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Variable Haircut
Jan 25, 2012


Welcome to The Secret World; where every conspiracy theory, every myth, fable and urban legend is true and ancient societies pull the strings to decide our fate. Forced into alliance by circumstance, they stand united against the rising darkness, but remain divided in pursuit of power.

There are three playable Secret Societies, and a handful of other factions that hide behind the shadows of the real world.



The Templars are a faction of individuals who see themselves as the first and last line of defense against the evils in The Secret World, and will do whatever it takes to ensure that the world is rid of the evil that plagues it.



The Illuminati are invisible puppet-masters and corporate manipulators, they crave power and wealth by any means necessary.



The Dragon understand that there is no pattern, only acts of great change to be committed. From a whisper to an explosion, they divine that an incident here, a disappearance there, can change the course of everything.

Everything is True. Every urban legend, every conspiracy theory, every myth, every legend, every fable; all of them are true and occurring in the world today. Egypt is beset with biblical plagues and the rise of ancient pharaohs. Solomon Island and Kingsmouth town are the victim of a zombie plaque. Vampires hunt the streets of London and Demons stalk their victims in Seoul. Players will align themselves with a secret society to wage war against the darkness.

New Players

Missions
The Secret World uses a tiered/stepped mission experience, where one step might be go to point A, the next step is to collect three items, the next step is to kill five mobs, then end the mission by using the items collected in the earlier step to summon a boss type monster and then kill it. The rewards are experience and usually a piece of equipment. Missions are broken down into several flavors:

  • Story Missions – These are long missions, which will see you through an entire region before they are complete.
  • Sabotage Missions – These missions are a little different, rather then being a stand collect and kill type, they usually have you going into an area that is above your level and doing some sneaky espionage type tasks. Disable a camera, avoid being detected, steal item A, escape without being noticed.
  • Dungeon Missions – If you zone into a dungeon your automatically granted the mission.
  • Investigation Missions – These can include tasks that require using google to find an answer too, as the answer is not located in the game itself. For instance, you might be asked for a password and the hint could be the 2001 Superbowl loser. Some people might know it, but google is there for everyone else.
  • Action Missions – These are the standard MMO kill/collect type missions.
  • Item Missions – These are missions you will usually run across while doing another mission. They have 2-3 tiers at most, and usually require you to deliver the item to another quest giver. You are allowed to have 3 of these at a time.

Most missions can be repeated after a certain amount of time has passed, between 24-72 hours.

Experience
Experience is awarded for killing mobs, earning achievements, finishing missions and such. For every 40,000 xp you receive an Ability Point (AP), and for every 120,000 xp you receive a Skill Point (SP). Ability Points are spent on purchasing new weapon powers. Skill Points are used to upgrade weapon and equipment levels, which allows access to higher quality gear. There is no limit to the amount of abilities you can unlock, you can and will unlock the entire wheel. Initially you can keep a maximum of 175 AP and 40 SP unspent, the AP limit can be increased through the augment system. If you do gain the exp to gain more AP/SP while you are maxed, those points will be lost.

Abilities
In general, the ability system consists of hundreds of active and passive abilities that fit together to make your own personal build. As long as you are not in combat, you can switch out abilities on the fly to meet different challenges.

525 active and passive abilities make up the Ability Wheel, with 28 Aux abilities on the side. Purchasing new abilities costs Ability Points, which are earned at a rate of 1 for every 40,000 xp. Abilities cost anywhere from 1 – 50 AP, with abilities becoming increasingly expensive as you progress down a tree.

Active abilities are your attacks, your heals, your buffs and your oh poo poo buttons. Passive abilities come in different forms, some will increase damage by a set amount and will be on all the time. Others require a condition to be met to trigger; for instance, in the assault rifle tree Extra Bullet will cause the builder Safety Off to hit an additional time. Some passives will only boost one ability, some passives will give a generic damage increase to all abilities, some passives will trigger heal over time effects, some passives will grant defensive buffs that reduce incoming damage, and many other effects. There are also several powerful abilities that are called Elites, and have a gold background.

