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Skeleton Mom
Aug 11, 2008

It's also worth mentioning with Chain Attacks that if you end a fight during one, you get double EXP and AP. So, with certain characters who are really good at building the party meter, that's just another way to mitigate any sense of "grind" that is usually such a pain in JRPGs.

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Skeleton Mom
Aug 11, 2008

Agent Interrobang posted:

Yeah, the game really does not require any sort of 'grinding' in the traditional sense. It's simply that the game is absurdly, brainmeltingly LONG. You're pretty much always decently equipped to handle anything that comes your way; actually BREAKING the game is more to do with skillful play and knowing how the various upgrade systems work.

That's one of the crazier things about the game, too. It's pretty long, yeah, but it has so much DEPTH, especially when it comes to those various upgrade systems. Between gem crafting, skill links, affinity etc etc etc there are almost too many ways to improve your combat abilities without even thinking of grinding.

And that's all without getting in to optional quests.

Skeleton Mom
Aug 11, 2008

nine-gear crow posted:

Anyway, am I the only one who shouts out "DICKSON! :haw:" in full joyous glee every time he turns up out of nowhere?

You, everyone in this thread, and pretty much every character in the game. It gets better as the game goes on, too.

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