones.”
“Yeah.”
“Wait, hold on, what am I saying? We’re the ones who get to
decide how big the chapters are now.”

I like how its supposed to be funny but instead its sad.

Nessus posted:

Sharkdad's revenge: the return of goofy-rear end White Wolf chapter fiction.

You seem to have confused 'goofy' with 'amazing'.

e: oh glorious backer updates

Strength of Many fucked around with this message at 01:04 on Jun 6, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Talkie Toaster posted:

Yeah, the 'We have millions of charms! Charms for everything and everyone!' bit came up with the Abyssals faff. I appreciate that they've got a lot of experience fixing the old system by writing tons of charms and stick with what you know and all that, but it seems like there's got to be better ways of solving these problems, that won't involve adding a completely unplaytestable quantity of stuff.

Funny thing about Dragon-Blooded in particular, imo the best way to handle the Avatar-style element bending they want them to have is to have LESS charms and LESS specifics of how you use those elemental powers. If anything it should be a very small handful of General charms or even an innate power, keyed off of their Aspect, that is very broad in use and leaning toward narrative and can be mixed and matched with a variety of Abilities.

Capfalcon posted:

To my (admittedly lacking) understanding, Essence was the closest thing that Exalted had to levels (i.e. At Essence 3, you get access to these charms and you get so many motes a round, at Essence 4 you get access to these charms, etc).

So, was Breeding a merit that gave you access to higher essences? Like you had to have breeding 3 to be able to get essence 3 or whatever? If so, I know RPGs are kind of rife with the awesome now/suck later and suck now/awesome later character growth plans, but that's... a really impressively bad design decision.

No. The only thing Breeding did was give you more motes in your Personal and Peripheral mote pools. Some Dragon-Blooded charms also had Breeding as a prerequisite.

Strength of Many fucked around with this message at 02:02 on Jun 6, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.
I'm bored and rule discussions about 3e keep coming up, especially with how they've basically been implenenting other people's rulsets or house rules as core mechanics, so I feel like posting some of my own that I'm using in 2e currently and in the past.

quote:

Attributes
Strength may be used in place of Dexterity when attacking but you lose your accuracy bonus from weapons (ohno)
Ranged attack (Archery, Thrown, MA using ranged weapons) may use Perception in place of Dexterity
Wits may be used in place of Dexterity for calculating Dodge Defense Value

Charms
You may build expansions on any Martial Arts styles you know after learning the capstone.
Sidereals may make custom charms. I don't give a gently caress.

Combos
Spend one Willpower, make a combo out of any charms you know that have the appropriate Keywords.

Health Levels
When tracking your health levels use the following.
0: Essence * 5 + Stamina
-1: Essence * 2 + Stamina
-2: Essence * 2 + Stamina
-4: Essence * 2 + Stamina (Essence * 5 + Stamina for Lunars)
Incapacitated: Essence * 5 + Stamina (Essence * 10 + Stamina for Lunars)
Dying: Essence * 5 + Stamina (Essence * 10 + Stamina for Lunars)

We also use a reworked form of chargen that's entirely XP based instead of the weird and poorly balanced bullshit of dot and bonus point chargen. Its based off of Solar XP tables, which I have everyone use regardless of what splat they're playing because gently caress not having a centralized XP table for the entire game.

I'm currently sifting through weapon and armor revisions that I might want to steal ideas from, as well as kicking mass combat out of the game and instead using something closer to Swarms in nwod or Hordes in Deathwatch/Dark Heresy , as well as Squad rules from said game for anyone using War.

As a final disclaimer; I don't use PC chargen or stats for my antagonists. I'd have to say I run them more like an encounter from something like Fourth Edition Dungeons and Dragons, complete with multi-phase boss fights and once-per-encounter powers. And of course a fine balance of (loving huge amounts of) Health levels and defensive traits, tailored so my group can actually be effective. Finally, the gentleman's agreement; I almost never use Perfect defenses or effects. It makes sense for PLAYERS to posses those kind of things in the hyper lethality of the game, but NPCs? gently caress that noise.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Nightskye posted:

Your combo houserule is actually less charitable than the current Ex 2.5 errata, which I heavily recommend using if you're gaming-- that just made everyone's charms innately able to be combo'd if they were combo-ok.

Removes the purpose of Willpower management as a resource. I also don't care about their PD or ping changes so that's another factor behind it.