Attack abilities fall under three general categories: builders, consumers and attacks with long cool downs. A builder is an attack that will build a resource for your primary weapon and your secondary weapon, except builders that heal your friendly target only build for your primary weapon. These will build a maximum of 5 resources, at a rate of 1 resource per attack. Consumers use those resources to perform hard hitting attacks, general rule is a consumer gains +20% damage per resource used. Some attacks have longer cool downs, anywhere from 10 seconds to a minute, and usually do decent damage and perform a special effect like stunning or rooting.

Pro Tip, you can return to your factions training room and any abilities you purchase inside can be refunded as long as you do not leave.

Active abilities require the associated weapon to be equipped, passive abilities have no such restriction. You can use any passive ability once you have unlocked it.

Skills
Similar to purchasing new abilities, you need to purchase skill levels in your weapons and your talismans. Purchasing new skills costs Skill points, which are earned at a rate of 1 for every 120,000 xp. Initially, new skills cost 1 SP to purchase and increase by 1 for each level. The level of your skill in a weapon or talisman determines what Quality Level of that type you can wear. You can wear skill level +1 except with epic gear, which requires equal skill in the weapon.

Builds
Your build is the 7 active and 7 passive abilities you have equipped at a given time. You're restricted to only using two weapons at a time, but you can use any passive regardless of the weapon it belongs to. You are further restricted to only take one Elite active and one Elite passive. There are premade builds which are unique to each faction, these are generally regarded as trash. The only reason to get the abilities required is to get the outfit that comes along with the premade deck.


Weapons and Equipment
The game starts you with 9 weapon choices. Each can be used effectively for causing damage and they each have their own gimmick that they bring to the table, such as tanking, healing, crowd control. A quick look at these weapons:

Melee: 5 meter range
  • Blades – Damage, Tanking
  • Hammers – Damage, Tanking
  • Fists – Damage, Healing (Heal over time)
  • Chaos – Damage, Tanking

Ranged:
  • Pistols – Damage, Healing Support, 10 meter range
  • Shotguns – Damage, Tanking Support, 10 meter range
  • Elemental – Damage, More Damage, some crowd control, 15 meter range
  • Blood – Damage, Healing (Barriers), 15 meter range
  • Assault Rifle - Damage, Leech Healing (Healing through Damage), 20 meter range

:siren:EVERY WEAPON CAN BE USED TO DEAL DAMAGE:siren:


Talismans are The Secret World's wearable equipment, they do not change your appearance and function solely as a statistic container. Talisman's contain three distinct stats:
  • Primary Stats - Health, Heal Rating and/or Attack Rating.
  • Secondary Stats - Offensive and Defensive supplements that increase your ability to evade an attack, counter someone else evading, increase the chance for a critical hit, increase the damage you do on a critical hit, and such.
  • Signets - Signets are restricted to the higher level gear that can increase your damage, survivability or healing with unique effects that happen when special conditions are met.

Weapons work similar to talismans, except their primary statistic is weapon power.

Some equipment can have their secondary stats changed by using a glyph. Mission rewards and dungeon boss drops typically can not have their stats changed, but crafted weapons and the gear you purchase during the end game grind is 100% customizable.

Secondary stats are broken down into two categories, offensive and defensive:
Offensive stats:
  • Hit – Ability to overcome your opponents Defense stat, nullifies a portion of the targets evade chance.
  • Critical Rating – Chance to score a critical hit
  • Critical Power – Determines how strong critical hits are
  • Penetration – Ability to overcome your opponents Block stat, nullifies Physical/Magical Protection.

Defensive Stats:
  • Defense – Increases chance for incoming hits to be a glancing blow.
  • Block – Increases chance for incoming hits to be blocked.
  • Evade – Increases chance for incoming hits to be evaded.
  • Physical/Magical Protection – Provides damage reduction to incoming attacks.

Crafting
Crafting is a little different then most MMO's, there are no recipes to grind for. From the moment you create your character you can craft everything. Crafting uses a minecraft style concept, where you have a grid and you place materials gathered in specific patterns, along with an appropriate toolkit and get an instant product. Additionally, almost every green item and above can be disassembled inside the crafting interface for materials. This includes potions, weapons, talismans and glyphs.

Combat
The Secret World uses a system where you have some abilities that build resources and others that consume them. While in combat it is best to keep moving as much as possible, its possible to avoid some enemy attacks and you can use your abilities while on the move. Some enemy’s will charge up an attack and leave a white outline on the ground, its possible to avoid all the damage if you move out of the silhouetted area. To aid in this, we have a free dodge that can be used by either double tapping in the direction you want to go or activating a hot key while moving.

