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I would but I already preordered the 3 vinyl ultimate super collector's edition
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# ¿ Feb 25, 2015 18:29 |
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# ¿ May 10, 2024 07:50 |
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Geight posted:I really wanted to justify purchasing that, but I don't know where I'd store 3 cool-rear end vinyl records, much less how I'd find something that could play them. Yeah well I live in Austin where ever other person is a music nerd with a stack of vinyls in their closet, so it didn't seem so strange to me. I wish I had an LP of the original game's soundtrack
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# ¿ Feb 25, 2015 19:10 |
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Joke's on me for buying the special vinyl edition; hasn't even shipped yet. They said the second wave of shipping was supposed to go out in March. Its March and they haven't sent out the first yet. Bah. Why couldn't they just email us steam codes instead of having some dumb scratch off?
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# ¿ Mar 2, 2015 17:28 |
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InsidiousMuppet posted:I haven't even gotten an email about my record shipping and I ordered back in December Same, back in December. Haven't heard anything, emailed them and haven't heard back. They don't have store accounts so I can't look up the order status or anything. Iam8bit sucks. Hotline guys should have found a better partner.
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# ¿ Mar 2, 2015 22:45 |
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InsidiousMuppet posted:Of course, I complain and promptly get my shipping confirmation email. Did the same. What a joke.
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# ¿ Mar 2, 2015 23:24 |
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Ybrik posted:My camera sucks Surprised there's so little perturbator and M|o|o|n after the first soundtrack, especially considering this is 3 vinyls' worth of music, but I guess Hotline Miami is A Thing now and they can get even more artists involved. Its gonna be for sure, mine arrives in a few days
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# ¿ Mar 5, 2015 17:25 |
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Anatharon posted:The vinyls aren't the complete OST, just a selection, remember. Ah that makes sense. I guess I assumed it was everything since it was more than 1 or 2 LPs, but nope.
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# ¿ Mar 5, 2015 19:08 |
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On the one hand the facts of the report are more or less all true, and yeah the fact that the game has the option to disable it kinda catches them red-handed. Clearly they recognize themselves that there's some issue. On the other hand the way I read the report made it sound to somebody who has never seen Hotline before like it was very graphically violent, when you can't really even be all that detailed with gore when the characters are like 8 pixels each. They should probably just make a version that doesn't ask you which opening you want and forces the censored opening and then Australia will probably sign off on that. WickedHate posted:It'd still be triggering Are you seriously using 'triggering' in an unironic sense?
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# ¿ Mar 5, 2015 19:36 |
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Hotline Miami 2 has a level editor?! How did I not know this? Oh drat this is gonna be good times. Awwww yeah wake up and feel the grunge https://www.youtube.com/watch?v=vYeDysZS80w CJacobs posted:
Looks weird but it'll be fine when he has a rooster mask on
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# ¿ Mar 10, 2015 16:03 |
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drat, they really didn't like it. This part is good though quote:There is another, powerful thing the game gets right, and that's the soundtrack. Your copy comes with almost fifty lossless tracks by artists like Jasper Byrne, Carpenter Brut, M.O.O.N, Perturbator. The experience is enormously enhanced by their work. That crash-prone five-stage mission is accompanied by Carpenter Brut's Roller Mobster, and despite listening to it on the way to work for the last couple of months and having now listened to it over and over during two unnecessary additional attempts at that mission, it's still loving rad. null posted:Is there any way to preload on Steam? Normally yes but this game is like 200MB. Its per-developer / per-game and it looks like Hotline didn't set it up. But again, its gonna be a tiny download.
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# ¿ Mar 10, 2015 16:10 |
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Inspector Gesicht posted:The story's going to be all over the place with 10 protagonists. I don't care I never played HM1 for the plot. Yeah pretty much. The plot is just a thing for you to go in between playing missions over and over.
