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Spiderfist Island
Feb 19, 2011
So, in-between my friend's 13th Age sessions I'll be running 4E Gamma World for a group of mixed-experience players. However, I'm going to ditch the base setting and do a sort of Low-powered Weird Conspiracy Superheroes thing that would be more Doom Patrol, Twin Peaks or No More Heroes than a straight supers game. I have all the Gamma World box sets, but I'm probably only going to use the core at first just so that things aren't too nuts at first. Do you think I'll need to change anything from the base rules to make it work with this setting?

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