You can have two targets assigned at any given time, a hostile target and a friendly target, and abilities will act accordingly without the need to constantly click between the two.

How the hit roll works is still largely a mystery, but here are the possible outcomes.
  • Evade/Miss – 100% damage reduction
  • Glancing Hit – 60% damage reduction, secondary effects will not trigger
  • Blocked Hit – Variable, between 30-50%.
  • Hit – Full Damage
  • Critical Hit – Full Damage plus a variable amount determined by critical power
  • Penetrating Hit – Full Damage plus an additional 60%.
  • Penetrating/Glanced Hit
  • Critical/Blocked Hit
  • Penetrating/Critical Hit
  • Blocked/Glanced Hit



There are four possible states a target, or yourself, can have applied:
  • Affliction- Damage over time effects
  • Weakened – damage, healing or defensive debuffs
  • Hindered – Roots and snares
  • Impaired – Stuns, Knockdowns and Silences



PvP
Pvp is isolated into three play fields: Fusang, El Dorado and Stonehenge. Pvp offers an alternate path for obtaining end game quality epic gear through the use of a special currency awarded when competing in mini games. Killing another player also grants pvp experience for purchasing new unique outfits. All mini games are made up of three faction specific teams, the players for the teams are pulled from specific battle groups. Battle groups are based on which server you are on, currently there are only two battle groups.

Stonehenge is a king of the hill style map, with five person teams.

El Dorado is a murder ball mini game, with ten person teams. The teams battle over four relics, each relic will grant one point every few seconds. Hold all four relics will start a two minute victory counter.

Fusang is a persistent battlefield that has several bases that can be captured from the other teams, or defended against capture. Each base as a PvE element to it in the form of NPC defenders, namely a sentry turret that guards the entrance and a custodian that guards the base. Both need to be defeated before the base can change hands. Fights that happen in Fusang are rarely even, its usually 1 vs 25 depending on the time of day. Fusang features four side item missions that can be completed for regular experience: Capture a facility, Capture an anima well, Kill 10 players and activate your factions patrolling custodian. The patrolling custodian is granted to the team with the least amount of players.



Achievements and Lore
The game has a ton of achievements for doing things like killing a type of creature 10,000 times or finishing all the missions in a region. Lore appear as yellow honeycomb boxes and help to tell the story of the region you're in.


Your First Build
I will not tell you which two weapons will make the best combo for finishing all the solo or group content in the game, instead I am going to give some of the concepts that many of us follow to create successful builds:
  • The ability wheel has a search feature, that can search for key terms inside of the ability descriptions. So if you need a hinder, search for hinder. If you need passives to go along with burst abilities, search for burst.
  • You need a builder ability that builds resources for both of your equipped weapons.
  • You need a consumer for each weapon that uses resources.
  • Having some form of AoE will help out a ton, either as a builder or consumer.
  • Most mobs have some sort of gimmick that either makes them easier to kill, or gives them a bonus that makes them harder to kill. Take a second and review their buffs before you engage them, and make sure your build exploits their weakness and avoids their strengths. An example is bugs in Shadowy Forest that will afflict you, if you afflict them.
  • Having some sort of survivability can help out in a pinch, most weapons have some sort of sustained defense to protect yourself or the ability to heal damage. But the best defense is a good offense, and that holds very true in The Secret World.
  • Having a buffer of extra hit points can help out a lot, this is even more true when you get into the QL10 blue and purple gear, that no longer has health built into it.
  • Which passives you take can be the hardest part of putting a build together:
  • Things like Lick Your Wounds, Advantage Me and Immortal Spirit can provide the passive healing to keep your health topped off so you can move onto the next fight.
  • Additional damage through extra hits like Sudden Return, Arterial Pulse and One in the Chamber can help eat through mobs, if you have the stats to trigger the effects constantly.
  • A good portion of abilities have a passive that is unique to them; Safety Off has Extra Bullet, One-Two has Follow Through, and such. Consider taking these if they will help you in one way or another.
  • The Exposed debuff which can be applied by hammers, blades and chaos will help take down mobs faster. The Debilitate debuff will cause mobs to hit for less, which will let you last longer. Both are good options for harder fights. Use the search function to see what applies them.