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# ¿ Mar 10, 2015 16:12 |
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https://www.gamersedition.com/product/hotline-miami $60 Hotline Miami 1&2 ultimate collector's edition
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# ¿ Mar 10, 2015 16:14 |
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Fat_Cow posted:I bought the normal Hotline Miami 2, can I trade it back to get the deluxe addition to get the Payday 2 content? explosivo posted:I just realized the free Payday 2 Jacket character only comes with the digital deluxe edition, and I already preordered the normal one. I'm kind of screwed if I changed my mind post-purchase, aren't I?
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# ¿ Mar 10, 2015 16:19 |
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Gorn Myson posted:Reviews aren't critical analysis, they're more like consumer evaluations, so it really doesn't matter if PC Gamer doesn't like it, because in a couple of hours the game will unlock and I'll be able to judge it for myself. Treat videogame reviews as rotten tomatoes ratings, not as absolute artistic value or merit. If a game gets a 40%, that doesn't mean its necessarily a bad game, it just means that around 40% of people will think its cool while a mainstream game that gets a 90% just means that more people are going to like it. Those people could be totally wrong But yeah if you let videogame reviews make up your decisions for you then ... well, that's stupid. Game looks like exactly what I expected.
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# ¿ Mar 10, 2015 16:44 |
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Sab669 posted:Is there no pre-loading on Steam? I suppose it probably isn't a big game, but still... FFS null posted:Is there any way to preload on Steam? Zaphod42 posted:Normally yes but this game is like 200MB. Its per-developer / per-game and it looks like Hotline didn't set it up. But again, its gonna be a tiny download. null posted:Ok thanks, I thought that might be the case since it's not a huge game.
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# ¿ Mar 10, 2015 16:45 |
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weekly font posted:If you trust reviews for much, in any medium, you are doing it wrong. Reviewing has become way more about "this is the plot and why I liked it bleep bloop" so you don't have to form your own opinion as opposed to any sort of meaningful criticism (most of the time). Plus there's always doritospope. Anatharon posted:Reading reviews I'm glad that they didn't go for the lowest common denominator now that Hotline Miami is popular. Yeah I used Dennis and George the whole game. What about you guys?
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# ¿ Mar 10, 2015 16:54 |
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Broseph Brostar posted:Hotline Miami 2 is the Dark Souls of Top Down Murder Simulators Its like Skyrim with guns. Corin Tucker's Stalker posted:The review specifically points out large parts of the game where you can't pick up certain weapons. That's what I mean by freeform, the part of the game where you can approach a level in multiple ways and use every tool available. That's with one specific character, and it sounds maybe optional? Not sure. Anatharon posted:I'll have to play it myself to find out for sure but do they mean in the case that they aren't there? Because not all enemy factions use the same weapons. (Like Police don't have lead pipes or Skorpions) No, they mean you can't use them. Its a new mask effect, sorta. (Not actually a mask but a person; same thing)
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# ¿ Mar 10, 2015 17:19 |
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VisAbsoluta posted:Perhaps you can play those as you want after you finish the game? Yeah I would expect to be able to play those levels as other characters. Worst case you could remake them using the level editor
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# ¿ Mar 10, 2015 17:21 |
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quote:Please note that the Hotline Miami 2: Wrong Number Digital Special Edition does not include the full soundtrack. repiv posted:Yep, someone screwed up when making the Steam package. Both the OST and the Remix EP are there in both MP3 and FLAC without buying the soundtrack separately.
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# ¿ Mar 10, 2015 17:54 |
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Anatharon posted:They DID say it'd be more of everything in the first game.