QuintessenceX posted:

Wait, they're just copying peoples house rules as core mechanics? How do you know this given that they haven't even really said anything about the core mechanics

The 2.5 errata was more or less other people's house rules that have been floating around for years, tweaked and rewritten to fit their (and the fandom's) inane biases. Their track record across previous books (Alchemicals especially) and Ink Monkeys articles of writing really either really bland garbage, really bland broken garbage, or hyper specific garbage was mostly Holden and Hatewheel's work. Again, all of it catering to the paradoxical fixations of their fandom, and most of it incredibly uninspired mechanically speaking. Anything noteworthy was the last vestiges of Neph's work, such as Thousand Correct Actions and Broken Winged Crane. This does not set a good precedent for their lead writers assigned to mechanics.

Momentum is, thus far, looking like a gimmicky system for recharging what are the equivalent of Encounter/Daily powers from 4e (see: Tyrant Lizard stat block.) The social system sounds very strongly like its going to be the Doors one from nwod. Chances are their mass combat fixes will be Swarms from nwod, if not an 'adaptation' of Hordes and Squad rules from Dark Heresy and Deathwatch.

Strength of Many fucked around with this message at 04:10 on Jun 6, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Asimo posted:

Well, a big thing with 4e powers is that even with the classes with sprawling lists to choose from, they were broken up into much smaller chunks by level, powers were presented in a simple block form with usually standardized effects, and you only had a finite number of powers available at a single time to a character. It was still a bit too sprawling, but it was still pretty manageable. Unfortunately Exalted's charm list (in 1e and 2e anyway) doesn't share this... there's hundreds available at any one time, many of them have unique and elaborate mechanics, and there's theoretically no limit to the amount of charms most characters could have beyond experience limits and GM patience. Way more unwieldy in practice.

At least Exalted has nothing really resembling Feats, though.

Charms basically are feats.

Look at how many Permanent ones they started producing near the later end of 2e's cycle that existed only to add some kind of fiddly bonus or what not.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Talkie Toaster posted:

Still a bit disappointing Excellencies haven't just been removed. They're boring, they compete with other far more interesting charms for your motes and using them is generally an exercise in figuring out how much essence you need to dump into them to hit your expected target. My group ran a campaign where we dumped them and just let you reroll a failed check once per session per point of permanent essence, that seemed to work for helping you pass checks you absolutely needed to pass.

You'd get tighter math too of Attack vs DV values if you scrubbed Excellencies and aimed for a sweet 50/50-ish ratio at all tiers of play.

And even if you did keep die/success-adders like Excellencies in, you could easily make them a default, baked-in part of the system that any Essence user has rather than a million and one things you have to book-keep.

Strength of Many fucked around with this message at 12:59 on Jun 6, 2013

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Fightest posted:

They're what? Now, I don't remember Ex2 by heart, but I'm pretty sure a power that says "Hit a dude so hard everyone else around him forgets who you are" is quite significantly different from "+1 to attack rolls."

[edit] Re: Ox-body - granted.

You clearly haven't played enough Third and Fourth Edition D&D if you're dismissing feats and feat chains down to '+1 to attack rolls'. Especially the patently retarded ones in 3e.

But to elaborate; the huge swath of permanents aside, charm trees still had a lot of useless or minor prereqs even into later 2e design. There's very bad equivalence and scaling across the board which is how we go from something like One Weapon, Two Blows to Iron Whirlwind Technique.

e: gently caress me, I didn't mean to start a new post

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

DeathmatchFM posted:

I do understand. It's December and your parents put the Christmas tree up, and you want to see the presents. Last year was a lame Christmas (you got socks and underwear?) and you're worried about this Christmas.

I can't unwrap the presents for you. All I can say is I was there when you parents got the presents and it's some good stuff. The only thing I have the power to say is that your wait shouldn't be uncomfortable, it should be with excitement.

Could you shill any harder? Please, stop talking if you aren't going to provide anything tangible.

Winson_Paine posted:

Suppose what I remember is the corn in the turd after?

Second Edition, more like Second Harvest, am I right?


If you replaced Exalted's Storyteller mechanics with a brand new system derived from Harvest Moon's gameplay I promise you it would be better than anything you will get from Exalted Third Edition, though I can't tell you the specifics save in vague metaphors.

Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

DeathmatchFM posted:

I can answer this.
Playtesting, at this point, has no experience system. So for the purposes of developing a playtest character, who has no experience and cannot gain it, you use BP at character creation.


They want to keep an XP system but do not wish to test it. I see.

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Strength of Many
Jan 13, 2012

The butthurt is the life... and it shall be mine.

Ego Trip posted:

Could you tell us why you are disappointed with the playtest stuff?

Wait, I need a reason to be disappointed with Exalted?

Kenlon posted:

It may be something that's just not finished yet, and thus isn't in the playtest rules. :shrug:

Given how awful the XP system and training times are/was in Exalted, and by extension Storyteller, one would think it is the among the first things they would tackle.

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