Ask in mumble, in game, on the offsite forums or in this thread if you need help putting together an effective build.

Variable Haircut fucked around with this message at 16:37 on Dec 7, 2016

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Variable Haircut
Jan 25, 2012
The Secret World is game by Funcom, the company that botched the Age of Conan release. Though not on the magnitude of Conan, this game does have its faults, but it also has some real charm that is rarely seen in single player RPGs, let alone in MMOs. The single player content is top notch: memorable characters, impressive settings, rich lore and back story, and great voice acting. Group-wise, TSW has some of the best dungeons ever made.

:siren:The game no longer has a subscription fee, pay once and play forever.:siren:

72 Trials are available. Ask for a referral key in this thread, usually takes a couple hours for someone to toss one out. If you complete 30 missions while on the trial you get an additional 48 hours, plus 1200 Funcom points as a bonus to spend in their cash shop.

How to play with goons
We have a mumble server: east1.voice.enjin.com port 60419 (join The Lonely Holla Hole)
We have a channel in game: /chat join awful (Due to FunCompetence, you have to log back into the channel every time you log in or change zones, unless you use a work around)

Because there is no longer an organized goon presence in TSW; here are a few pubbie channels that are goon approved: (Thank you Fewd for the info on these channels)

#noobmares - A channel that is better then the Agartha LFG channel to get help running the early Nightmare content.
#sanctuary - Global help channel.


Returning Players
The game has had several content updates since launch, called Issues. These updates bring a handful of new missions, an aux weapon, ability balances/nerfs, and bug fixes. There have also been some seasonal events: one during Halloween, one during the prophesied Mayan end of days and one during the one year anniversary.

New Aux Weapons: Mostly they bring a heavy hit or some utility to your deck and the missions to acquire these are easily completable in QL 10 greens. These weapons do not use your typical 7/7 deck space, instead they have their own 8th slots. There is a Rocket Launcher, a Chainsaw, the Quantum Bracer, and a Whip. It costs 35 SP to purchase the weapon skill, and each active and passive ability is 50 AP. The Rocket Launcher is a good initial investment, because it brings a dash without sacrificing your ability to heal, hit or tank.

Issues 1 through 4 had a mix of stand alone missions, while issues 5 through 7 feature connected mission arcs revolving around the events leading up to the Tokyo expansion. Most of these missions are QL 10, and the new mission arcs from Issues 5 and on reward signet bags when complete, including a blue signet bag when you finish the entire arc.

For end game content; every dungeon now has a Nightmare mode, the lairs now have daily repeatable missions that reward decent exp and the lair piece of your choice, and two raids have been added. The NY raid is on a 72 hour cooldown timer, and the lair raid is on a 16 hour cooldown timer requires pieces collected from region bosses to access.

Most abilities have received a damage nerf or buff; however, only a couple abilities have actually changed their functions. Some notable changes include the ability to apply Exposed from Hammer, Blades and Chaos, and the ability to reliably apply major ward from inner wheel Blade, Chaos and Hammer elite passives.

Useful Links
https://everythingisgoon.enjin.com This is the legacy forum we used during launch; however, it has not been updated in over a year. You can join if you want.
https://unfair.co - Spoilers and solutions for the games missions.
Here is a discussion about tanking, a good read for new and vet tanks.

Useful Add-ons
Eth's Buff Bars
Eth's Ultimate Crafter
Viper's Top Bar Overload
Viper's Deck Manager
Viper's Cast Bar Relocator
Misata's Advanced Inventory Sorting
Aedani's Combat Statistics

Frequently Asked Questions
How does the subscription, Buy to Play, pay to win and all that jazz work?
Buy to Play
When you purchase The Secret World you have access to easily over 95% of the content in the game including the story line through all the zones, the entire ability wheel minus some auxiliary weapons, PVP and full access to the end game gear grind. Rather then make a long list of what is included in the base game, I will detail what IS behind a pay wall.

Cash Shop
The in game cash shop is largely for cosmetic items, a few DLC packs that contain small but amazing story arcs and some experience boosters that can give you a helping hand when starting out. Some can argue there is a little pay to win in the shop, but I see it more as pay to remove the grind for experience. You can not purchase something in the shop that will make you better then someone else, only prettier.