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# ¿ Mar 10, 2015 18:05 |
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repiv posted:Yep, someone screwed up when making the Steam package. Both the OST and the Remix EP are there in both MP3 and FLAC without buying the soundtrack separately. Went home on my lunch break and downloaded the game, I only have the remix EP, not the full game. Did you get the collector's edition or whatever? (Isn't the remix EP supposed to be unique to the special ultimate edition? I have the regular edition... because I bought the Vinyl collector's edition. None of this makes sense. Whatever) Whatever though, have the game! Holy poo poo that pause screen Uhhhhh my aim controls were working at first but now the dude refuses to look any direction other than the one he's currently locked in. This game needs some patches. Apply changes on the graphics menu does nothing. Stuck at 1440 even though native is 1920. Comeon game. Zaphod42 fucked around with this message at 19:11 on Mar 10, 2015 |
# ¿ Mar 10, 2015 19:06 |
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Call me lovely but I'm stuck on the first loving level (second after the prologue) The downstairs was super easy but holy gently caress the upstairs is infuriating. There's just no easy way to deal with this. If I focus on the guys in the room to the right, the guys below kill me. Focus on the guys below, guys to the right kill me. I can't see the guys below without zooming, but if I'm zooming to line up a shot then its too hard to react fast enough to swivel around and kill the guys coming from the other direction in time. I feel like the game is too loving fast-paced to respond in time, so I have to just play methodically and make sure to only agro one or two guys at a time, which is just frustrating with how unreliable the AI code is. Uggggggh I'm loving the soundtrack and the style but this first level is already pretty bullshit. I can't imagine how anybody who didn't play HM1 would feel, although I guess why wouldn't you play HL1 first. Seriously I have to put this down, its really pissing me off. Playing a level over and over to try different approaches works great and gets you into a groove. Dying within the first .2 seconds though, and respawning endlessly to die after .2 seconds isn't loving fun I need more of a chance to actually get somewhere. Maybe after work I'll give it another shot, but I really don't want to play that upstairs level again. But if this is the first level, its only going to get worse, isn't it? I had no trouble beating all the levels on HM1. Some of them took me awhile, but I never died as fast as I do here while accomplishing absolutely nothing. Zaphod42 fucked around with this message at 19:28 on Mar 10, 2015 |
# ¿ Mar 10, 2015 19:25 |
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Level editor is not actually in-game yet, "coming in spring"
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# ¿ Mar 10, 2015 19:32 |
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Kanfy posted:Just cleared it all in a single combo with the chain or whatever (only just started playing the game), it was harder than the first game's first level but it's far from "bullshit". Took a bunch of tries but the best way to start for me was to run to the room on the right and take out the two guys up top with one swipe, then turn around and take out the third guy before he cuts you. By that time the pistol guy in the hallway might or might not be in the doorway and if he is you can just run or dodge roll to him and kill him too. After that just go in whichever order you want, any lone guy can be taken out by rolling to him and if there's a guy near a door just bust through it and roll to the other guy who's still standing and hit him, then kill the other guy who was knocked down by the door afterwards. I guess I just need to Git Gud or maybe I'm too rusty. But I blew through like the first 6 levels of Hotline Miami 1 without much issue before it started to get really hard. Hotline Miami 2 has a pathetically easy tutorial level and then it immediately ramps up to being as hard as the last levels of HM1. That feels odd to me. A gentler curve would have been nice. Like seriously if you just put a door in one of these two hallways on this first level it would be SO much more manageable, but as-is I just keep getting shot as soon as I loving start playing, every single time. I can't even try new things. And that's really frustrating. I need options here. emanresu tnuocca posted:I lolled at the "This has a twist nobody's gonna like" line at the beginning, the tone in the first game was little more trippy which was fun but don't dislike the tone in this one either. One of the reviewers did say that one of the last levels does something that "you've never seen in a game before" I think the biggest problem tonally is that Hotline Miami 1 was this almost flash-game type newgrounds thing that came out of nowhere, people were discovering it and not sure what to expect out of it, it was really fresh and sounded cool and had weird stuff you didn't understand and you went in with no expectations. HM2 we know exactly what to expect, so we the audience are just in a vastly different frame of mind than we were for the first, which makes the experience different. Makes me think they should have changed more things up. I can't complain about more of the same though, I got what I expected.
