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I don't understand then, because I went around burning everything outside an Elf city, lost my peasants to a unicorn attack without ever looting, paid some gold to retreat, and ended up with tens of thousands of resources.
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# ? Aug 21, 2013 01:27 |
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# ? May 2, 2024 02:04 |
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You get half the looting value of unlooted corpses when you leave a map.
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# ? Aug 21, 2013 01:32 |
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I didn't even really kill anyone either, they didn't sally forth and I just burned stuff outside the castle. I just attacked a Rollingplains castle, burned some farms, retreated and got 40,000 gold and 30,000 food. My stockpile of 2000 trebuchet stones disappeared, too. Skellybones fucked around with this message at 01:39 on Aug 21, 2013 |
# ? Aug 21, 2013 01:37 |
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Shadeoses posted:I didn't even really kill anyone either, they didn't sally forth and I just burned stuff outside the castle. Mind you, when he says half the unlooted corpses, it can refer to your corpses too. It could also be that the guy ransomed the moment you retreated.
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# ? Aug 21, 2013 03:06 |
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How do you stop a large group of Bladestorms from stealthing into your army and one-shotting almost everything? Seeing your elite firestorm archers evaporate into a red mist while their killers zip around like crack-enthused roaches is very traumatising Skellybones fucked around with this message at 11:20 on Aug 21, 2013 |
# ? Aug 21, 2013 10:05 |
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In as Morglon. I'd like to hook up with people who don't set my archers on fire while doing a co-op siege on an elf city. Although that did make the game glitch out and give me a bunch of extra level 11 Knights.
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# ? Aug 23, 2013 01:45 |
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Wow, trebuchets are now only good for starting fires. Battering rams are where it's at-- they have a shitload of HP and they absolutely gates, especially the crappy ones palisades have. Also, if you can afford it, I think knights are a good investment. They don't have as good resists as swordsmen but on the other hand they can heal themselves and nearby units and they have better formations, so they make very good meat shields. Only the foot knights though.
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# ? Aug 23, 2013 08:20 |
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Trebuchets can beat down walls pretty quickly, you just need 10 of them and you cant fire at max range otherwise they will miss alot.
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# ? Aug 26, 2013 16:42 |
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Diabl0658 posted:Trebuchets can beat down walls pretty quickly, you just need 10 of them and you cant fire at max range otherwise they will miss alot. Or get 15 to 20 and fire from max range while a ball of knights run rampant.
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# ? Aug 26, 2013 22:51 |
Man I am glad I only paid six bux for this game. The concept is pretty great but the functionality of this platform is awful. Half the time my dudes are in action they are either cheering or moving mindlessly in circles. That or half a company is going north, half is standing still, and half is running straight into death. Also, why are eighty seven peasants all gradually concentrating on the same loving singular tree, thus decreasing my wood output to .02?! I put you all on separate groves for a reason, dammit, stay there.
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# ? Aug 27, 2013 05:46 |
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In as IchGestalt This game is really quite interesting for what it is - Also Dragons really are something quite wonderful. Ah, the fire... I'm currently on the quest 'Defending thy home' and I've no clue how to finish it. I assume join an alliance, build a wall?
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# ? Aug 31, 2013 11:04 |
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Any of you guys still playing this game? I just got it off steam and started playing today. My in game name is Salmanilla, and I saw the guild in the alliances roster, but didn't see a 'join' option.
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# ? Sep 16, 2013 05:13 |
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I've got the game and I'm installing I'll edit and give my in-game name. I enjoyed the orcs last time I played and it sounds like they will be better now.