Subscriptions
Being a subscriber gives you a 10% discount in the store, a monthly cosmetic item (like the horsehead from May), $10 in Funcom Points to spend in the store and an hour long experience booster that can be used once per day.

Lifetime subscriptions are also available for $200, and grant a 20% discount in the store.

Being a subscriber also gives early access to new content and access to the test servers.

Downloadable Content (DLC)
Known as Issues, each contains a series of missions that explore the story and the events the lead up to the Tokyo expansion. Issue's 6 and 7 have unique auxiliary weapons only available through the DLC.

To get the most out of the game you do not have to subscribe, the DLC is optional and can be purchased without a subscription.

Which dimension/server should I choose?
Goons originally joined on the Grim dimension. You can do all of the PvE content with anyone, regardless of the dimension they are on. Cabals are not dimension specific. The PvP battle group you belong to is determined by your dimension.

I feel I chose the wrong abilities, should I restart?
No, do not start over because of poor ability choices early on. With the ability to repeat missions for experience and how much more experience that gets awarded in Egypt and Transylvania compared to Solomon Island, restarting just to correct an ability choice is not required. There will come a point when having the flexibility of changing weapons and passives becomes very convenient, so just consider your mistakes an investment into your future.

How do I make it so I don't have to type /chat join awful every twenty seconds?
The Secret World has the ability to auto execute scripts at both login and after zone changes. You need to create two extensionless files (ImmaDocument vs ImmaDocument.txt) with the following inside them:

code:
delay 5000

/chat join awful
/chat list awful
Save them as auto_login and auto_teleport in your scripts folder (Typically found here: \Funcom\The Secret World\Scripts}. To leave out the .txt extension on a PC I used notepad to create, when saving encase the file name in quotes (i.e. "auto_login"). To save a couple keystrokes you can create one and make a copy then rename it. Any slash command can be added to these scripts, I use /logcombat on so I can review logs using a parser later if I want.

There is a post on the offsite forums, here, if you want to learn more or just download already created files.

How do I get my horse mask?
Unfortunately, the horse mask was a reward for being a subscriber during the month of May '13. There is an option in the cash shop for a Unicorn Vestige, which is a white horse head with a glowing horn.

Which servers belong to which battlegroup?
Group A
Grim
Drac
Arcadia
Cerberus

Group B
Daemon
Kobold
Leviathan
Huldra

General PvE Progression
This is a rough guide, and only aims to steer you in the right direction. Following the storyline will lead you along the same path. When you defeat the gatekeeper, your officially flagged to run the Nightmare version of dungeons.
  • Create Character, tutorial, Kingsmouth (QL1-3), Polaris Normal (QL3)
  • Savage Coast (QL 4-5) and Hell Raised Normal (QL 5)
  • Blue Mountain (QL 6) and Darkness War Normal (QL 6)
  • Scorched Desert (QL 7-8) and Ankh Normal (QL 8)
  • City of the Sun God (QL 9) and Hell Fallen (QL 9)
  • Besieged Farmlands (QL 10) and The Facility Elite (QL 10)
  • Shadowy Forest (QL 10) and Hell Eternal Elite (QL 10)
  • Carpathian Fangs (QL 10) and Slaughterhouse Elite (QL 10)
  • Complete all Elite Dungeons
  • Defeat the Gatekeeper

Variable Haircut fucked around with this message at 05:20 on Jan 31, 2015

Variable Haircut
Jan 25, 2012

Innerguard posted:

Query on that - do you guys know if the hatchling is claimable on multiple characters, including characters made after the aforementioned event?

Nope

Innerguard posted:

Further query - do we still have the organised clanthing - cabals, I think?

Yup

Variable Haircut
Jan 25, 2012

Len posted:

I raise you:



Will see yours, and raise you:

Variable Haircut
Jan 25, 2012

Cheston posted:

Many things would be worth adding to a potential wiki! I've hosted sites before, but don't really know how to make one.

The Enjin site has a ton of space available and it might be possible to get a ghetto wiki set up there. Not like we would have to worry about bandwidth, and it might be able to take advantage of the memberships already in place there.

Variable Haircut
Jan 25, 2012

Lassitude posted:

I'd appreciate a trial key if someone has one available.

