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I'm very excited for this. I've been wanting to replay this game recently, but I don't have another hundred hours to sink into it. This should be a nice substitute!
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# ¿ Jul 17, 2013 20:13 |
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# ¿ May 22, 2024 17:10 |
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One of my favorite things about this game is the gameplay-story integration that you get with the Manado. It's really cool that Shulk can see not only future plot events that threaten people, but gameplay ones too. And the way it marks certain random materials as being important for sidequests is a fantastic feature that makes you actually feel comfortable selling/using most of the random loot you get.
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# ¿ Aug 15, 2013 00:43 |
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Even if people can topple Mechon on their own, that only lasts so long, and I'm not sure if the cooldown on Dunban's topple combo is short enough to be worth it.
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# ¿ Aug 26, 2013 03:14 |
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Now that we have so many characters, I thought I'd say I really like how this game encourages you to mix up your party and your player character often with the whole relationship/heart to heart system. If you stick as Shulk for the whole game, you won't ever really get your relationships between other party members very high, and you'll miss out on a lot of good scenes, plus I think you'll have a harder time gem crafting since I think relationships play a role there. I never cared to play as about half the cast, but I ended up really liking the entire other half, and just trying out playing as every character is something that I don't usually do in RPGs.
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# ¿ Sep 19, 2013 23:50 |
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The second one is noticeably better looking.
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# ¿ Sep 22, 2013 18:21 |
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PleasingFungus posted:Yeah, that's fair. The game gets off to a very bad start with Fiora: Not to mention she's basically just a woman in a refrigerator. I remember liking Melia a lot, but when I played through the game I didn't really do it with much of an analytical eye, so I dunno if she's exactly well written.
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# ¿ Sep 29, 2013 02:24 |
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I'll admit that Fiora's death is done a lot better than it could've been, but I still think it's kinda bad. Like she literally exists as a character to die and give Shulk motivation to start doing things. But I don't wanna start a whole derail about it, so I'll leave it at that.
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# ¿ Sep 29, 2013 04:59 |
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Lethe, are you going to be showing off all the "bad" Heart to Heart options? Something that I thought was really cool in this game was that if you make the wrong choice, it actually leads to an entirely different conversation and second set of dialogue choices.
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# ¿ Sep 29, 2013 05:15 |
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Stabbey_the_Clown posted:The only reason I'm against Shulk-Reyn-Sharla-Dunban... is because we've gotten a generally good idea how they play already. Since this is Melia's first big arc, I'd like to hear more about her first. (And she hasn't been in the active party. Yes, I know that at the moment she still isn't in the active party.) Seconding this, also because Melia is cool
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# ¿ Oct 8, 2013 05:52 |
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Stabbey_the_Clown posted:This game is quite cutscene heavy at times. I can appreciate that they at least break it up with that miniboss, and the option to do sidequests or whatever before going to the tomb. And even without those, 10-15 minute cutscenes aren't exactly out of the norm for JRPGs
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# ¿ Nov 19, 2013 21:07 |
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Prison Island is definitely one of the high points of the game for the cutscenes it has. I've said it before, but Confrontation With the Enemy is an amazing track for these big dramatic cutscenes.
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# ¿ Feb 3, 2014 17:55 |
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Video works fine for me. The problem might be on your end. edit: I really like rain in video games. I think that's part of why I like this segment so much. Wind God Sety fucked around with this message at 20:55 on Feb 5, 2014 |
# ¿ Feb 5, 2014 20:51 |
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Rigged Death Trap posted:Metal Face I don't think that's been explicitly revealed yet, so you might wanna spoiler tag that.
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# ¿ Feb 8, 2014 21:16 |
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Gonna agree with people saying plot first.
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# ¿ Jun 17, 2014 06:52 |
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OddObserver posted:Also the inventory management for crafting is just... messy. Yea, I thought the crafting in this game was a bit too disorganized to be worth doing (especially since I never felt like gems made a huge difference), but the actual crafting scene, for lack of a better term, is fantastic.
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# ¿ Jun 27, 2014 01:02 |
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Sindai posted:I really like the character designs on the Machina, robo-heels aside. Yea, I was really hoping we'd get a Machina/Mechon party member when playing through this. I guess Fiora's close, but it would've been cool to get a full Machina instead of or in addition to her.
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# ¿ Aug 19, 2014 08:10 |
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# ¿ May 22, 2024 17:10 |
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I'm super excited for Metal Face as a stage boss. That whole trailer is great.
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# ¿ Aug 29, 2014 17:59 |