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# ? Nov 28, 2013 09:46 |
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So the goon guild kind of died due to a lack of progress when it came to developer updates. They explained themselves recently and are releasing a free expansion as compensation. Turns out that development was forcibly interrupted by a wedding and then an unexplained "major accident". No information on the latter, but it sounds like it must have been bad to keep the coder from coding for so long. Sucks, but interruptions like that do happen. Hopefully things will pick up again so that we can go back to burning pubbie castles. Anyways, apparently this expansion is also the magic update too. And it includes a few new epic creatures. This probably means that there are new opportunities to do incredibly dickish things like set the countryside aflame. No clue what sort of powers they have since I haven't had time to test the update yet. I'll report back when I get the chance and it's properly released. The expansion also supposedly fixes all of the huge bugs that annoyed or drove people off of the game before. Bolding that, because that's a big loving deal. They're also expanding kingdom wars, which I believe is supposed to be the meat of the gameplay if you're not into the various PVE content they have. That's the stuff where you and some friends get together and go burn down some other folk's kingdoms. Which I know from talking to people is what interested a lot of people before. I'll quote the post below and update the OP later. quote:Dear Players, it`s time for a long awaited update on the Patch 20 (the new free expansion pack). But first of all please accept our sincere apologies for the lack of updates during the past 2 months. We are glad to say everything`s back on track now - with supporting and expanding Kingdom Wars being our main priority. And it`s time to make up for all the set-backs and delays. If i'm reading that right you can also now choose to start as a wizardly hero instead of a knight/marauder/dickish elf nobility. If so this is great news. The only thing better than a potentially expendable dragon lighting the countryside on fire is an immortal wizard hero that will respawn when he dies doing it instead. The inclusion of the new lagless pathfinding system also removes the one complaint most goons had about the game. If it does indeed work then they've fixed all the bugs that were present when the thread started. In fact, if it's fixed, that means that the game is pretty much flawless for when you want to log online and burn down a hamlet, castle, or city. The major issue holding things up before was the sometimes spotty unit organization (Also fixed in this expansion, apparently.) leading to odd unit formation issues, and the massive lag that could occur when 500 infantry decided to each path their own way through a heavily wooded forest/town. Archonex fucked around with this message at 15:24 on Dec 12, 2013 |
# ? Dec 12, 2013 15:15 |
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In as Noir89, playing as swamp elfs and having a generally good time, despite the weird behaviour of units now and then. Mostly trying things and learning slowly right now.
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# ? Dec 20, 2013 05:09 |
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Noir89 posted:In as Noir89, playing as swamp elfs and having a generally good time, despite the weird behaviour of units now and then. Mostly trying things and learning slowly right now. I think most people are holding off on playing due to the pathing issues. Which are about to be fixed. The goon guild is probably dead until then. They just released another news post. Apparently the Arcana expansion is coming out for people close to New Years Eve. quote:And, of course - Arcana stands for Magic, and we are adding this new gameplay elements with a bang. Magic is a force that now rules the game world - from homelands to battlefields. Get ready to experience Kingdom Wars like never before with magic spells so powerful they will change your entire approach to combat. And some pictures of the new stuff, from their post. quote:
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# ? Dec 20, 2013 15:55 |
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Yeah figured i would throw my username out there incase someone wants to chatt ingame or something. Nice to know that the pathing is getting fixed, i can work around it quite easily now but i figure it gets quite annoying with larger armies. Tried out the orcs as well and now i don't know who to focus on.
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# ? Dec 20, 2013 18:57 |
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Wizards look like they are overpowered or fun as hell. Maybe both.
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# ? Dec 28, 2013 14:10 |
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I grabbed this the other day in the Steam sale, is it worth it to start playing now or should I wait until the patch is out?
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# ? Jan 3, 2014 08:08 |
So thanks to the griefing thread, I decided to choose this as the gift my friend got me since it looked pretty fun. Hopefully the goon guild resurrects itself.
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# ? Jan 5, 2014 04:11 |
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jadebullet posted:Hopefully the goon guild resurrects itself. Depending on how well the pathfinding patch is implemented hopefully some shenanigans can be had. I'll post a trip report when they finally get around to patching it, hopefully tomorrow?
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# ? Jan 5, 2014 05:04 |
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I picked this up during the holiday sale (ingame as Morbidmind), registered and passed my referrel on to Archonex. I'm having fun with it but I notice my units can't figure out bridges...
Morbidmind fucked around with this message at 01:36 on Jan 6, 2014 |
# ? Jan 6, 2014 01:29 |
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So pathfinding really didn't change a whole lot, that said some major changes were brought about recently and with this patch Major gameplay changes: • Only one skill reset per battle - Major change considering this completely changes how battles are fought and forces players to pick and stick with a certain skill set for the battle. Major improvement. • Regen limited to +25hp/s (+10hp/s for basic (most bread and butter) units) - Ruins any semblance of invincible units like knights, grandmasters, etc. Major balance improvement. • Skill gain of high level units nerfed - Reduces effectiveness of poopsocker armadas Another cool feature is being able to choose which direction your unit formations face a la Total War. These changes are generally grief-positive as battles will be faster, have more at stake, and units will die a lot quicker. Morbidmind posted:I picked this up during the holiday sale (ingame as Morbidmind), registered and passed my referrel on to Archonex. I'm having fun with it but I notice my units can't figure out bridges... Known issue with the new path finding, will be fixed some time in the (hopefully soon) future. Morbidmind posted:registered and passed my referrel on to Archonex. Not sure if he's still playing but I believe he redistributes the codes to newbies anyway. puberty worked me over fucked around with this message at 05:11 on Jan 6, 2014 |
# ? Jan 6, 2014 03:02 |
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Extra posted:Major gameplay changes: Jesus this might be enough to get me back in the game.
