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Name Change
Oct 9, 2005


So I've played a few sessions of Gamma World now and will be going in again tonight.

For people who want to play this, general tips:

-You get an 18 and a 16 in your two attack stats. Nothing else really matters at all except Con. If you have bad Con you will be re-rolling your character soon, so you may want to talk to your DM about house-ruling that.

-You can end up with lovely combos when you randomly roll your origin. It happens. Ask to re-roll if you hate what you got.

-The Demon, Doppleganger, and Re-Animator origins are OP. Demon in particular has the most overpowered at-will in the game.

-If you're looking for a faster, simpler D&D with more zaniness, sure, it does some of that. It gets rid of some of 4E's needless complexity (though not all) and replaces it with wild randomness. The weapon system is still over-complicated. Battles are still really long, like regular 4E.

-Man, it is so nice to play a 4E-based game not completely balanced around resource management.

-As mentioned in the thread, you really don't need to buy booster packs for this game, assuming you can even find them.

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