ZAULHAWQH2XUQJ8N7KNV

Variable Haircut
Jan 25, 2012

Sjonkel posted:

Sorry, I should have clarified. I specifically meant to ask if an AR/ele build could do everything but Nightmare dungeons. I was not aware of there being Nightmare solo content also.

AR/Ele is perfectly fine for NM dungeons. A few people who use it prefer it to the cookie cutter AR/Shotgun builds because it requires a bit more micromanaging to get a healthy boost to damage output. Though every build can use micromanaging for more deeps.

Variable Haircut
Jan 25, 2012
From Testlive patch notes:

Satchel of Transmutation and Arcana of Transubstantiation will no longer give you the same item that you used in the process.

These are the final names of the signet shuffler and summoning ritual shuffler. In case anyone was looking and curious what they did. Both work the same way, put in three signets/summon rituals and get one random one back.

Variable Haircut
Jan 25, 2012

Zebrasectomy posted:

Is it crazy to change the weapons I started chose at the beginning after about a months worth of gameplay?

No it is pretty normal to switch weapons.

Variable Haircut
Jan 25, 2012

1stGear posted:

Does anyone have a referral key?

8NX5VL9BBNWZCQNQ4LN5

https://register.thesecretworld.com

Variable Haircut
Jan 25, 2012

Cheston posted:

This might be something for the FAQ- you can create additional inventory "bags" for free. There's a little + button on the top-right corner of the main inventory window. Like with the main inventory window, you can expand each of these smaller bags by dragging the marked part at the bottom-right corner, but you're still under the overall inventory limit. (Which you can expand for PAX by hitting "Expand Size Limit" at the bottom right of the main inventory window.)

Will add it later tonight when I get home.

Variable Haircut
Jan 25, 2012

Len posted:

Would anyone be opposed to reforming the illuminati cabal? We have almost 500 people in it and there's only about a dozen that actually do things.

We just reformed the Templar cabal, you should jump on the band wagon.

Variable Haircut
Jan 25, 2012

Marx posted:

I would just wait until after the next issue drops as that will be when you'd see the most activity so I think cat hearding would be easier then.

Issue 7 won't boost the numbers, 8 might bring in more due to more end game content being added, issue 9/Tokyo will be the big one for bringing people back which should drop near the end of summer.

Variable Haircut
Jan 25, 2012

Len posted:

Anyone got some good ideas for a lumi cabal name?

Geary's Army

Variable Haircut
Jan 25, 2012
Mumble is most active between 5 and 11 pm Est, with random goons on all the time.

Variable Haircut
Jan 25, 2012

50 Foot Ant posted:

I'm still an active member of the Templar faction.

You guys didn't leave me out in the cold, did you?

You can join the new club house if you want, or you can stay in the old one too. We all meet in mumble or the in game channel. Those have not changed.

Variable Haircut
Jan 25, 2012
I could see box sales still being a part of their income.

Variable Haircut
Jan 25, 2012
Pubbies bitching about PVP, put a stop to their schemes here.

Variable Haircut
Jan 25, 2012

Phanatic posted:

So is it worth it to download and update the client and come back? Have they added more really cool poo poo like the above, or is it just do-what-you've-already-done-so-you-can-do-it-some-more?

There has been some new content added for the single player story driven stuff. Every issue (Content patches) has added about 6 new missions, and we are up to issue 6 with 7 right around the corner. You could load up during a long weekend and get caught up if you powered through it. Its worth noting that every issue after 5 is behind a pay wall, when they went BTP that became their primary income.

Variable Haircut
Jan 25, 2012

alfheimwanderer posted:

I'm a couple of elites short of being ready to challenge gatekeeper and I'm kind of tired of running with pubbies. Think there might be any helpful goons willing to run me through Slaughterhouse, Ankh and DW Elite?

Best bet is to hit up Mumble or the ingame channel and ask there, but we are typically always willing to run people through elites.

Variable Haircut
Jan 25, 2012

Fewd posted:

Has anyone figured out some tweak to get rid of bloom in this game?

I usually use the /setoption commands to remove particles to improve performance in pvp and the raid.

code:
/setoption SpellEffect_DisplayLevel 4<enter>

0-all particles, 1-only raid's particles, 2-only group's particles, 3-only your particles, 4-no particles.