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# ¿ Mar 10, 2015 20:08 |
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Kanfy posted:I tried again and whipped up a quick and dirty 15-second webm of me clearing it with an A+. I fumble around a bit since I'm not used to the controls yet and obviously the enemy placement changes but my point is that it's the same style that worked in the first game, namely always keeping on the move. Certainly no need to be particularly slow and methodical, at least with that level. What the gently caress? Maybe its just bad timing, but I can't do this. I tried doing exactly that like 8 times; If I run for the right room like you do, everybody in the lower room agros to me and they come and shoot me in the back before I've finished them off. I tried running past the right room for that very reason, but then when I hit the people down below the people in the right come running out and shoot me. I can't go fast enough, they agro way too quick. I'll record a webm myself after work if I'm still stuck. VisAbsoluta posted:You are overreacting. Your skills must be rusty from HM1, it's not particularly difficult. You just have to time getting down to enter the room to the right, if you do it way too fast you will get shot. The dude from below agros you and stands there and doesn't shoot, wtf. When I do that all 3 guys from below agro and they come out guns a-blazing. I'm dead before I can finish with the room. I guess I just gotta get the timing down, but I'm doing this WHILE zooming ahead and looking at the timing. Both of you just charge in there without looking. Maybe something's buggy? Zaphod42 fucked around with this message at 20:56 on Mar 10, 2015 |
# ¿ Mar 10, 2015 20:53 |
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CJacobs posted:Posting in mid-play session to say that this is probably the most frustrating video game I've ever played. The AI seems even more random and psychic than in the first game, and the bigger rooms and tiny FOV mean it's way easier to get shot from offscreen or bum-rushed by a million dudes. I'm having a lot of fun but MAN I forgot how batshit hard this game is. This is exactly what I'm feeling.
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# ¿ Mar 10, 2015 20:57 |
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VisAbsoluta posted:It's not that he stands there without shooting, it's that I broke his LOS with the wall there. I tried it several times both ways, but seeing both of you doing it with the melee makes me think that'll be easier, so yeah I'll stick to trying it melee style. I guess melee vs guns is at least ONE option that I have in the .5 seconds before instant-death-restart. And if you broke his LOS shouldn't he start running into the room already? I guess he didn't have time? The whole thing seems so awkwardly inconsistent.
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# ¿ Mar 10, 2015 21:35 |
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Got home and played some more, that same 2nd floor of the first level section still frustrated the poo poo out of me and took several several several tries. I did pass it though. Afterwards I blitzed through the next like 5 levels like nothing. So there's just something awkward about that 2nd floor that fucks with me. I feel like 90% of the time when I die, its because I was shot by somebody offscreen. That's not really fun gameplay. Also the non-deterministic stuff is just frustrating; the levels should be deliberate. Why not make it consistent in which enemy spawns where and has which weapon? Supposed to make it more unpredictable? You just die and do it over again is all that happens. The story does have me interested though. The detective obviously has some weird poo poo going on, and oh my god. That fat guy. That loving goon. Is that a fanny pack or a green karate belt he's wearing? He walks into a tattoo shop and asks for the Confederate flag, and when they can't do it right there he insults the establishment and storms out. Okay game, you've got my curiosity. And this next level is all kinds of trippy. All the VHS effects are and holy poo poo the soundtrack is so so so good. But I keep getting stuck on little bits of geometry, its frustrating trying to tell which objects you can use for cover and which you can't, which the enemy can see through/over and which they can't, etc. Bleh. Zaphod42 fucked around with this message at 01:04 on Mar 11, 2015 |
# ¿ Mar 11, 2015 01:01 |
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God drat this is the best videogame sound track of all time. OF ALL TIME. https://www.youtube.com/watch?v=39pmQ8PqYFk
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# ¿ Mar 12, 2015 06:01 |
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SkyEnzo posted:Im Australian, you know, the country that bloody banned the game? Is Hotline Miami 1 available Down Under? If so, you could pay it forward and gift a few copies around, and the right people would get your money in the end. When the devs themselves tell you to pirate it, go ahead.