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# ? Jan 6, 2014 03:34 |
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Joined up with the IGN of CM_Kruger, gave my referral to Morbidmind. Had some trouble being able to actually log back in after finishing the tutorial so I'll give it another shot later in the week.
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# ? Jan 6, 2014 07:02 |
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Extra posted:So pathfinding really didn't change a whole lot, that said some major changes were brought about recently and with this patch This is pretty great stuff. Though i'm going to miss my invincible army of knights. quote:Not sure if he's still playing but I believe he redistributes the codes to newbies anyway. I do indeed. If you don't have PM's though I need an email to send it too. I have some leftovers as well from the goon rush. Some folks never claimed theirs, despite me trying to track them down. Since the patch is out, i'm playing again. If you need an invite to the goon alliance just say so. Edit: So the new changes are great. Lag seems to be fixed, the maps got upgrades, and everything is much better now. You can't select a mage as your primary hero yet, from what I can tell (Though maybe you have to build a building upgrade for that?), but you can hire fire mages that can immolate huge chunks of the map. Archonex fucked around with this message at 16:17 on Jan 6, 2014 |
# ? Jan 6, 2014 16:00 |
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I'd much appreciate an Alliance invite if you could Archonex. Just finished up the tutorial missions and building up a suitable pillaging horde, with the new changes to regen are archer balls a viable strategy again? Edit: Thanks for the referrel code Kruger, could I get mine passed to him as it is a pretty good early boost? Morbidmind fucked around with this message at 18:31 on Jan 6, 2014 |
# ? Jan 6, 2014 18:26 |
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So I too brought this game out of boredom and cause it sounds interesting. however the game seems like a crashing mess. I keep getting runtime crashes, and it normally happens when I find my orc workers abandoning their jobs to walk to the edges of the map
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# ? Jan 7, 2014 05:09 |
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Stevefin posted:So I too brought this game out of boredom and cause it sounds interesting. however the game seems like a crashing mess. I keep getting runtime crashes, and it normally happens when I find my orc workers abandoning their jobs to walk to the edges of the map As of this last patch the frequency of crashes has made this game unplayable for me so at least it's not just you.
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# ? Jan 7, 2014 19:52 |
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Did they do a hotfix? I notice I'm not getting any pathing issues or random crashing as of today.
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# ? Jan 8, 2014 03:22 |
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Morbidmind posted:Did they do a hotfix? I notice I'm not getting any pathing issues or random crashing as of today. Yes they did at around 2 PM eastern today. quote:Patch 21 - 48 Hours Later
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# ? Jan 8, 2014 03:59 |
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This looks good, are people getting back into it?
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# ? Jan 8, 2014 04:04 |
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So does that hotfix improve the pathing back to what they said it would be? Or just so that it doesn't crash the game anymore?
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# ? Jan 8, 2014 15:03 |
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DarkAvenger211 posted:So does that hotfix improve the pathing back to what they said it would be? Or just so that it doesn't crash the game anymore? As far as I can tell the pathing seems pretty solid now. My units aren't hanging up on terrain, or leaving behind a couple men like they were the other day.
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# ? Jan 8, 2014 18:59 |
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I finally took the bait after finding out I could save almost 30% by buying directly from the developer instead of from steam. Downloading now, will be in as theblobthing.
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# ? Jan 8, 2014 20:55 |
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TheBlobThing posted:I finally took the bait after finding out I could save almost 30% by buying directly from the developer instead of from steam. Odd thing was steam was cheaper than buying direct from them for me, 20 on steam, 25 through direct
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# ? Jan 8, 2014 22:32 |
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I got it for 20USD from them directly, but the game was 18 Euros on steam, so this only applies for eurogoons. Anyway, I've sent my referrer thingy to Archonex in the hopes I get something in return. Don't know what it is yet, but the previous posters seemed to enjoy it.
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# ? Jan 8, 2014 22:55 |
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They actually charge for this? Playing in the beta I figured it'd be a cash shop thing. That laggy rear end pathfinding was hilariously bad.
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# ? Jan 8, 2014 23:08 |
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TheBlobThing posted:Anyway, I've sent my referrer thingy to Archonex in the hopes I get something in return. Don't know what it is yet, but the previous posters seemed to enjoy it. Big fat honkin' ice dragon.
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# ? Jan 8, 2014 23:18 |
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# ? May 2, 2024 02:04 |
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Cool. Joined the steam group too as InappropriateUncle but nobody seemed to play DoF. Edit: Also, quick! Which region should I pick for Orcs? Edit 2: Now I can't connect to the servers. Does that happen often? Fish and Chimps fucked around with this message at 12:17 on Jan 9, 2014 |
# ? Jan 8, 2014 23:20 |