There are a dozen or so visual debug options which can be accessed using the /setoption, rather then write each one out the easiest way to view them is to type:
code:
/setoption Debug<tab>
don't hit enter or space, hit tab which is an auto complete feature.
code:
/setoption RenderSetting<tab>
You can view the current setting by hitting enter without putting in an argument. For instance:
code:
/setoption SpellEffect_DisplayLevel<enter>
will display 'Variable <SpellEffect_DisplayLevel> is <0>'

Reset your GUI whenever your done making changes by using shift+ctrl+f1. The /reloadui command appears to reset all the changes back to the client defaults.

:siren:I recommend making a separate install of TSW if you are going to test a ton of things.:siren:



Joel has said a few times that some of these are legacy Age of Conan commands, and are not supported by TSW. But the fact that the particle option does work, makes me think these debugs could also work.

Variable Haircut
Jan 25, 2012

Cheston posted:

This is why you can never see anything, isn't it?

(I will always accept the Hugh that is able to play.)

Usually only affects me on machine tyrant, apparently big glowing reticles of destruction are particles.

Variable Haircut
Jan 25, 2012

Cheston posted:


(Fun Fact: Music causes wipes.)

Its even more fun when your singing causes another groups wipes, especially when you link channels in mumble half way through an intense duet.

Variable Haircut
Jan 25, 2012

FrozenGoldfishGod posted:

So I've got a really stupid newbie question: is there an upper limit on how many skill/ability points you can get/spend across all abilities? Or is that balanced out by the fact that you can't have more than 7 actives and 7 passives at once?

I ask because I have a unique talent for finding the most useless specs and creating them, and this game seems like it'd be really easy to gimp yourself in with poor skill/ability point choices.

Its possible that you could make a unique snowflake that can not handle the content in the mid levels like Blue Mountain or Egypt, but the rate you can get AP is high enough that any mistakes you make can be turned around with a day of re-running older missions or hooking up with other goons and steam rolling the difficult content.

You can, and eventually will, learn all the abilities in the game. So any mistakes you might think you made with a purchase now will most likely balance out later.

Variable Haircut
Jan 25, 2012

Cheston posted:

Ugh. I went to the official Lore forum. There are entire threads where people are just making stuff up. (And one thread where Ragnar posted after launch :()

I'm definitely gonna make a wiki now. Please suggest domain names/titles, because I can't think of anything to register and I don't want to wait and see if the obvious domain names expire.

FreeEvilBillMurray.com

Variable Haircut
Jan 25, 2012
There really is not a strong goon presence in TSW. There are maybe a dozen or so regular players and everyone else just kinda strolls in to see new content then disappears again. Maybe one day Funcom will give us something to keep people around, for now thats the state of the game.

But there is an active cabal for each faction, using the ingame awful channel or mumble is an easy way to get an invite. Asking in mumble is always the best way to go about anything to play with goons, this is where we form up for lairs, dungeons and exp runs.

Variable Haircut
Jan 25, 2012
Lots of new cash shop clothes for all you pretty pretty princesses.

Variable Haircut
Jan 25, 2012

tallian posted:

Didn't someone say we have plenty of space for a wiki on the enjin site?

There is room on the site, in theory, for a wiki. And before Cheston drops his cash monies that might be a good place to get one started. That's assuming Cheston has never worked a wiki before and wants to play around in a test environment before going live. And FreeEvilBillMurray was just a joke name, if the wiki is trying to be legit then it should be something with a bit more secret world in it.

Variable Haircut
Jan 25, 2012

Len posted:

Why don't we just improve the crygaia wiki? All the work is done and it wouldn't have the potential of being a goon project.

Because if goons do not make the wiki, then another goon can not sweep in and make stupid T-shirts with the wiki's logo to sell to the community.

Variable Haircut
Jan 25, 2012

Fruits of the sea posted:

Just picked this up on the steam sale now. Any recommendations on picking an EU pvp server? (if there is such a thing)

Looks like the sale is pretty popular. My download has been sitting at 0 kb/s for almost an hour, so Steam's servers must be getting slammed.

Grim was the server most goons joined, but server choice largely doesn't matter. You can do PvE with anyone, and only Fusang (the only persistent pvp area) is affected by server choice at this time.

