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Wow, I forgot how quickly this game raises the stakes and how high they go. Also I was way more crushed than I should have been when Fiora got taken out Having never played FF7, this must have been what it felt like seeing Aeris get whacked for the first time. E: I think the combat sections during the attack on Colony 9 deserve to be in the game, because they drive home the points that A) Break-Topple-Daze are important, and B) the Homs are in big trouble without the Monado. C-Euro fucked around with this message at 04:57 on Aug 10, 2013 |
# ¿ Aug 9, 2013 05:33 |
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# ¿ May 22, 2024 11:03 |
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Back to 2-3, you were supposed to enter Gaur Plain for the first time during the day Like this (skip to 9:20)
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# ¿ Aug 14, 2013 19:45 |
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I didn't play FF7 either At least, not past the first hour or so. And yes, the Central Pit is incredibly tedious.
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# ¿ Aug 21, 2013 00:30 |
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This whole sequence is fantastic, and not just because it introduces foppish rogue Dunban. E: Also, in the Japanese version of the game Metal Face's name translates directly to "Black Face". This is why we have localization teams and not just direct translators, folks. C-Euro fucked around with this message at 19:32 on Aug 25, 2013 |
# ¿ Aug 25, 2013 19:21 |
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You can kind of see it in the video, but but the weapon that Dunban starts with here can hurt Mechon without the need of Monado Enchant or Toppling. Monado Enchant does boost everyone's attack a little bit, however, and Topple is useful on many more enemies besides Mechon. E: And as we've already seen, it's not like you're fighting Mechon 100% of the time in this game. C-Euro fucked around with this message at 15:20 on Aug 26, 2013 |
# ¿ Aug 26, 2013 03:41 |
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Blind Sally posted:No. I was about to say that the black scarab enemies in that game were also called Shulks, but I guess those were Shalks instead. Still, having a name that reminds me of Morrowind makes Shulk and A+ character in my book
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# ¿ Sep 3, 2013 00:03 |
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Lethemonster posted:
Perhaps I'm remembering it wrong, but isn't there a scene between where video 2-6 ends and 2-7 begins? I could have sworn everyone stands around and Shulk says "I had another vision, we need to go that-a-way"?
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# ¿ Sep 3, 2013 01:12 |
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I think you're still missing the cutscene that plays after Metal Face runs off, but then again I may also be crazy (and I didn't watch past the first minute of 2-7 yet)
C-Euro fucked around with this message at 03:00 on Sep 16, 2013 |
# ¿ Sep 16, 2013 01:18 |
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So is there a reason you sat on a full Talent Gauge and let the Telethia regain its entire health bar? Or does Monado Purge not stop that?
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# ¿ Sep 20, 2013 20:07 |
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Tupperwarez posted:As far as I know it's a spiritual successor. Not even any mention if it's in the same universe or not. From the "gameplay" shots in the few trailers that we have, combat looks a lot like Xenoblade combat, so what we know about it so far is mechanistically similar.
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# ¿ Sep 23, 2013 06:05 |
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Yes but Alvis also has one of the sexiest voices in video games so who cares. Also thanks for reminding me that I have a copy of Last Story I need to play.
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# ¿ Oct 26, 2013 04:57 |
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Reoxygenation posted:Regarding Shulk talking about Fiora in the present tense... That's a thing that screws with me every time I play Xenoblade: save for when Shulk was found with the Monado 14 years ago, and when Alvis showed the emperor the future, there's literally no mention of time passing by in the actual story, and it's kind of weird (except if you're talking about the distant past, when the Bionis and Mechonis fought). It just throws me off a lot. Like Colony 9 -> Frontier village isn't THAT long in terms of actual gameplay, but if you look at where they are on the Bionis there's a fair distance between both of them. I've definitely felt that with this game as well, but I think it's endemic to all videogames (or at least RPGs). It's the whole "we have to stop the villain who's going to fire the doomsday cannon any day now buuuuuuuuuuuut we better do all these sidequests first" conundrum, which I've always chalked up to games just being games.
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# ¿ Jan 27, 2014 00:13 |
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Count me as another person who saw "Faces are people!" coming from a mile away, but also count me as someone who didn't see it coming that Fiora would be in one of them. God I love this scene, it's definitely kind of cliched and anime but I eat that sort of crap for breakfast, lunch, and dinner. When the main piano theme kicks in....unf, I got a little bit of shivers seeing it again here. I really need to finish this game.
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# ¿ Feb 9, 2014 18:57 |
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Yeah, robo-suits is probably the safest direction they could have taken to explain those things but I still haven't gotten tired of robo-suits in my media. One other thing I really like about that whole sequence is the shot-for-shot callbacks to all of Shulk's visions since the Ether Mines. Of course it makes sense that things would play out like he had seen them in visions, but having that very precise payoff makes it all the more sweeter due to seeing it in bits and pieces repeatedly. And there's probably some final lesson in this game about how trying to change the future makes it come to pass anyway, but again I haven't gotten that far.
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# ¿ Feb 10, 2014 02:41 |
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PleasingFungus posted:Isn't that the opposite of what the rest of the game so far has been showing, though? Now that I think about it, I don't think Shulk was trying to change what he saw in his visions of Prison Island. In fact, I like to think that there's some small unwritten implication that he wanted things to play out this way- "sure the Emperor dies, but I saw that in my vision right before I saw myself cutting down Metal Face, so if I let him die then I get my shot at revenge!" It would really drive home the vengeance at any cost angle, right before that vengeful side shrivels up.
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# ¿ Feb 11, 2014 05:20 |
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# ¿ May 22, 2024 11:03 |
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Dunban is the most handsome man in video games, so why not him?
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# ¿ Mar 17, 2014 01:44 |