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# ¿ Mar 12, 2015 06:39 |
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Anatharon posted:Yes, it's the rape scene that caused it apparently. Yeah I think it just comes down to ~ my artistic freedom ~ which is not nothing, but at the same time they probably should have just released a neutered version to AU skipping that one little scene. No biggie.
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# ¿ Mar 12, 2015 06:44 |
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Songbearer posted:Whoever said that this is the Doom 2 to Doom 1 is completely and utterly right. Those games were largely the same, but Doom 2's level design was nowhere near as clean and simple as Doom 1's, which wound up working against it. In Doom 2 there were still a bunch of fun and memorable missions, but the run n' gun gameplay of the original was severely hampered by levels which punished you for rushing through them until you got very, very good, enemies who were a lot more annoying than they should be and mechanics that needed to be exploited rather than mastered. There were a lot of people who liked Doom 2, but it felt like a departure from the simplicity of the first. Nail -> Head Still enjoying it, but this is definitely the Doom2 to HLM's Doom1.
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# ¿ Mar 12, 2015 17:04 |
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Things this game kinda needs a few minor enhancements. Ability to drop guns without flinging them across the room, possibly behind things you can't get to to pick them back up. Ability to select between things on the ground to pick up without just picking them up and dropping them over and over to cycle. Way to melee kill people who are crawling on the ground if you don't feel like going through the whole execution animation that can get you killed. I remember a few other things I wanted while playing but I can't remember right now. HM1 had more of a focus on melee, guns were pretty disposable, and the whole game was faster, so these things didn't matter as much. Also for the longest time you were invincible during executions; not crazy about that change. HM2 though I feel forced to try to exploit the enemy more often, pull them to doorways, etc. So it needs to give more refined controls. There's been a few levels where I ran through punching everybody as Tony and it worked great, but on others... Zaphod42 fucked around with this message at 17:26 on Mar 12, 2015 |
# ¿ Mar 12, 2015 17:24 |
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Doors are hard.
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# ¿ Mar 12, 2015 18:24 |
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Some dumb idiot posted:If we're doing Doom/Doom 2 comparisons we might as well say Doom 2's campaign was poo poo outside of a few levels but it gave modders a assload of new toys and tools to use to make really good levels. Yep, and the level editor may be the part of HM2 I'm most looking forward to Too bad we don't get it for awhile.
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# ¿ Mar 12, 2015 20:26 |
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Anatharon posted:Yeah it actually does make sense. REDACTED quoting this so I can easily find it and read it after I've finished the game.
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# ¿ Mar 12, 2015 21:50 |
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Galaga Galaxian posted:Yeah the title theme is great. Very mellow and melancholic. Also I find it interesting it has no name. Its one if two tracks listed as "Untitled" on the soundtrack. Yeah I definitely listened to the soundtrack all day at work today.
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# ¿ Mar 12, 2015 22:51 |
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Alex & Ash are definitely interesting. Crazy homicidal ice climbers.
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# ¿ Mar 13, 2015 04:59 |
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I had to figure out which song was the one that plays before missions, since it doesn't tell you in game like the mission themes themselves. Its Blizzard https://www.youtube.com/watch?v=ZOu452YNoHM That's chill as gently caress.
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# ¿ Mar 13, 2015 05:07 |
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# ¿ May 10, 2024 07:50 |
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Uggggggggggh this detective level is such complete horseshit Room full of guys with guns and fat guys, good loving luck with that! uber_stoat posted:Still wish there was a replay/score attack mode with all the cutscenes removed and selectable characters, but that might not be technically possible? Who knows. When the level editor comes out I'm sure people will re-create all the levels so you can play them with anything. If the devs don't let us, we'll let ourselves.
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# ¿ Mar 15, 2015 03:58 |