Pvp is not a fun experience for new players. Without gear and abilities unlocked your just going to get rolled constantly.

Variable Haircut
Jan 25, 2012

Len posted:

Not enough adds. Factor adds in somehow and you have my support.

The best adds for this fight would be the slurs in the Lair Raid, yeah the ones that hit you if you move.

Variable Haircut
Jan 25, 2012

Mill Village posted:

I take it there's no way to get shooter style movement controls in this game? Turning with the keyboard is really awkward.

Where the mouse is slaved to where you look, with out needing to use the right mouse button? You can try the alternate combat mode, which makes the gameplay a bit more like an FPS. I think the default key is F.

Most people will advise against using this combat mode. It is buggy and it forces your primary and defensive targets based on what your looking at. I will probably get flamed for even admitting the feature is in the game.

Variable Haircut
Jan 25, 2012
Think Cheston is talking about Eruption.

Variable Haircut
Jan 25, 2012
While leveling with AR it will seem sluggish most of the time. This is a combination of low attack rating from green gear and a tradeoff for being highly surviveable from the leech healing.

Aggro ranges and the clusters of akab usually spell painful deaths. Its been a long while since I was there, but akab seem to also have the ability to call for help , summon friends and be around objects that also summon more akab. It can be a real headache.

vvvv
Look under achievements, they are tracked there. After 30I you get the bux.

Variable Haircut fucked around with this message at 22:16 on Jun 23, 2013

Variable Haircut
Jan 25, 2012
They are on a trial account, doing 30 gives an extra two days.

Variable Haircut
Jan 25, 2012
Flamethrower signet effects, for your consideration:

Augur - Increases the number of targets affected by Dragons Breath by x.
Binding - Every time Dragons Breath deals damage, the next hit deals x% more damage. The effect is cumulative.
Charge - Reduces the cooldown of Scorched Earth by x seconds.
Imprint - Increases the damage dealt by Scorched Earth by x%.
Mod - Increases the strength of the detrimental effect applied by "Smells Live Victory" to x.
Overdrive - Increases the critical hit and penetrating hit chance of Fire It Up by x%.
Seal - Increases the duration of the movement restriction effect applied by Cremate by x%.
Tune - Increases the damage dealt by the damage over time effect of Cremate by x%.

Variable Haircut
Jan 25, 2012

Rookersh posted:

So I assume for leeching, I want attack power over healing power, correct?

e: I remember someone mentioning some abilities can be used with any weapon. Is there a list of these? Only plan to go AR/Shotgun, but if there's an ability in Chaos that gives me 75% increased damage with all weapons, that sounds like something that would be good to know.

In what context are you asking about leeching? If your talking about end game QL 10.4.4 gear, then having a 60% attack rating and 40% heal rating should cover most fights and could probably get away with more attack rating. If your talking about solo while leveling, I ignored heal rating entirely and just focused on attack rating.

As far as abilities that can be used regardless of weapons: There are three green trees on the ability wheel which focus on tanking, damage and survivability. These are not weapon specific and can be used to supplement any build. Any passive ability from any weapon can be used any time. If your looking for a list of useful passive's, I'm sure we can throw something together.

Variable Haircut
Jan 25, 2012

Honey Badger posted:

Just out of curiosity:

I bought this game directly from the site a while back, I don't suppose there is anyway to activate it on Steam as well without having to rebuy, is there?

I bought it off a site as well and I attempted to redeem the key on steam before and after registering on TSW.com. no luck on either attempt.

Variable Haircut
Jan 25, 2012

EatMySpork posted:

I've had the itch to try this game out for a long time and haven't done it yet. Anyone have a trial key I can use to check it out?

NBSCCUSQLSXUNF7ENPML

https://register.thesecretworld.com

Edit: Oh hey, more costumes from Halloween in the cash shop. Pretty pretty princesses can now be a princess for reals. Or dudes can be prince what the gently caress ever.

Variable Haircut fucked around with this message at 18:18 on Jun 25, 2013

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Variable Haircut
Jan 25, 2012

Cheston posted:

What's left? Pirate and Santa?

(I regret getting Pirate.)

As far as cash shop outfits, yeah. But there is also The End of Days outfit and the Baron Samati(sp?) outfit

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