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Bieeardo posted:My gaming groups have always tended toward long-term play with lots of power inflation, but my impression of the 4E game is one of one-shots and short campaigns with fire-and-forget character generation... and that's great! It does make me wonder why they spent so much time on the Cryptic Alliances in Legion of Gold, but I suspect that's equal parts call back to earlier editions and part of the inventory of optional rules. If you want a more long term and serious version of the game, you should look into the 4th edition from 1992. It has a broad spread of character options, huge room for character and campaign development, a fairly large line of supplements and decent rules in the form of a sort of proto-D20. That said, with the two expansions and some house rules, the current edition can make a fine system for a long campaign.
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# ¿ Jul 29, 2013 05:20 |
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# ¿ May 9, 2024 20:10 |
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Bieeardo posted:Actually, I find the beer and pretzels, short advancement table approach refreshing. Yeah, 4E is the one with THAC and ascending AC. It also has really nasty black rays that do direct Con damage or something like that, and roaming death machines as well as the power armored suits with which you can fight them were added in supplements. I think you're right about the Cryptic Alliances. This edition just doesn't have the (re)building focus that a lot of the others did, so the Alliances lose their political significance. Along those lines, I think it would be cool to tack 2E's advancement rules where the players leveled up their settlement instead of their characters on to the latest edition's rules for adventuring and advancement.
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# ¿ Jul 29, 2013 21:54 |
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Bucnasti posted:Each edition had rules that were based on whatever the most recent game TSR had released, 1st and 2nd were very DnD like, 3rd (which was the first version I played) was similar to Marvel Super Heroes, there was a D20 version, and I think an Alternity version. 1E and 2E are kinda neat. You don't level up your individual character; instead you level up your community. Personal improvement comes from picking up mutations and technology. 3E is when they really started detailing the setting, and it was probably the most popular edition. 4E was probably the most mechanically sound, using a sort of ur-D20. It's my favorite edition aside from the new one, which is fantastic for goofy one shots and short campaigns.
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# ¿ Jan 14, 2014 18:06 |